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Sophie

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<h1>OgreMesh.h</h1><a href="OgreMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">-----------------------------------------------------------------------------</span>
00003 <span class="comment">This source file is part of OGRE</span>
00004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
00013 <span class="comment">version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
00018 <span class="comment"></span>
00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
00023 <span class="comment">-----------------------------------------------------------------------------</span>
00024 <span class="comment">*/</span>
00025 <span class="preprocessor">#ifndef __Mesh_H__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __Mesh_H__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span>
00029 
00030 <span class="preprocessor">#include "<a class="code" href="OgreResource_8h.html">OgreResource.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="OgreVertexIndexData_8h.html">OgreVertexIndexData.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="OgreAxisAlignedBox_8h.html">OgreAxisAlignedBox.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="OgreVertexBoneAssignment_8h.html">OgreVertexBoneAssignment.h</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="OgreAnimationState_8h.html">OgreAnimationState.h</a>"</span>
00035 <span class="preprocessor">#include "<a class="code" href="OgreIteratorWrappers_8h.html">OgreIteratorWrappers.h</a>"</span>
00036 <span class="preprocessor">#include "<a class="code" href="OgreProgressiveMesh_8h.html">OgreProgressiveMesh.h</a>"</span>
00037 <span class="preprocessor">#include "<a class="code" href="OgreHardwareVertexBuffer_8h.html">OgreHardwareVertexBuffer.h</a>"</span>
00038 <span class="preprocessor">#include "<a class="code" href="OgreSkeleton_8h.html">OgreSkeleton.h</a>"</span>
00039 
00040 
00041 <span class="keyword">namespace </span>Ogre {
00042 
00043 
00078     <span class="keyword">struct </span>MeshLodUsage;
00079 
<a name="l00080"></a><a class="code" href="classOgre_1_1Mesh.html">00080</a>     <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a13">_OgreExport</a> Mesh: <span class="keyword">public</span> <a class="code" href="classOgre_1_1Resource.html">Resource</a>
00081     {
<a name="l00082"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1Meshn0">00082</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1SubMesh.html">SubMesh</a>;
<a name="l00083"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1Meshn1">00083</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1MeshSerializerImpl.html">MeshSerializerImpl</a>;
<a name="l00084"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1Meshn2">00084</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1MeshSerializerImpl__v1__2.html">MeshSerializerImpl_v1_2</a>;
<a name="l00085"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1Meshn3">00085</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1MeshSerializerImpl__v1__1.html">MeshSerializerImpl_v1_1</a>;
00086 
00087     <span class="keyword">public</span>:
<a name="l00088"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw0">00088</a>         <span class="keyword">typedef</span> std::vector&lt;Real&gt; LodDistanceList;
<a name="l00090"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw1">00090</a>         <span class="keyword">typedef</span> std::multimap&lt;size_t, VertexBoneAssignment&gt; <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw1">VertexBoneAssignmentList</a>;
<a name="l00091"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw2">00091</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator&lt;VertexBoneAssignmentList&gt;</a> <a class="code" href="classOgre_1_1MapIterator.html">BoneAssignmentIterator</a>;
<a name="l00092"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw3">00092</a>         <span class="keyword">typedef</span> std::vector&lt;SubMesh*&gt; <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw3">SubMeshList</a>;
00093 
00094     <span class="keyword">protected</span>:
<a name="l00101"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp2">00101</a>         <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw3">SubMeshList</a> mSubMeshList;
00102     
00104         <span class="keywordtype">void</span> organiseTangentsBuffer(<a class="code" href="classOgre_1_1VertexData.html">VertexData</a> *vertexData, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> destCoordSet);
00105 
00106     <span class="keyword">public</span>:
<a name="l00110"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw4">00110</a>         <span class="keyword">typedef</span> HashMap&lt;String, ushort&gt; <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw4">SubMeshNameMap</a> ;
