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<h1>Ogre::TerrainRenderable Class Reference</h1>Represents a terrain tile.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::TerrainRenderable:<p><center><img src="classOgre_1_1TerrainRenderable__inherit__graph.png" border="0" usemap="#Ogre_1_1TerrainRenderable__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1TerrainRenderable__inherit__map">
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<area href="classOgre_1_1MovableObject.html" shape="rect" coords="145,86,281,105" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1TerrainRenderable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a> { <br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew0">NORTH</a> =  0, 
<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew1">SOUTH</a> =  1, 
<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew2">EAST</a> =  2, 
<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew3">WEST</a> =  3, 
<br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew4">HERE</a> =  4
<br>
 }</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a></td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea0">TerrainRenderable</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea1">~TerrainRenderable</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea2">deleteGeometry</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea3">initialise</a> (int startx, int startz, <a class="el" href="namespaceOgre.html#a420">Real</a> *pageHeightData)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Initializes the <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>.  <a href="#Ogre_1_1TerrainRenderablea3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea4">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the name of the <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>.  <a href="#Ogre_1_1TerrainRenderablea4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea5">getMovableType</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the type of the movable.  <a href="#Ogre_1_1TerrainRenderablea5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea6">getBoundingBox</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the bounding box of this <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>.  <a href="#Ogre_1_1TerrainRenderablea6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea7">_notifyCurrentCamera</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Updates the level of detail to be used for rendering this <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> based on the passed in <a class="el" href="classOgre_1_1Camera.html">Camera</a>.  <a href="#Ogre_1_1TerrainRenderablea7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea8">_updateRenderQueue</a> (<a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *queue)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method by which the movable object must add <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances to the rendering queue.  <a href="#Ogre_1_1TerrainRenderablea8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea9">getRenderOperation</a> (<a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;rend)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructs a <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> to render the <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>.  <a href="#Ogre_1_1TerrainRenderablea9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea10">getMaterial</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a weak reference to the material this renderable object uses.  <a href="#Ogre_1_1TerrainRenderablea10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea11">getWorldTransforms</a> (<a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *xform) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the world transform matrix / matrices for this renderable object.  <a href="#Ogre_1_1TerrainRenderablea11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea12">getWorldOrientation</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.  <a href="#Ogre_1_1TerrainRenderablea12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea13">getWorldPosition</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.  <a href="#Ogre_1_1TerrainRenderablea13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea14">getRenderLevel</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the mipmap level that will be rendered for this frame.  <a href="#Ogre_1_1TerrainRenderablea14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea15">setForcedRenderLevel</a> (int i)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Forces the LOD to the given level from this point on.  <a href="#Ogre_1_1TerrainRenderablea15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea16">_getNormalAt</a> (float x, float y, <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> *result)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Calculates the normal at the given location.  <a href="#Ogre_1_1TerrainRenderablea16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea17">getHeightAt</a> (float x, float y)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the terrain height at the given coordinates.  <a href="#Ogre_1_1TerrainRenderablea17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea18">intersectSegment</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;start, const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;end, <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> *result)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Intersects the segment witht he terrain tile.  <a href="#Ogre_1_1TerrainRenderablea18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea19">_setNeighbor</a> (<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a> n, <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> *t)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the appropriate neighbor for this <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>.  <a href="#Ogre_1_1TerrainRenderablea19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea20">_getNeighbor</a> (<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a> n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the neighbor <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>.  <a href="#Ogre_1_1TerrainRenderablea20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea21">setMaterial</a> (const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;m)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea22">_calculateNormals</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Calculates static normals for lighting the terrain.  <a href="#Ogre_1_1TerrainRenderablea22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea23">_generateVertexLighting</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;sun, <a class="el" href="classOgre_1_1ColourValue.html">ColourValue</a> ambient)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates terrain shadows and lighting using vertex colors.  <a href="#Ogre_1_1TerrainRenderablea23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea24">getSquaredViewDepth</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden, see <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>.  <a href="#Ogre_1_1TerrainRenderablea24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea25">getBoundingRadius</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1TerrainRenderablea25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a59">LightList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea26">getLights</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><dl compact><dt><b>Remarks:</b></dt><dd>Directional lights, which have no position, will always be first on this list.</dd></dl>
  <a href="#Ogre_1_1TerrainRenderablea26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea27">_updateCustomGpuParameter</a> (const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;constantEntry, <a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *<a class="el" href="OgreGLPrerequisites_8h.html#a72">params</a>) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> to allow the morph LOD entry to be set.  <a href="#Ogre_1_1TerrainRenderablea27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa42">getTechnique</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses.  <a href="#Ogre_1_1WireBoundingBoxa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa43">getNumWorldTransforms</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of world transform matrices this renderable requires.  <a href="#Ogre_1_1WireBoundingBoxa43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa44">useIdentityProjection</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1WireBoundingBoxa44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa45">useIdentityView</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not to use an 'identity' projection.  <a href="#Ogre_1_1WireBoundingBoxa45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa46">getRenderDetail</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the preferred rasterisation mode of this renderable.  <a href="#Ogre_1_1WireBoundingBoxa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa47">getNormaliseNormals</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals.  <a href="#Ogre_1_1WireBoundingBoxa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa48">getClipPlanes</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa49">getCastsShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Method which reports whether this renderable would normally cast a shadow.  <a href="#Ogre_1_1WireBoundingBoxa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa50">setCustomParameter</a> (size_t index, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;value)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters.  <a href="#Ogre_1_1WireBoundingBoxa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa51">getCustomParameter</a> (size_t index) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index.  <a href="#Ogre_1_1WireBoundingBoxa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa17">getParentNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa17"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa18">getParentSceneNode</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the scene node to which this object is attached.  <a href="#Ogre_1_1WireBoundingBoxa18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa19">_notifyAttached</a> (<a class="el" href="classOgre_1_1Node.html">Node</a> *parent, bool isTagPoint=false)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method called to notify the object that it has been attached to a node.  <a href="#Ogre_1_1WireBoundingBoxa19"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa20">isAttached</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>.  <a href="#Ogre_1_1WireBoundingBoxa20"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa21">isInScene</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph.  <a href="#Ogre_1_1WireBoundingBoxa21"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa22">getWorldBoundingBox</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the axis-aligned bounding box for this object in world coordinates.  <a href="#Ogre_1_1WireBoundingBoxa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa23">getWorldBoundingSphere</a> (bool derive=false) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves the worldspace bounding sphere for this object.  <a href="#Ogre_1_1WireBoundingBoxa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa24">setVisible</a> (bool visible)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells this object whether to be visible or not, if it has a renderable component.  <a href="#Ogre_1_1WireBoundingBoxa24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa25">isVisible</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether or not this object is supposed to be visible or not.  <a href="#Ogre_1_1WireBoundingBoxa25"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa26">setUserObject</a> (<a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *obj)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>.  <a href="#Ogre_1_1WireBoundingBoxa26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa27">getUserObject</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.  <a href="#Ogre_1_1WireBoundingBoxa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa28">setRenderQueueGroup</a> (<a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> queueID)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the render queue group this entity will be rendered through.  <a href="#Ogre_1_1WireBoundingBoxa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa29">getRenderQueueGroup</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the queue group for this entity, see setRenderQueueGroup for full details.  <a href="#Ogre_1_1WireBoundingBoxa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa30">_getParentNodeFullTransform</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return the full transformation of the parent sceneNode or the attachingPoint node  <a href="#Ogre_1_1WireBoundingBoxa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa31">setQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the query flags for this object.  <a href="#Ogre_1_1WireBoundingBoxa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa32">addQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa33">removeQueryFlags</a> (unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  <a href="#Ogre_1_1WireBoundingBoxa33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa34">getQueryFlags</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the query flags relevant for this object.  <a href="#Ogre_1_1WireBoundingBoxa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa35">getEdgeList</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows.  <a href="#Ogre_1_1WireBoundingBoxa35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa36">getShadowVolumeRenderableIterator</a> (<a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a> shadowTechnique, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *indexBuffer, bool extrudeVertices, <a class="el" href="namespaceOgre.html#a420">Real</a> extrusionDist, unsigned long flags=0)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows.  <a href="#Ogre_1_1WireBoundingBoxa36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa37">getLightCapBounds</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa38">getDarkCapBounds</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;light, <a class="el" href="namespaceOgre.html#a420">Real</a> dirLightExtrusionDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>.  <a href="#Ogre_1_1WireBoundingBoxa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa39">setCastShadows</a> (bool enabled)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether or not this object will cast shadows.  <a href="#Ogre_1_1WireBoundingBoxa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa40">getCastShadows</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns whether shadow casting is enabled for this object.  <a href="#Ogre_1_1WireBoundingBoxa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxa41">getPointExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Light.html">Light</a> *l) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the distance to extrude for a point/spot light.  <a href="#Ogre_1_1WireBoundingBoxa41"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablee0">_getIndexCache</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the static list of indexes cached (internal use only).  <a href="#Ogre_1_1TerrainRenderablee0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxe0">extrudeVertices</a> (<a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> vertexBuffer, size_t originalVertexCount, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding vertices based on a light.  <a href="#Ogre_1_1WireBoundingBoxe0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; size_t,<br>
 <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a></td></tr>

