<html> <head> <title>OgreGLRenderSystem.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>OgreGLRenderSystem.h</h1><a href="OgreGLRenderSystem_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> 00002 <span class="comment">-----------------------------------------------------------------------------</span> 00003 <span class="comment">This source file is part of OGRE</span> 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> 00005 <span class="comment">For the latest info, see http://ogre.sourceforge.net/</span> 00006 <span class="comment"></span> 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> 00008 <span class="comment">Also see acknowledgements in Readme.html</span> 00009 <span class="comment"></span> 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> 00013 <span class="comment">version.</span> 00014 <span class="comment"></span> 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> 00018 <span class="comment"></span> 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> 00023 <span class="comment">-----------------------------------------------------------------------------</span> 00024 <span class="comment">*/</span> 00025 <span class="preprocessor">#ifndef __GLRenderSystem_H__</span> 00026 <span class="preprocessor"></span><span class="preprocessor">#define __GLRenderSystem_H__</span> 00027 <span class="preprocessor"></span> 00028 <span class="preprocessor">#include "<a class="code" href="OgreGLPrerequisites_8h.html">OgreGLPrerequisites.h</a>"</span> 00029 <span class="preprocessor">#include "<a class="code" href="OgrePlatform_8h.html">OgrePlatform.h</a>"</span> 00030 <span class="preprocessor">#include "<a class="code" href="OgreRenderSystem_8h.html">OgreRenderSystem.h</a>"</span> 00031 <span class="preprocessor">#include "<a class="code" href="OgreGLHardwareBufferManager_8h.html">OgreGLHardwareBufferManager.h</a>"</span> 00032 <span class="preprocessor">#include "<a class="code" href="OgreGLGpuProgramManager_8h.html">OgreGLGpuProgramManager.h</a>"</span> 00033 <span class="preprocessor">#include "<a class="code" href="OgreVector4_8h.html">OgreVector4.h</a>"</span> 00034 00035 00036 <span class="keyword">namespace </span>Ogre { <a name="l00040"></a><a class="code" href="classOgre_1_1GLRenderSystem.html">00040</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1GLRenderSystem.html">GLRenderSystem</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1RenderSystem.html">RenderSystem</a> 00041 { 00042 <span class="keyword">public</span>: <a name="l00043"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">00043</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">setExternalWindowHandle</a>(<span class="keywordtype">void</span> *ptr){<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mExternalWindowHandle</a> = ptr;}; 00044 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema1">resizeRepositionWindow</a>(<span class="keywordtype">void</span>*); 00045 00046 <span class="keyword">private</span>: <a name="l00047"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">00047</a> <span class="keywordtype">void</span>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr0">mExternalWindowHandle</a>; 00048 00049 <span class="comment">// Rendering loop control</span> <a name="l00050"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">00050</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr1">mStopRendering</a>; 00051 00052 <span class="comment">// Array of up to 8 lights, indexed as per API</span> 00053 <span class="comment">// Note that a null value indicates a free slot</span> <a name="l00054"></a><a class="code" href="OgreGLRenderSystem_8h.html#a0">00054</a> <span class="preprocessor"> #define MAX_LIGHTS 8</span> <a name="l00055"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr2">00055</a> <span class="preprocessor"></span> <a class="code" href="classOgre_1_1Light.html">Light</a>* mLights[<a class="code" href="OgreD3D9RenderSystem_8h.html#a0">MAX_LIGHTS</a>]; 00056 00057 <span class="comment">// clip planes</span> <a name="l00058"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">00058</a> <span class="keyword">typedef</span> std::vector<Vector4> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a>; <a name="l00059"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">00059</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy0">PlaneList2</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr3">mClipPlanes</a>; 00060 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd0">setGLClipPlanes</a>() <span class="keyword">const</span>; 00061 00062 00063 <span class="comment">// view matrix to set world against</span> <a name="l00064"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr4">00064</a> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> mViewMatrix; <a name="l00065"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr5">00065</a> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> mWorldMatrix; <a name="l00066"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">00066</a> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr6">mTextureMatrix</a>; 00067 00068 <span class="comment">// Last min & mip filtering options, so we can combine them</span> <a name="l00069"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr7">00069</a> <a class="code" href="namespaceOgre.html#a639">FilterOptions</a> mMinFilter; <a name="l00070"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr8">00070</a> <a class="code" href="namespaceOgre.html#a639">FilterOptions</a> mMipFilter; 00071 00072 <span class="comment">// XXX 8 max texture units?