Sophie

Sophie

distrib > Mandriva > 10.2 > i586 > media > contrib > by-pkgid > 04e5d8c10ae76748689b4e7f48e0fa33 > files > 814

libogre5-devel-1.0.0-1mdk.i586.rpm

<html>
<head>
<title>OgreSceneManager.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 
<link type="text/css" rel="stylesheet" href="style.css">
</head>

<body>
<!-- Generated by Doxygen 1.3.6 -->
<div class="qindex"><a class="qindex" href="index.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a></div>
<h1>OgreSceneManager.h</h1><a href="OgreSceneManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*-------------------------------------------------------------------------</span>
00002 <span class="comment">This source file is a part of OGRE</span>
00003 <span class="comment">(Object-oriented Graphics Rendering Engine)</span>
00004 <span class="comment"></span>
00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This library is free software; you can redistribute it and/or modify it</span>
00011 <span class="comment">under the terms of the GNU Lesser General Public License (LGPL) as </span>
00012 <span class="comment">published by the Free Software Foundation; either version 2.1 of the </span>
00013 <span class="comment">License, or (at your option) any later version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This library is distributed in the hope that it will be useful, but </span>
00016 <span class="comment">WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY </span>
00017 <span class="comment">or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public </span>
00018 <span class="comment">License for more details.</span>
00019 <span class="comment"></span>
00020 <span class="comment">You should have received a copy of the GNU Lesser General Public License </span>
00021 <span class="comment">along with this library; if not, write to the Free Software Foundation, </span>
00022 <span class="comment">Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA or go to</span>
00023 <span class="comment">http://www.gnu.org/copyleft/lesser.txt</span>
00024 <span class="comment">-------------------------------------------------------------------------*/</span>
00025 <span class="preprocessor">#ifndef __SceneManager_H__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __SceneManager_H__</span>
00027 <span class="preprocessor"></span>
00028 <span class="comment">// Precompiler options</span>
00029 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span>
00030 
00031 <span class="preprocessor">#include "<a class="code" href="OgreString_8h.html">OgreString.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="OgreSceneNode_8h.html">OgreSceneNode.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="OgrePlane_8h.html">OgrePlane.h</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="OgreQuaternion_8h.html">OgreQuaternion.h</a>"</span>
00035 <span class="preprocessor">#include "<a class="code" href="OgreColourValue_8h.html">OgreColourValue.h</a>"</span>
00036 <span class="preprocessor">#include "<a class="code" href="OgreCommon_8h.html">OgreCommon.h</a>"</span>
00037 <span class="preprocessor">#include "<a class="code" href="OgreRenderQueue_8h.html">OgreRenderQueue.h</a>"</span>
00038 <span class="preprocessor">#include "<a class="code" href="OgreAnimationState_8h.html">OgreAnimationState.h</a>"</span>
00039 <span class="preprocessor">#include "<a class="code" href="OgreSceneQuery_8h.html">OgreSceneQuery.h</a>"</span>
00040 <span class="preprocessor">#include "<a class="code" href="OgreAutoParamDataSource_8h.html">OgreAutoParamDataSource.h</a>"</span>
00041 <span class="preprocessor">#include "<a class="code" href="OgreAnimationState_8h.html">OgreAnimationState.h</a>"</span>
00042 <span class="preprocessor">#include "<a class="code" href="OgreRenderQueue_8h.html">OgreRenderQueue.h</a>"</span>
00043 <span class="preprocessor">#include "<a class="code" href="OgreRenderQueueSortingGrouping_8h.html">OgreRenderQueueSortingGrouping.h</a>"</span>
00044 <span class="preprocessor">#include "<a class="code" href="OgreRectangle2D_8h.html">OgreRectangle2D.h</a>"</span>
00045 
00046 <span class="keyword">namespace </span>Ogre {
00047 
<a name="l00049"></a><a class="code" href="structOgre_1_1ViewPoint.html">00049</a>     <span class="keyword">struct </span><a class="code" href="structOgre_1_1ViewPoint.html">ViewPoint</a>
00050     {
<a name="l00051"></a><a class="code" href="structOgre_1_1ViewPoint.html#Ogre_1_1ViewPointo0">00051</a>         <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> position;
<a name="l00052"></a><a class="code" href="structOgre_1_1ViewPoint.html#Ogre_1_1ViewPointo1">00052</a>         <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> orientation;
00053     };
00054 
00055     <span class="comment">// Forward declarations</span>
00056     <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultIntersectionSceneQuery.html">DefaultIntersectionSceneQuery</a>;
00057     <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultRaySceneQuery.html">DefaultRaySceneQuery</a>;
00058     <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultSphereSceneQuery.html">DefaultSphereSceneQuery</a>;
00059     <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html">DefaultAxisAlignedBoxSceneQuery</a>;
00060 
<a name="l00076"></a><a class="code" href="classOgre_1_1SceneManager.html">00076</a>     <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a13">_OgreExport</a> SceneManager
00077     {
<a name="l00078"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagern0">00078</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultIntersectionSceneQuery.html">DefaultIntersectionSceneQuery</a>; 
<a name="l00079"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagern1">00079</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultRaySceneQuery.html">DefaultRaySceneQuery</a>;
<a name="l00080"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagern2">00080</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultSphereSceneQuery.html">DefaultSphereSceneQuery</a>;
<a name="l00081"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagern3">00081</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html">DefaultAxisAlignedBoxSceneQuery</a>;
<a name="l00082"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagern4">00082</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1DefaultPlaneBoundedVolumeListSceneQuery.html">DefaultPlaneBoundedVolumeListSceneQuery</a>;
00083     <span class="keyword">public</span>:
<a name="l00085"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagers1">00085</a>         <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> WORLD_GEOMETRY_QUERY_MASK;
<a name="l00088"></a><a class="code" href="structOgre_1_1SceneManager_1_1materialLess.html">00088</a>         <span class="keyword">struct </span><a class="code" href="structOgre_1_1SceneManager_1_1materialLess.html">materialLess</a>
00089         {
00090             <a class="code" href="class__OgreExport.html">_OgreExport</a> <span class="keywordtype">bool</span> operator()(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Material.html">Material</a>* x, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Material.html">Material</a>* y) <span class="keyword">const</span>;
00091         };
<a name="l00093"></a><a class="code" href="structOgre_1_1SceneManager_1_1lightLess.html">00093</a>         <span class="keyword">struct </span><a class="code" href="structOgre_1_1SceneManager_1_1lightLess.html">lightLess</a>
00094         {
00095             <a class="code" href="class__OgreExport.html">_OgreExport</a> <span class="keywordtype">bool</span> operator()(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* a, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* b) <span class="keyword">const</span>;
00096         };
00097 
<a name="l00099"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw16">00099</a>         <span class="keyword">enum</span> IlluminationRenderStage
00100         {
00102             IRS_NONE,
00104             IRS_AMBIENT,
00106             IRS_PER_LIGHT,
00108             IRS_DECAL,
00110             IRS_RENDER_TO_TEXTURE,
00112             IRS_RENDER_MODULATIVE_PASS
00113         };
00114 
<a name="l00119"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw17">00119</a>         <span class="keyword">enum</span> SpecialCaseRenderQueueMode
00120         {
00122             SCRQM_INCLUDE,
00124             SCRQM_EXCLUDE
00125         };
00126     <span class="keyword">protected</span>:
00127 
<a name="l00129"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp25">00129</a>         <a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* mRenderQueue;