<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb0">_index</a> (int x, int z) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the index into the height array for the given coords.  <a href="#Ogre_1_1TerrainRenderableb0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb1">_vertex</a> (int x, int z, int n)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the vertex coord for the given coordinates.  <a href="#Ogre_1_1TerrainRenderableb1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb2">_numNeighbors</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb3">_hasNeighborRenderLevel</a> (int i) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb4">_adjustRenderLevel</a> (int i)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb5">_initLevelIndexes</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb6">_destroyLevelIndexes</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb7">_checkSize</a> (int n)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb8">_calculateMinLevelDist2</a> (<a class="el" href="namespaceOgre.html#a420">Real</a> C)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb9">_calculateCFactor</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1IndexData.html">IndexData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb10">getIndexData</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the index data for this tile based on current settings.  <a href="#Ogre_1_1TerrainRenderableb10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1IndexData.html">IndexData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb11">generateTriStripIndexes</a> (unsigned int stitchFlags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for generating stripified terrain indexes.  <a href="#Ogre_1_1TerrainRenderableb11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1IndexData.html">IndexData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb12">generateTriListIndexes</a> (unsigned int stitchFlags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Internal method for generating triangle list terrain indexes.  <a href="#Ogre_1_1TerrainRenderableb12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb13">stitchEdge</a> (<a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a> neighbor, int hiLOD, int loLOD, bool omitFirstTri, bool omitLastTri, unsigned short **ppIdx)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method to generate stitching indexes on the edge of a tile.  <a href="#Ogre_1_1TerrainRenderableb13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb14">createDeltaBuffer</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create a blank delta buffer for usein morphing.  <a href="#Ogre_1_1TerrainRenderableb14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb4">getExtrusionDistance</a> (const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;objectPos, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Helper moethod for calculating extrusion distance.  <a href="#Ogre_1_1WireBoundingBoxb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb5">updateEdgeListLightFacing</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the caster to perform the tasks necessary to update the edge data's light listing.  <a href="#Ogre_1_1WireBoundingBoxb5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb6">generateShadowVolume</a> (<a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *edgeData, <a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> indexBuffer, const <a class="el" href="classOgre_1_1Light.html">Light</a> *light, <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;shadowRenderables, unsigned long flags)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.  <a href="#Ogre_1_1WireBoundingBoxb6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxb7">extrudeBounds</a> (<a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;box, const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;lightPos, <a class="el" href="namespaceOgre.html#a420">Real</a> extrudeDist) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method for extruding a bounding box.  <a href="#Ogre_1_1WireBoundingBoxb7"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1VertexData.html">VertexData</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep0">mTerrain</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep1">mRenderLevel</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The current LOD level.  <a href="#Ogre_1_1TerrainRenderablep1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep2">mLastNextLevel</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The previous 'next' LOD level down, for frame coherency.  <a href="#Ogre_1_1TerrainRenderablep2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep3">mLODMorphFactor</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The morph factor between this and the next LOD level down.  <a href="#Ogre_1_1TerrainRenderablep3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a420">Real</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep4">mMinLevelDistSqr</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of squared distances at which LODs change.  <a href="#Ogre_1_1TerrainRenderablep4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep5">mNeighbors</a> [4]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Connection to tiles four neighbours.  <a href="#Ogre_1_1TerrainRenderablep5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep6">mBounds</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Bounding box of this tile.  <a href="#Ogre_1_1TerrainRenderablep6"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep7">mCenter</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The center point of this tile.  <a href="#Ogre_1_1TerrainRenderablep7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep8">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Name of this renderable.  <a href="#Ogre_1_1TerrainRenderablep8"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep9">mMaterial</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Current material used by this tile.  <a href="#Ogre_1_1TerrainRenderablep9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep10">mInit</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Whether this tile has been initialised.  <a href="#Ogre_1_1TerrainRenderablep10"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep11">mMainBuffer</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The buffer with all the renderable geometry in it.  <a href="#Ogre_1_1TerrainRenderablep11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep12">mDeltaBuffers</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Optional set of delta buffers, used to morph from one LOD to the next.  <a href="#Ogre_1_1TerrainRenderablep12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep13">mPositionBuffer</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">System-memory buffer with just positions in it, for CPU operations.  <a href="#Ogre_1_1TerrainRenderablep13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep14">mForcedRenderLevel</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Forced rendering LOD level, optional.  <a href="#Ogre_1_1TerrainRenderablep14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep15">mNextLevelDown</a> [10]</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Array of LOD indexes specifying which LOD is the next one down (deals with clustered error metrics which cause LODs to be skipped).  <a href="#Ogre_1_1TerrainRenderablep15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">mCustomParameters</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">mParentNode</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">node to which this object is attached  <a href="#Ogre_1_1WireBoundingBoxp9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">mParentIsTagPoint</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">mVisible</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is this object visible?  <a href="#Ogre_1_1WireBoundingBoxp11"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">mUserObject</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">User defined object which is linked to this object.  <a href="#Ogre_1_1WireBoundingBoxp12"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">mRenderQueueID</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The render queue to use when rendering this object.  <a href="#Ogre_1_1WireBoundingBoxp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">mRenderQueueIDSet</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags whether the RenderQueue's default should be used.  <a href="#Ogre_1_1WireBoundingBoxp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">mQueryFlags</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Flags determining whether this object is included / excluded from scene queries.  <a href="#Ogre_1_1WireBoundingBoxp15"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">mWorldAABB</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Cached world AABB of this object.  <a href="#Ogre_1_1WireBoundingBoxp16"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">mWorldBoundingSphere</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">mWorldDarkCapBounds</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">World space AABB of this object's dark cap.  <a href="#Ogre_1_1WireBoundingBoxp18"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">mCastShadows</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Does this object cast shadows?  <a href="#Ogre_1_1WireBoundingBoxp19"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet0">msIndexCache</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Static list of index buffers.  <a href="#Ogre_1_1TerrainRenderablet0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="classOgre_1_1TerrainOptions.html">TerrainOptions</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet1">msOptions</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Static link to static shared options.  <a href="#Ogre_1_1TerrainRenderablet1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet2">mType</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> type.  <a href="#Ogre_1_1TerrainRenderablet2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a563">LevelArray</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet3">mLevelIndex</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shared array of <a class="el" href="classOgre_1_1IndexData.html">IndexData</a> (reuse indexes across tiles).  <a href="#Ogre_1_1TerrainRenderablet3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet4">mLevelInit</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Whether the level array as been initialised yet.  <a href="#Ogre_1_1TerrainRenderablet4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">msDummyPlaneList</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Represents a terrain tile. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> represents a tile used to render a block of terrain using the geomipmap approach for LOD. </dd></dl>
<dl compact><dt><b>Author:</b></dt><dd>Jon Anderson </dd></dl>