00111     <span class="keyword">protected</span>:
<a name="l00112"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp3">00112</a>         <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw4">SubMeshNameMap</a> mSubMeshNameMap ;
00113 
<a name="l00115"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp4">00115</a>         <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> mAABB;
<a name="l00117"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp5">00117</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mBoundRadius;
00118 
<a name="l00120"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp6">00120</a>         <a class="code" href="namespaceOgre.html#a426">String</a> mSkeletonName;
<a name="l00121"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp7">00121</a>         <a class="code" href="classOgre_1_1SkeletonPtr.html">SkeletonPtr</a> mSkeleton;
00122 
00123        
<a name="l00124"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp8">00124</a>         <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw1">VertexBoneAssignmentList</a> mBoneAssignments;
00125 
<a name="l00127"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp9">00127</a>         <span class="keywordtype">bool</span> mBoneAssignmentsOutOfDate;
00128 
00130         <span class="keywordtype">void</span> compileBoneAssignments(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw1">VertexBoneAssignmentList</a>&amp; boneAssignments,
00131             <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> numBlendWeightsPerVertex, 
00132             <a class="code" href="classOgre_1_1VertexData.html">VertexData</a>* targetVertexData);
00134         <span class="keywordtype">void</span> compileBoneAssignmentsSoftware(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw1">VertexBoneAssignmentList</a>&amp; boneAssignments,
00135             <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> numBlendWeightsPerVertex, <a class="code" href="classOgre_1_1VertexData.html">VertexData</a>* targetVertexData);
00136 
00137 
<a name="l00138"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp10">00138</a>         <span class="keywordtype">bool</span> mIsLodManual;
<a name="l00139"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp11">00139</a>         <a class="code" href="namespaceOgre.html#a422">ushort</a> mNumLods;
<a name="l00140"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshx0">00140</a>         <span class="keyword">typedef</span> std::vector&lt;MeshLodUsage&gt; <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshx0">MeshLodUsageList</a>;
<a name="l00141"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp12">00141</a>         <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshx0">MeshLodUsageList</a> mMeshLodUsageList;
00142 
<a name="l00143"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp13">00143</a>         HardwareBuffer::Usage mVertexBufferUsage;
<a name="l00144"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp14">00144</a>         HardwareBuffer::Usage mIndexBufferUsage;
<a name="l00145"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp15">00145</a>         <span class="keywordtype">bool</span> mVertexBufferShadowBuffer;
<a name="l00146"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp16">00146</a>         <span class="keywordtype">bool</span> mIndexBufferShadowBuffer;
00147 
00148 
<a name="l00149"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp17">00149</a>         <span class="keywordtype">bool</span> mPreparedForShadowVolumes;
<a name="l00150"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp18">00150</a>         <span class="keywordtype">bool</span> mEdgeListsBuilt;
<a name="l00151"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshp19">00151</a>         <span class="keywordtype">bool</span> mAutoBuildEdgeLists;
00152 
00154         <span class="keywordtype">void</span> loadImpl(<span class="keywordtype">void</span>);
00156         <span class="keywordtype">void</span> unloadImpl(<span class="keywordtype">void</span>);
00158         size_t calculateSize(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00159 
00160     <span class="keyword">public</span>:
00165         Mesh(<a class="code" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* creator, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a485">ResourceHandle</a> handle,
00166             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; group, <span class="keywordtype">bool</span> isManual = <span class="keyword">false</span>, <a class="code" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>* loader = 0);
00167         ~Mesh();
00168 
00170         <span class="keywordtype">void</span> load(<span class="keywordtype">void</span>);
00171 
