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<h1>OgreGLRenderSystem.h</h1><a href="OgreGLRenderSystem_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">-----------------------------------------------------------------------------</span>
00003 <span class="comment">This source file is part of OGRE</span>
00004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
00005 <span class="comment">For the latest info, see http://ogre.sourceforge.net/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
00013 <span class="comment">version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
00018 <span class="comment"></span>
00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
00023 <span class="comment">-----------------------------------------------------------------------------</span>
00024 <span class="comment">*/</span>
00025 <span class="preprocessor">#ifndef __GLRenderSystem_H__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __GLRenderSystem_H__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="OgreGLPrerequisites_8h.html">OgreGLPrerequisites.h</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="OgrePlatform_8h.html">OgrePlatform.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="OgreRenderSystem_8h.html">OgreRenderSystem.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="OgreGLHardwareBufferManager_8h.html">OgreGLHardwareBufferManager.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="OgreGLGpuProgramManager_8h.html">OgreGLGpuProgramManager.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="OgreVector4_8h.html">OgreVector4.h</a>"</span>
00034 
00035 
00036 <span class="keyword">namespace </span>Ogre {
<a name="l00040"></a><a class="code" href="classOgre_1_1GLRenderSystem.html">00040</a>     <span class="keyword">class </span><a class="code" href="classOgre_1_1GLRenderSystem.html">GLRenderSystem</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1RenderSystem.html">RenderSystem</a>
00041     {
00042     <span class="keyword">public</span>:
<a name="l00043"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">00043</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">setExternalWindowHandle</a>(<span class="keywordtype">void</span> *ptr){<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mExternalWindowHandle</a> = ptr;};
00044         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema1">resizeRepositionWindow</a>(<span class="keywordtype">void</span>*);
00045 
00046     <span class="keyword">private</span>:
<a name="l00047"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">00047</a>         <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mExternalWindowHandle</a>;
00048 
00049         <span class="comment">// Rendering loop control</span>
<a name="l00050"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">00050</a>         <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">mStopRendering</a>;
00051 
00052         <span class="comment">// Array of up to 8 lights, indexed as per API</span>
00053         <span class="comment">// Note that a null value indicates a free slot</span>
<a name="l00054"></a><a class="code" href="OgreGLRenderSystem_8h.html#a0">00054</a> <span class="preprocessor">        #define MAX_LIGHTS 8</span>
<a name="l00055"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr2">00055</a> <span class="preprocessor"></span>        <a class="code" href="classOgre_1_1Light.html">Light</a>* mLights[<a class="code" href="OgreD3D9RenderSystem_8h.html#a0">MAX_LIGHTS</a>];
00056 
00057         <span class="comment">// clip planes</span>
<a name="l00058"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">00058</a>         <span class="keyword">typedef</span> std::vector&lt;Vector4&gt; <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a>;
<a name="l00059"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">00059</a>         <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">mClipPlanes</a>;
00060         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd0">setGLClipPlanes</a>() <span class="keyword">const</span>;
00061 
00062 
00063         <span class="comment">// view matrix to set world against</span>
<a name="l00064"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr4">00064</a>         <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> mViewMatrix;
<a name="l00065"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr5">00065</a>         <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> mWorldMatrix;
<a name="l00066"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">00066</a>         <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">mTextureMatrix</a>;
00067 
00068         <span class="comment">// Last min &amp; mip filtering options, so we can combine them</span>
<a name="l00069"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr7">00069</a>         <a class="code" href="namespaceOgre.html#a639">FilterOptions</a> mMinFilter;
<a name="l00070"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr8">00070</a>         <a class="code" href="namespaceOgre.html#a639">FilterOptions</a> mMipFilter;
00071 
00072         <span class="comment">// XXX 8 max texture units?</span>
<a name="l00073"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">00073</a>         size_t <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">mTextureCoordIndex</a>[<a class="code" href="OgreConfig_8h.html#a6">OGRE_MAX_TEXTURE_COORD_SETS</a>];
00074 
<a name="l00076"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">00076</a>         <a class="code" href="OgreGLPrerequisites_8h.html#a39">GLenum</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">mTextureTypes</a>[<a class="code" href="OgreConfig_8h.html#a7">OGRE_MAX_TEXTURE_LAYERS</a>];
00077 
00078         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd1">initConfigOptions</a>(<span class="keywordtype">void</span>);
00079         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd2">initInputDevices</a>(<span class="keywordtype">void</span>);
00080         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd3">processInputDevices</a>(<span class="keywordtype">void</span>);
00081 
00082         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd4">setGLLight</a>(size_t index, <a class="code" href="classOgre_1_1Light.html">Light</a>* lt);
00083         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd5">makeGLMatrix</a>(GLfloat gl_matrix[16], <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; m);
00084  
00085         <a class="code" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd6">getBlendMode</a>(SceneBlendFactor ogreBlend) <span class="keyword">const</span>;
00086 
00087         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd7">setLights</a>();
00088 
00089         <span class="comment">// Store last depth write state</span>
