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<h1>Ogre::Win32RenderTexture Class Reference</h1><code>#include &lt;<a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>&gt;</code>
<p>
Inheritance diagram for Ogre::Win32RenderTexture:<p><center><img src="classOgre_1_1Win32RenderTexture__inherit__graph.png" border="0" usemap="#Ogre_1_1Win32RenderTexture__inherit__map" alt="Inheritance graph"></center>
<map name="Ogre_1_1Win32RenderTexture__inherit__map">
<area href="classOgre_1_1GLRenderTexture.html" shape="rect" coords="16,155,168,174" alt="">
<area href="classOgre_1_1RenderTexture.html" shape="rect" coords="25,86,159,105" alt="">
<area href="classOgre_1_1RenderTarget.html" shape="rect" coords="28,17,156,35" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1Win32RenderTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7">StatFlags</a> { <br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww0">SF_NONE</a> =  0, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww1">SF_FPS</a> =  1, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww2">SF_AVG_FPS</a> =  2, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww3">SF_BEST_FPS</a> =  4, 
<br>
&nbsp;&nbsp;<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww4">SF_WORST_FPS</a> =  8, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww5">SF_TRIANGLE_COUNT</a> =  16, 
<a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww6">SF_ALL</a> =  0xFFFF
<br>
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturea0">Win32RenderTexture</a> (<a class="el" href="classOgre_1_1Win32GLSupport.html">Win32GLSupport</a> &amp;glsupport, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, unsigned int width, unsigned int height, <a class="el" href="namespaceOgre.html#a680">TextureType</a> texType, <a class="el" href="namespaceOgre.html#a666">PixelFormat</a> internalFormat, const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams, bool useBind)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturea1">~Win32RenderTexture</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea2">requiresTextureFlipping</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea3">writeContentsToFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filename)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes the current contents of the render target to the named file.  <a href="#Ogre_1_1Win32RenderTexturea3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa23">getName</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve target's name.  <a href="#Ogre_1_1Win32Windowa23"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa22">getMetrics</a> (unsigned int &amp;width, unsigned int &amp;height, unsigned int &amp;colourDepth)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve information about the render target.  <a href="#Ogre_1_1Win32Windowa22"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa24">getWidth</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa25">getHeight</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa26">getColourDepth</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tells the target to update it's contents.  <a href="#Ogre_1_1Win32RenderTexturea9"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa27">addViewport</a> (<a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a viewport to the rendering target.  <a href="#Ogre_1_1Win32Windowa27"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual unsigned short&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa28">getNumViewports</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the number of viewports attached to this target.  <a href="#Ogre_1_1Win32Windowa28"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa29">getViewport</a> (unsigned short index)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieves a pointer to the viewport with the given index.  <a href="#Ogre_1_1Win32Windowa29"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa30">removeViewport</a> (int ZOrder)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a viewport at a given ZOrder.  <a href="#Ogre_1_1Win32Windowa30"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa31">removeAllViewports</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all viewports on this target.  <a href="#Ogre_1_1Win32Windowa31"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa32">getStatistics</a> (float &amp;lastFPS, float &amp;avgFPS, float &amp;bestFPS, float &amp;worstFPS) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retieves details of current rendering performance.  <a href="#Ogre_1_1Win32Windowa32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const FrameStats &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa33">getStatistics</a> (void) const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa34">getLastFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.  <a href="#Ogre_1_1Win32Windowa34"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa35">getAverageFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the average frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa35"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa36">getBestFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the best frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa36"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa37">getWorstFPS</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the worst frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>.  <a href="#Ogre_1_1Win32Windowa37"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa38">getBestFrameTime</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the best frame time.  <a href="#Ogre_1_1Win32Windowa38"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa39">getWorstFrameTime</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Individual stats access - gets the worst frame time.  <a href="#Ogre_1_1Win32Windowa39"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa40">resetStatistics</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Resets saved frame-rate statistices.  <a href="#Ogre_1_1Win32Windowa40"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea24">getCustomAttribute</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;name, void *pData)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets a custom (maybe platform-specific) attribute.  <a href="#Ogre_1_1Win32RenderTexturea24"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa41">setDebugText</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;text)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds debug text to this window.  <a href="#Ogre_1_1Win32Windowa41"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa42">getDebugText</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns the debug text.  <a href="#Ogre_1_1Win32Windowa42"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa43">addListener</a> (<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *listener)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Add a listener to this <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> which will be called back before &amp; after rendering.  <a href="#Ogre_1_1Win32Windowa43"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa44">removeListener</a> (<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *listener)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> previously registered using addListener.  <a href="#Ogre_1_1Win32Windowa44"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa45">removeAllListeners</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes all listeners from this instance.  <a href="#Ogre_1_1Win32Windowa45"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa46">setPriority</a> (<a class="el" href="namespaceOgre.html#a421">uchar</a> priority)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the priority of this render target in relation to the others.  <a href="#Ogre_1_1Win32Windowa46"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa47">getPriority</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the priority of a render target.  <a href="#Ogre_1_1Win32Windowa47"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea32">isActive</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used to retrieve or set the active state of the render target.  <a href="#Ogre_1_1Win32RenderTexturea32"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea33">setActive</a> (bool state)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used to set the active state of the render target.  <a href="#Ogre_1_1Win32RenderTexturea33"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa48">setAutoUpdated</a> (bool autoupdate)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets whether this target should be automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used.  <a href="#Ogre_1_1Win32Windowa48"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa49">isAutoUpdated</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets whether this target is automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used.  <a href="#Ogre_1_1Win32Windowa49"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa50">writeContentsToTimestampedFile</a> (const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filenamePrefix, const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;filenameSuffix)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.  <a href="#Ogre_1_1Win32Windowa50"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa51">getTriangleCount</a> (void) const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Gets the number of triangles rendered in the last <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> call.  <a href="#Ogre_1_1Win32Windowa51"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowa52">_notifyCameraRemoved</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.  <a href="#Ogre_1_1Win32Windowa52"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; int, <a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *,<br>
 std::less&lt; int &gt; &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a></td></tr>

<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTextureb0">_copyToTexture</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTextureb1">createPBuffer</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32RenderTextureb1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTextureb2">destroyPBuffer</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTextureb3">firePostUpdate</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32RenderTextureb3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb1">updateStats</a> (void)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb2">firePreUpdate</a> (void)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb4">fireViewportPreUpdate</a> (<a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *vp)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb5">fireViewportPostUpdate</a> (<a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *vp)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">internal method for firing events  <a href="#Ogre_1_1Win32Windowb5"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Win32GLSupport.html">Win32GLSupport</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep0">mGLSupport</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>HDC&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep1">mHDC</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>HGLRC&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep2">mGlrc</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>HPBUFFERARB&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep3">mPBuffer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Win32Context.html">Win32Context</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep4">mContext</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep5">mUseBind</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturep6">mGLTexture</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1TexturePtr.html">TexturePtr</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTexturep7">mTexture</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The texture that gets accesses by the rest of the API.  <a href="#Ogre_1_1Win32RenderTexturep7"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTexturep8">mInternalFormat</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp13">mName</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The name of this target.  <a href="#Ogre_1_1Win32Windowp13"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp14">mPriority</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The priority of the render target.  <a href="#Ogre_1_1Win32Windowp14"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp15">mWidth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp16">mHeight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp17">mColourDepth</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp18">mIsDepthBuffered</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>FrameStats&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp19">mStats</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1Timer.html">Timer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp20">mTimer</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespaceOgre.html#a426">String</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp21">mDebugText</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp22">mLastSecond</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned long&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp23">mLastTime</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>size_t&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp24">mFrameCount</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturep21">mActive</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp25">mAutoUpdate</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp26">mViewportList</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">List of viewports, map on Z-order.  <a href="#Ogre_1_1Win32Windowp26"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp27">mListeners</a></td></tr>

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<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windowx1" doxytag="Ogre::Win32RenderTexture::RenderTargetListenerList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a>*&gt; <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">Ogre::RenderTarget::RenderTargetListenerList</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00311">311</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowx0" doxytag="Ogre::Win32RenderTexture::ViewportList" ></a><p>
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          <td class="md" nowrap valign="top"> typedef std::map&lt;int, <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>*, std::less&lt;int&gt; &gt; <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">Ogre::RenderTarget::ViewportList</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00307">307</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32Windoww7" doxytag="Ogre::Win32RenderTexture::StatFlags" ></a><p>