</span> <a name="l00073"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">00073</a> size_t <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr9">mTextureCoordIndex</a>[<a class="code" href="OgreConfig_8h.html#a6">OGRE_MAX_TEXTURE_COORD_SETS</a>]; 00074 <a name="l00076"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">00076</a> <a class="code" href="OgreGLPrerequisites_8h.html#a39">GLenum</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr10">mTextureTypes</a>[<a class="code" href="OgreConfig_8h.html#a7">OGRE_MAX_TEXTURE_LAYERS</a>]; 00077 00078 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd1">initConfigOptions</a>(<span class="keywordtype">void</span>); 00079 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd2">initInputDevices</a>(<span class="keywordtype">void</span>); 00080 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd3">processInputDevices</a>(<span class="keywordtype">void</span>); 00081 00082 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd4">setGLLight</a>(size_t index, <a class="code" href="classOgre_1_1Light.html">Light</a>* lt); 00083 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd5">makeGLMatrix</a>(GLfloat gl_matrix[16], <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& m); 00084 00085 <a class="code" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd6">getBlendMode</a>(SceneBlendFactor ogreBlend) <span class="keyword">const</span>; 00086 00087 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd7">setLights</a>(); 00088 00089 <span class="comment">// Store last depth write state</span> <a name="l00090"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr11">00090</a> <span class="keywordtype">bool</span> mDepthWrite; 00091 <span class="comment">// Store last colour write state</span> <a name="l00092"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr12">00092</a> <span class="keywordtype">bool</span> mColourWrite[4]; 00093 00094 <a class="code" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd8">convertCompareFunction</a>(CompareFunction func) <span class="keyword">const</span>; 00095 <a class="code" href="OgreGLPrerequisites_8h.html#a38">GLint</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd9">convertStencilOp</a>(StencilOperation op, <span class="keywordtype">bool</span> invert = <span class="keyword">false</span>) <span class="keyword">const</span>; 00096 00097 <span class="comment">// internal method for anisotrophy validation</span> 00098 GLfloat <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd10">_getCurrentAnisotropy</a>(size_t unit); 00099 <a name="l00101"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">00101</a> <a class="code" href="classOgre_1_1GLSupport.html">GLSupport</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr13">mGLSupport</a>; 00102 00104 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd11">setGLLightPositionDirection</a>(<a class="code" href="classOgre_1_1Light.html">Light</a>* lt, GLenum lightindex); 00105 <a name="l00106"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">00106</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr14">mUseAutoTextureMatrix</a>; <a name="l00107"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">00107</a> GLfloat <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr15">mAutoTextureMatrix</a>[16]; 00108 00109 <span class="comment">// check if the GL system has already been initialized</span> <a name="l00110"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">00110</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr16">mGLInitialized</a>; 00111 <span class="comment">// Initialise GL context</span> 00112 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd12">initGL</a>(<span class="keywordtype">void</span>); 00113 <a name="l00114"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr17">00114</a> <a class="code" href="classOgre_1_1HardwareBufferManager.html">HardwareBufferManager</a>* mHardwareBufferManager; <a name="l00115"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr18">00115</a> <a class="code" href="classOgre_1_1GLGpuProgramManager.html">GLGpuProgramManager</a>* mGpuProgramManager; 00116 <a name="l00117"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr19">00117</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> mCurrentLights; 00118 00119 GLuint <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemd13">getCombinedMinMipFilter</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>; 00120 <a name="l00121"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">00121</a> <a class="code" href="classOgre_1_1GLGpuProgram.html">GLGpuProgram</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr20">mCurrentVertexProgram</a>; <a name="l00122"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">00122</a> <a class="code" href="classOgre_1_1GLGpuProgram.html">GLGpuProgram</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr21">mCurrentFragmentProgram</a>; 00123 00124 <span class="comment">/* The main GL context */</span> <a name="l00125"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">00125</a> <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr22">mMainContext</a>; 00126 <span class="comment">/* The current GL context */</span> <a