00130 
<a name="l00132"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp26">00132</a>         <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> mAmbientLight;
00133 
<a name="l00135"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp27">00135</a>         <a class="code" href="classOgre_1_1RenderSystem.html">RenderSystem</a> *mDestRenderSystem;
00136 
<a name="l00137"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx0">00137</a>         <span class="keyword">typedef</span> std::map&lt;String, Camera* &gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx0">CameraList</a>;
00138 
<a name="l00141"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp28">00141</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx0">CameraList</a> mCameras;
00142 
<a name="l00143"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx1">00143</a>         <span class="keyword">typedef</span> std::map&lt;String, Light* &gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx1">SceneLightList</a>;
00144 
<a name="l00147"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp29">00147</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx1">SceneLightList</a> mLights;
00148 
00149 
<a name="l00150"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx2">00150</a>         <span class="keyword">typedef</span> std::map&lt;String, Entity* &gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx2">EntityList</a>;
00151 
<a name="l00154"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp30">00154</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx2">EntityList</a> mEntities;
00155 
<a name="l00156"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx3">00156</a>         <span class="keyword">typedef</span> std::map&lt;String, BillboardSet* &gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx3">BillboardSetList</a>;
00157 
<a name="l00160"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp31">00160</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx3">BillboardSetList</a> mBillboardSets;
00161 
<a name="l00162"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx4">00162</a>         <span class="keyword">typedef</span> std::map&lt;String, StaticGeometry* &gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx4">StaticGeometryList</a>;
<a name="l00163"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp32">00163</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx4">StaticGeometryList</a> mStaticGeometryList;
00164 
<a name="l00165"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx5">00165</a>         <span class="keyword">typedef</span> std::map&lt;String, SceneNode*&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx5">SceneNodeList</a>;
00166 
<a name="l00173"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp33">00173</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx5">SceneNodeList</a> mSceneNodes;
00174 
<a name="l00176"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp34">00176</a>         <a class="code" href="classOgre_1_1Camera.html">Camera</a>* mCameraInProgress;
<a name="l00178"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp35">00178</a>         <a class="code" href="classOgre_1_1Viewport.html">Viewport</a>* mCurrentViewport;
00179 
<a name="l00181"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp36">00181</a>         <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* mSceneRoot;
00182 
<a name="l00184"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx6">00184</a>         <span class="keyword">typedef</span> std::set&lt;SceneNode*&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx6">AutoTrackingSceneNodes</a>;
<a name="l00185"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp37">00185</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx6">AutoTrackingSceneNodes</a> mAutoTrackingSceneNodes;
00186 
00187         <span class="comment">// Sky params</span>
00188         <span class="comment">// Sky plane</span>
<a name="l00189"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp38">00189</a>         <a class="code" href="classOgre_1_1Entity.html">Entity</a>* mSkyPlaneEntity;
<a name="l00190"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp39">00190</a>         <a class="code" href="classOgre_1_1Entity.html">Entity</a>* mSkyDomeEntity[5];
<a name="l00191"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp40">00191</a>         <a class="code" href="classOgre_1_1Entity.html">Entity</a>* mSkyBoxEntity[6];
00192 
<a name="l00193"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp41">00193</a>         <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* mSkyPlaneNode;
<a name="l00194"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp42">00194</a>         <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* mSkyDomeNode;
<a name="l00195"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp43">00195</a>         <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* mSkyBoxNode;
00196 
<a name="l00197"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp44">00197</a>         <span class="keywordtype">bool</span> mSkyPlaneEnabled;
<a name="l00198"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp45">00198</a>         <span class="keywordtype">bool</span> mSkyPlaneDrawFirst;
<a name="l00199"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp46">00199</a>         <a class="code" href="classOgre_1_1Plane.html">Plane</a> mSkyPlane;
00200         <span class="comment">// Sky box</span>
<a name="l00201"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp47">00201</a>         <span class="keywordtype">bool</span> mSkyBoxEnabled;
<a name="l00202"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp48">00202</a>         <span class="keywordtype">bool</span> mSkyBoxDrawFirst;
<a name="l00203"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp49">00203</a>         <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> mSkyBoxOrientation;
00204         <span class="comment">// Sky dome</span>
<a name="l00205"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp50">00205</a>         <span class="keywordtype">bool</span> mSkyDomeEnabled;
<a name="l00206"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp51">00206</a>         <span class="keywordtype">bool</span> mSkyDomeDrawFirst;
<a name="l00207"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp52">00207</a>         <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a> mSkyDomeOrientation;
00208         <span class="comment">// Fog</span>
<a name="l00209"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp53">00209</a>         <a class="code" href="namespaceOgre.html#a641">FogMode</a> mFogMode;
<a name="l00210"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp54">00210</a>         <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> mFogColour;
<a name="l00211"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp55">00211</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mFogStart;
<a name="l00212"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp56">00212</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mFogEnd;
<a name="l00213"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp57">00213</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mFogDensity;
00214 
<a name="l00215"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx7">00215</a>         <span class="keyword">typedef</span> std::set&lt;RenderQueueGroupID&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx7">SpecialCaseRenderQueueList</a>;
<a name="l00216"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp58">00216</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx7">SpecialCaseRenderQueueList</a> mSpecialCaseQueueList;
<a name="l00217"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp59">00217</a>         SpecialCaseRenderQueueMode mSpecialCaseQueueMode;
<a name="l00218"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp60">00218</a>         <a class="code" href="namespaceOgre.html#a668">RenderQueueGroupID</a> mWorldGeometryRenderQueue;
00219 
00224         <span class="keyword">virtual</span> <span class="keywordtype">void</span> initRenderQueue(<span class="keywordtype">void</span>);
00226         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* getRenderQueue(<span class="keywordtype">void</span>);
00234         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Pass.html">Pass</a>* setPass(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass);
<a name="l00236"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp61">00236</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowCasterPlainBlackPass;