<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00158">158</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1WireBoundingBoxx0" doxytag="Ogre::TerrainRenderable::CustomParameterMap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> typedef std::map&lt;size_t, <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&gt; <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">Ogre::Renderable::CustomParameterMap</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00232">232</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw0" doxytag="Ogre::TerrainRenderable::ShadowRenderableList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1ShadowRenderable.html">ShadowRenderable</a>*&gt; <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">Ogre::ShadowCaster::ShadowRenderableList</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00120">120</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxw1" doxytag="Ogre::TerrainRenderable::ShadowRenderableListIterator" ></a><p>
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          <td class="md" nowrap valign="top"> typedef <a class="el" href="classOgre_1_1VectorIterator.html">VectorIterator</a>&lt;<a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a>&gt; <a class="el" href="classOgre_1_1VectorIterator.html">Ogre::ShadowCaster::ShadowRenderableListIterator</a><code> [inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreShadowCaster_8h-source.html#l00121">121</a> of file <a class="el" href="OgreShadowCaster_8h-source.html">OgreShadowCaster.h</a>.    </td>
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<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="Ogre_1_1TerrainRenderablew5" doxytag="Ogre::TerrainRenderable::Neighbor" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Ogre::TerrainRenderable::Neighbor</a>
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<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew0" doxytag="NORTH" ></a>NORTH</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew1" doxytag="SOUTH" ></a>SOUTH</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew2" doxytag="EAST" ></a>EAST</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew3" doxytag="WEST" ></a>WEST</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1TerrainRenderablew5Ogre_1_1TerrainRenderablew4" doxytag="HERE" ></a>HERE</em>&nbsp;</td><td>
</td></tr>
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</dl>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00167">167</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1TerrainRenderablea0" doxytag="Ogre::TerrainRenderable::TerrainRenderable" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::TerrainRenderable::TerrainRenderable </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>name</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea1" doxytag="Ogre::TerrainRenderable::~TerrainRenderable" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::TerrainRenderable::~<a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1TerrainRenderableb4" doxytag="Ogre::TerrainRenderable::_adjustRenderLevel" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_adjustRenderLevel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb9" doxytag="Ogre::TerrainRenderable::_calculateCFactor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::TerrainRenderable::_calculateCFactor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb8" doxytag="Ogre::TerrainRenderable::_calculateMinLevelDist2" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_calculateMinLevelDist2 </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>C</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea22" doxytag="Ogre::TerrainRenderable::_calculateNormals" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_calculateNormals </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
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Calculates static normals for lighting the terrain. 
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<a class="anchor" name="Ogre_1_1TerrainRenderableb7" doxytag="Ogre::TerrainRenderable::_checkSize" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::TerrainRenderable::_checkSize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>n</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb6" doxytag="Ogre::TerrainRenderable::_destroyLevelIndexes" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_destroyLevelIndexes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea23" doxytag="Ogre::TerrainRenderable::_generateVertexLighting" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_generateVertexLighting </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sun</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ColourValue.html">ColourValue</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>ambient</em></td>
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Generates terrain shadows and lighting using vertex colors. 
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<a class="anchor" name="Ogre_1_1TerrainRenderablee0" doxytag="Ogre::TerrainRenderable::_getIndexCache" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a>&amp; Ogre::TerrainRenderable::_getIndexCache </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
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Get the static list of indexes cached (internal use only). 
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<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00294">294</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea20" doxytag="Ogre::TerrainRenderable::_getNeighbor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>* Ogre::TerrainRenderable::_getNeighbor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>n</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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Returns the neighbor <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>. 
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Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00258">258</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea16" doxytag="Ogre::TerrainRenderable::_getNormalAt" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_getNormalAt </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
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          <td class="md" nowrap align="right"></td>
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          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1Vector3.html">Vector3</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>result</em></td>
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          <td class="md">)&nbsp;</td>
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Calculates the normal at the given location. 
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa30" doxytag="Ogre::TerrainRenderable::_getParentNodeFullTransform" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> Ogre::MovableObject::_getParentNodeFullTransform </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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return the full transformation of the parent sceneNode or the attachingPoint node 
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<a class="anchor" name="Ogre_1_1TerrainRenderableb3" doxytag="Ogre::TerrainRenderable::_hasNeighborRenderLevel" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::TerrainRenderable::_hasNeighborRenderLevel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected]</code></td>
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<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00327">327</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb0" doxytag="Ogre::TerrainRenderable::_index" ></a><p>
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          <td class="md" nowrap valign="top"> size_t Ogre::TerrainRenderable::_index </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>z</em></td>
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          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected]</code></td>
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Returns the index into the height array for the given coords. 
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<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00302">302</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb5" doxytag="Ogre::TerrainRenderable::_initLevelIndexes" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_initLevelIndexes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa19" doxytag="Ogre::TerrainRenderable::_notifyAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::_notifyAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Node.html">Node</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>parent</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>isTagPoint</em> = false</td>
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          <td class="md">)&nbsp;</td>
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Internal method called to notify the object that it has been attached to a node. 
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<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya35">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystema28">Ogre::ParticleSystem</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea7" doxytag="Ogre::TerrainRenderable::_notifyCurrentCamera" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::TerrainRenderable::_notifyCurrentCamera </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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Updates the level of detail to be used for rendering this <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> based on the passed in <a class="el" href="classOgre_1_1Camera.html">Camera</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta9">Ogre::MovableObject</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb2" doxytag="Ogre::TerrainRenderable::_numNeighbors" ></a><p>
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          <td class="md" nowrap valign="top"> int Ogre::TerrainRenderable::_numNeighbors </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [protected]</code></td>
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<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00314">314</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea19" doxytag="Ogre::TerrainRenderable::_setNeighbor" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_setNeighbor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>n</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>t</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets the appropriate neighbor for this <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>. 
<p>
Neighbors are necessary to know when to bridge between LODs. 
<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00251">251</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea27" doxytag="Ogre::TerrainRenderable::_updateCustomGpuParameter" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::_updateCustomGpuParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>constantEntry</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>params</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual]</code></td>
        </tr>

