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<h1>OgreGLHardwareVertexBuffer.h</h1><a href="OgreGLHardwareVertexBuffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">-----------------------------------------------------------------------------</span>
00003 <span class="comment">This source file is part of OGRE</span>
00004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
00013 <span class="comment">version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
00018 <span class="comment"></span>
00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
00023 <span class="comment">-----------------------------------------------------------------------------</span>
00024 <span class="comment">*/</span>
00025 <span class="preprocessor">#ifndef __GLHARDWAREVERTEXBUFFER_H__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __GLHARDWAREVERTEXBUFFER_H__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="OgreGLPrerequisites_8h.html">OgreGLPrerequisites.h</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="OgreHardwareVertexBuffer_8h.html">OgreHardwareVertexBuffer.h</a>"</span>
00030 
00031 <span class="keyword">namespace </span>Ogre {
00032 
<a name="l00034"></a><a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html">00034</a>     <span class="keyword">class </span><a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html">GLHardwareVertexBuffer</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1HardwareVertexBuffer.html">HardwareVertexBuffer</a> 
00035     {
00036     <span class="keyword">private</span>:
<a name="l00037"></a><a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBufferr0">00037</a>         GLuint mBufferId;
00038 
00039     <span class="keyword">protected</span>:
00041         <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBufferb0">lockImpl</a>(size_t offset, size_t length, LockOptions options);
00043         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBufferb1">unlockImpl</a>(<span class="keywordtype">void</span>);
00044     <span class="keyword">public</span>:
00045         <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBuffera0">GLHardwareVertexBuffer</a>(size_t vertexSize, size_t numVertices, 
00046             HardwareBuffer::Usage usage, <span class="keywordtype">bool</span> useShadowBuffer); 
00047         <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBuffera1">~GLHardwareVertexBuffer</a>();
00049         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBuffera2">readData</a>(size_t offset, size_t length, <span class="keywordtype">void</span>* pDest);
00051         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBuffera3">writeData</a>(size_t offset, size_t length, 
00052             <span class="keyword">const</span> <span class="keywordtype">void</span>* pSource, <span class="keywordtype">bool</span> discardWholeBuffer = <span class="keyword">false</span>);
00053 
<a name="l00054"></a><a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBuffera4">00054</a>         GLuint <a class="code" href="classOgre_1_1GLHardwareVertexBuffer.html#Ogre_1_1GLHardwareVertexBuffera4">getGLBufferId</a>(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mBufferId; }
00055     };
00056 
00057 }
00058 <span class="preprocessor">#endif // __GLHARDWAREVERTEXBUFFER_H__</span>
</pre></div><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:06 2005
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