00172         <span class="comment">// NB All methods below are non-virtual since they will be</span>
00173         <span class="comment">// called in the rendering loop - speed is of the essence.</span>
00174 
00181         <a class="code" href="classOgre_1_1SubMesh.html">SubMesh</a>* createSubMesh(<span class="keywordtype">void</span>);
00182 
00185         <a class="code" href="classOgre_1_1SubMesh.html">SubMesh</a>* createSubMesh(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00186         
00189         <span class="keywordtype">void</span> nameSubMesh(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a422">ushort</a> index);
00190         
00196         <a class="code" href="namespaceOgre.html#a422">ushort</a> _getSubMeshIndex(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span>;
00197 
00200         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> getNumSubMeshes(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00201 
00204         <a class="code" href="classOgre_1_1SubMesh.html">SubMesh</a>* getSubMesh(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> index) <span class="keyword">const</span>;
00205 
00208         <a class="code" href="classOgre_1_1SubMesh.html">SubMesh</a>* getSubMesh(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span> ;
00209 
<a name="l00210"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw5">00210</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1VectorIterator.html">VectorIterator&lt;SubMeshList&gt;</a> <a class="code" href="classOgre_1_1VectorIterator.html">SubMeshIterator</a>;
<a name="l00212"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha11">00212</a>         <a class="code" href="classOgre_1_1VectorIterator.html">SubMeshIterator</a> getSubMeshIterator(<span class="keywordtype">void</span>)
00213         { <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1VectorIterator.html">SubMeshIterator</a>(mSubMeshList.begin(), mSubMeshList.end()); }
00214       
<a name="l00223"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesho0">00223</a>         <a class="code" href="classOgre_1_1VertexData.html">VertexData</a> *sharedVertexData;
00224 
00234         <a class="code" href="classOgre_1_1MeshPtr.html">MeshPtr</a> clone(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; newName, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; newGroup = StringUtil::BLANK);
00235 
00238         <span class="keyword">const</span> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; getBounds(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00239 
00241         <a class="code" href="namespaceOgre.html#a420">Real</a> getBoundingSphereRadius(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00242 
00251         <span class="keywordtype">void</span> _setBounds(<span class="keyword">const</span> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; bounds, <span class="keywordtype">bool</span> pad = <span class="keyword">true</span>);
00252 
00260         <span class="keywordtype">void</span> _setBoundingSphereRadius(<a class="code" href="namespaceOgre.html#a420">Real</a> radius);
00261 
00272         <span class="keywordtype">void</span> setSkeletonName(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; skelName);
00273 
00275         <span class="keywordtype">bool</span> hasSkeleton(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00276 
00280         <span class="keyword">const</span> <a class="code" href="classOgre_1_1SkeletonPtr.html">SkeletonPtr</a>&amp; getSkeleton(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00281 
00283         <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; getSkeletonName(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00288         <span class="keywordtype">void</span> _initAnimationState(<a class="code" href="namespaceOgre.html#a0">AnimationStateSet</a>* animSet);
00289 
00302         <span class="keywordtype">void</span> addBoneAssignment(<span class="keyword">const</span> <a class="code" href="structOgre_1_1VertexBoneAssignment__s.html">VertexBoneAssignment</a>&amp; vertBoneAssign);
00303 
00309         <span class="keywordtype">void</span> clearBoneAssignments(<span class="keywordtype">void</span>);
00310 
00317         <span class="keywordtype">void</span> _notifySkeleton(<a class="code" href="classOgre_1_1SkeletonPtr.html">SkeletonPtr</a>&amp; pSkel);
00318 
00319 
00322         <a class="code" href="classOgre_1_1MapIterator.html">BoneAssignmentIterator</a> getBoneAssignmentIterator(<span class="keywordtype">void</span>);
00323 
00324 
00348         <span class="keywordtype">void</span> generateLodLevels(<span class="keyword">const</span> LodDistanceList&amp; lodDistances, 
00349             ProgressiveMesh::VertexReductionQuota reductionMethod, <a class="code" href="namespaceOgre.html#a420">Real</a> reductionValue);
