Sophie

Sophie

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<h1>OgreSkeleton.h</h1><a href="OgreSkeleton_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">-----------------------------------------------------------------------------</span>
00003 <span class="comment">This source file is part of OGRE</span>
00004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span>
00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
00013 <span class="comment">version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span>
00018 <span class="comment"></span>
00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span>
00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
00023 <span class="comment">-----------------------------------------------------------------------------</span>
00024 <span class="comment">*/</span>
00025 
00026 <span class="preprocessor">#ifndef __Skeleton_H__</span>
00027 <span class="preprocessor"></span><span class="preprocessor">#define __Skeleton_H__</span>
00028 <span class="preprocessor"></span>
00029 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="OgreResource_8h.html">OgreResource.h</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="OgreAnimationState_8h.html">OgreAnimationState.h</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="OgreQuaternion_8h.html">OgreQuaternion.h</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="OgreVector3_8h.html">OgreVector3.h</a>"</span>
00034 
00035 <span class="keyword">namespace </span>Ogre {
00036 
<a name="l00038"></a><a class="code" href="namespaceOgre.html#a675">00038</a>     <span class="keyword">enum</span> <a class="code" href="namespaceOgre.html#a675">SkeletonAnimationBlendMode</a> {
00040         <a class="code" href="namespaceOgre.html#a675a504">ANIMBLEND_AVERAGE</a>,
00042         <a class="code" href="namespaceOgre.html#a675a505">ANIMBLEND_CUMULATIVE</a>
00043     };
00044 
<a name="l00045"></a><a class="code" href="OgreSkeleton_8h.html#a0">00045</a> <span class="preprocessor">#define OGRE_MAX_NUM_BONES 256</span>
00046 <span class="preprocessor"></span>
<a name="l00072"></a><a class="code" href="classOgre_1_1Skeleton.html">00072</a>     <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a13">_OgreExport</a> Skeleton : <span class="keyword">public</span> <a class="code" href="classOgre_1_1Resource.html">Resource</a>
00073     {
<a name="l00074"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1Skeletonn0">00074</a>         <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classOgre_1_1SkeletonInstance.html">SkeletonInstance</a>;
00075     <span class="keyword">protected</span>:
00077         Skeleton();
00078 
00079     <span class="keyword">public</span>:
00086         Skeleton(<a class="code" href="classOgre_1_1ResourceManager.html">ResourceManager</a>* creator, <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a485">ResourceHandle</a> handle,
00087             <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; group, <span class="keywordtype">bool</span> isManual = <span class="keyword">false</span>, <a class="code" href="classOgre_1_1ManualResourceLoader.html">ManualResourceLoader</a>* loader = 0);
00088         <span class="keyword">virtual</span> ~Skeleton();
00089 
00090 
00104         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* createBone(<span class="keywordtype">void</span>);
00105 
00120         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* createBone(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> handle);
00121 
00136         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* createBone(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00137 
00149         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* createBone(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> handle);
00150 
00152         <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> getNumBones(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00153 
00165         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* getRootBone(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00166 
<a name="l00167"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancew0">00167</a>         <span class="keyword">typedef</span> std::vector&lt;Bone*&gt; <a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancew0">BoneList</a>;
<a name="l00168"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancew1">00168</a>         <span class="keyword">typedef</span> <a class="code" href="classOgre_1_1VectorIterator.html">VectorIterator&lt;BoneList&gt;</a> <a class="code" href="classOgre_1_1VectorIterator.html">BoneIterator</a>;
00170         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1VectorIterator.html">BoneIterator</a> getRootBoneIterator(<span class="keywordtype">void</span>);
00172         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1VectorIterator.html">BoneIterator</a> getBoneIterator(<span class="keywordtype">void</span>);
00173 
00175         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* getBone(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> handle) <span class="keyword">const</span>;
00176 
00178         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Bone.html">Bone</a>* getBone(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span>;
00179 
00183         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBindingPose(<span class="keywordtype">void</span>);
00184 
00194         <span class="keyword">virtual</span> <span class="keywordtype">void</span> reset(<span class="keywordtype">bool</span> resetManualBones = <span class="keyword">false</span>);
00195 
00200         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Animation.html">Animation</a>* createAnimation(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name, <a class="code" href="namespaceOgre.html#a420">Real</a> length);
00201 
00203         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Animation.html">Animation</a>* getAnimation(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name) <span class="keyword">const</span>;
00204 
00206         <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeAnimation(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; name);
00207 
00219         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAnimationState(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a0">AnimationStateSet</a>&amp; animSet);
00220 
00222         <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a0">AnimationStateSet</a>&amp; getAnimationState(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00223         
00224 
00229         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _initAnimationState(<a class="code" href="namespaceOgre.html#a0">AnimationStateSet</a>* animSet);
00230 
00237         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _getBoneMatrices(<a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>* pMatrices);
00238 