<a name="l00090"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr11">00090</a>         <span class="keywordtype">bool</span> mDepthWrite;
00091         <span class="comment">// Store last colour write state</span>
<a name="l00092"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr12">00092</a>         <span class="keywordtype">bool</span> mColourWrite[4];
00093 
00094         <a class="code" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd8">convertCompareFunction</a>(CompareFunction func) <span class="keyword">const</span>;
00095         <a class="code" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd9">convertStencilOp</a>(StencilOperation op, <span class="keywordtype">bool</span> invert = <span class="keyword">false</span>) <span class="keyword">const</span>;
00096 
00097         <span class="comment">// internal method for anisotrophy validation</span>
00098         GLfloat <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd10">_getCurrentAnisotropy</a>(size_t unit);
00099         
<a name="l00101"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">00101</a>         <a class="code" href="classOgre_1_1GLSupport.html">GLSupport</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">mGLSupport</a>;
00102         
00104         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd11">setGLLightPositionDirection</a>(<a class="code" href="classOgre_1_1Light.html">Light</a>* lt, GLenum lightindex);
00105 
<a name="l00106"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">00106</a>         <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">mUseAutoTextureMatrix</a>;
<a name="l00107"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">00107</a>         GLfloat <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">mAutoTextureMatrix</a>[16];
00108 
00109         <span class="comment">// check if the GL system has already been initialized</span>
<a name="l00110"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">00110</a>         <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">mGLInitialized</a>;
00111         <span class="comment">// Initialise GL context</span>
00112         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd12">initGL</a>(<span class="keywordtype">void</span>);
00113 
<a name="l00114"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr17">00114</a>         <a class="code" href="classOgre_1_1HardwareBufferManager.html">HardwareBufferManager</a>* mHardwareBufferManager;
<a name="l00115"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr18">00115</a>         <a class="code" href="classOgre_1_1GLGpuProgramManager.html">GLGpuProgramManager</a>* mGpuProgramManager;
00116 
<a name="l00117"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr19">00117</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> mCurrentLights;
00118 
00119         GLuint <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd13">getCombinedMinMipFilter</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00120 
<a name="l00121"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">00121</a>         <a class="code" href="classOgre_1_1GLGpuProgram.html">GLGpuProgram</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">mCurrentVertexProgram</a>;
<a name="l00122"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">00122</a>         <a class="code" href="classOgre_1_1GLGpuProgram.html">GLGpuProgram</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">mCurrentFragmentProgram</a>;
00123 
00124         <span class="comment">/* The main GL context */</span>
<a name="l00125"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">00125</a>         <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">mMainContext</a>;
00126         <span class="comment">/* The current GL context */</span>
<a name="l00127"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">00127</a>         <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">mCurrentContext</a>;
00128         <span class="comment">/* Type that maps render targets to contexts */</span>
<a name="l00129"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">00129</a>         <span class="keyword">typedef</span> std::map&lt;RenderTarget*,GLContext*&gt; <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a>;
00130         <span class="comment">/* Map of render target -&gt; context mappings. This is used to find the</span>
00131 <span class="comment">         * GL context for a certain render target */</span>
<a name="l00132"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">00132</a>         <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">mContextMap</a>;
00133     <span class="keyword">public</span>:
00134         <span class="comment">// Default constructor / destructor</span>
00135         <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema2">GLRenderSystem</a>();
00136         <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema3">~GLRenderSystem</a>();
00137 
00138         <span class="comment">// ----------------------------------</span>
00139         <span class="comment">// Overridden RenderSystem functions</span>
00140         <span class="comment">// ----------------------------------</span>
00144 <span class="comment"></span>        <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema4">getName</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00148         <a class="code" href="namespaceOgre.html#a114">ConfigOptionMap</a>&amp; <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema5">getConfigOptions</a>(<span class="keywordtype">void</span>);
00152         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema6">setConfigOption</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &amp;name, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &amp;value);
00156         <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema7">validateConfigOptions</a>(<span class="keywordtype">void</span>);
00160         <a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema8">initialise</a>(<span class="keywordtype">bool</span> autoCreateWindow, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; windowTitle = <span class="stringliteral">"OGRE Render Window"</span>);
00164         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema9">reinitialise</a>(<span class="keywordtype">void</span>); <span class="comment">// Used if settings changed mid-rendering</span>
00168 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema10">shutdown</a>(<span class="keywordtype">void</span>);
00169 
00173         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema11">setAmbientLight</a>(<span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b);
00177         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema12">setShadingType</a>(ShadeOptions so);
00181         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema13">setLightingEnabled</a>(<span class="keywordtype">bool</span> enabled);
00182         