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          <td class="md" nowrap valign="top"> enum <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windoww7">Ogre::RenderTarget::StatFlags</a><code> [inherited]</code>
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<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww0" doxytag="SF_NONE" ></a>SF_NONE</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww1" doxytag="SF_FPS" ></a>SF_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww2" doxytag="SF_AVG_FPS" ></a>SF_AVG_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww3" doxytag="SF_BEST_FPS" ></a>SF_BEST_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww4" doxytag="SF_WORST_FPS" ></a>SF_WORST_FPS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww5" doxytag="SF_TRIANGLE_COUNT" ></a>SF_TRIANGLE_COUNT</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="Ogre_1_1Win32Windoww7Ogre_1_1Win32Windoww6" doxytag="SF_ALL" ></a>SF_ALL</em>&nbsp;</td><td>
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</dl>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00058">58</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea0" doxytag="Ogre::Win32RenderTexture::Win32RenderTexture" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::Win32RenderTexture::Win32RenderTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Win32GLSupport.html">Win32GLSupport</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>glsupport</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a680">TextureType</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>texType</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="namespaceOgre.html#a666">PixelFormat</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>internalFormat</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a62">NameValuePairList</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>miscParams</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap> <em>useBind</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea1" doxytag="Ogre::Win32RenderTexture::~Win32RenderTexture" ></a><p>
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          <td class="md" nowrap valign="top"> Ogre::Win32RenderTexture::~<a class="el" href="classOgre_1_1Win32RenderTexture.html">Win32RenderTexture</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32RenderTextureb0" doxytag="Ogre::Win32RenderTexture::_copyToTexture" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::Win32RenderTexture::_copyToTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
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<p>
Reimplemented from <a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1GLXRenderTexturea2">Ogre::GLRenderTexture</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa52" doxytag="Ogre::Win32RenderTexture::_notifyCameraRemoved" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::_notifyCameraRemoved </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>cam</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer. 
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<a class="anchor" name="Ogre_1_1Win32Windowa43" doxytag="Ogre::Win32RenderTexture::addListener" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::addListener </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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Add a listener to this <a class="el" href="classOgre_1_1RenderTarget.html">RenderTarget</a> which will be called back before &amp; after rendering. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If you want notifications before and after a target is updated by the system, use this method to register your own custom <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering. </dd></dl>
<dl compact><dt><b>NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.</b></dt><dd></dd></dl>
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<a class="anchor" name="Ogre_1_1Win32Windowa27" doxytag="Ogre::Win32RenderTexture::addViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>* Ogre::RenderTarget::addViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Camera.html">Camera</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>cam</em>, </td>
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          <td class="md" nowrap>int&nbsp;</td>
          <td class="mdname" nowrap> <em>ZOrder</em> = 0, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>left</em> = 0.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>top</em> = 0.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em> = 1.0f, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em> = 1.0f</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Adds a viewport to the rendering target. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>A viewport is the rectangle into which redering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>cam</em>&nbsp;</td><td>The camera from which the viewport contents will be rendered (mandatory) </td></tr>
    <tr><td valign=top><em>ZOrder</em>&nbsp;</td><td>The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering) </td></tr>
    <tr><td valign=top><em>left</em>&nbsp;</td><td>The relative position of the left of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>top</em>&nbsp;</td><td>The relative position of the top of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>width</em>&nbsp;</td><td>The relative width of the viewport on the target, as a value between 0 and 1. </td></tr>
    <tr><td valign=top><em>height</em>&nbsp;</td><td>The relative height of the viewport on the target, as a value between 0 and 1. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTextureb1" doxytag="Ogre::Win32RenderTexture::createPBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::Win32RenderTexture::createPBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTextureb2" doxytag="Ogre::Win32RenderTexture::destroyPBuffer" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void Ogre::Win32RenderTexture::destroyPBuffer </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTextureb3" doxytag="Ogre::Win32RenderTexture::firePostUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTexture::firePostUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>

<p>
Reimplemented from <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowb3">Ogre::RenderTarget</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb2" doxytag="Ogre::Win32RenderTexture::firePreUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::firePreUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb5" doxytag="Ogre::Win32RenderTexture::fireViewportPostUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::fireViewportPostUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>vp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowb4" doxytag="Ogre::Win32RenderTexture::fireViewportPreUpdate" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::fireViewportPreUpdate </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Viewport.html">Viewport</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>vp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