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    </td>
    <td>

<p>
Overridden from <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> to allow the morph LOD entry to be set. 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxa52">Ogre::Renderable</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea8" doxytag="Ogre::TerrainRenderable::_updateRenderQueue" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::TerrainRenderable::_updateRenderQueue </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queue</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Internal method by which the movable object must add <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances to the rendering queue. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>The engine will call this method when this object is to be rendered. The object must then create one or more <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> subclass instances which it places on the passed in Queue for rendering. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta14">Ogre::MovableObject</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb1" doxytag="Ogre::TerrainRenderable::_vertex" ></a><p>
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          <td class="md" nowrap valign="top"> float Ogre::TerrainRenderable::_vertex </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>z</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>n</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected]</code></td>
        </tr>

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    </td>
    <td>

<p>
Returns the vertex coord for the given coordinates. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00308">308</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa32" doxytag="Ogre::TerrainRenderable::addQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::addQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00190">190</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb14" doxytag="Ogre::TerrainRenderable::createDeltaBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> Ogre::TerrainRenderable::createDeltaBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<p>
Create a blank delta buffer for usein morphing. 
<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea2" doxytag="Ogre::TerrainRenderable::deleteGeometry" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::deleteGeometry </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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<p>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxb7" doxytag="Ogre::TerrainRenderable::extrudeBounds" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::extrudeBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>box</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, virtual, inherited]</code></td>
        </tr>

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<p>
Utility method for extruding a bounding box. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>box</em>&nbsp;</td><td>Original bounding box, will be updated in-place </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxe0" doxytag="Ogre::TerrainRenderable::extrudeVertices" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::ShadowCaster::extrudeVertices </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>vertexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>originalVertexCount</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeDist</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, inherited]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Utility method for extruding vertices based on a light. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>vertexBuffer</em>&nbsp;</td><td>The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. </td></tr>
    <tr><td valign=top><em>originalVertexCount</em>&nbsp;</td><td>The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by <a class="el" href="classOgre_1_1VertexData.html#Ogre_1_1VertexDataa3">VertexData::prepareForShadowVolume</a>) to provide the extruded area of the buffer. </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D light position in object space, when w=0.0f this represents a directional light </td></tr>
    <tr><td valign=top><em>extrudeDist</em>&nbsp;</td><td>The distance to extrude </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb6" doxytag="Ogre::TerrainRenderable::generateShadowVolume" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::generateShadowVolume </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw0">ShadowRenderableList</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowRenderables</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to use </td></tr>
    <tr><td valign=top><em>indexBuffer</em>&nbsp;</td><td>The buffer into which to write data into; current contents are assumed to be discardable. </td></tr>
    <tr><td valign=top><em>light</em>&nbsp;</td><td>The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing </td></tr>
    <tr><td valign=top><em>shadowRenderables</em>&nbsp;</td><td>A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. </td></tr>
    <tr><td valign=top><em>flags</em>&nbsp;</td><td>Additional controller flags, see ShadowRenderableFlags </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderableb12" doxytag="Ogre::TerrainRenderable::generateTriListIndexes" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1IndexData.html">IndexData</a>* Ogre::TerrainRenderable::generateTriListIndexes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>stitchFlags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
        </tr>

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    </td>
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<p>
Internal method for generating triangle list terrain indexes. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderableb11" doxytag="Ogre::TerrainRenderable::generateTriStripIndexes" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1IndexData.html">IndexData</a>* Ogre::TerrainRenderable::generateTriStripIndexes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>stitchFlags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
        </tr>