<a name="l00238"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp62">00238</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowReceiverPass;
00248         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* deriveShadowCasterPass(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass);
00257         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* deriveShadowReceiverPass(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass);
00258     
00265         <span class="keywordtype">bool</span> validatePassForRendering(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass);
00266 
00273         <span class="keywordtype">bool</span> validateRenderableForRendering(<a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass, <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend);
00274 
<a name="l00275"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx18">00275</a>         <span class="keyword">enum</span> BoxPlane
00276         {
00277             BP_FRONT = 0,
00278             BP_BACK = 1,
00279             BP_LEFT = 2,
00280             BP_RIGHT = 3,
00281             BP_UP = 4,
00282             BP_DOWN = 5
00283         };
00284 
00285         <span class="comment">/* Internal utility method for creating the planes of a skybox.</span>
00286 <span class="comment">        */</span>
00287         <a class="code" href="classOgre_1_1MeshPtr.html">MeshPtr</a> createSkyboxPlane(
00288             BoxPlane bp,
00289             <a class="code" href="namespaceOgre.html#a420">Real</a> distance,
00290             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; orientation,
00291             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; groupName);
00292 
00293         <span class="comment">/* Internal utility method for creating the planes of a skydome.</span>
00294 <span class="comment">        */</span>
00295         <a class="code" href="classOgre_1_1MeshPtr.html">MeshPtr</a> createSkydomePlane(
00296             BoxPlane bp,
00297             <a class="code" href="namespaceOgre.html#a420">Real</a> curvature, <a class="code" href="namespaceOgre.html#a420">Real</a> tiling, <a class="code" href="namespaceOgre.html#a420">Real</a> distance,
00298             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; orientation,
00299             <span class="keywordtype">int</span> xsegments, <span class="keywordtype">int</span> ysegments, <span class="keywordtype">int</span> ySegmentsToKeep, 
00300             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; groupName);
00301 
00302         <span class="comment">// Flag indicating whether SceneNodes will be rendered as a set of 3 axes</span>
<a name="l00303"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp63">00303</a>         <span class="keywordtype">bool</span> mDisplayNodes;
00304 
<a name="l00306"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx8">00306</a>         <span class="keyword">typedef</span> std::map&lt;String, Animation*&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx8">AnimationList</a>;
<a name="l00307"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp64">00307</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx8">AnimationList</a> mAnimationsList;
<a name="l00308"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp65">00308</a>         <a class="code" href="namespaceOgre.html#a0">AnimationStateSet</a> mAnimationStates;
00309 
00312         <span class="keywordtype">void</span> useRenderableViewProjMode(<a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* pRend);
00313 
<a name="l00315"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp66">00315</a>         <span class="keywordtype">bool</span> mCamChanged;
00316 
<a name="l00317"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx9">00317</a>         <span class="keyword">typedef</span> std::vector&lt;RenderQueueListener*&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx9">RenderQueueListenerList</a>;
<a name="l00318"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp67">00318</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx9">RenderQueueListenerList</a> mRenderQueueListeners;
00319 
00321         <span class="keywordtype">bool</span> fireRenderQueueStarted(RenderQueueGroupID <span class="keywordtype">id</span>);
00323         <span class="keywordtype">bool</span> fireRenderQueueEnded(RenderQueueGroupID <span class="keywordtype">id</span>);
00324 
00326         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setViewport(<a class="code" href="classOgre_1_1Viewport.html">Viewport</a> *vp);
00327 
<a name="l00329"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp68">00329</a>         <span class="keywordtype">bool</span> mShowBoundingBoxes;       
00330 
00343         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderSingleObject(<a class="code" href="classOgre_1_1Renderable.html">Renderable</a>* rend, <a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass, <span class="keywordtype">bool</span> doLightIteration, 
00344             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>* manualLightList = 0);
00345 
<a name="l00347"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp69">00347</a>         <a class="code" href="classOgre_1_1AutoParamDataSource.html">AutoParamDataSource</a> mAutoParamDataSource;
00348 
<a name="l00349"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp70">00349</a>         <a class="code" href="namespaceOgre.html#a646">ShadowTechnique</a> mShadowTechnique;
<a name="l00350"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp71">00350</a>         <span class="keywordtype">bool</span> mDebugShadows;
<a name="l00351"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp72">00351</a>         <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> mShadowColour;
<a name="l00352"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp73">00352</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowDebugPass;
<a name="l00353"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp74">00353</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowStencilPass;
<a name="l00354"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp75">00354</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowModulativePass;
<a name="l00355"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp76">00355</a>         <span class="keywordtype">bool</span> mShadowMaterialInitDone;
<a name="l00356"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp77">00356</a>         <a class="code" href="namespaceOgre.html#a59">LightList</a> mLightsAffectingFrustum;
<a name="l00357"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp78">00357</a>         <a class="code" href="classOgre_1_1HardwareIndexBufferSharedPtr.html">HardwareIndexBufferSharedPtr</a> mShadowIndexBuffer;
<a name="l00358"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp79">00358</a>         size_t mShadowIndexBufferSize;
<a name="l00359"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp80">00359</a>         <a class="code" href="classOgre_1_1Rectangle2D.html">Rectangle2D</a>* mFullScreenQuad;
<a name="l00360"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp81">00360</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mShadowDirLightExtrudeDist;
<a name="l00361"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp82">00361</a>         IlluminationRenderStage mIlluminationStage;
<a name="l00362"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp83">00362</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> mShadowTextureSize;
<a name="l00363"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp84">00363</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> mShadowTextureCount;
<a name="l00364"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp85">00364</a>         <a class="code" href="namespaceOgre.html#a666">PixelFormat</a> mShadowTextureFormat;
<a name="l00365"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx10">00365</a>         <span class="keyword">typedef</span> std::vector&lt;RenderTexture*&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx10">ShadowTextureList</a>;
<a name="l00366"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp86">00366</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx10">ShadowTextureList</a> mShadowTextures;
<a name="l00367"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp87">00367</a>         <a class="code" href="classOgre_1_1RenderTexture.html">RenderTexture</a>* mCurrentShadowTexture;
<a name="l00368"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp88">00368</a>         <span class="keywordtype">bool</span> mShadowUseInfiniteFarPlane;