name="l00127"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">00127</a> <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr23">mCurrentContext</a>; 00128 <span class="comment">/* Type that maps render targets to contexts */</span> <a name="l00129"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">00129</a> <span class="keyword">typedef</span> std::map<RenderTarget*,GLContext*> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a>; 00130 <span class="comment">/* Map of render target -> context mappings. This is used to find the</span> 00131 <span class="comment"> * GL context for a certain render target */</span> <a name="l00132"></a><a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">00132</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemy1">ContextMap</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemr24">mContextMap</a>; 00133 <span class="keyword">public</span>: 00134 <span class="comment">// Default constructor / destructor</span> 00135 <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema2">GLRenderSystem</a>(); 00136 <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema3">~GLRenderSystem</a>(); 00137 00138 <span class="comment">// ----------------------------------</span> 00139 <span class="comment">// Overridden RenderSystem functions</span> 00140 <span class="comment">// ----------------------------------</span> 00144 <span class="comment"></span> <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema4">getName</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>; 00148 <a class="code" href="namespaceOgre.html#a114">ConfigOptionMap</a>& <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema5">getConfigOptions</a>(<span class="keywordtype">void</span>); 00152 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema6">setConfigOption</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &name, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &value); 00156 <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema7">validateConfigOptions</a>(<span class="keywordtype">void</span>); 00160 <a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema8">initialise</a>(<span class="keywordtype">bool</span> autoCreateWindow, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& windowTitle = <span class="stringliteral">"OGRE Render Window"</span>); 00164 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema9">reinitialise</a>(<span class="keywordtype">void</span>); <span class="comment">// Used if settings changed mid-rendering</span> 00168 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema10">shutdown</a>(<span class="keywordtype">void</span>); 00169 00173 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema11">setAmbientLight</a>(<span class="keywordtype">float</span> r, <span class="keywordtype">float</span> g, <span class="keywordtype">float</span> b); 00177 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema12">setShadingType</a>(ShadeOptions so); 00181 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema13">setLightingEnabled</a>(<span class="keywordtype">bool</span> enabled); 00182 00184 <a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema14">createRenderWindow</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height, 00185 <span class="keywordtype">bool</span> fullScreen, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams = 0); 00186 00188 <a class="code" href="classOgre_1_1RenderTexture.html">RenderTexture</a> * <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema15">createRenderTexture</a>( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> & name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height, 00189 TextureType texType = TEX_TYPE_2D, PixelFormat internalFormat = PF_X8R8G8B8, 00190 <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams = 0 ); 00191 00195 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema16">destroyRenderWindow</a>(<a class="code" href="classOgre_1_1RenderWindow.html">RenderWindow</a>* pWin); 00199 <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema17">getErrorDescription</a>(<span class="keywordtype">long</span> errorNumber) <span class="keyword">const</span>; 00200 00204 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema18">convertColourValue</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>& colour, <a class="code" href="namespaceOgre.html#a412">uint32</a>* pDest); 00208 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema19">setNormaliseNormals</a>(<span class="keywordtype">bool</span> normalise); 00209 00210 <span class="comment">// -----------------------------</span> 00211 <span class="comment">// Low-level overridden members</span> 00212 <span class="comment">// -----------------------------</span> 00216 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema20">_useLights</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>& lights, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> limit); 00220 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema21">_setWorldMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &m); 00224 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema22">_setViewMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &m); 00228 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema23">_setProjectionMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a> &m); 00232 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema24">_setSurfaceParams</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &ambient, 