00240         <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> getNumAnimations(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00241 
00243         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1Animation.html">Animation</a>* getAnimation(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> index) <span class="keyword">const</span>;
00244 
00245 
00247         <span class="keyword">virtual</span> <a class="code" href="namespaceOgre.html#a675">SkeletonAnimationBlendMode</a> getBlendMode();
00249         <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBlendMode(SkeletonAnimationBlendMode state);
00250 
00252         <span class="keyword">virtual</span> <span class="keywordtype">void</span> _updateTransforms(<span class="keywordtype">void</span>);
00253 
00254 
00255     <span class="keyword">protected</span>:
<a name="l00256"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep4">00256</a>         <a class="code" href="namespaceOgre.html#a675">SkeletonAnimationBlendMode</a> mBlendState;
<a name="l00258"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep5">00258</a>         <a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancew0">BoneList</a> mBoneList;
<a name="l00260"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancex2">00260</a>         <span class="keyword">typedef</span> std::map&lt;String, Bone*&gt; <a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancex2">BoneListByName</a>;
<a name="l00261"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep6">00261</a>         <a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancex2">BoneListByName</a> mBoneListByName;
00262 
00263 
<a name="l00265"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep7">00265</a>         <span class="keyword">mutable</span> <a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancew0">BoneList</a> mRootBones;
<a name="l00267"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep8">00267</a>         <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> mNextAutoHandle;
00268 
00269 
<a name="l00271"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancex3">00271</a>         <span class="keyword">typedef</span> std::map&lt;String, Animation*&gt; AnimationList;
<a name="l00272"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep9">00272</a>         AnimationList mAnimationsList;
00273 
00274 
<a name="l00276"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstancep10">00276</a>         <a class="code" href="namespaceOgre.html#a0">AnimationStateSet</a> mLastAnimationState;
00277 
00283         <span class="keywordtype">void</span> deriveRootBone(<span class="keywordtype">void</span>) <span class="keyword">const</span>;
00284 
00286         <span class="keywordtype">void</span> _dumpContents(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>&amp; filename);
00287 
00290         <span class="keywordtype">void</span> loadImpl(<span class="keywordtype">void</span>);
00291 
00294         <span class="keywordtype">void</span> unloadImpl(<span class="keywordtype">void</span>);
<a name="l00296"></a><a class="code" href="classOgre_1_1Skeleton.html#Ogre_1_1SkeletonInstanceb5">00296</a>         size_t calculateSize(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> 0; } <span class="comment">// TODO </span>
00297 
00298     };
00299 
<a name="l00306"></a><a class="code" href="classOgre_1_1SkeletonPtr.html">00306</a>     <span class="keyword">class </span><a class="code" href="class__OgreExport.html">_OgreExport</a> SkeletonPtr : <span class="keyword">public</span> <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Skeleton&gt; 
00307     {
00308     <span class="keyword">public</span>:
<a name="l00309"></a><a class="code" href="classOgre_1_1SkeletonPtr.html#Ogre_1_1SkeletonPtra0">00309</a>         SkeletonPtr() : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Skeleton&gt;() {}
<a name="l00310"></a><a class="code" href="classOgre_1_1SkeletonPtr.html#Ogre_1_1SkeletonPtra1">00310</a>         <span class="keyword">explicit</span> SkeletonPtr(Skeleton* rep) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Skeleton&gt;(rep) {}
<a name="l00311"></a><a class="code" href="classOgre_1_1SkeletonPtr.html#Ogre_1_1SkeletonPtra2">00311</a>         SkeletonPtr(<span class="keyword">const</span> SkeletonPtr&amp; r) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Skeleton&gt;(r) {} 
<a name="l00312"></a><a class="code" href="classOgre_1_1SkeletonPtr.html#Ogre_1_1SkeletonPtra3">00312</a>         SkeletonPtr(<span class="keyword">const</span> <a class="code" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&amp; r) : <a class="code" href="classOgre_1_1SharedPtr.html">SharedPtr</a>&lt;Skeleton&gt;()
00313         {
00314             <span class="comment">// lock &amp; copy other mutex pointer</span>
00315             <a class="code" href="OgrePrerequisites_8h.html#a14">OGRE_LOCK_MUTEX</a>(*r.OGRE_AUTO_MUTEX_NAME)
00316             <a class="code" href="OgrePrerequisites_8h.html#a19">OGRE_COPY_AUTO_SHARED_MUTEX</a>(r.OGRE_AUTO_MUTEX_NAME)
00317             pRep = static_cast&lt;Skeleton*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>());
00318             pUseCount = r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra11">useCountPointer</a>();
00319             <span class="keywordflow">if</span> (pUseCount)
00320             {
00321                 ++(*pUseCount);
00322             }
00323         }
00324 
<a name="l00326"></a><a class="code" href="classOgre_1_1SkeletonPtr.html#Ogre_1_1SkeletonPtra4">00326</a>         SkeletonPtr&amp; operator=(<span class="keyword">const</span> <a class="code" href="classOgre_1_1SharedPtr.html">ResourcePtr</a>&amp; r)
00327         {
00328             <span class="keywordflow">if</span> (pRep == static_cast&lt;Skeleton*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>()))
00329                 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
00330             release();
00331             <span class="comment">// lock &amp; copy other mutex pointer</span>
00332             <a class="code" href="OgrePrerequisites_8h.html#a14">OGRE_LOCK_MUTEX</a>(*r.OGRE_AUTO_MUTEX_NAME)
00333             <a class="code" href="OgrePrerequisites_8h.html#a19">OGRE_COPY_AUTO_SHARED_MUTEX</a>(r.OGRE_AUTO_MUTEX_NAME)
00334             pRep = static_cast&lt;Skeleton*&gt;(r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra12">getPointer</a>());
00335             pUseCount = r.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra11">useCountPointer</a>();
00336             <span class="keywordflow">if</span> (pUseCount)
00337             {
00338                 ++(*pUseCount);
00339             }
00340             <span class="keywordflow">return</span> *<span class="keyword">this</span>;
00341         }
00342     };
00343 
00344 }
00345 
00346 
00347 <span class="preprocessor">#endif</span>
00348 <span class="preprocessor"></span>
</pre></div><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:14 2005
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