<html> <head> <title>OgreD3D9Prerequisites.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>OgreD3D9Prerequisites.h</h1><a href="OgreD3D9Prerequisites_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> 00002 <span class="comment">-----------------------------------------------------------------------------</span> 00003 <span class="comment">This source file is part of OGRE</span> 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> 00006 <span class="comment"></span> 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> 00008 <span class="comment">Also see acknowledgements in Readme.html</span> 00009 <span class="comment"></span> 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> 00013 <span class="comment">version.</span> 00014 <span class="comment"></span> 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> 00018 <span class="comment"></span> 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> 00023 <span class="comment">-----------------------------------------------------------------------------</span> 00024 <span class="comment">*/</span> 00025 <span class="preprocessor">#ifndef __D3D9PREREQUISITES_H__</span> 00026 <span class="preprocessor"></span><span class="preprocessor">#define __D3D9PREREQUISITES_H__</span> 00027 <span class="preprocessor"></span> 00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> 00029 00030 <span class="comment">// Define versions for if DirectX is in use (Win32 only)</span> <a name="l00031"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a0">00031</a> <span class="preprocessor">#define DIRECT3D_VERSION 0x0900</span> 00032 <span class="preprocessor"></span> 00033 <span class="comment">// some D3D commonly used macros</span> <a name="l00034"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a1">00034</a> <span class="preprocessor">#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }</span> <a name="l00035"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a2">00035</a> <span class="preprocessor"></span><span class="preprocessor">#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }</span> <a name="l00036"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a3">00036</a> <span class="preprocessor"></span><span class="preprocessor">#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }</span> 00037 <span class="preprocessor"></span> 00038 00039 <span class="preprocessor">#include "<a class="code" href="OgreNoMemoryMacros_8h.html">OgreNoMemoryMacros.h</a>"</span> <a name="l00040"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a4">00040</a> <span class="preprocessor">#define NOMINMAX // required to stop windows.h screwing up std::min definition</span> 00041 <span class="preprocessor"></span><span class="preprocessor">#include <d3d9.h></span> 00042 <span class="preprocessor">#include <d3dx9.h></span> 00043 <span class="preprocessor">#include <dxerr9.h></span> 00044 <span class="preprocessor">#include "<a class="code" href="OgreMemoryMacros_8h.html">OgreMemoryMacros.h</a>"</span> 00045 00046 00047 <span class="keyword">namespace </span>Ogre 00048 { 00049 <span class="comment">// Predefine classes</span> 00050 <span class="keyword">class </span>D3D9RenderSystem; 00051 <span class="keyword">class </span>D3D9RenderWindow; 00052 <span class="keyword">class </span>D3D9Texture; 00053 <span class="keyword">class </span>D3D9TextureManager; 00054 <span class="keyword">class </span>D3D9Driver; 00055 <span class="keyword">class </span>D3D9DriverList; 00056 <span class="keyword">class </span>D3D9VideoMode; 00057 <span class="keyword">class </span>D3D9VideoModeList; 00058 <span class="keyword">class </span>D3D9GpuProgram; 00059 <span class="keyword">class </span>D3D9GpuProgramManager; 00060 <span class="keyword">class </span>D3D9HardwareBufferManager; 00061 <span class="keyword">class </span>D3D9HardwareIndexBuffer; 00062 <span class="keyword">class </span>D3D9HLSLProgramFactory; 00063 <span class="keyword">class </span>D3D9HLSLProgram; 00064 <span class="keyword">class </span>D3D9VertexDeclaration; 00065 00066 <span class="comment">// Should we ask D3D to manage vertex/index buffers automatically?</span> 00067 <span class="comment">// Doing so avoids lost devices, but also has a performance impact</span> 00068 <span class="comment">// which is unacceptably bad when using very large buffers</span> <a name="l00069"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a5">00069</a> <span class="preprocessor">#define OGRE_D3D_MANAGE_BUFFERS 1</span> 00070 <span class="preprocessor"></span> 00071 <span class="comment">//-------------------------------------------</span> 00072 <span class="comment">// Windows setttings</span> 00073 <span class="comment">//-------------------------------------------</span> 00074 <span class="preprocessor">#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32</span> 00075 <span class="preprocessor"></span><span class="preprocessor"># if OGRE_DYNAMIC_LINKAGE == 0</span> 00076 <span class="preprocessor"></span><span class="preprocessor"># pragma warn( "No dynamic linkage" )</span> <a name="l00077"></a><a class="code" href="OgreD3D9Prerequisites_8h.html#a6">00077</a> <span class="preprocessor"></span><span class="preprocessor"># define _OgreD3D9Export</span> 00078 <span class="preprocessor"></span><span class="preprocessor"># else</span> 00079 <span class="preprocessor"></span><span class="preprocessor"># ifdef OGRED3DENGINEDLL_EXPORTS</span> 00080 <span class="preprocessor"></span><span class="preprocessor"># define _OgreD3D9Export __declspec(dllexport)</span> 00081 <span class="preprocessor"></span><span class="preprocessor"># else</span> 00082 <span class="preprocessor"></span><span class="preprocessor"># define _OgreD3D9Export __declspec(dllimport)</span> 00083 <span class="preprocessor"></span><span class="preprocessor"># endif</span> 00084 <span class="preprocessor"></span><span class="preprocessor"># endif</span> 00085 <span class="preprocessor"></span><span class="preprocessor">#endif // OGRE_WIN32</span> 00086 <span class="preprocessor"></span>} 00087 <span class="preprocessor">#endif</span> </pre></div><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:04 2005 </p> </body> </html>