<html> <head> <title>OgreHardwareBuffer.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>OgreHardwareBuffer.h</h1><a href="OgreHardwareBuffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> 00002 <span class="comment">-----------------------------------------------------------------------------</span> 00003 <span class="comment">This source file is part of OGRE</span> 00004 <span class="comment"> (Object-oriented Graphics Rendering Engine)</span> 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> 00006 <span class="comment"></span> 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> 00008 <span class="comment">Also see acknowledgements in Readme.html</span> 00009 <span class="comment"></span> 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> 00013 <span class="comment">version.</span> 00014 <span class="comment"></span> 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> 00018 <span class="comment"></span> 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> 00023 <span class="comment">-----------------------------------------------------------------------------</span> 00024 <span class="comment">*/</span> 00025 <span class="preprocessor">#ifndef __HardwareBuffer__</span> 00026 <span class="preprocessor"></span><span class="preprocessor">#define __HardwareBuffer__</span> 00027 <span class="preprocessor"></span> 00028 <span class="comment">// Precompiler options</span> 00029 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span> 00030 00031 <span class="keyword">namespace </span>Ogre { 00032 <a name="l00064"></a><a class="code" href="classOgre_1_1HardwareBuffer.html">00064</a> <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a13">_OgreExport</a> HardwareBuffer 00065 { 00066 00067 <span class="keyword">public</span>: <a name="l00069"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw11">00069</a> <span class="keyword">enum</span> Usage 00070 { 00074 HBU_STATIC = 1, 00080 HBU_DYNAMIC = 2, 00087 HBU_WRITE_ONLY = 4, 00096 HBU_DISCARDABLE = 8, 00098 HBU_STATIC_WRITE_ONLY = 5, 00104 HBU_DYNAMIC_WRITE_ONLY = 6, 00106 HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 00107 00108 00109 }; <a name="l00111"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferw12">00111</a> <span class="keyword">enum</span> LockOptions 00112 { 00114 HBL_NORMAL, 00119 HBL_DISCARD, 00123 HBL_READ_ONLY, 00127 HBL_NO_OVERWRITE 00128 00129 }; 00130 <span class="keyword">protected</span>: <a name="l00131"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp2">00131</a> size_t mSizeInBytes; <a name="l00132"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp3">00132</a> Usage mUsage; <a name="l00133"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp4">00133</a> <span class="keywordtype">bool</span> mIsLocked; <a name="l00134"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp5">00134</a> size_t mLockStart; <a name="l00135"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp6">00135</a> size_t mLockSize; <a name="l00136"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp7">00136</a> <span class="keywordtype">bool</span> mSystemMemory; <a name="l00137"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp8">00137</a> <span class="keywordtype">bool</span> mUseShadowBuffer; <a name="l00138"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp9">00138</a> HardwareBuffer* mpShadowBuffer; <a name="l00139"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp10">00139</a> <span class="keywordtype">bool</span> mShadowUpdated; <a name="l00140"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBufferp11">00140</a> <span class="keywordtype">bool</span> mSuppressHardwareUpdate; 00141 00143 <span class="keyword">virtual</span> <span class="keywordtype">void</span>* lockImpl(size_t offset, size_t length, LockOptions options) = 0; 00145 <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlockImpl(<span class="keywordtype">void</span>) = 0; 00146 00147 <span class="keyword">public</span>: <a name="l00149"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareBuffera0">00149</a> HardwareBuffer(Usage usage, <span class="keywordtype">bool</span> systemMemory, <span class="keywordtype">bool</span> useShadowBuffer) 00150 : mUsage(usage), mIsLocked(false), mSystemMemory(systemMemory), 00151 mUseShadowBuffer(useShadowBuffer), mpShadowBuffer(NULL), mShadowUpdated(false), 00152 mSuppressHardwareUpdate(false) 00153 { 00154 <span class="comment">// If use shadow buffer, upgrade to WRITE_ONLY on hardware side</span> 00155 <span class="keywordflow">if</span> (useShadowBuffer && usage == HBU_DYNAMIC) 00156 { 00157 mUsage = HBU_DYNAMIC_WRITE_ONLY; 00158 } 00159 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (useShadowBuffer && usage == HBU_STATIC) 00160 { 00161 mUsage = HBU_STATIC_WRITE_ONLY; 00162 } 00163 } <a name="l00164"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareBuffera1">00164</a> <span class="keyword">virtual</span> ~HardwareBuffer() {} <a name="l00171"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera4">00171</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span>* lock(size_t offset, size_t length, LockOptions options) 00172 { 00173 assert(!isLocked() && <span class="stringliteral">"Cannot lock this buffer, it is already locked!"