<html> <head> <title>OgreGLXUtils.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>OgreGLXUtils.h</h1><a href="OgreGLXUtils_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> 00002 <span class="comment">-----------------------------------------------------------------------------</span> 00003 <span class="comment">This source file is part of OGRE</span> 00004 <span class="comment">(Object-oriented Graphics Rendering Engine)</span> 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> 00006 <span class="comment"></span> 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> 00008 <span class="comment">Also see acknowledgements in Readme.html</span> 00009 <span class="comment"></span> 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> 00013 <span class="comment">version.</span> 00014 <span class="comment"></span> 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> 00018 <span class="comment"></span> 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> 00023 <span class="comment">-----------------------------------------------------------------------------</span> 00024 <span class="comment">*/</span> 00025 <span class="preprocessor">#ifndef __GLXUtils_H__</span> 00026 <span class="preprocessor"></span><span class="preprocessor">#define __GLXUtils_H__</span> 00027 <span class="preprocessor"></span> 00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> 00029 <span class="preprocessor">#include <X11/Xlib.h></span> 00030 <span class="preprocessor">#include <GL/glx.h></span> 00031 00032 <span class="keyword">namespace </span>Ogre { <a name="l00036"></a><a class="code" href="classOgre_1_1FBConfigData.html">00036</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1FBConfigData.html">FBConfigData</a> 00037 { 00038 <span class="keyword">public</span>: 00039 <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDataa0">FBConfigData</a>(); 00040 <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDataa0">FBConfigData</a>(Display *dpy, GLXFBConfig config); 00041 <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDataa2">toString</a>() <span class="keyword">const</span>; 00042 <a name="l00043"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao0">00043</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao0">configID</a>; <a name="l00044"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao1">00044</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao1">visualID</a>; <a name="l00045"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao2">00045</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao2">bufferSize</a>; <a name="l00046"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao3">00046</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao3">level</a>; <a name="l00047"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao4">00047</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao4">doubleBuffer</a>; <a name="l00048"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao5">00048</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao5">stereo</a>; <a name="l00049"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao6">00049</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao6">auxBuffers</a>; <a name="l00050"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao7">00050</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao7">renderType</a>; <a name="l00051"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao8">00051</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao8">redSize</a>; <a name="l00052"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao9">00052</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao9">greenSize</a>; <a name="l00053"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao10">00053</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao10">blueSize</a>; <a name="l00054"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao11">00054</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao11">alphaSize</a>; <a name="l00055"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao12">00055</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao12">depthSize</a>; <a name="l00056"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao13">00056</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao13">stencilSize</a>; <a name="l00057"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao14">00057</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao14">accumRedSize</a>; <a name="l00058"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao15">00058</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao15">accumGreenSize</a>; <a name="l00059"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao16">00059</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao16">accumBlueSize</a>; <a name="l00060"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao17">00060</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao17">accumAlphaSize</a>; <a name="l00061"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao18">00061</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao18">drawableType</a>; <a name="l00062"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao19">00062</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao19">caveat</a>; <a name="l00063"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao20">00063</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao20">maxPBufferWidth</a>; <a name="l00064"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao21">00064</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao21">maxPBufferHeight</a>; <a name="l00065"></a><a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao22">00065</a> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1FBConfigData.html#Ogre_1_1FBConfigDatao22">maxPBufferPixels</a>; 00066 }; <a name="l00067"></a><a class="code" href="classOgre_1_1GLXUtils.html">00067</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1GLXUtils.html">GLXUtils</a> { 00068 <span class="keyword">public</span>: 00080 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1GLXUtils.html#Ogre_1_1GLXUtilse0">LoadIcon</a>(Display *mDisplay, Window rootWindow, <span class="keyword">const</span> std::string &name, Pixmap *pix, Pixmap *mask); 00081 <span class="comment">/*</span> 00082 <span class="comment"> * Examine all visuals to find the so-called best one.</span> 00083 <span class="comment"> * We prefer deepest RGBA buffer with depth, stencil and accum</span> 00084 <span class="comment"> * that has no caveats. This will only choose formats with a multisample</span> 00085 <span class="comment"> * that equals multisample</span> 00086 <span class="comment"> * @returns -1 in case of failure, otherwise a valid visual ID</span> 00087 <span class="comment"> * @author Brian Paul (from the glxinfo source)</span> 00088 <span class="comment"> */</span> 00089 <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classOgre_1_1GLXUtils.html#Ogre_1_1GLXUtilse1">findBestVisual</a>(Display *dpy, <span class="keywordtype">int</span> scrnum, <span class="keywordtype">int</span> multisample = -1); 00093 <span class="keyword">static</span> GLXFBConfig <a class="code" href="classOgre_1_1GLXUtils.html#Ogre_1_1GLXUtilse2">findBestMatch</a>(Display *dpy, <span class="keywordtype">int</span> scrnum, <span class="keyword">const</span> <span class="keywordtype">int</span> *attribs, <span class="keyword">const</span> <span class="keywordtype">int</span> *ideal); 00094 00095 }; 00096 00097 }; 00098 00099 <span class="preprocessor">#endif</span> </pre></div><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:06 2005 </p> </body> </html>