00233 <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &diffuse, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &specular, 00234 <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> &emissive, <a class="code" href="namespaceOgre.html#a420">Real</a> shininess, 00235 <a class="code" href="namespaceOgre.html#a58">TrackVertexColourType</a> tracking); 00239 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema25">_setTexture</a>(size_t unit, <span class="keywordtype">bool</span> enabled, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &texname); 00243 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema26">_setTextureCoordSet</a>(size_t stage, size_t index); 00247 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema27">_setTextureCoordCalculation</a>(size_t stage, TexCoordCalcMethod m, 00248 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Frustum.html">Frustum</a>* frustum = 0); 00252 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema28">_setTextureBlendMode</a>(size_t stage, <span class="keyword">const</span> <a class="code" href="classOgre_1_1LayerBlendModeEx.html">LayerBlendModeEx</a>& bm); 00256 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema29">_setTextureAddressingMode</a>(size_t stage, TextureUnitState::TextureAddressingMode tam); 00260 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema30">_setTextureMatrix</a>(size_t stage, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& xform); 00264 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema31">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor); 00268 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema32">_setAlphaRejectSettings</a>(CompareFunction func, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> value); 00272 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema33">_setViewport</a>(<a class="code" href="classOgre_1_1Viewport.html">Viewport</a> *vp); 00276 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema34">_beginFrame</a>(<span class="keywordtype">void</span>); 00280 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema35">_endFrame</a>(<span class="keywordtype">void</span>); 00284 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema36">_setCullingMode</a>(CullingMode mode); 00288 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema37">_setDepthBufferParams</a>(<span class="keywordtype">bool</span> depthTest = <span class="keyword">true</span>, <span class="keywordtype">bool</span> depthWrite = <span class="keyword">true</span>, CompareFunction depthFunction = CMPF_LESS_EQUAL); 00292 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema38">_setDepthBufferCheckEnabled</a>(<span class="keywordtype">bool</span> enabled = <span class="keyword">true</span>); 00296 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema39">_setDepthBufferWriteEnabled</a>(<span class="keywordtype">bool</span> enabled = <span class="keyword">true</span>); 00300 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema40">_setDepthBufferFunction</a>(CompareFunction func = CMPF_LESS_EQUAL); 00304 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema41">_setDepthBias</a>(<a class="code" href="namespaceOgre.html#a422">ushort</a> bias); 00308 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_setColourBufferWriteEnabled</a>(<span class="keywordtype">bool</span> red, <span class="keywordtype">bool</span> green, <span class="keywordtype">bool</span> blue, <span class="keywordtype">bool</span> alpha); 00312 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema43">_setFog</a>(FogMode mode, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>& colour, <a class="code" href="namespaceOgre.html#a420">Real</a> density, <a class="code" href="namespaceOgre.html#a420">Real</a> start, <a class="code" href="namespaceOgre.html#a420">Real</a> end); 00316 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeProjectionMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& fovy, <a class="code" href="namespaceOgre.html#a420">Real</a> aspect, <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, 00317 <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>); 00321 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">_makeProjectionMatrix</a>(<a class="code" href="namespaceOgre.html#a420">Real</a> left, <a class="code" href="namespaceOgre.html#a420">Real</a> right, <a class="code" href="namespaceOgre.html#a420">Real</a> bottom, <a class="code" href="namespaceOgre.html#a420">Real</a> top, 00322 <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>); 00326 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema46">_makeOrthoMatrix</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Radian.html">Radian</a>& fovy, <a class="code" href="namespaceOgre.html#a420">Real</a> aspect, <a class="code" href="namespaceOgre.html#a420">Real</a> nearPlane, <a class="code" href="namespaceOgre.html#a420">Real</a> farPlane, 00327 <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& dest, <span class="keywordtype">bool</span> forGpuProgram = <span class="keyword">false</span>); 00331 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema47">_applyObliqueDepthProjection</a>(<a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>& matrix, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Plane.html">Plane</a>& plane, 00332 <span class="keywordtype">bool</span> forGpuProgram); 00336 