</span>); 00174 <span class="keywordtype">void</span>* ret; 00175 <span class="keywordflow">if</span> (mUseShadowBuffer) 00176 { 00177 <span class="keywordflow">if</span> (options != HBL_READ_ONLY) 00178 { 00179 <span class="comment">// we have to assume a read / write lock so we use the shadow buffer</span> 00180 <span class="comment">// and tag for sync on unlock()</span> 00181 mShadowUpdated = <span class="keyword">true</span>; 00182 } 00183 00184 ret = mpShadowBuffer->lock(offset, length, options); 00185 } 00186 <span class="keywordflow">else</span> 00187 { 00188 <span class="comment">// Lock the real buffer if there is no shadow buffer </span> 00189 ret = lockImpl(offset, length, options); 00190 mIsLocked = <span class="keyword">true</span>; 00191 } 00192 mLockStart = offset; 00193 mLockSize = length; 00194 <span class="keywordflow">return</span> ret; 00195 } 00196 <a name="l00201"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera5">00201</a> <span class="keywordtype">void</span>* lock(LockOptions options) 00202 { 00203 <span class="keywordflow">return</span> this->lock(0, mSizeInBytes, options); 00204 } <a name="l00217"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera6">00217</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlock(<span class="keywordtype">void</span>) 00218 { 00219 assert(isLocked() && <span class="stringliteral">"Cannot unlock this buffer, it is not locked!"</span>); 00220 00221 <span class="comment">// If we used the shadow buffer this time...</span> 00222 <span class="keywordflow">if</span> (mUseShadowBuffer && mpShadowBuffer->isLocked()) 00223 { 00224 mpShadowBuffer->unlock(); 00225 <span class="comment">// Potentially update the 'real' buffer from the shadow buffer</span> 00226 _updateFromShadow(); 00227 } 00228 <span class="keywordflow">else</span> 00229 { 00230 <span class="comment">// Otherwise, unlock the real one</span> 00231 unlockImpl(); 00232 mIsLocked = <span class="keyword">false</span>; 00233 } 00234 00235 } 00236 00243 <span class="keyword">virtual</span> <span class="keywordtype">void</span> readData(size_t offset, size_t length, <span class="keywordtype">void</span>* pDest) = 0; 00252 <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeData(size_t offset, size_t length, <span class="keyword">const</span> <span class="keywordtype">void</span>* pSource, 00253 <span class="keywordtype">bool</span> discardWholeBuffer = <span class="keyword">false</span>) = 0; 00254 <a name="l00265"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera9">00265</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 00266 size_t dstOffset, size_t length, <span class="keywordtype">bool</span> discardWholeBuffer = <span class="keyword">false</span>) 00267 { 00268 <span class="keyword">const</span> <span class="keywordtype">void</span> *srcData = srcBuffer.<a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera4">lock</a>( 00269 srcOffset, length, HBL_READ_ONLY); 00270 this->writeData(dstOffset, length, srcData, discardWholeBuffer); 00271 srcBuffer.<a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera6">unlock</a>(); 00272 } 00273 <a name="l00275"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera10">00275</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> _updateFromShadow(<span class="keywordtype">void</span>) 00276 { 00277 <span class="keywordflow">if</span> (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate) 00278 { 00279 <span class="comment">// Do this manually to avoid locking problems</span> 00280 <span class="keyword">const</span> <span class="keywordtype">void</span> *srcData = mpShadowBuffer->lockImpl( 00281 mLockStart, mLockSize, HBL_READ_ONLY); 00282 <span class="comment">// Lock with discard if the whole buffer was locked, otherwise normal</span> 00283 LockOptions lockOpt; 00284 <span class="keywordflow">if</span> (mLockStart == 0 && mLockSize == mSizeInBytes) 00285 lockOpt = HBL_DISCARD; 00286 <span class="keywordflow">else</span> 00287 lockOpt = HBL_NORMAL; 00288 00289 <span class="keywordtype">void</span> *destData = this->lockImpl( 00290 mLockStart, mLockSize, lockOpt); 00291 <span class="comment">// Copy shadow to real</span> 00292 memcpy(destData, srcData, mLockSize); 00293 this->unlockImpl(); 00294 mpShadowBuffer->unlockImpl(); 00295 mShadowUpdated = <span class="keyword">false</span>; 00296 } 00297 } 00298 <a name="l00300"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera11">00300</a> size_t getSizeInBytes(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mSizeInBytes; } <a name="l00302"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera12">00302</a> Usage getUsage(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mUsage; } <a name="l00304"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera13">00304</a> <span class="keywordtype">bool</span> isSystemMemory(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mSystemMemory; } <a name="l00306"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera14">00306</a> <span class="keywordtype">bool</span> hasShadowBuffer(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mUseShadowBuffer; } <a name="l00308"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera15">00308</a> <span class="keywordtype">bool</span> isLocked(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ 00309 <span class="keywordflow">return</span> mIsLocked || (mUseShadowBuffer && mpShadowBuffer->isLocked()); 00310 } <a name="l00312"></a><a class="code" href="classOgre_1_1HardwareBuffer.html#Ogre_1_1HardwareVertexBuffera16">00312</a> <span class="keywordtype">void</span> suppressHardwareUpdate(<span class="keywordtype">bool</span> suppress) { 00313 mSuppressHardwareUpdate = suppress; 00314 <span class="keywordflow">if</span> (!suppress) 00315 _updateFromShadow(); 00316 } 00317 00318 00319 00320 00321 00322 }; 00323 } 00324 <span class="preprocessor">#endif</span> 00325 <span class="preprocessor"></span> 00326 </pre></div><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:07 2005 </p> </body> </html>