00375         <span class="keyword">virtual</span> <span class="keywordtype">void</span> findLightsAffectingFrustum(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* camera);
00377         <span class="keyword">virtual</span> <span class="keywordtype">void</span> initShadowVolumeMaterials(<span class="keywordtype">void</span>);
00379         <span class="keyword">virtual</span> <span class="keywordtype">void</span> createShadowTextures(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> size, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> count, 
00380             PixelFormat fmt);
00382         <span class="keyword">virtual</span> <span class="keywordtype">void</span> prepareShadowTextures(<a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam, <a class="code" href="classOgre_1_1Viewport.html">Viewport</a>* vp);
00383 
00389         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderShadowVolumesToStencil(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* light, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam);
00395         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowVolumeStencilState(<span class="keywordtype">bool</span> secondpass, <span class="keywordtype">bool</span> zfail, <span class="keywordtype">bool</span> twosided);
00397         <span class="keywordtype">void</span> renderShadowVolumeObjects(<a class="code" href="classOgre_1_1VectorIterator.html">ShadowCaster::ShadowRenderableListIterator</a> iShadowRenderables,
00398             <a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a> *manualLightList, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> flags,
00399             <span class="keywordtype">bool</span> secondpass, <span class="keywordtype">bool</span> zfail, <span class="keywordtype">bool</span> twosided);
<a name="l00400"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">00400</a>         <span class="keyword">typedef</span> std::vector&lt;ShadowCaster*&gt; <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a>;
<a name="l00401"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp89">00401</a>         <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a> mShadowCasterList;
<a name="l00402"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp90">00402</a>         <a class="code" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>* mShadowCasterSphereQuery;
<a name="l00403"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp91">00403</a>         <a class="code" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>* mShadowCasterAABBQuery;
<a name="l00404"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp92">00404</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mShadowFarDist;
<a name="l00405"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp93">00405</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mShadowFarDistSquared;
<a name="l00406"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp94">00406</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mShadowTextureOffset; <span class="comment">// proportion of texture offset in view direction e.g. 0.4</span>
<a name="l00407"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp95">00407</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mShadowTextureFadeStart; <span class="comment">// as a proportion e.g. 0.6</span>
<a name="l00408"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp96">00408</a>         <a class="code" href="namespaceOgre.html#a420">Real</a> mShadowTextureFadeEnd; <span class="comment">// as a proportion e.g. 0.9</span>
<a name="l00409"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp97">00409</a>         <span class="keywordtype">bool</span> mShadowTextureSelfShadow;
<a name="l00410"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp98">00410</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowTextureCustomCasterPass;
<a name="l00411"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp99">00411</a>         <a class="code" href="classOgre_1_1Pass.html">Pass</a>* mShadowTextureCustomReceiverPass;
<a name="l00412"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp100">00412</a>         <a class="code" href="namespaceOgre.html#a426">String</a> mShadowTextureCustomCasterVertexProgram;
<a name="l00413"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp101">00413</a>         <a class="code" href="namespaceOgre.html#a426">String</a> mShadowTextureCustomReceiverVertexProgram;
<a name="l00414"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp102">00414</a>         <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> mShadowTextureCustomCasterVPParams;
<a name="l00415"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp103">00415</a>         <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> mShadowTextureCustomReceiverVPParams;
<a name="l00416"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp104">00416</a>         <span class="keywordtype">bool</span> mShadowTextureCasterVPDirty;
<a name="l00417"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp105">00417</a>         <span class="keywordtype">bool</span> mShadowTextureReceiverVPDirty;
00418 
00419 
<a name="l00420"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp106">00420</a>         <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> mInfiniteExtrusionParams;
<a name="l00421"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp107">00421</a>         <a class="code" href="classOgre_1_1SharedPtr.html">GpuProgramParametersSharedPtr</a> mFiniteExtrusionParams;
00422 
<a name="l00424"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html">00424</a>         <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> ShadowCasterSceneQueryListener : <span class="keyword">public</span> <a class="code" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>
00425         {
00426         <span class="keyword">protected</span>:
<a name="l00427"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp0">00427</a>             SceneManager* mSceneMgr;
<a name="l00428"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp1">00428</a>             <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a>* mCasterList;
<a name="l00429"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp2">00429</a>             <span class="keywordtype">bool</span> mIsLightInFrustum;
<a name="l00430"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp3">00430</a>             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a411">PlaneBoundedVolumeList</a>* mLightClipVolumeList;
<a name="l00431"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp4">00431</a>             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* mCamera;
<a name="l00432"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp5">00432</a>             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* mLight;
<a name="l00433"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenerp6">00433</a>             <a class="code" href="namespaceOgre.html#a420">Real</a> mFarDistSquared;
00434         <span class="keyword">public</span>:
<a name="l00435"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenera0">00435</a>             ShadowCasterSceneQueryListener(SceneManager* sm) : mSceneMgr(sm),
00436                 mCasterList(0), mIsLightInFrustum(false), mLightClipVolumeList(0), 
00437                 mCamera(0) {}
00438             <span class="comment">// Prepare the listener for use with a set of parameters  </span>
<a name="l00439"></a><a class="code" href="classOgre_1_1SceneManager_1_1ShadowCasterSceneQueryListener.html#Ogre_1_1SceneManager_1_1ShadowCasterSceneQueryListenera1">00439</a>             <span class="keywordtype">void</span> prepare(<span class="keywordtype">bool</span> lightInFrustum, 
00440                 <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a411">PlaneBoundedVolumeList</a>* lightClipVolumes, 
00441                 <span class="keyword">const</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* light, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam, <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a>* casterList, 
00442                 <a class="code" href="namespaceOgre.html#a420">Real</a> farDistSquared) 
00443             {
00444                 mCasterList = casterList;
00445                 mIsLightInFrustum = lightInFrustum;
00446                 mLightClipVolumeList = lightClipVolumes;
00447                 mCamera = cam;
00448                 mLight = light;
00449                 mFarDistSquared = farDistSquared;
00450             }
00451             <span class="keywordtype">bool</span> queryResult(<a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a>* object);