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema48">setClipPlane</a> (<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <a class="code" href="namespaceOgre.html#a420">Real</a> A, <a class="code" href="namespaceOgre.html#a420">Real</a> B, <a class="code" href="namespaceOgre.html#a420">Real</a> C, <a class="code" href="namespaceOgre.html#a420">Real</a> D); 00340 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema49">enableClipPlane</a> (<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <span class="keywordtype">bool</span> enable); 00344 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema50">_setRasterisationMode</a>(SceneDetailLevel level); 00348 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema51">setStencilCheckEnabled</a>(<span class="keywordtype">bool</span> enabled); 00351 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema52">setStencilBufferParams</a>(CompareFunction func = CMPF_ALWAYS_PASS, 00352 <a class="code" href="namespaceOgre.html#a412">uint32</a> refValue = 0, <a class="code" href="namespaceOgre.html#a412">uint32</a> mask = 0xFFFFFFFF, 00353 StencilOperation stencilFailOp = SOP_KEEP, 00354 StencilOperation depthFailOp = SOP_KEEP, 00355 StencilOperation passOp = SOP_KEEP, 00356 <span class="keywordtype">bool</span> twoSidedOperation = <span class="keyword">false</span>); 00360 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema53">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter); 00364 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema54">_setTextureLayerAnisotropy</a>(size_t unit, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> maxAnisotropy); 00368 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema55">setVertexDeclaration</a>(<a class="code" href="classOgre_1_1VertexDeclaration.html">VertexDeclaration</a>* decl); 00372 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema56">setVertexBufferBinding</a>(<a class="code" href="classOgre_1_1VertexBufferBinding.html">VertexBufferBinding</a>* binding); 00376 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema57">_render</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1RenderOperation.html">RenderOperation</a>& op); 00380 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema58">bindGpuProgram</a>(<a class="code" href="classOgre_1_1GpuProgram.html">GpuProgram</a>* prg); 00384 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema59">unbindGpuProgram</a>(GpuProgramType gptype); 00388 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema60">bindGpuProgramParameters</a>(GpuProgramType gptype, <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> <a class="code" href="OgreGLPrerequisites_8h.html#a72">params</a>); 00392 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema61">setClipPlanes</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a410">PlaneList</a>& clipPlanes); 00396 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema62">setScissorTest</a>(<span class="keywordtype">bool</span> enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600) ; 00397 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema63">clearFrameBuffer</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> buffers, 00398 <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>& colour = ColourValue::Black, 00399 <a class="code" href="namespaceOgre.html#a420">Real</a> depth = 1.0f, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> stencil = 0); 00400 <a class="code" href="classOgre_1_1HardwareOcclusionQuery.html">HardwareOcclusionQuery</a>* <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema64">createHardwareOcclusionQuery</a>(<span class="keywordtype">void</span>); 00401 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema65">getHorizontalTexelOffset</a>(<span class="keywordtype">void</span>); 00402 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema66">getVerticalTexelOffset</a>(<span class="keywordtype">void</span>); 00403 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema67">getMinimumDepthInputValue</a>(<span class="keywordtype">void</span>); 00404 <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema68">getMaximumDepthInputValue</a>(<span class="keywordtype">void</span>); 00405 00406 <span class="comment">// ----------------------------------</span> 00407 <span class="comment">// GLRenderSystem specific members</span> 00408 <span class="comment">// ----------------------------------</span> 00413 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema69">_oneTimeContextInitialization</a>(); 00417 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema70">_setRenderTarget</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target); 00421 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema71">_registerContext</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target, <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *context); 00427 <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema72">_unregisterContext</a>(<a class="code" href="classOgre_1_1RenderTarget.html">RenderTarget</a> *target); 00432 <a class="code" href="classOgre_1_1GLContext.html">GLContext</a> *<a class="code" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema73">_getMainContext</a>(); 00433 }; 00434 } 00435 <span class="preprocessor">#endif</span> 00436 <span class="preprocessor"></span> </pre></div><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:06 2005 </p> </body> </html>