internal method for firing events 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa35" doxytag="Ogre::Win32RenderTexture::getAverageFPS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getAverageFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the average frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa36" doxytag="Ogre::Win32RenderTexture::getBestFPS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getBestFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the best frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa38" doxytag="Ogre::Win32RenderTexture::getBestFrameTime" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getBestFrameTime </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the best frame time. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa26" doxytag="Ogre::Win32RenderTexture::getColourDepth" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getColourDepth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea24" doxytag="Ogre::Win32RenderTexture::getCustomAttribute" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getCustomAttribute </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>name</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>void *&nbsp;</td>
          <td class="mdname" nowrap> <em>pData</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets a custom (maybe platform-specific) attribute. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>name</em>&nbsp;</td><td>The name of the attribute. </td></tr>
    <tr><td valign=top><em>pData</em>&nbsp;</td><td>Pointer to memory of the right kind of structure to receive the info. </td></tr>
  </table>
</dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa17">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D7RenderTexture.html#Ogre_1_1D3D7RenderTexturea3">Ogre::D3D7RenderTexture</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa12">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderTexture.html#Ogre_1_1D3D9RenderTexturea2">Ogre::D3D9RenderTexture</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa10">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa13">Ogre::GTKWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa17">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa42" doxytag="Ogre::Win32RenderTexture::getDebugText" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::RenderTarget::getDebugText </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the debug text. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa25" doxytag="Ogre::Win32RenderTexture::getHeight" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getHeight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa34" doxytag="Ogre::Win32RenderTexture::getLastFPS" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getLastFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa22" doxytag="Ogre::Win32RenderTexture::getMetrics" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getMetrics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>width</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>height</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>unsigned int &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>colourDepth</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieve information about the render target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa23" doxytag="Ogre::Win32RenderTexture::getName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual const <a class="el" href="namespaceOgre.html#a426">String</a>&amp; Ogre::RenderTarget::getName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieve target's name. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa28" doxytag="Ogre::Win32RenderTexture::getNumViewports" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual unsigned short Ogre::RenderTarget::getNumViewports </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Returns the number of viewports attached to this target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa47" doxytag="Ogre::Win32RenderTexture::getPriority" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a421">uchar</a> Ogre::RenderTarget::getPriority </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the priority of a render target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00239">239</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00139">Ogre::uchar</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa33" doxytag="Ogre::Win32RenderTexture::getStatistics" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual const FrameStats&amp; Ogre::RenderTarget::getStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa32" doxytag="Ogre::Win32RenderTexture::getStatistics" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::getStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>lastFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>avgFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bestFPS</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>float &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>worstFPS</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retieves details of current rendering performance. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If the user application wishes to do it's own performance display, or use performance for some other means, this method allows it to retrieve the statistics. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>lastFPS</em>&nbsp;</td><td>Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered. </td></tr>
    <tr><td valign=top><em>avgFPS</em>&nbsp;</td><td>Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>). </td></tr>
    <tr><td valign=top><em>bestFPS</em>&nbsp;</td><td>Pointer to a float to receive the best FPS rating that has been achieved since rendering began. </td></tr>
    <tr><td valign=top><em>worstFPS</em>&nbsp;</td><td>Pointer to a float to receive the worst FPS rating seen so far. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa51" doxytag="Ogre::Win32RenderTexture::getTriangleCount" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual size_t Ogre::RenderTarget::getTriangleCount </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets the number of triangles rendered in the last <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> call. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa29" doxytag="Ogre::Win32RenderTexture::getViewport" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classOgre_1_1Viewport.html">Viewport</a>* Ogre::RenderTarget::getViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">unsigned short&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>index</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Retrieves a pointer to the viewport with the given index. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa24" doxytag="Ogre::Win32RenderTexture::getWidth" ></a><p>
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    <td class="mdRow">
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          <td class="md" nowrap valign="top"> virtual unsigned int Ogre::RenderTarget::getWidth </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa37" doxytag="Ogre::Win32RenderTexture::getWorstFPS" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getWorstFPS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the worst frames per second (FPS) since call to <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa39" doxytag="Ogre::Win32RenderTexture::getWorstFrameTime" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual float Ogre::RenderTarget::getWorstFrameTime </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Individual stats access - gets the worst frame time. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea32" doxytag="Ogre::Win32RenderTexture::isActive" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::isActive </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Used to retrieve or set the active state of the render target. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowa4">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa4">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowa4">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1GTKWindow.html#Ogre_1_1GTKWindowa6">Ogre::GTKWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowa4">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa4">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa49" doxytag="Ogre::Win32RenderTexture::isAutoUpdated" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual bool Ogre::RenderTarget::isAutoUpdated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Gets whether this target is automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa45" doxytag="Ogre::Win32RenderTexture::removeAllListeners" ></a><p>