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    <td>

<p>
Internal method for generating stripified terrain indexes. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablea6" doxytag="Ogre::TerrainRenderable::getBoundingBox" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::TerrainRenderable::getBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the bounding box of this <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta10">Ogre::MovableObject</a>.
<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00198">198</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea25" doxytag="Ogre::TerrainRenderable::getBoundingRadius" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::TerrainRenderable::getBoundingRadius </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Overridden from <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1SimpleRenderablea22">Ogre::MovableObject</a>.
<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00284">284</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00111">Ogre::Real</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa40" doxytag="Ogre::TerrainRenderable::getCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::MovableObject::getCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns whether shadow casting is enabled for this object. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera0">Ogre::ShadowCaster</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00225">225</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa49" doxytag="Ogre::TerrainRenderable::getCastsShadows" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getCastsShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Method which reports whether this renderable would normally cast a shadow. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Subclasses should override this if they could have been used to generate a shadow. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa13">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya18">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00153">153</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa48" doxytag="Ogre::TerrainRenderable::getClipPlanes" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a410">PlaneList</a>&amp; Ogre::Renderable::getClipPlanes </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00145">145</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgrePlane_8h-source.html#l00100">Ogre::PlaneList</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa51" doxytag="Ogre::TerrainRenderable::getCustomParameter" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a>&amp; Ogre::Renderable::getCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
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<p>
Gets the custom value associated with this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> at the given index. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>@see</em>&nbsp;</td><td>setCustomParaemter for full details. </td></tr>
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</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00179">179</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreException_8h-source.html#l00033">OGRE_EXCEPT</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa38" doxytag="Ogre::TerrainRenderable::getDarkCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getDarkCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dirLightExtrusionDist</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
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<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera4">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa35" doxytag="Ogre::TerrainRenderable::getEdgeList" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a>* Ogre::MovableObject::getEdgeList </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera1">Ogre::ShadowCaster</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya28">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona17">Ogre::StaticGeometry::Region</a>.
<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00200">200</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxb4" doxytag="Ogre::TerrainRenderable::getExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::ShadowCaster::getExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>objectPos</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [protected, inherited]</code></td>
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<p>
Helper moethod for calculating extrusion distance. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea17" doxytag="Ogre::TerrainRenderable::getHeightAt" ></a><p>
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          <td class="md" nowrap valign="top"> float Ogre::TerrainRenderable::getHeightAt </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname" nowrap> <em>x</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>y</em></td>
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        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Returns the terrain height at the given coordinates. 
<p>
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<a class="anchor" name="Ogre_1_1TerrainRenderableb10" doxytag="Ogre::TerrainRenderable::getIndexData" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1IndexData.html">IndexData</a>* Ogre::TerrainRenderable::getIndexData </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
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<p>
Gets the index data for this tile based on current settings. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa37" doxytag="Ogre::TerrainRenderable::getLightCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getLightCapBounds </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Overridden member from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera3">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea26" doxytag="Ogre::TerrainRenderable::getLights" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a59">LightList</a>&amp; Ogre::TerrainRenderable::getLights </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Directional lights, which have no position, will always be first on this list.</dd></dl>
 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea13">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea10" doxytag="Ogre::TerrainRenderable::getMaterial" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>&amp; Ogre::TerrainRenderable::getMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Retrieves a weak reference to the material this renderable object uses. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Note that the <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> also has the option to override the getTechnique method to specify a particular <a class="el" href="classOgre_1_1Technique.html">Technique</a> to use instead of the best one available. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea1">Ogre::Renderable</a>.
<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00216">216</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea5" doxytag="Ogre::TerrainRenderable::getMovableType" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::TerrainRenderable::getMovableType </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the type of the movable. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta3">Ogre::MovableObject</a>.
<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00192">192</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea4" doxytag="Ogre::TerrainRenderable::getName" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::TerrainRenderable::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Returns the name of the <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1MovableObjecta2">Ogre::MovableObject</a>.
<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00186">186</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00154">Ogre::String</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa47" doxytag="Ogre::TerrainRenderable::getNormaliseNormals" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::getNormaliseNormals </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns whether or not this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> wishes the hardware to normalise normals. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya11">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00137">137</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa43" doxytag="Ogre::TerrainRenderable::getNumWorldTransforms" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned short Ogre::Renderable::getNumWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the number of world transform matrices this renderable requires. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea6">Ogre::BorderRenderable</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya12">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00103">103</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa17" doxytag="Ogre::TerrainRenderable::getParentNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Node.html">Node</a>* Ogre::MovableObject::getParentNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. Both are <a class="el" href="classOgre_1_1Node.html">Node</a> subclasses so this method will return either. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa18" doxytag="Ogre::TerrainRenderable::getParentSceneNode" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a>* Ogre::MovableObject::getParentSceneNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the scene node to which this object is attached. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> may be attached to either a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or to a <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true. </dd></dl>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa41" doxytag="Ogre::TerrainRenderable::getPointExtrusionDistance" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::MovableObject::getPointExtrusionDistance </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>l</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Get the distance to extrude for a point/spot light. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera6">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa34" doxytag="Ogre::TerrainRenderable::getQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual unsigned long Ogre::MovableObject::getQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the query flags relevant for this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00197">197</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa46" doxytag="Ogre::TerrainRenderable::getRenderDetail" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a645">SceneDetailLevel</a> Ogre::Renderable::getRenderDetail </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Returns the preferred rasterisation mode of this renderable. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya15">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00134">134</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.
<p>
References <a class="el" href="OgreCommon_8h-source.html#l00148">Ogre::SceneDetailLevel</a>, and <a class="el" href="namespaceOgre.html#a645a102">Ogre::SDL_SOLID</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea14" doxytag="Ogre::TerrainRenderable::getRenderLevel" ></a><p>
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          <td class="md" nowrap valign="top"> int Ogre::TerrainRenderable::getRenderLevel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
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<p>
Returns the mipmap level that will be rendered for this frame. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00227">227</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea9" doxytag="Ogre::TerrainRenderable::getRenderOperation" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::TerrainRenderable::getRenderOperation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>rend</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
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<p>
Constructs a <a class="el" href="classOgre_1_1RenderOperation.html">RenderOperation</a> to render the <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Each <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a> has a block of vertices that represent the terrain. Index arrays are dynamically created for mipmap level, and then cached. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea3">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa29" doxytag="Ogre::TerrainRenderable::getRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> Ogre::MovableObject::getRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Gets the queue group for this entity, see setRenderQueueGroup for full details. 
<p>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa36" doxytag="Ogre::TerrainRenderable::getShadowVolumeRenderableIterator" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1WireBoundingBoxw1">ShadowRenderableListIterator</a> Ogre::MovableObject::getShadowVolumeRenderableIterator </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a646">ShadowTechnique</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>shadowTechnique</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Light.html">Light</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>light</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>indexBuffer</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>extrudeVertices</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>extrusionDist</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned long&nbsp;</td>
          <td class="mdname" nowrap> <em>flags</em> = 0</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Define a default implementation of method from <a class="el" href="classOgre_1_1ShadowCaster.html">ShadowCaster</a> which implements no shadows. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera5">Ogre::ShadowCaster</a>.
<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya29">Ogre::Entity</a>, and <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona16">Ogre::StaticGeometry::Region</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea24" doxytag="Ogre::TerrainRenderable::getSquaredViewDepth" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> Ogre::TerrainRenderable::getSquaredViewDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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<p>
Overridden, see <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1SimpleRenderablea47">Ogre::Renderable</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa42" doxytag="Ogre::TerrainRenderable::getTechnique" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Technique.html">Technique</a>* Ogre::Renderable::getTechnique </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves a pointer to the <a class="el" href="classOgre_1_1Material.html">Material</a> <a class="el" href="classOgre_1_1Technique.html">Technique</a> this renderable object uses. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is to allow Renderables to use a chosen <a class="el" href="classOgre_1_1Technique.html">Technique</a> if they wish, otherwise they will use the best <a class="el" href="classOgre_1_1Technique.html">Technique</a> available for the <a class="el" href="classOgre_1_1Material.html">Material</a> they are using. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1GeometryBucket.html#Ogre_1_1StaticGeometry_1_1GeometryBucketa6">Ogre::StaticGeometry::GeometryBucket</a>, and <a class="el" href="classOgre_1_1SubEntity.html#Ogre_1_1SubEntitya6">Ogre::SubEntity</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00068">68</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa27" doxytag="Ogre::TerrainRenderable::getUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* Ogre::MovableObject::getUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00158">158</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa22" doxytag="Ogre::TerrainRenderable::getWorldBoundingBox" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; Ogre::MovableObject::getWorldBoundingBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves the axis-aligned bounding box for this object in world coordinates. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1ShadowCaster.html#Ogre_1_1ShadowCastera2">Ogre::ShadowCaster</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa23" doxytag="Ogre::TerrainRenderable::getWorldBoundingSphere" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Sphere.html">Sphere</a>&amp; Ogre::MovableObject::getWorldBoundingSphere </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>derive</em> = false          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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<p>
Retrieves the worldspace bounding sphere for this object. 
<p>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea12" doxytag="Ogre::TerrainRenderable::getWorldOrientation" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; Ogre::TerrainRenderable::getWorldOrientation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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      &nbsp;
    </td>
    <td>

