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<h1>OgreTargetManager.h</h1><a href="OgreTargetManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment">-----------------------------------------------------------------------------</span>
00003 <span class="comment">This source file is part of OGRE</span>
00004 <span class="comment">    (Object-oriented Graphics Rendering Engine)</span>
00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span>
00006 <span class="comment"></span>
00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span>
00008 <span class="comment">Also see acknowledgements in Readme.html</span>
00009 <span class="comment"></span>
00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span>
00011 <span class="comment">the terms of the GNU Lesser General  License as published by the Free Software</span>
00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span>
00013 <span class="comment">version.</span>
00014 <span class="comment"></span>
00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span>
00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span>
00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General  License for more details.</span>
00018 <span class="comment"></span>
00019 <span class="comment">You should have received a copy of the GNU Lesser General  License along with</span>
00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span>
00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span>
00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span>
00023 <span class="comment"></span>
00024 <span class="comment">-----------------------------------------------------------------------------</span>
00025 <span class="comment">*/</span>
00026 
00027 <span class="comment">/***************************************************************************</span>
00028 <span class="comment">TargetManager.h  -  </span>
00029 <span class="comment">    an abstract interface.</span>
00030 <span class="comment">    Implemented by OverlayManager, to return a GuiElement at a given x,y </span>
00031 <span class="comment">    position. </span>
00032 <span class="comment"></span>
00033 <span class="comment">    Custom TargetManagers can be written to get a 3D element from an x,y </span>
00034 <span class="comment">    position so you can write mouse listeners for your 3D objects.</span>
00035 <span class="comment"></span>
00036 <span class="comment">-------------------</span>
00037 <span class="comment">begin                : Dec 02 2002</span>
00038 <span class="comment">copyright            : (C) 2002 by Kenny Sabir</span>
00039 <span class="comment">email                : kenny@sparksuit.com</span>
00040 <span class="comment">***************************************************************************/</span>
00041 
00042 
00043 <span class="preprocessor">#ifndef __TargetManager_H__</span>
00044 <span class="preprocessor"></span><span class="preprocessor">#define __TargetManager_H__</span>
00045 <span class="preprocessor"></span>
00046 <span class="preprocessor">#include "<a class="code" href="OgrePrerequisites_8h.html">OgrePrerequisites.h</a>"</span>
00047 
00048 <span class="keyword">namespace </span>Ogre {
00049 
<a name="l00056"></a><a class="code" href="classOgre_1_1TargetManager.html">00056</a>     <span class="keyword">class </span><a class="code" href="OgrePlatform_8h.html#a13">_OgreExport</a> TargetManager 
00057     {
00058     <span class="keyword">public</span>:
00059         <span class="keyword">virtual</span> <a class="code" href="classOgre_1_1PositionTarget.html">PositionTarget</a>* getPositionTargetAt(<a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y) = 0;
00060     };
00061 
00062 
00063 }
00064 <span class="preprocessor">#endif </span>
00065 <span class="preprocessor"></span>
</pre></div><p>
Copyright &copy; 2000-2005 by The OGRE Team<br />
Last modified Wed Feb 23 00:19:14 2005
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