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  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeAllListeners </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes all listeners from this instance. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa31" doxytag="Ogre::Win32RenderTexture::removeAllViewports" ></a><p>
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    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeAllViewports </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes all viewports on this target. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa44" doxytag="Ogre::Win32RenderTexture::removeListener" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeListener </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>listener</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes a <a class="el" href="classOgre_1_1RenderTargetListener.html">RenderTargetListener</a> previously registered using addListener. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa30" doxytag="Ogre::Win32RenderTexture::removeViewport" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::removeViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>ZOrder</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Removes a viewport at a given ZOrder. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea2" doxytag="Ogre::Win32RenderTexture::requiresTextureFlipping" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool Ogre::GLRenderTexture::requiresTextureFlipping </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Implements <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1RenderWindowa44">Ogre::RenderTarget</a>.
<p>
Definition at line <a class="el" href="OgreGLTexture_8h-source.html#l00157">157</a> of file <a class="el" href="OgreGLTexture_8h-source.html">OgreGLTexture.h</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa40" doxytag="Ogre::Win32RenderTexture::resetStatistics" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::resetStatistics </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Resets saved frame-rate statistices. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32RenderTexturea33" doxytag="Ogre::Win32RenderTexture::setActive" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setActive </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>state</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Used to set the active state of the render target. 
<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa18">Ogre::D3D9RenderWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowa16">Ogre::Win32Window</a>.    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa48" doxytag="Ogre::Win32RenderTexture::setAutoUpdated" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setAutoUpdated </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>autoupdate</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Sets whether this target should be automatically updated if Ogre's rendering loop or <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is being used. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>By default, if you use Ogre's own rendering loop (<a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>) or call <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a>, all render targets are updated automatically. This method allows you to control that behaviour, if for example you have a render target which you only want to update periodically. </dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>autoupdate</em>&nbsp;</td><td>If true, the render target is updated during the automatic render loop or when <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota39">Root::_updateAllRenderTargets</a> is called. If false, the target is only updated when its <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturea9">update()</a> method is called explicitly. </td></tr>
  </table>
</dl>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa41" doxytag="Ogre::Win32RenderTexture::setDebugText" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setDebugText </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>text</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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    <td>

<p>
Adds debug text to this window. 
<p>
    </td>
  </tr>
</table>
<a class="anchor" name="Ogre_1_1Win32Windowa46" doxytag="Ogre::Win32RenderTexture::setPriority" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::setPriority </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="namespaceOgre.html#a421">uchar</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>priority</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Sets the priority of this render target in relation to the others. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering. </dd></dl>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00237">237</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.
<p>
References <a class="el" href="OgrePrerequisites_8h-source.html#l00139">Ogre::uchar</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea9" doxytag="Ogre::Win32RenderTexture::update" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::RenderTarget::update </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Tells the target to update it's contents. 
<p>
<dl compact><dt><b>Remarks:</b></dt><dd>If OGRE is not running in an automatic rendering loop (started using <a class="el" href="classOgre_1_1Root.html#Ogre_1_1Roota18">Root::startRendering</a>), the user of the library is responsible for asking each render target to refresh. This is the method used to do this. It automatically re-renders the contents of the target using whatever cameras have been pointed at it (using Camera::setRenderTarget). </dd></dl>
<dl compact><dt><b></b></dt><dd>This allows OGRE to be used in multi-windowed utilities and for contents to be refreshed only when required, rather than constantly as with the automatic rendering loop. </dd></dl>

<p>
Reimplemented in <a class="el" href="classOgre_1_1RenderWindow.html#Ogre_1_1Win32Windowa19">Ogre::RenderWindow</a>, and <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowa20">Ogre::D3D9RenderWindow</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowb1" doxytag="Ogre::Win32RenderTexture::updateStats" ></a><p>
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          <td class="md" nowrap valign="top"> void Ogre::RenderTarget::updateStats </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [protected, inherited]</code></td>
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<p>
    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturea3" doxytag="Ogre::Win32RenderTexture::writeContentsToFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void Ogre::GLRenderTexture::writeContentsToFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>filename</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [virtual, inherited]</code></td>
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<p>
Writes the current contents of the render target to the named file. 