<p>
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea5">Ogre::Renderable</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablea13" doxytag="Ogre::TerrainRenderable::getWorldPosition" ></a><p>
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          <td class="md" nowrap valign="top"> virtual const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a>&amp; Ogre::TerrainRenderable::getWorldPosition </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex &amp; fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea6">Ogre::Renderable</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea11" doxytag="Ogre::TerrainRenderable::getWorldTransforms" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::TerrainRenderable::getWorldTransforms </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Matrix4.html">Matrix4</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>xform</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

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<p>
Gets the world transform matrix / matrices for this renderable object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the object has any derived transforms, these are expected to be up to date as long as all the <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> structures have been updated before this is called. </dd></dl>
<dl compact><dt><b></b></dt><dd>This method will populate xform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms. </dd></dl>

<p>
Implements <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea4">Ogre::Renderable</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea3" doxytag="Ogre::TerrainRenderable::initialise" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::initialise </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname" nowrap> <em>startx</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>startz</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a420">Real</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pageHeightData</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
Initializes the <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>startx,startz</em>&nbsp;</td><td>The starting points of the top-left of this tile, in terms of the number of vertices. </td></tr>
    <tr><td valign=top><em>pageHeightData</em>&nbsp;</td><td>The source height data for the entire parent page </td></tr>
  </table>
</dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea18" doxytag="Ogre::TerrainRenderable::intersectSegment" ></a><p>
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          <td class="md" nowrap valign="top"> bool Ogre::TerrainRenderable::intersectSegment </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>start</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>end</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1Vector3.html">Vector3</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>result</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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<p>
Intersects the segment witht he terrain tile. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa20" doxytag="Ogre::TerrainRenderable::isAttached" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isAttached </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa21" doxytag="Ogre::TerrainRenderable::isInScene" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isInScene </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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<p>
Returns true if this object is attached to a <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> or <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a>, and this <a class="el" href="classOgre_1_1SceneNode.html">SceneNode</a> / <a class="el" href="classOgre_1_1TagPoint.html">TagPoint</a> is currently in an active part of the scene graph. 
<p>
    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa25" doxytag="Ogre::TerrainRenderable::isVisible" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::MovableObject::isVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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<p>
Returns whether or not this object is supposed to be visible or not. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1StaticGeometry_1_1Region.html#Ogre_1_1StaticGeometry_1_1Regiona13">Ogre::StaticGeometry::Region</a>.    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa33" doxytag="Ogre::TerrainRenderable::removeQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::removeQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00194">194</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa39" doxytag="Ogre::TerrainRenderable::setCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::MovableObject::setCastShadows </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>enabled</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inherited]</code></td>
        </tr>

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<p>
Sets whether or not this object will cast shadows. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see <a class="el" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera142">SceneManager::setShadowTechnique</a>), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method. </dd></dl>
<dl compact><dt><b>Note:</b></dt><dd>This method normally refers to objects which block the light, but since <a class="el" href="classOgre_1_1Light.html">Light</a> is also a subclass of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>, in that context it means whether the light causes shadows itself. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00223">223</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa50" doxytag="Ogre::TerrainRenderable::setCustomParameter" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::Renderable::setCustomParameter </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">size_t&nbsp;</td>
          <td class="mdname" nowrap> <em>index</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>value</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inherited]</code></td>
        </tr>

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<p>
Sets a custom parameter for this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, which may be used to drive calculations for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>, like GPU program parameters. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Calling this method simply associates a numeric index with a 4-dimensional value for this specific <a class="el" href="classOgre_1_1Renderable.html">Renderable</a>. This is most useful if the material which this <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>index</em>&nbsp;</td><td>The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. </td></tr>
    <tr><td valign=top><em>value</em>&nbsp;</td><td>The value to associate. </td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00170">170</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablea15" doxytag="Ogre::TerrainRenderable::setForcedRenderLevel" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::setForcedRenderLevel </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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<p>
Forces the LOD to the given level from this point on. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00233">233</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablea21" doxytag="Ogre::TerrainRenderable::setMaterial" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::TerrainRenderable::setMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>m</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00264">264</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa31" doxytag="Ogre::TerrainRenderable::setQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setQueryFlags </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned long&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>flags</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets the query flags for this object. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00186">186</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa28" doxytag="Ogre::TerrainRenderable::setRenderQueueGroup" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setRenderQueueGroup </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>queueID</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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<p>
Sets the render queue group this entity will be rendered through. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all <a class="el" href="classOgre_1_1Entity.html">Entity</a> objects default to the default queue (<a class="el" href="classOgre_1_1RenderQueue.html#Ogre_1_1RenderQueuea7">RenderQueue::getDefaultQueueGroup</a>), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such. </dd></dl>
<dl compact><dt><b></b></dt><dd>See <a class="el" href="classOgre_1_1RenderQueue.html">RenderQueue</a> for more details. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>queueID</em>&nbsp;</td><td>Enumerated value of the queue group to use. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Entity.html#Ogre_1_1Entitya8">Ogre::Entity</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxa26" doxytag="Ogre::TerrainRenderable::setUserObject" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setUserObject </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>obj</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Call this to associate your own custom user object instance with this <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a>. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By simply making your game / application object a subclass of <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>, you can establish a link between an OGRE instance of <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> and your own application classes. Call this method to establish the link. </dd></dl>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00154">154</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa24" doxytag="Ogre::TerrainRenderable::setVisible" ></a><p>
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> virtual void Ogre::MovableObject::setVisible </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>visible</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Tells this object whether to be visible or not, if it has a renderable component. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1Light.html#Ogre_1_1Lighta33">Ogre::Light</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderableb13" doxytag="Ogre::TerrainRenderable::stitchEdge" ></a><p>
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          <td class="md" nowrap valign="top"> int Ogre::TerrainRenderable::stitchEdge </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">Neighbor</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>neighbor</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>hiLOD</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>loLOD</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>omitFirstTri</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>omitLastTri</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned short **&nbsp;</td>
          <td class="mdname" nowrap> <em>ppIdx</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected]</code></td>
        </tr>

