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<h1>OgreGLTexture.h</h1><a href="OgreGLTexture_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">-----------------------------------------------------------------------------</span>
00003 <span class="comment">This source file is part of OGRE</span>
00004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
00013 <span class="comment">version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
00018 <span class="comment"></span>
00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
00023 <span class="comment">-----------------------------------------------------------------------------</span>
00024 <span class="comment">*/</span>
00025 
00026 <span class="preprocessor">#ifndef __GLTEXTURE_H__</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define __GLTEXTURE_H__</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="OgreGLPrerequisites_8h.html">OgreGLPrerequisites.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="OgrePlatform_8h.html">OgrePlatform.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="OgreRenderTexture_8h.html">OgreRenderTexture.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="OgreTexture_8h.html">OgreTexture.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="OgreGLSupport_8h.html">OgreGLSupport.h</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="OgreHardwarePixelBuffer_8h.html">OgreHardwarePixelBuffer.h</a>"</span>
00035 
00036 <span class="keyword">namespace </span>Ogre {
00037 
<a name="l00038"></a><a class="code" href="classOgre_1_1GLTexture.html">00038</a>     <span class="keyword">class </span><a class="code" href="classOgre_1_1GLTexture.html">GLTexture</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1Texture.html">Texture</a>
00039     {
00040     <span class="keyword">public</span>:
00041         <span class="comment">// Constructor</span>
00042         <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea0">GLTexture</a>(<a class="code" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* creator, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a485">ResourceHandle</a> handle,
00043             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; group, <span class="keywordtype">bool</span> isManual, <a class="code" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>* loader, 
00044             <a class="code" href="classOgre_1_1GLSupport.html">GLSupport</a>&amp; support);
00045 
00046         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea1">~GLTexture</a>();      
00047 
00049         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea2">createInternalResources</a>(<span class="keywordtype">void</span>);
00050         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea3">loadImage</a>( <span class="keyword">const</span> <a class="code" href="classOgre_1_1Image.html">Image</a>&amp; img );
00051         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea4">createRenderTexture</a>();
00052             
00054         <a class="code" href="classOgre_1_1HardwarePixelBufferSharedPtr.html">HardwarePixelBufferSharedPtr</a> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea5">getBuffer</a>(size_t face, size_t mipmap);
00055 
00056         <span class="comment">// Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one</span>
00057         <a class="code" href="OgreGLPrerequisites_8h.html#a39">GLenum</a> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea6">getGLTextureTarget</a>(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00058 
<a name="l00059"></a><a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea7">00059</a>         GLuint <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturea7">getGLID</a>()<span class="keyword"> const</span>
00060 <span class="keyword">        </span>{ <span class="keywordflow">return</span> mTextureID; }
00061 
00062     <span class="keyword">protected</span>:
00064         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTextureb0">loadImpl</a>(<span class="keywordtype">void</span>);
00066         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTextureb1">unloadImpl</a>(<span class="keywordtype">void</span>);
00067 
00073         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTextureb2">_createSurfaceList</a>();
00074     <span class="keyword">private</span>:
<a name="l00075"></a><a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturer0">00075</a>         GLuint mTextureID;
<a name="l00076"></a><a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturer1">00076</a>         <a class="code" href="classOgre_1_1GLSupport.html">GLSupport</a>&amp; mGLSupport;
00077         
<a name="l00079"></a><a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturey0">00079</a>         <span class="keyword">typedef</span> std::vector&lt;HardwarePixelBufferSharedPtr&gt; SurfaceList;
<a name="l00080"></a><a class="code" href="classOgre_1_1GLTexture.html#Ogre_1_1GLTexturer2">00080</a>         SurfaceList mSurfaceList;
00081     };
00082 
<a name="l00089"></a><a class="code" href="classOgre_1_1GLTexturePtr.html">00089</a>     <span class="keyword">class </span><a class="code" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;GLTexture&gt; 
00090     {
00091     <span class="keyword">public</span>:
<a name="l00092"></a><a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra0">00092</a>         <a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra0">GLTexturePtr</a>() : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;<a class="code" href="classOgre_1_1GLTexture.html">GLTexture</a>&gt;() {}
<a name="l00093"></a><a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra1">00093</a>         <span class="keyword">explicit</span> <a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra0">GLTexturePtr</a>(<a class="code" href="classOgre_1_1GLTexture.html">GLTexture</a>* rep) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;<a class="code" href="classOgre_1_1GLTexture.html">GLTexture</a>&gt;(rep) {}
<a name="l00094"></a><a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra2">00094</a>         <a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra0">GLTexturePtr</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a>&amp; r) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;<a class="code" href="classOgre_1_1GLTexture.html">GLTexture</a>&gt;(r) {} 