<p>

<p>
Implements <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1RenderWindowa42">Ogre::RenderTarget</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowa50" doxytag="Ogre::Win32RenderTexture::writeContentsToTimestampedFile" ></a><p>
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="namespaceOgre.html#a426">String</a> Ogre::RenderTarget::writeContentsToTimestampedFile </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filenamePrefix</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="namespaceOgre.html#a426">String</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>filenameSuffix</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
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<p>
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. 
<p>
<dl compact><dt><b>Returns:</b></dt><dd>the name of the file used. </dd></dl>
    </td>
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</table>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="Ogre_1_1Win32RenderTexturep21" doxytag="Ogre::Win32RenderTexture::mActive" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32RenderTexturep21">Ogre::RenderTarget::mActive</a><code> [protected, inherited]</code>
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<p>

<p>
Reimplemented in <a class="el" href="classOgre_1_1D3D7RenderWindow.html#Ogre_1_1D3D7RenderWindowp5">Ogre::D3D7RenderWindow</a>, <a class="el" href="classOgre_1_1D3D9RenderWindow.html#Ogre_1_1D3D9RenderWindowp3">Ogre::D3D9RenderWindow</a>, <a class="el" href="classOgre_1_1GLXWindow.html#Ogre_1_1GLXWindowr4">Ogre::GLXWindow</a>, <a class="el" href="classOgre_1_1SDLWindow.html#Ogre_1_1SDLWindowr1">Ogre::SDLWindow</a>, and <a class="el" href="classOgre_1_1Win32Window.html#Ogre_1_1Win32Windowp5">Ogre::Win32Window</a>.
<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00302">302</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp25" doxytag="Ogre::Win32RenderTexture::mAutoUpdate" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp25">Ogre::RenderTarget::mAutoUpdate</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00303">303</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp17" doxytag="Ogre::Win32RenderTexture::mColourDepth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp17">Ogre::RenderTarget::mColourDepth</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00290">290</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep4" doxytag="Ogre::Win32RenderTexture::mContext" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Win32Context.html">Win32Context</a>* <a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep4">Ogre::Win32RenderTexture::mContext</a><code> [protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreWin32RenderTexture_8h-source.html#l00056">56</a> of file <a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp21" doxytag="Ogre::Win32RenderTexture::mDebugText" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp21">Ogre::RenderTarget::mDebugText</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00297">297</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp24" doxytag="Ogre::Win32RenderTexture::mFrameCount" ></a><p>
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          <td class="md" nowrap valign="top"> size_t <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp24">Ogre::RenderTarget::mFrameCount</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00300">300</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep2" doxytag="Ogre::Win32RenderTexture::mGlrc" ></a><p>
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          <td class="md" nowrap valign="top"> HGLRC <a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep2">Ogre::Win32RenderTexture::mGlrc</a><code> [protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreWin32RenderTexture_8h-source.html#l00054">54</a> of file <a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep0" doxytag="Ogre::Win32RenderTexture::mGLSupport" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Win32GLSupport.html">Win32GLSupport</a>&amp; <a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep0">Ogre::Win32RenderTexture::mGLSupport</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreWin32RenderTexture_8h-source.html#l00052">52</a> of file <a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep6" doxytag="Ogre::Win32RenderTexture::mGLTexture" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a> <a class="el" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturep6">Ogre::GLRenderTexture::mGLTexture</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreGLTexture_8h-source.html#l00160">160</a> of file <a class="el" href="OgreGLTexture_8h-source.html">OgreGLTexture.h</a>.