00350 
00355         <a class="code" href="namespaceOgre.html#a422">ushort</a> getNumLodLevels(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00357         <span class="keyword">const</span> <a class="code" href="structOgre_1_1MeshLodUsage.html">MeshLodUsage</a>&amp; getLodLevel(<a class="code" href="namespaceOgre.html#a422">ushort</a> index) <span class="keyword">const</span>;
00371         <span class="keywordtype">void</span> createManualLodLevel(<a class="code" href="namespaceOgre.html#a420">Real</a> fromDepth, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; meshName);
00372 
00380         <span class="keywordtype">void</span> updateManualLodLevel(<a class="code" href="namespaceOgre.html#a422">ushort</a> index, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; meshName);
00381 
00384         <a class="code" href="namespaceOgre.html#a422">ushort</a> getLodIndex(<a class="code" href="namespaceOgre.html#a420">Real</a> depth) <span class="keyword">const</span>;
00385 
00392         <a class="code" href="namespaceOgre.html#a422">ushort</a> getLodIndexSquaredDepth(<a class="code" href="namespaceOgre.html#a420">Real</a> squaredDepth) <span class="keyword">const</span>;
00393 
<a name="l00400"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha33">00400</a>         <span class="keywordtype">bool</span> isLodManual(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mIsLodManual; }
00401 
00403         <span class="keywordtype">void</span> _setLodInfo(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> numLevels, <span class="keywordtype">bool</span> isManual);
00405         <span class="keywordtype">void</span> _setLodUsage(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> level, <a class="code" href="structOgre_1_1MeshLodUsage.html">MeshLodUsage</a>&amp; usage);
00407         <span class="keywordtype">void</span> _setSubMeshLodFaceList(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> subIdx, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> level, <a class="code" href="classOgre_1_1IndexData.html">IndexData</a>* facedata);
00408 
00410         <span class="keywordtype">void</span> removeLodLevels(<span class="keywordtype">void</span>);
00411 
00434         <span class="keywordtype">void</span> setVertexBufferPolicy(HardwareBuffer::Usage usage, <span class="keywordtype">bool</span> shadowBuffer = <span class="keyword">false</span>);
00457         <span class="keywordtype">void</span> setIndexBufferPolicy(HardwareBuffer::Usage usage, <span class="keywordtype">bool</span> shadowBuffer = <span class="keyword">false</span>);
<a name="l00459"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha40">00459</a>         HardwareBuffer::Usage getVertexBufferUsage(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mVertexBufferUsage; }
<a name="l00461"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha41">00461</a>         HardwareBuffer::Usage getIndexBufferUsage(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mIndexBufferUsage; }
<a name="l00463"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha42">00463</a>         <span class="keywordtype">bool</span> isVertexBufferShadowed(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mVertexBufferShadowBuffer; }
<a name="l00465"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha43">00465</a>         <span class="keywordtype">bool</span> isIndexBufferShadowed(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mIndexBufferShadowBuffer; }
00466        
00467 
00481         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> _rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList&amp; assignments);
00482 
00490         <span class="keywordtype">void</span> _compileBoneAssignments(<span class="keywordtype">void</span>);
00491 
00509         <span class="keywordtype">void</span> buildTangentVectors(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> sourceTexCoordSet = 0, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> destTexCoordSet = 1);
00510 
00523         <span class="keywordtype">bool</span> suggestTangentVectorBuildParams(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>&amp; outSourceCoordSet, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>&amp; outDestCoordSet);
00524 
00528         <span class="keywordtype">void</span> buildEdgeList(<span class="keywordtype">void</span>);
00530         <span class="keywordtype">void</span> freeEdgeList(<span class="keywordtype">void</span>);
00531 
00550         <span class="keywordtype">void</span> prepareForShadowVolume(<span class="keywordtype">void</span>);
00551 
00558         <a class="code" href="classOgre_1_1EdgeData.html">EdgeData</a>* getEdgeList(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> lodIndex = 0);
00559 