00184         <a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema14">createRenderWindow</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &amp;name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height, 
00185             <span class="keywordtype">bool</span> fullScreen, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams = 0);
00186 
00188         <a class="code" href="classOgre_1_1RenderTexture.html">RenderTexture</a> * <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema15">createRenderTexture</a>( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &amp; name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height,
00189             TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8, 
00190             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams = 0 ); 
00191         
00195         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema16">destroyRenderWindow</a>(<a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* pWin);
00199         <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema17">getErrorDescription</a>(<span class="keywordtype">long</span> errorNumber) <span class="keyword">const</span>;
00200 
00204         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema18">convertColourValue</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; colour, <a class="code" href="namespaceOgre.html#a412">uint32</a>* pDest);
00208         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema19">setNormaliseNormals</a>(<span class="keywordtype">bool</span> normalise);
00209 
00210         <span class="comment">// -----------------------------</span>
00211         <span class="comment">// Low-level overridden members</span>
00212         <span class="comment">// -----------------------------</span>
00216 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema20">_useLights</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>&amp; lights, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> limit);
00220         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema21">_setWorldMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;m);
00224         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema22">_setViewMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;m);
00228         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema23">_setProjectionMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &amp;m);
00232         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema24">_setSurfaceParams</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &amp;ambient,
00233             <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &amp;diffuse, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &amp;specular,
00234             <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &amp;emissive, <a class="code" href="namespaceOgre.html#a420">Real</a> shininess,
00235             <a class="code" href="namespaceOgre.html#a58">TrackVertexColourType</a> tracking);
00239         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema25">_setTexture</a>(size_t unit, <span class="keywordtype">bool</span> enabled, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &amp;texname);
00243         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema26">_setTextureCoordSet</a>(size_t stage, size_t index);
00247         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema27">_setTextureCoordCalculation</a>(size_t stage, TexCoordCalcMethod m, 
00248             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Frustum.html">Frustum</a>* frustum = 0);
00252         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema28">_setTextureBlendMode</a>(size_t stage, <span class="keyword">const</span> <a class="code" href="classOgre_1_1LayerBlendModeEx.html">LayerBlendModeEx</a>&amp; bm);
00256         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema29">_setTextureAddressingMode</a>(size_t stage, TextureUnitState::TextureAddressingMode tam);
00260         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema30">_setTextureMatrix</a>(size_t stage, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; xform);
00264         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema31">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor);
00268         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema32">_setAlphaRejectSettings</a>(CompareFunction func, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> value);
00272         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema33">_setViewport</a>(<a class="code" href="classOgre_1_1Viewport.html">Viewport</a> *vp);
00276         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema34">_beginFrame</a>(<span class="keywordtype">void</span>);
00280         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema35">_endFrame</a>(<span class="keywordtype">void</span>);
00284         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema36">_setCullingMode</a>(CullingMode mode);
00288         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema37">_setDepthBufferParams</a>(<span class="keywordtype">bool</span> depthTest = <span class="keyword">true</span>, <span class="keywordtype">bool</span> depthWrite = <span class="keyword">true</span>, CompareFunction depthFunction = CMPF_LESS_EQUAL);
00292         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema38">_setDepthBufferCheckEnabled</a>(<span class="keywordtype">bool</span> enabled = <span class="keyword">true</span>);
00296         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema39">_setDepthBufferWriteEnabled</a>(<span class="keywordtype">bool</span> enabled = <span class="keyword">true</span>);
00300         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema40">_setDepthBufferFunction</a>(CompareFunction func = CMPF_LESS_EQUAL);
00304         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema41">_setDepthBias</a>(<a class="code" href="namespaceOgre.html#a422">ushort</a> bias);
00308         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_setColourBufferWriteEnabled</a>(<span class="keywordtype">bool</span> red, <span class="keywordtype">bool</span> green, <span class="keywordtype">bool</span> blue, <span class="keywordtype">bool</span> alpha);
00312         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema43">_setFog</a>(FogMode mode, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; colour, <a class="code" href="namespaceOgre.html#a420">Real</a> density, <a class="code" href="namespaceOgre.html#a420">Real</a> start, <a class="code" href="namespaceOgre.html#a420">Real</a> end);
00316         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeProjectionMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>&amp; fovy, <a class="code" href="namespaceOgre.html#a420">Real</a> aspect, <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, 