<p>
Referenced by <a class="el" href="OgreGLTexture_8h-source.html#l00148">Ogre::GLRenderTexture::GLRenderTexture()</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep1" doxytag="Ogre::Win32RenderTexture::mHDC" ></a><p>
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          <td class="md" nowrap valign="top"> HDC <a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep1">Ogre::Win32RenderTexture::mHDC</a><code> [protected]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreWin32RenderTexture_8h-source.html#l00053">53</a> of file <a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp16" doxytag="Ogre::Win32RenderTexture::mHeight" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp16">Ogre::RenderTarget::mHeight</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00289">289</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep8" doxytag="Ogre::Win32RenderTexture::mInternalFormat" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a666">PixelFormat</a> <a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTexturep8">Ogre::RenderTexture::mInternalFormat</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTexture_8h-source.html#l00048">48</a> of file <a class="el" href="OgreRenderTexture_8h-source.html">OgreRenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp18" doxytag="Ogre::Win32RenderTexture::mIsDepthBuffered" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp18">Ogre::RenderTarget::mIsDepthBuffered</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00291">291</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp22" doxytag="Ogre::Win32RenderTexture::mLastSecond" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp22">Ogre::RenderTarget::mLastSecond</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00298">298</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp23" doxytag="Ogre::Win32RenderTexture::mLastTime" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned long <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp23">Ogre::RenderTarget::mLastTime</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00299">299</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp27" doxytag="Ogre::Win32RenderTexture::mListeners" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx1">RenderTargetListenerList</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp27">Ogre::RenderTarget::mListeners</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00312">312</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp13" doxytag="Ogre::Win32RenderTexture::mName" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a426">String</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp13">Ogre::RenderTarget::mName</a><code> [protected, inherited]</code>
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<p>
The name of this target. 
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00284">284</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep3" doxytag="Ogre::Win32RenderTexture::mPBuffer" ></a><p>
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          <td class="md" nowrap valign="top"> HPBUFFERARB <a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep3">Ogre::Win32RenderTexture::mPBuffer</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreWin32RenderTexture_8h-source.html#l00055">55</a> of file <a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp14" doxytag="Ogre::Win32RenderTexture::mPriority" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespaceOgre.html#a421">uchar</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp14">Ogre::RenderTarget::mPriority</a><code> [protected, inherited]</code>
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The priority of the render target. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00286">286</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp19" doxytag="Ogre::Win32RenderTexture::mStats" ></a><p>
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          <td class="md" nowrap valign="top"> FrameStats <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp19">Ogre::RenderTarget::mStats</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00294">294</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep7" doxytag="Ogre::Win32RenderTexture::mTexture" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1TexturePtr.html">TexturePtr</a> <a class="el" href="classOgre_1_1RenderTexture.html#Ogre_1_1Win32RenderTexturep7">Ogre::RenderTexture::mTexture</a><code> [protected, inherited]</code>
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<p>
The texture that gets accesses by the rest of the API. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTexture_8h-source.html#l00047">47</a> of file <a class="el" href="OgreRenderTexture_8h-source.html">OgreRenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp20" doxytag="Ogre::Win32RenderTexture::mTimer" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1Timer.html">Timer</a>* <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp20">Ogre::RenderTarget::mTimer</a><code> [protected, inherited]</code>
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<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00296">296</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32RenderTexturep5" doxytag="Ogre::Win32RenderTexture::mUseBind" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="classOgre_1_1Win32RenderTexture.html#Ogre_1_1Win32RenderTexturep5">Ogre::Win32RenderTexture::mUseBind</a><code> [protected]</code>
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<p>
Definition at line <a class="el" href="OgreWin32RenderTexture_8h-source.html#l00057">57</a> of file <a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp26" doxytag="Ogre::Win32RenderTexture::mViewportList" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowx0">ViewportList</a> <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp26">Ogre::RenderTarget::mViewportList</a><code> [protected, inherited]</code>
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<p>
List of viewports, map on Z-order. 
<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00309">309</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<a class="anchor" name="Ogre_1_1Win32Windowp15" doxytag="Ogre::Win32RenderTexture::mWidth" ></a><p>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="classOgre_1_1RenderTarget.html#Ogre_1_1Win32Windowp15">Ogre::RenderTarget::mWidth</a><code> [protected, inherited]</code>
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<p>

<p>
Definition at line <a class="el" href="OgreRenderTarget_8h-source.html#l00288">288</a> of file <a class="el" href="OgreRenderTarget_8h-source.html">OgreRenderTarget.h</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreWin32RenderTexture_8h-source.html">OgreWin32RenderTexture.h</a></ul>
<p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:31:09 2005
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