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    <td>

<p>
Utility method to generate stitching indexes on the edge of a tile. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>neighbor</em>&nbsp;</td><td>The neighbor direction to stitch </td></tr>
    <tr><td valign=top><em>hiLOD</em>&nbsp;</td><td>The LOD of this tile </td></tr>
    <tr><td valign=top><em>loLOD</em>&nbsp;</td><td>The LOD of the neighbor </td></tr>
    <tr><td valign=top><em>omitFirstTri</em>&nbsp;</td><td>Whether the first tri of the stitch (always clockwise relative to the centre of this tile) is to be omitted because an adjoining edge is also being stitched </td></tr>
    <tr><td valign=top><em>omitLastTri</em>&nbsp;</td><td>Whether the last tri of the stitch (always clockwise relative to the centre of this tile) is to be omitted because an adjoining edge is also being stitched </td></tr>
    <tr><td valign=top><em>pIdx</em>&nbsp;</td><td>Pointer to a pointer to the index buffer to push the results into (this pointer will be updated) </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>The number of indexes added </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxb5" doxytag="Ogre::TerrainRenderable::updateEdgeListLightFacing" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::ShadowCaster::updateEdgeListLightFacing </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1EdgeData.html">EdgeData</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>edgeData</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classOgre_1_1Vector4.html">Vector4</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lightPos</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual, inherited]</code></td>
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      &nbsp;
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    <td>

<p>
Tells the caster to perform the tasks necessary to update the edge data's light listing. 
<p>
Can be overridden if the subclass needs to do additional things. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>edgeData</em>&nbsp;</td><td>The edge information to update </td></tr>
    <tr><td valign=top><em>lightPos</em>&nbsp;</td><td>4D vector representing the light, a directional light has w=0.0 </td></tr>
  </table>
</dl>
    </td>
  </tr>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa44" doxytag="Ogre::TerrainRenderable::useIdentityProjection" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::useIdentityProjection </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
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    <td>

<p>
Returns whether or not to use an 'identity' projection. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea7">Ogre::BorderRenderable</a>, <a class="el" href="classOgre_1_1OverlayElement.html#Ogre_1_1TextAreaOverlayElementa55">Ogre::OverlayElement</a>, and <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da5">Ogre::Rectangle2D</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00113">113</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxa45" doxytag="Ogre::TerrainRenderable::useIdentityView" ></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::Renderable::useIdentityView </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

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    </td>
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      &nbsp;
    </td>
    <td>

<p>
Returns whether or not to use an 'identity' projection. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>Usually <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1BorderRenderable.html#Ogre_1_1BorderRenderablea8">Ogre::BorderRenderable</a>, <a class="el" href="classOgre_1_1OverlayElement.html#Ogre_1_1TextAreaOverlayElementa56">Ogre::OverlayElement</a>, and <a class="el" href="classOgre_1_1Rectangle2D.html#Ogre_1_1Rectangle2Da6">Ogre::Rectangle2D</a>.
<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00123">123</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1TerrainRenderablep6" doxytag="Ogre::TerrainRenderable::mBounds" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep6">Ogre::TerrainRenderable::mBounds</a><code> [protected]</code>
      </table>
    </td>
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    <td>

<p>
Bounding box of this tile. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00363">363</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp19" doxytag="Ogre::TerrainRenderable::mCastShadows" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp19">Ogre::MovableObject::mCastShadows</a><code> [protected, inherited]</code>
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      &nbsp;
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    <td>

<p>
Does this object cast shadows? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00067">67</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep7" doxytag="Ogre::TerrainRenderable::mCenter" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Vector3.html">Vector3</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep7">Ogre::TerrainRenderable::mCenter</a><code> [protected]</code>
      </table>
    </td>
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    <td>
      &nbsp;
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    <td>

<p>
The center point of this tile. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00365">365</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp20" doxytag="Ogre::TerrainRenderable::mCustomParameters" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxx0">CustomParameterMap</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxp20">Ogre::Renderable::mCustomParameters</a><code> [protected, inherited]</code>
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    </td>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00233">233</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep12" doxytag="Ogre::TerrainRenderable::mDeltaBuffers" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>* <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep12">Ogre::TerrainRenderable::mDeltaBuffers</a><code> [protected]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Optional set of delta buffers, used to morph from one LOD to the next. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00381">381</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep14" doxytag="Ogre::TerrainRenderable::mForcedRenderLevel" ></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep14">Ogre::TerrainRenderable::mForcedRenderLevel</a><code> [protected]</code>
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    <td>

<p>
Forced rendering LOD level, optional. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00385">385</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep10" doxytag="Ogre::TerrainRenderable::mInit" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep10">Ogre::TerrainRenderable::mInit</a><code> [protected]</code>
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<p>
Whether this tile has been initialised. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00373">373</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep2" doxytag="Ogre::TerrainRenderable::mLastNextLevel" ></a><p>
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          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep2">Ogre::TerrainRenderable::mLastNextLevel</a><code> [protected]</code>
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    <td>

<p>
The previous 'next' LOD level down, for frame coherency. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00355">355</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablet3" doxytag="Ogre::TerrainRenderable::mLevelIndex" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a563">LevelArray</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet3">Ogre::TerrainRenderable::mLevelIndex</a><code> [static, protected]</code>
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<p>
Shared array of <a class="el" href="classOgre_1_1IndexData.html">IndexData</a> (reuse indexes across tiles). 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00375">375</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablet4" doxytag="Ogre::TerrainRenderable::mLevelInit" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet4">Ogre::TerrainRenderable::mLevelInit</a><code> [static, protected]</code>
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<p>
Whether the level array as been initialised yet. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00377">377</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep3" doxytag="Ogre::TerrainRenderable::mLODMorphFactor" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep3">Ogre::TerrainRenderable::mLODMorphFactor</a><code> [protected]</code>
      </table>
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  <tr>
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      &nbsp;
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    <td>