00317             <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>);
00321         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeProjectionMatrix</a>(<a class="code" href="namespaceOgre.html#a420">Real</a> left, <a class="code" href="namespaceOgre.html#a420">Real</a> right, <a class="code" href="namespaceOgre.html#a420">Real</a> bottom, <a class="code" href="namespaceOgre.html#a420">Real</a> top, 
00322             <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>);
00326         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema46">_makeOrthoMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>&amp; fovy, <a class="code" href="namespaceOgre.html#a420">Real</a> aspect, <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, 
00327             <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>);
00331         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema47">_applyObliqueDepthProjection</a>(<a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; matrix, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Plane.html">Plane</a>&amp; plane, 
00332             <span class="keywordtype">bool</span> forGpuProgram);
00336         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema48">setClipPlane</a> (<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <a class="code" href="namespaceOgre.html#a420">Real</a> A, <a class="code" href="namespaceOgre.html#a420">Real</a> B, <a class="code" href="namespaceOgre.html#a420">Real</a> C, <a class="code" href="namespaceOgre.html#a420">Real</a> D);
00340         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema49">enableClipPlane</a> (<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <span class="keywordtype">bool</span> enable);
00344         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema50">_setRasterisationMode</a>(SceneDetailLevel level);
00348         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema51">setStencilCheckEnabled</a>(<span class="keywordtype">bool</span> enabled);
00351         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema52">setStencilBufferParams</a>(CompareFunction func = CMPF_ALWAYS_PASS, 
00352             <a class="code" href="namespaceOgre.html#a412">uint32</a> refValue = 0, <a class="code" href="namespaceOgre.html#a412">uint32</a> mask = 0xFFFFFFFF, 
00353             StencilOperation stencilFailOp = SOP_KEEP, 
00354             StencilOperation depthFailOp = SOP_KEEP,
00355             StencilOperation passOp = SOP_KEEP, 
00356             <span class="keywordtype">bool</span> twoSidedOperation = <span class="keyword">false</span>);
00360         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema53">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter);
00364         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema54">_setTextureLayerAnisotropy</a>(size_t unit, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> maxAnisotropy);
00368         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema55">setVertexDeclaration</a>(<a class="code" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a>* decl);
00372         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema56">setVertexBufferBinding</a>(<a class="code" href="classOgre_1_1VertexBufferBinding.html">VertexBufferBinding</a>* binding);
00376         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema57">_render</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1RenderOperation.html">RenderOperation</a>&amp; op);
00380         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema58">bindGpuProgram</a>(<a class="code" href="classOgre_1_1GpuProgram.html">GpuProgram</a>* prg);
00384         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema59">unbindGpuProgram</a>(GpuProgramType gptype);
00388         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema60">bindGpuProgramParameters</a>(GpuProgramType gptype, <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> <a class="code" href="OgreGLPrerequisites_8h.html#a72">params</a>);
00392         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema61">setClipPlanes</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a410">PlaneList</a>&amp; clipPlanes);
00396         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema62">setScissorTest</a>(<span class="keywordtype">bool</span> enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600) ;
00397         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema63">clearFrameBuffer</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> buffers, 
00398             <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; colour = ColourValue::Black, 
00399             <a class="code" href="namespaceOgre.html#a420">Real</a> depth = 1.0f, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> stencil = 0);
00400         <a class="code" href="classOgre_1_1HardwareOcclusionQuery.html">HardwareOcclusionQuery</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema64">createHardwareOcclusionQuery</a>(<span class="keywordtype">void</span>);
00401         <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema65">getHorizontalTexelOffset</a>(<span class="keywordtype">void</span>);
00402         <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema66">getVerticalTexelOffset</a>(<span class="keywordtype">void</span>);
00403         <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema67">getMinimumDepthInputValue</a>(<span class="keywordtype">void</span>);
00404         <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema68">getMaximumDepthInputValue</a>(<span class="keywordtype">void</span>);
00405 
00406         <span class="comment">// ----------------------------------</span>
00407         <span class="comment">// GLRenderSystem specific members</span>
00408         <span class="comment">// ----------------------------------</span>
00413 <span class="comment"></span>        <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema69">_oneTimeContextInitialization</a>();
00417         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema70">_setRenderTarget</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target);
00421         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema71">_registerContext</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target, <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *context);
00427         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema72">_unregisterContext</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target);
00432         <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema73">_getMainContext</a>();
00433     };
00434 }
00435 <span class="preprocessor">#endif</span>
00436 <span class="preprocessor"></span>
</pre></div><p>
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Last modified Wed Feb 23 00:19:06 2005
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