00452             <span class="keywordtype">bool</span> queryResult(<a class="code" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a>* fragment);
00453         };
00454 
<a name="l00455"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerp108">00455</a>         ShadowCasterSceneQueryListener* mShadowCasterQueryListener;
00456 
00463         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerx11">ShadowCasterList</a>&amp; findShadowCastersForLight(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* light, 
00464             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* camera);
00467         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* group);
00469         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderBasicQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* pGroup);
00471         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderAdditiveStencilShadowedQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* group);
00473         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderModulativeStencilShadowedQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* group);
00475         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderTextureShadowCasterQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* group);
00477         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderTextureShadowReceiverQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* group);
00479         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderModulativeTextureShadowedQueueGroupObjects(<a class="code" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a>* group);
00481         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderObjects(<span class="keyword">const</span> <a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupw2">RenderPriorityGroup::SolidRenderablePassMap</a>&amp; objs, 
00482             <span class="keywordtype">bool</span> doLightIteration, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>* manualLightList = 0);
00484         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderObjects(<span class="keyword">const</span> <a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupw0">RenderPriorityGroup::TransparentRenderablePassList</a>&amp; objs, 
00485             <span class="keywordtype">bool</span> doLightIteration, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>* manualLightList = 0);
00491         <span class="keyword">virtual</span> <span class="keywordtype">void</span> renderTransparentShadowCasterObjects(<span class="keyword">const</span> <a class="code" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupw0">RenderPriorityGroup::TransparentRenderablePassList</a>&amp; objs, 
00492             <span class="keywordtype">bool</span> doLightIteration, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>* manualLightList = 0);
00493 
00494     <span class="keyword">public</span>:
00497         SceneManager();
00498 
00501         <span class="keyword">virtual</span> ~SceneManager();
00502 
00510         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* createCamera(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00511 
00514         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* getCamera(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00515 
00524         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCamera(<a class="code" href="classOgre_1_1Camera.html">Camera</a> *cam);
00525 
00531         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCamera(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00532 
00535         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAllCameras(<span class="keywordtype">void</span>);
00536 
00547         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* createLight(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00548 
00551         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Light.html">Light</a>* getLight(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00552 
00557         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeLight(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00558 
00563         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeLight(<a class="code" href="classOgre_1_1Light.html">Light</a>* light);
00566         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAllLights(<span class="keywordtype">void</span>);
00567 
00587         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _populateLightList(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>&amp; position, <a class="code" href="namespaceOgre.html#a420">Real</a> radius, <a class="code" href="namespaceOgre.html#a59">LightList</a>&amp; destList);
00588 
00589 
00606         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* createSceneNode(<span class="keywordtype">void</span>);
00607 
00622         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* createSceneNode(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00623 
00630         <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroySceneNode(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00631 
00647         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* getRootSceneNode(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00648 
00655         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* getSceneNode(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span>;
00656 
00664         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Entity.html">Entity</a>* createEntity(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; entityName, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; meshName);
00665 
<a name="l00672"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw18">00672</a>         <span class="keyword">enum</span> PrefabType {
00673             PT_PLANE
00674         };
00675 
00682         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Entity.html">Entity</a>* createEntity(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; entityName, PrefabType ptype);
00684         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Entity.html">Entity</a>* getEntity(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00685 
00694         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeEntity(<a class="code" href="classOgre_1_1Entity.html">Entity</a>* ent);
00695 
00704         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeEntity(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00705 
00715         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAllEntities(<span class="keywordtype">void</span>);
00716 
00722         <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearScene(<span class="keywordtype">void</span>);
00723 
00736         <span class="keywordtype">void</span> setAmbientLight(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; colour);
00737 
00740         <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; getAmbientLight(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00741 
00757         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWorldGeometry(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; filename);
00758 
<a name="l00771"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera91">00771</a>         <span class="keyword">virtual</span> size_t estimateWorldGeometry(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; filename) { <span class="keywordflow">return</span> 0; }
00772 
00787         <span class="keyword">virtual</span> <a class="code" href="structOgre_1_1ViewPoint.html">ViewPoint</a> getSuggestedViewpoint(<span class="keywordtype">bool</span> random = <span class="keyword">false</span>);
00788 
<a name="l00802"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera30">00802</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> setOption( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; strKey, <span class="keyword">const</span> <span class="keywordtype">void</span>* pValue ) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
00803 
<a name="l00817"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera31">00817</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getOption( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; strKey, <span class="keywordtype">void</span>* pDestValue ) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
00818 
<a name="l00828"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera93">00828</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> hasOption( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; strKey )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="keyword">false</span>; }