<p>
The morph factor between this and the next LOD level down. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00357">357</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep11" doxytag="Ogre::TerrainRenderable::mMainBuffer" ></a><p>
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep11">Ogre::TerrainRenderable::mMainBuffer</a><code> [protected]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
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    <td>

<p>
The buffer with all the renderable geometry in it. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00379">379</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep9" doxytag="Ogre::TerrainRenderable::mMaterial" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep9">Ogre::TerrainRenderable::mMaterial</a><code> [protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
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    <td>

<p>
Current material used by this tile. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00371">371</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep4" doxytag="Ogre::TerrainRenderable::mMinLevelDistSqr" ></a><p>
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a420">Real</a>* <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep4">Ogre::TerrainRenderable::mMinLevelDistSqr</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
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    <td>

<p>
List of squared distances at which LODs change. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00359">359</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1TerrainRenderablep8" doxytag="Ogre::TerrainRenderable::mName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep8">Ogre::TerrainRenderable::mName</a><code> [protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
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    <td>

<p>
Name of this renderable. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00367">367</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablep5" doxytag="Ogre::TerrainRenderable::mNeighbors" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1TerrainRenderable.html">TerrainRenderable</a>* <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep5">Ogre::TerrainRenderable::mNeighbors</a>[ 4 ]<code> [protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
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    <td>

<p>
Connection to tiles four neighbours. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00361">361</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablep15" doxytag="Ogre::TerrainRenderable::mNextLevelDown" ></a><p>
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    <td class="mdRow">
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        <tr>
          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep15">Ogre::TerrainRenderable::mNextLevelDown</a>[10]<code> [protected]</code>
      </table>
    </td>
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</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Array of LOD indexes specifying which LOD is the next one down (deals with clustered error metrics which cause LODs to be skipped). 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00388">388</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp10" doxytag="Ogre::TerrainRenderable::mParentIsTagPoint" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp10">Ogre::MovableObject::mParentIsTagPoint</a><code> [protected, inherited]</code>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00049">49</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp9" doxytag="Ogre::TerrainRenderable::mParentNode" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Node.html">Node</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp9">Ogre::MovableObject::mParentNode</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
node to which this object is attached 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00048">48</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablep13" doxytag="Ogre::TerrainRenderable::mPositionBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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        <tr>
          <td class="md" nowrap valign="top"> float* <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep13">Ogre::TerrainRenderable::mPositionBuffer</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
System-memory buffer with just positions in it, for CPU operations. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00383">383</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp15" doxytag="Ogre::TerrainRenderable::mQueryFlags" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp15">Ogre::MovableObject::mQueryFlags</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Flags determining whether this object is included / excluded from scene queries. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00059">59</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablep1" doxytag="Ogre::TerrainRenderable::mRenderLevel" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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        <tr>
          <td class="md" nowrap valign="top"> int <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep1">Ogre::TerrainRenderable::mRenderLevel</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The current LOD level. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00353">353</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp13" doxytag="Ogre::TerrainRenderable::mRenderQueueID" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a668">RenderQueueGroupID</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp13">Ogre::MovableObject::mRenderQueueID</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The render queue to use when rendering this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00055">55</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp14" doxytag="Ogre::TerrainRenderable::mRenderQueueIDSet" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp14">Ogre::MovableObject::mRenderQueueIDSet</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Flags whether the RenderQueue's default should be used. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00057">57</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxt1" doxytag="Ogre::TerrainRenderable::msDummyPlaneList" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
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      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a410">PlaneList</a> <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1WireBoundingBoxt1">Ogre::Renderable::msDummyPlaneList</a><code> [static, protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreRenderable_8h-source.html#l00231">231</a> of file <a class="el" href="OgreRenderable_8h-source.html">OgreRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablet0" doxytag="Ogre::TerrainRenderable::msIndexCache" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet0">Ogre::TerrainRenderable::msIndexCache</a><code> [static, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Static list of index buffers. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00297">297</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablet1" doxytag="Ogre::TerrainRenderable::msOptions" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> const <a class="el" href="classOgre_1_1TerrainOptions.html">TerrainOptions</a>* <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet1">Ogre::TerrainRenderable::msOptions</a><code> [static, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Static link to static shared options. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00299">299</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablep0" doxytag="Ogre::TerrainRenderable::mTerrain" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1VertexData.html">VertexData</a>* <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep0">Ogre::TerrainRenderable::mTerrain</a><code> [protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00350">350</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1TerrainRenderablet2" doxytag="Ogre::TerrainRenderable::mType" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet2">Ogre::TerrainRenderable::mType</a><code> [static, protected]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> type. 
<p>

<p>
Definition at line <a class="el" href="OgreTerrainRenderable_8h-source.html#l00369">369</a> of file <a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a>.    </td>
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</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp12" doxytag="Ogre::TerrainRenderable::mUserObject" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1UserDefinedObject.html">UserDefinedObject</a>* <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp12">Ogre::MovableObject::mUserObject</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
User defined object which is linked to this object. 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00053">53</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp11" doxytag="Ogre::TerrainRenderable::mVisible" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp11">Ogre::MovableObject::mVisible</a><code> [protected, inherited]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Is this object visible? 
<p>

<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00051">51</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1WireBoundingBoxp16" doxytag="Ogre::TerrainRenderable::mWorldAABB" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp16">Ogre::MovableObject::mWorldAABB</a><code> [mutable, protected, inherited]</code>
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<p>
Cached world AABB of this object. 
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<p>
Reimplemented in <a class="el" href="classOgre_1_1ParticleSystem.html#Ogre_1_1ParticleSystemp4">Ogre::ParticleSystem</a>.
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Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00061">61</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp17" doxytag="Ogre::TerrainRenderable::mWorldBoundingSphere" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Sphere.html">Sphere</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp17">Ogre::MovableObject::mWorldBoundingSphere</a><code> [mutable, protected, inherited]</code>
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Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00063">63</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1WireBoundingBoxp18" doxytag="Ogre::TerrainRenderable::mWorldDarkCapBounds" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> <a class="el" href="classOgre_1_1MovableObject.html#Ogre_1_1WireBoundingBoxp18">Ogre::MovableObject::mWorldDarkCapBounds</a><code> [mutable, protected, inherited]</code>
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<p>
World space AABB of this object's dark cap. 
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<p>
Definition at line <a class="el" href="OgreMovableObject_8h-source.html#l00065">65</a> of file <a class="el" href="OgreMovableObject_8h-source.html">OgreMovableObject.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreTerrainRenderable_8h-source.html">OgreTerrainRenderable.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:26:31 2005
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