00566         <span class="keyword">const</span> <a class="code" href="classOgre_1_1EdgeData.html">EdgeData</a>* getEdgeList(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> lodIndex = 0) <span class="keyword">const</span>;
00567 
<a name="l00570"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha53">00570</a>         <span class="keywordtype">bool</span> isPreparedForShadowVolumes(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mPreparedForShadowVolumes; }
00571 
<a name="l00573"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha54">00573</a>         <span class="keywordtype">bool</span> isEdgeListBuilt(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mEdgeListsBuilt; }
00574 
00590         <span class="keyword">static</span> <span class="keywordtype">void</span> softwareVertexBlend(<span class="keyword">const</span> <a class="code" href="classOgre_1_1VertexData.html">VertexData</a>* sourceVertexData, 
00591             <span class="keyword">const</span> <a class="code" href="classOgre_1_1VertexData.html">VertexData</a>* targetVertexData, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>* pMatrices, 
00592             <span class="keywordtype">bool</span> blendNormals);
00593 
<a name="l00595"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha55">00595</a>         <span class="keyword">const</span> <a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshw4">SubMeshNameMap</a>&amp; getSubMeshNameMap(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mSubMeshNameMap; }
00596 
<a name="l00607"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha56">00607</a>         <span class="keywordtype">void</span> setAutoBuildEdgeLists(<span class="keywordtype">bool</span> autobuild) { mAutoBuildEdgeLists = autobuild; }
<a name="l00612"></a><a class="code" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha57">00612</a>         <span class="keywordtype">bool</span> getAutoBuildEdgeLists(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mAutoBuildEdgeLists; }
00613 
00614 
00615     };
00616 
<a name="l00623"></a><a class="code" href="classOgre_1_1MeshPtr.html">00623</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> MeshPtr : <span class="keyword">public</span> <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Mesh&gt; 
00624     {
00625     <span class="keyword">public</span>:
<a name="l00626"></a><a class="code" href="classOgre_1_1MeshPtr.html#Ogre_1_1MeshPtra0">00626</a>         MeshPtr() : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Mesh&gt;() {}
<a name="l00627"></a><a class="code" href="classOgre_1_1MeshPtr.html#Ogre_1_1MeshPtra1">00627</a>         <span class="keyword">explicit</span> MeshPtr(Mesh* rep) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Mesh&gt;(rep) {}
<a name="l00628"></a><a class="code" href="classOgre_1_1MeshPtr.html#Ogre_1_1MeshPtra2">00628</a>         MeshPtr(<span class="keyword">const</span> MeshPtr&amp; r) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Mesh&gt;(r) {} 
00629         MeshPtr(<span class="keyword">const</span> <a class="code" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&amp; r);
00631         MeshPtr&amp; operator=(<span class="keyword">const</span> <a class="code" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&amp; r);
00632     <span class="keyword">protected</span>:
00634         <span class="keywordtype">void</span> destroy(<span class="keywordtype">void</span>);
00635     };
00636 
<a name="l00638"></a><a class="code" href="structOgre_1_1MeshLodUsage.html">00638</a>     <span class="keyword">struct </span><a class="code" href="structOgre_1_1MeshLodUsage.html">MeshLodUsage</a>
00639     {
<a name="l00641"></a><a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo0">00641</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo0">fromDepthSquared</a>;
<a name="l00643"></a><a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo1">00643</a>         <a class="code" href="namespaceOgre.html#a426">String</a> <a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo1">manualName</a>;
<a name="l00645"></a><a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo2">00645</a>         <span class="keyword">mutable</span> MeshPtr <a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo2">manualMesh</a>;
<a name="l00647"></a><a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo3">00647</a>         <span class="keyword">mutable</span> <a class="code" href="classOgre_1_1EdgeData.html">EdgeData</a>* <a class="code" href="structOgre_1_1MeshLodUsage.html#Ogre_1_1MeshLodUsageo3">edgeData</a>;
00648     };
00649 
00650 
00651 
00652 } <span class="comment">// namespace</span>
00653 
00654 <span class="preprocessor">#endif</span>
</pre></div><p>
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Last modified Wed Feb 23 00:19:09 2005
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