<a name="l00843"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera33">00843</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getOptionValues( <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; strKey, <a class="code" href="namespaceOgre.html#a534">StringVector</a>&amp; refValueList ) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
00844 
<a name="l00851"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1SceneManagera34">00851</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getOptionKeys( <a class="code" href="namespaceOgre.html#a534">StringVector</a>&amp; refKeys ) { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
00852 
00861         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _updateSceneGraph(<a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam);
00862 
00874         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _findVisibleObjects(<a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam, <span class="keywordtype">bool</span> onlyShadowCasters);
00875 
00880         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _applySceneAnimations(<span class="keywordtype">void</span>);
00881 
00884         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _renderVisibleObjects(<span class="keywordtype">void</span>);
00885 
00899         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _renderScene(<a class="code" href="classOgre_1_1Camera.html">Camera</a>* camera, <a class="code" href="classOgre_1_1Viewport.html">Viewport</a>* vp, <span class="keywordtype">bool</span> includeOverlays);
00900 
00904         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _queueSkiesForRendering(<a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam);
00905 
00906 
00907 
00916         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _setDestinationRenderSystem(<a class="code" href="classOgre_1_1RenderSystem.html">RenderSystem</a>* sys);
00917 
00970         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSkyPlane(
00971             <span class="keywordtype">bool</span> enable,
00972             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Plane.html">Plane</a>&amp; plane, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; materialName, <a class="code" href="namespaceOgre.html#a420">Real</a> scale = 1000,
00973             <a class="code" href="namespaceOgre.html#a420">Real</a> tiling = 10, <span class="keywordtype">bool</span> drawFirst = <span class="keyword">true</span>, <a class="code" href="namespaceOgre.html#a420">Real</a> bow = 0, 
00974             <span class="keywordtype">int</span> xsegments = 1, <span class="keywordtype">int</span> ysegments = 1, 
00975             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
00976 
01018         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSkyBox(
01019             <span class="keywordtype">bool</span> enable, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; materialName, <a class="code" href="namespaceOgre.html#a420">Real</a> distance = 5000,
01020             <span class="keywordtype">bool</span> drawFirst = <span class="keyword">true</span>, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; orientation = Quaternion::IDENTITY,
01021             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
01022 
01078         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSkyDome(
01079             <span class="keywordtype">bool</span> enable, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; materialName, <a class="code" href="namespaceOgre.html#a420">Real</a> curvature = 10,
01080             <a class="code" href="namespaceOgre.html#a420">Real</a> tiling = 8, <a class="code" href="namespaceOgre.html#a420">Real</a> distance = 4000, <span class="keywordtype">bool</span> drawFirst = <span class="keyword">true</span>,
01081             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>&amp; orientation = Quaternion::IDENTITY,
01082             <span class="keywordtype">int</span> xsegments = 16, <span class="keywordtype">int</span> ysegments = 16, <span class="keywordtype">int</span> ysegments_keep = -1,
01083             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
01084 
01109         <span class="keywordtype">void</span> setFog(
01110             FogMode mode = FOG_NONE, <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; colour = ColourValue::White,
01111             <a class="code" href="namespaceOgre.html#a420">Real</a> expDensity = 0.001, <a class="code" href="namespaceOgre.html#a420">Real</a> linearStart = 0.0, <a class="code" href="namespaceOgre.html#a420">Real</a> linearEnd = 1.0);
01112 
01115         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a641">FogMode</a> getFogMode(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01116 
01119         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; getFogColour(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01120 
01123         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getFogStart(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01124 
01127         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getFogEnd(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01128 
01131         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getFogDensity(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01132 
01133 
01151         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1BillboardSet.html">BillboardSet</a>* createBillboardSet(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> poolSize = 20);
01152 
01155         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1BillboardSet.html">BillboardSet</a>* getBillboardSet(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01156 
01163         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeBillboardSet(<a class="code" href="classOgre_1_1BillboardSet.html">BillboardSet</a>* set);
01164 
01171         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeBillboardSet(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01172 
01182         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAllBillboardSets(<span class="keywordtype">void</span>);
01183 
01191         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDisplaySceneNodes(<span class="keywordtype">bool</span> display);
01192 
01213         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Animation.html">Animation</a>* createAnimation(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a420">Real</a> length);
01214 
01216         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Animation.html">Animation</a>* getAnimation(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span>;
01217 
01223         <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAnimation(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01224 
01226         <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAllAnimations(<span class="keywordtype">void</span>);
01227 
01251         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1AnimationState.html">AnimationState</a>* createAnimationState(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; animName);
01252 
01254         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1AnimationState.html">AnimationState</a>* getAnimationState(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; animName);
01255 
01261         <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAnimationState(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01262 
01264         <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyAllAnimationStates(<span class="keywordtype">void</span>);
01265 
01289         <span class="keyword">virtual</span> <span class="keywordtype">void</span> manualRender(<a class="code" href="classOgre_1_1RenderOperation.html">RenderOperation</a>* rend, <a class="code" href="classOgre_1_1Pass.html">Pass</a>* pass, <a class="code" href="classOgre_1_1Viewport.html">Viewport</a>* vp, 
01290             <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; worldMatrix, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; viewMatrix, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>&amp; projMatrix, 
01291             <span class="keywordtype">bool</span> doBeginEndFrame = <span class="keyword">false</span>) ;
01292 
01296         <span class="keyword">virtual</span> <span class="keywordtype">void</span> addRenderQueueListener(<a class="code" href="classOgre_1_1RenderQueueListener.html">RenderQueueListener</a>* newListener);
01297 
01299         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeRenderQueueListener(<a class="code" href="classOgre_1_1RenderQueueListener.html">RenderQueueListener</a>* delListener);
