<html> <head> <title>OgreGLDefaultHardwareBufferManager.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>OgreGLDefaultHardwareBufferManager.h</h1><a href="OgreGLDefaultHardwareBufferManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> 00002 <span class="comment">-----------------------------------------------------------------------------</span> 00003 <span class="comment">This source file is part of OGRE</span> 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> 00006 <span class="comment"></span> 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> 00008 <span class="comment">Also see acknowledgements in Readme.html</span> 00009 <span class="comment"></span> 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> 00013 <span class="comment">version.</span> 00014 <span class="comment"></span> 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> 00018 <span class="comment"></span> 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> 00023 <span class="comment">-----------------------------------------------------------------------------</span> 00024 <span class="comment">*/</span> 00025 00026 <span class="preprocessor">#ifndef __GLDefaultHardwareBufferManager_H__</span> 00027 <span class="preprocessor"></span><span class="preprocessor">#define __GLDefaultHardwareBufferManager_H__</span> 00028 <span class="preprocessor"></span> 00029 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> 00030 <span class="preprocessor">#include "<a class="code" href="OgreHardwareBufferManager_8h.html">OgreHardwareBufferManager.h</a>"</span> 00031 <span class="preprocessor">#include "<a class="code" href="OgreHardwareVertexBuffer_8h.html">OgreHardwareVertexBuffer.h</a>"</span> 00032 <span class="preprocessor">#include "<a class="code" href="OgreHardwareIndexBuffer_8h.html">OgreHardwareIndexBuffer.h</a>"</span> 00033 00034 <span class="keyword">namespace </span>Ogre { 00035 <a name="l00037"></a><a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">00037</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html">GLDefaultHardwareVertexBuffer</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwareVertexBuffer.html">HardwareVertexBuffer</a> 00038 { 00039 <span class="keyword">protected</span>: <a name="l00040"></a><a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBufferp0">00040</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* mpData; 00042 <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBufferb0">lockImpl</a>(size_t offset, size_t length, LockOptions options); 00044 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBufferb1">unlockImpl</a>(<span class="keywordtype">void</span>); 00045 00046 <span class="keyword">public</span>: 00047 <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera0">GLDefaultHardwareVertexBuffer</a>(size_t vertexSize, size_t numVertices, 00048 HardwareBuffer::Usage usage); 00049 <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera1">~GLDefaultHardwareVertexBuffer</a>(); 00051 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera2">readData</a>(size_t offset, size_t length, <span class="keywordtype">void</span>* pDest); 00053 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera3">writeData</a>(size_t offset, size_t length, <span class="keyword">const</span> <span class="keywordtype">void</span>* pSource, 00054 <span class="keywordtype">bool</span> discardWholeBuffer = <span class="keyword">false</span>); 00056 <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera4">lock</a>(size_t offset, size_t length, LockOptions options); 00058 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera5">unlock</a>(<span class="keywordtype">void</span>); 00059 00060 <span class="comment">//void* getDataPtr(void) const { return (void*)mpData; }</span> <a name="l00061"></a><a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera6">00061</a> <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLDefaultHardwareVertexBuffer.html#Ogre_1_1GLDefaultHardwareVertexBuffera6">getDataPtr</a>(size_t offset)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (<span class="keywordtype">void</span>*)(mpData + offset); } 00062 }; 00063 <a name="l00065"></a><a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html">00065</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html">GLDefaultHardwareIndexBuffer</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwareIndexBuffer.html">HardwareIndexBuffer</a> 00066 { 00067 <span class="keyword">protected</span>: <a name="l00068"></a><a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBufferp0">00068</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* mpData; 00070 <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBufferb0">lockImpl</a>(size_t offset, size_t length, LockOptions options); 00072 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBufferb1">unlockImpl</a>(<span class="keywordtype">void</span>); 00073 <span class="keyword">public</span>: 00074 <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera0">GLDefaultHardwareIndexBuffer</a>(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); 00075 <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera1">~GLDefaultHardwareIndexBuffer</a>(); 00077 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera2">readData</a>(size_t offset, size_t length, <span class="keywordtype">void</span>* pDest); 00079 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera3">writeData</a>(size_t offset, size_t length, <span class="keyword">const</span> <span class="keywordtype">void</span>* pSource, 00080 <span class="keywordtype">bool</span> discardWholeBuffer = <span class="keyword">false</span>); 00082 <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera4">lock</a>(size_t offset, size_t length, LockOptions options); 00084 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera5">unlock</a>(<span class="keywordtype">void</span>); 00085 <a name="l00086"></a><a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera6">00086</a> <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLDefaultHardwareIndexBuffer.html#Ogre_1_1GLDefaultHardwareIndexBuffera6">getDataPtr</a>(size_t offset)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (<span class="keywordtype">void</span>*)(mpData + offset); } 00087 }; 00088 <a name="l00096"></a><a class="code" href="classOgre_1_1GLDefaultHardwareBufferManager.html">00096</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1GLDefaultHardwareBufferManager.html">GLDefaultHardwareBufferManager</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwareBufferManager.html">HardwareBufferManager</a> 00097 { 00098 <span class="keyword">public</span>: 00099 <a class="code" href="classOgre_1_1GLDefaultHardwareBufferManager.html#Ogre_1_1GLDefaultHardwareBufferManagera0">GLDefaultHardwareBufferManager</a>(); 00100 <a class="code" href="classOgre_1_1GLDefaultHardwareBufferManager.html#Ogre_1_1GLDefaultHardwareBufferManagera1">~GLDefaultHardwareBufferManager</a>(); 00102 <a class="code" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> 00103 <a class="code" href="classOgre_1_1GLDefaultHardwareBufferManager.html#Ogre_1_1GLDefaultHardwareBufferManagera2">createVertexBuffer</a>(size_t vertexSize, size_t numVerts, 00104 HardwareBuffer::Usage usage, <span class="keywordtype">bool</span> useShadowBuffer = <span class="keyword">false</span>); 00106 <a class="code" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> 00107 <a class="code" href="classOgre_1_1GLDefaultHardwareBufferManager.html#Ogre_1_1GLDefaultHardwareBufferManagera3">createIndexBuffer</a>(HardwareIndexBuffer::IndexType itype, size_t numIndexes, 00108 HardwareBuffer::Usage usage, <span class="keywordtype">bool</span> useShadowBuffer = <span class="keyword">false</span>); 00109 00110 }; 00111 00112 00113 } 00114 00115 <span class="preprocessor">#endif</span> </pre></div><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:06 2005 </p> </body> </html>