<a name="l00095"></a><a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra3">00095</a>         <a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra0">GLTexturePtr</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&amp; r) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;<a class="code" href="classOgre_1_1GLTexture.html">GLTexture</a>&gt;()
00096         {
00097             <span class="comment">// lock &amp; copy other mutex pointer</span>
00098             <a class="code" href="OgrePrerequisites_8h.html#a14">OGRE_LOCK_MUTEX</a>(*r.OGRE_AUTO_MUTEX_NAME)
00099             <a class="code" href="OgrePrerequisites_8h.html#a19">OGRE_COPY_AUTO_SHARED_MUTEX</a>(r.OGRE_AUTO_MUTEX_NAME)
00100             pRep = static_cast&lt;GLTexture*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>());
00101             pUseCount = r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra11">useCountPointer</a>();
00102             <span class="keywordflow">if</span> (pUseCount)
00103             {
00104                 ++(*pUseCount);
00105             }
00106         }
00107 
<a name="l00109"></a><a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra4">00109</a>         <a class="code" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a>&amp; <a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra4">operator=</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&amp; r)
00110         {
00111             <span class="keywordflow">if</span> (pRep == static_cast&lt;GLTexture*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>()))
00112                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
00113             <a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtrb0">release</a>();
00114             <span class="comment">// lock &amp; copy other mutex pointer</span>
00115             <a class="code" href="OgrePrerequisites_8h.html#a14">OGRE_LOCK_MUTEX</a>(*r.OGRE_AUTO_MUTEX_NAME)
00116             <a class="code" href="OgrePrerequisites_8h.html#a19">OGRE_COPY_AUTO_SHARED_MUTEX</a>(r.OGRE_AUTO_MUTEX_NAME)
00117             pRep = static_cast&lt;GLTexture*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>());
00118             pUseCount = r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra11">useCountPointer</a>();
00119             <span class="keywordflow">if</span> (pUseCount)
00120             {
00121                 ++(*pUseCount);
00122             }
00123             <span class="keywordflow">return</span> *<span class="keyword">this</span>;
00124         }
<a name="l00126"></a><a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra5">00126</a>         <a class="code" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a>&amp; <a class="code" href="classOgre_1_1GLTexturePtr.html#Ogre_1_1GLTexturePtra4">operator=</a>(<span class="keyword">const</span> <a class="code" href="classOgre_1_1TexturePtr.html">TexturePtr</a>&amp; r)
00127         {
00128             <span class="keywordflow">if</span> (pRep == static_cast&lt;GLTexture*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>()))
00129                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
00130             <a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtrb0">release</a>();
00131             <span class="comment">// lock &amp; copy other mutex pointer</span>
00132             <a class="code" href="OgrePrerequisites_8h.html#a14">OGRE_LOCK_MUTEX</a>(*r.OGRE_AUTO_MUTEX_NAME)
00133             <a class="code" href="OgrePrerequisites_8h.html#a19">OGRE_COPY_AUTO_SHARED_MUTEX</a>(r.OGRE_AUTO_MUTEX_NAME)
00134             pRep = static_cast&lt;GLTexture*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>());
00135             pUseCount = r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra11">useCountPointer</a>();
00136             <span class="keywordflow">if</span> (pUseCount)
00137             {
00138                 ++(*pUseCount);
00139             }
00140             <span class="keywordflow">return</span> *<span class="keyword">this</span>;
00141         }
00142     };
00143 
<a name="l00145"></a><a class="code" href="classOgre_1_1GLRenderTexture.html">00145</a>     <span class="keyword">class </span><a class="code" href="classOgre_1_1GLRenderTexture.html">GLRenderTexture</a> : <span class="keyword">public</span> <a class="code" href="classOgre_1_1RenderTexture.html">RenderTexture</a>
00146     {
00147     <span class="keyword">public</span>:
<a name="l00148"></a><a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1GLRenderTexturea0">00148</a>         <a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1GLRenderTexturea0">GLRenderTexture</a>(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a423">uint</a> width, <a class="code" href="namespaceOgre.html#a423">uint</a> height, TextureType texType, PixelFormat format,
00149             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a62">NameValuePairList</a> *miscParams) 
00150             : <a class="code" href="classOgre_1_1RenderTexture.html">RenderTexture</a>(name, width, height, texType, format) 
00151         {
00152             <a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturep6">mGLTexture</a> = mTexture;
00153         }
00154 
00155         <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1GLXRenderTexturea2">_copyToTexture</a>(<span class="keywordtype">void</span>);
00156 
<a name="l00157"></a><a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea2">00157</a>         <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea2">requiresTextureFlipping</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">true</span>; }
00158         <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturea3">writeContentsToFile</a>( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a> &amp; filename );
00159     <span class="keyword">protected</span>:
<a name="l00160"></a><a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturep6">00160</a>         <a class="code" href="classOgre_1_1GLTexturePtr.html">GLTexturePtr</a> <a class="code" href="classOgre_1_1GLRenderTexture.html#Ogre_1_1Win32RenderTexturep6">mGLTexture</a>;
00161     };
00162 }
00163 
00164 <span class="preprocessor">#endif // __GLTEXTURE_H__</span>
</pre></div><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:06 2005
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