01300 
01314         <span class="keyword">virtual</span> <span class="keywordtype">void</span> addSpecialCaseRenderQueue(RenderQueueGroupID qid);
01320         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeSpecialCaseRenderQueue(RenderQueueGroupID qid);
01324         <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearSpecialCaseRenderQueues(<span class="keywordtype">void</span>);
01329         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSpecialCaseRenderQueueMode(SpecialCaseRenderQueueMode mode);
01331         <span class="keyword">virtual</span> SpecialCaseRenderQueueMode getSpecialCaseRenderQueueMode(<span class="keywordtype">void</span>);
01338         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isRenderQueueToBeProcessed(RenderQueueGroupID qid);
01339 
01355         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWorldGeometryRenderQueue(RenderQueueGroupID qid);
01366         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a668">RenderQueueGroupID</a> getWorldGeometryRenderQueue(<span class="keywordtype">void</span>);
01367 
01369         <span class="keyword">virtual</span> <span class="keywordtype">void</span> showBoundingBoxes(<span class="keywordtype">bool</span> bShow);
01370 
01372         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getShowBoundingBoxes() <span class="keyword">const</span>;
01373 
01375         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _notifyAutotrackingSceneNode(<a class="code" href="classOgre_1_1SceneNode.html">SceneNode</a>* node, <span class="keywordtype">bool</span> autoTrack);
01376 
01377         
01390         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>* 
01391             createAABBQuery(<span class="keyword">const</span> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>&amp; box, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> mask = 0xFFFFFFFF);
01404         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>* 
01405             createSphereQuery(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Sphere.html">Sphere</a>&amp; sphere, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> mask = 0xFFFFFFFF);
01418         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1PlaneBoundedVolumeListSceneQuery.html">PlaneBoundedVolumeListSceneQuery</a>* 
01419             createPlaneBoundedVolumeQuery(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a411">PlaneBoundedVolumeList</a>&amp; volumes, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> mask = 0xFFFFFFFF);
01420 
01421 
01434         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>* 
01435             createRayQuery(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Ray.html">Ray</a>&amp; ray, <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> mask = 0xFFFFFFFF);
01436         <span class="comment">//PyramidSceneQuery* createPyramidQuery(const Pyramid&amp; p, unsigned long mask = 0xFFFFFFFF);</span>
01448 <span class="comment"></span>        <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>* 
01449             createIntersectionQuery(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> mask = 0xFFFFFFFF);
01450 
01452         <span class="keyword">virtual</span> <span class="keywordtype">void</span> destroyQuery(<a class="code" href="classOgre_1_1SceneQuery.html">SceneQuery</a>* query);
01453 
<a name="l01454"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw2">01454</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator&lt;SceneLightList&gt;</a> <a class="code" href="classOgre_1_1MapIterator.html">LightIterator</a>;
<a name="l01455"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw3">01455</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator&lt;EntityList&gt;</a> <a class="code" href="classOgre_1_1MapIterator.html">EntityIterator</a>;
<a name="l01456"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw4">01456</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator&lt;CameraList&gt;</a> <a class="code" href="classOgre_1_1MapIterator.html">CameraIterator</a>;
<a name="l01457"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw5">01457</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator&lt;BillboardSetList&gt;</a> <a class="code" href="classOgre_1_1MapIterator.html">BillboardSetIterator</a>;
<a name="l01458"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagerw6">01458</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1MapIterator.html">MapIterator&lt;AnimationList&gt;</a> <a class="code" href="classOgre_1_1MapIterator.html">AnimationIterator</a>;
01459 
<a name="l01461"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera136">01461</a>         <a class="code" href="classOgre_1_1MapIterator.html">LightIterator</a> getLightIterator(<span class="keywordtype">void</span>) {
01462             <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1MapIterator.html">LightIterator</a>(mLights.begin(), mLights.end());
01463         }
<a name="l01465"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera137">01465</a>         <a class="code" href="classOgre_1_1MapIterator.html">EntityIterator</a> getEntityIterator(<span class="keywordtype">void</span>) {
01466             <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1MapIterator.html">EntityIterator</a>(mEntities.begin(), mEntities.end());
01467         }
<a name="l01469"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera138">01469</a>         <a class="code" href="classOgre_1_1MapIterator.html">CameraIterator</a> getCameraIterator(<span class="keywordtype">void</span>) {
01470             <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1MapIterator.html">CameraIterator</a>(mCameras.begin(), mCameras.end());
01471         }
<a name="l01473"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera139">01473</a>         <a class="code" href="classOgre_1_1MapIterator.html">BillboardSetIterator</a> getBillboardSetIterator(<span class="keywordtype">void</span>) {
01474             <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1MapIterator.html">BillboardSetIterator</a>(mBillboardSets.begin(), mBillboardSets.end());
01475         }
<a name="l01477"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera140">01477</a>         <a class="code" href="classOgre_1_1MapIterator.html">AnimationIterator</a> getAnimationIterator(<span class="keywordtype">void</span>) {
01478             <span class="keywordflow">return</span> <a class="code" href="classOgre_1_1MapIterator.html">AnimationIterator</a>(mAnimationsList.begin(), mAnimationsList.end());
01479         }
<a name="l01481"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera141">01481</a>         <a class="code" href="classOgre_1_1MapIterator.html">AnimationStateIterator</a> getAnimationStateIterator(<span class="keywordtype">void</span>) {
01482             <span class="keywordflow">return</span> <a class="code" href="namespaceOgre.html#a1">AnimationStateIterator</a>(mAnimationStates.begin(), mAnimationStates.end());
01483         }
01484 
01517         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTechnique(ShadowTechnique technique);
01518         
<a name="l01520"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera143">01520</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a646">ShadowTechnique</a> getShadowTechnique(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mShadowTechnique; }
01521 
<a name="l01523"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera144">01523</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShowDebugShadows(<span class="keywordtype">bool</span> debug) { mDebugShadows = debug; }
<a name="l01525"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera145">01525</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getShowDebugShadows(<span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mDebugShadows; }
01526 
01533         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowColour(<span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; colour);
01540         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a>&amp; getShadowColour(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01552         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowDirectionalLightExtrusionDistance(<a class="code" href="namespaceOgre.html#a420">Real</a> dist); 
01555         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getShadowDirectionalLightExtrusionDistance(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
01571         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowFarDistance(<a class="code" href="namespaceOgre.html#a420">Real</a> distance);
<a name="l01575"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera151">01575</a>         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a420">Real</a> getShadowFarDistance(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
01576 <span class="keyword">        </span>{ <span class="keywordflow">return</span> mShadowFarDist; }
01577 
01603         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowIndexBufferSize(size_t size);
<a name="l01605"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera153">01605</a>         <span class="keyword">virtual</span> size_t getShadowIndexBufferSize(<span class="keywordtype">void</span>)<span class="keyword"> const</span>
01606 <span class="keyword">        </span>{ <span class="keywordflow">return</span> mShadowIndexBufferSize; }
01613         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureSize(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> size);
<a name="l01615"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera155">01615</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> getShadowTextureSize(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{<span class="keywordflow">return</span> mShadowTextureSize; }
01625         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTexturePixelFormat(PixelFormat fmt);
<a name="l01627"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera157">01627</a>         <a class="code" href="namespaceOgre.html#a666">PixelFormat</a> getShadowTexturePixelFormat(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{<span class="keywordflow">return</span> mShadowTextureFormat; }
01635         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureCount(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> count);
<a name="l01637"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera159">01637</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> getShadowTextureCount(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{<span class="keywordflow">return</span> mShadowTextureCount; }
01644         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureSettings(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> size, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> count, 
01645             PixelFormat fmt = PF_X8R8G8B8);
<a name="l01660"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera161">01660</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowDirLightTextureOffset(<a class="code" href="namespaceOgre.html#a420">Real</a> offset) { mShadowTextureOffset = offset;}
<a name="l01668"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera162">01668</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureFadeStart(<a class="code" href="namespaceOgre.html#a420">Real</a> fadeStart) 
01669         { mShadowTextureFadeStart = fadeStart; }
<a name="l01677"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera163">01677</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureFadeEnd(<a class="code" href="namespaceOgre.html#a420">Real</a> fadeEnd) 
01678         { mShadowTextureFadeEnd = fadeEnd; }
01679 
<a name="l01692"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera164">01692</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureSelfShadow(<span class="keywordtype">bool</span> selfShadow) 
01693         { mShadowTextureSelfShadow = selfShadow; }
<a name="l01695"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera165">01695</a>         <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getShadowTextureSelfShadow(<span class="keywordtype">void</span>)<span class="keyword"> const </span>
01696 <span class="keyword">        </span>{ <span class="keywordflow">return</span> mShadowTextureSelfShadow; }
01717         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureCasterMaterial(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01739         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowTextureReceiverMaterial(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01740 
<a name="l01777"></a><a class="code" href="classOgre_1_1SceneManager.html#Ogre_1_1TerrainSceneManagera168">01777</a>         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setShadowUseInfiniteFarPlane(<span class="keywordtype">bool</span> enable) {
01778             mShadowUseInfiniteFarPlane = enable; }
01779 
01789         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a>* createStaticGeometry(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01791         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a>* getStaticGeometry(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span>;
01793         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeStaticGeometry(<a class="code" href="classOgre_1_1StaticGeometry.html">StaticGeometry</a>* geom);
01795         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeStaticGeometry(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
01797         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAllStaticGeometry(<span class="keywordtype">void</span>);
01798 
01799         
01800     };
01801 
<a name="l01803"></a><a class="code" href="classOgre_1_1DefaultIntersectionSceneQuery.html">01803</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> DefaultIntersectionSceneQuery : 
01804         <span class="keyword">public</span> <a class="code" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>
01805     {
01806     <span class="keyword">public</span>:
01807         DefaultIntersectionSceneQuery(SceneManager* creator);
01808         ~DefaultIntersectionSceneQuery();
01809 
01811         <span class="keywordtype">void</span> execute(<a class="code" href="classOgre_1_1IntersectionSceneQueryListener.html">IntersectionSceneQueryListener</a>* listener);
01812     };
01813 
<a name="l01815"></a><a class="code" href="classOgre_1_1DefaultRaySceneQuery.html">01815</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> DefaultRaySceneQuery : <span class="keyword">public</span> <a class="code" href="classOgre_1_1RaySceneQuery.html">RaySceneQuery</a>
01816     {
01817     <span class="keyword">public</span>:
01818         DefaultRaySceneQuery(SceneManager* creator);
01819         ~DefaultRaySceneQuery();
01820 
01822         <span class="keywordtype">void</span> execute(<a class="code" href="classOgre_1_1RaySceneQueryListener.html">RaySceneQueryListener</a>* listener);
01823     };
<a name="l01825"></a><a class="code" href="classOgre_1_1DefaultSphereSceneQuery.html">01825</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> DefaultSphereSceneQuery : <span class="keyword">public</span> <a class="code" href="classOgre_1_1SphereSceneQuery.html">SphereSceneQuery</a>
01826     {
01827     <span class="keyword">public</span>:
01828         DefaultSphereSceneQuery(SceneManager* creator);
01829         ~DefaultSphereSceneQuery();
01830 
01832         <span class="keywordtype">void</span> execute(<a class="code" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>* listener);
01833     };
<a name="l01835"></a><a class="code" href="classOgre_1_1DefaultPlaneBoundedVolumeListSceneQuery.html">01835</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> DefaultPlaneBoundedVolumeListSceneQuery : <span class="keyword">public</span> <a class="code" href="classOgre_1_1PlaneBoundedVolumeListSceneQuery.html">PlaneBoundedVolumeListSceneQuery</a>
01836     {
01837     <span class="keyword">public</span>:
01838         DefaultPlaneBoundedVolumeListSceneQuery(SceneManager* creator);
01839         ~DefaultPlaneBoundedVolumeListSceneQuery();
01840 
01842         <span class="keywordtype">void</span> execute(<a class="code" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>* listener);
01843     };
<a name="l01845"></a><a class="code" href="classOgre_1_1DefaultAxisAlignedBoxSceneQuery.html">01845</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> DefaultAxisAlignedBoxSceneQuery : <span class="keyword">public</span> <a class="code" href="classOgre_1_1AxisAlignedBoxSceneQuery.html">AxisAlignedBoxSceneQuery</a>
01846     {
01847     <span class="keyword">public</span>:
01848         DefaultAxisAlignedBoxSceneQuery(SceneManager* creator);
01849         ~DefaultAxisAlignedBoxSceneQuery();
01850 
01852         <span class="keywordtype">void</span> execute(<a class="code" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>* listener);
01853     };
01854     
01855 
01856 
01857 } <span class="comment">// Namespace</span>
01858 
01859 
01860 
01861 <span class="preprocessor">#endif</span>
</pre></div><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:13 2005
</p>
</body>
</html>