<html> <head> <title>OgreTerrainRenderable.h Source File - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.3.6 --> <div class="qindex"><a class="qindex" href="index.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Class List</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Class Members</a> | <a class="qindex" href="globals.html">File Members</a> | <a class="qindex" href="pages.html">Related Pages</a></div> <h1>OgreTerrainRenderable.h</h1><a href="OgreTerrainRenderable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*</span> 00002 <span class="comment">-----------------------------------------------------------------------------</span> 00003 <span class="comment">This source file is part of OGRE</span> 00004 <span class="comment">(Object-oriented Graphics Rendering Engine)</span> 00005 <span class="comment">For the latest info, see http://www.ogre3d.org/</span> 00006 <span class="comment"></span> 00007 <span class="comment">Copyright (c) 2000-2005 The OGRE Team</span> 00008 <span class="comment">Also see acknowledgements in Readme.html</span> 00009 <span class="comment"></span> 00010 <span class="comment">This program is free software; you can redistribute it and/or modify it under</span> 00011 <span class="comment">the terms of the GNU Lesser General Public License as published by the Free Software</span> 00012 <span class="comment">Foundation; either version 2 of the License, or (at your option) any later</span> 00013 <span class="comment">version.</span> 00014 <span class="comment"></span> 00015 <span class="comment">This program is distributed in the hope that it will be useful, but WITHOUT</span> 00016 <span class="comment">ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS</span> 00017 <span class="comment">FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.</span> 00018 <span class="comment"></span> 00019 <span class="comment">You should have received a copy of the GNU Lesser General Public License along with</span> 00020 <span class="comment">this program; if not, write to the Free Software Foundation, Inc., 59 Temple</span> 00021 <span class="comment">Place - Suite 330, Boston, MA 02111-1307, USA, or go to</span> 00022 <span class="comment">http://www.gnu.org/copyleft/lesser.txt.</span> 00023 <span class="comment">-----------------------------------------------------------------------------</span> 00024 <span class="comment">*/</span> 00025 <span class="comment">/***************************************************************************</span> 00026 <span class="comment">terrainrenderable.h - description</span> 00027 <span class="comment">-------------------</span> 00028 <span class="comment">begin : Sat Oct 5 2002</span> 00029 <span class="comment">copyright : (C) 2002 by Jon Anderson</span> 00030 <span class="comment">email : janders@users.sf.net</span> 00031 <span class="comment"></span> 00032 <span class="comment">Enhancements 2003 - 2004 (C) The OGRE Team</span> 00033 <span class="comment"></span> 00034 <span class="comment">***************************************************************************/</span> 00035 00036 <span class="preprocessor">#ifndef TERRAINRENDERABLE_H</span> 00037 <span class="preprocessor"></span><span class="preprocessor">#define TERRAINRENDERABLE_H</span> 00038 <span class="preprocessor"></span> 00039 <span class="preprocessor">#include "<a class="code" href="OgreTerrainPrerequisites_8h.html">OgreTerrainPrerequisites.h</a>"</span> 00040 <span class="preprocessor">#include <<a class="code" href="OgreRenderable_8h.html">OgreRenderable.h</a>></span> 00041 <span class="preprocessor">#include <<a class="code" href="OgreMovableObject_8h.html">OgreMovableObject.h</a>></span> 00042 <span class="preprocessor">#include <<a class="code" href="OgreAxisAlignedBox_8h.html">OgreAxisAlignedBox.h</a>></span> 00043 <span class="preprocessor">#include <<a class="code" href="OgreString_8h.html">OgreString.h</a>></span> 00044 <span class="preprocessor">#include <<a class="code" href="OgreHardwareBufferManager_8h.html">OgreHardwareBufferManager.h</a>></span> 00045 00046 <span class="preprocessor">#include <vector></span> 00047 <a name="l00048"></a><a class="code" href="OgreTerrainRenderable_8h.html#a0">00048</a> <span class="preprocessor">#define MORPH_CUSTOM_PARAM_ID 77</span> 00049 <span class="preprocessor"></span> 00050 <span class="keyword">namespace </span>Ogre 00051 { 00052 <a name="l00053"></a><a class="code" href="namespaceOgre.html#a561">00053</a> <span class="keyword">typedef</span> std::map <unsigned int, IndexData* > <a class="code" href="namespaceOgre.html#a561">IndexMap</a>; <a name="l00054"></a><a class="code" href="namespaceOgre.html#a562">00054</a> <span class="keyword">typedef</span> std::vector < IndexData* > <a class="code" href="namespaceOgre.html#a562">IndexArray</a>; <a name="l00055"></a><a class="code" href="namespaceOgre.html#a563">00055</a> <span class="keyword">typedef</span> std::vector < IndexMap* > <a class="code" href="namespaceOgre.html#a563">LevelArray</a>; 00056 <a name="l00061"></a><a class="code" href="classOgre_1_1TerrainBufferCache.html">00061</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a> 00062 { 00063 <span class="keyword">public</span>: <a name="l00064"></a><a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCachea0">00064</a> <span class="keywordtype">void</span> <a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCachea0">shutdown</a>(<span class="keywordtype">void</span>) 00065 { 00066 <span class="keywordflow">for</span>( size_t i=0; i<<a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCacheo0">mCache</a>.size(); i++ ) 00067 { 00068 <span class="keyword">delete</span> <a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCacheo0">mCache</a>[i]; 00069 } 00070 <a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCacheo0">mCache</a>.clear(); 00071 } <a name="l00072"></a><a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCachea1">00072</a> <a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCachea1">~TerrainBufferCache</a>() 00073 { 00074 <a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCachea0">shutdown</a>(); 00075 } 00076 <a name="l00077"></a><a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCacheo0">00077</a> <a class="code" href="namespaceOgre.html#a562">IndexArray</a> <a class="code" href="classOgre_1_1TerrainBufferCache.html#Ogre_1_1TerrainBufferCacheo0">mCache</a>; 00078 }; 00079 <a name="l00080"></a><a class="code" href="namespaceOgre.html#a620">00080</a> <span class="keyword">inline</span> <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="namespaceOgre.html#a620">_max</a>( <a class="code" href="namespaceOgre.html#a420">Real</a> x, <a class="code" href="namespaceOgre.html#a420">Real</a> y ) 00081 { 00082 <span class="keywordflow">return</span> ( x > y ) ? x : y; 00083 } 00084 <a name="l00088"></a><a class="code" href="classOgre_1_1TerrainOptions.html">00088</a> <span class="keyword">class </span><a class="code" href="classOgre_1_1TerrainOptions.html">TerrainOptions</a> 00089 { 00090 <span class="keyword">public</span>: <a name="l00091"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionsa0">00091</a> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionsa0">TerrainOptions</a>() 00092 { 00093 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso0">pageSize</a> = 0; 00094 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso1">tileSize</a> = 0; 00095 tilesPerPage = 0; 00096 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso4">maxGeoMipMapLevel</a> = 0; 00097 scale = Vector3::UNIT_SCALE; 00098 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso6">maxPixelError</a> = 4; 00099 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso8">detailTile</a> = 1; 00100 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso11">lit</a> = <span class="keyword">false</span>; 00101 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso12">coloured</a> = <span class="keyword">false</span>; 00102 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso9">lodMorph</a> = <span class="keyword">false</span>; 00103 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso10">lodMorphStart</a> = 0.5; 00104 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso7">useTriStrips</a> = <span class="keyword">false</span>; 00105 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso3">primaryCamera</a> = 0; 00106 <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso13">terrainMaterial</a>.<a class="code" href="classOgre_1_1SharedPtr.html#Ogre_1_1SharedPtra14">setNull</a>(); 00107 }; <a name="l00109"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso0">00109</a> size_t <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso0">pageSize</a>; <a name="l00111"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso1">00111</a> size_t <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso1">tileSize</a>; <a name="l00113"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso2">00113</a> size_t tilesPerPage; <a name="l00115"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso3">00115</a> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso3">primaryCamera</a>; <a name="l00117"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso4">00117</a> size_t <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso4">maxGeoMipMapLevel</a>; <a name="l00120"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso5">00120</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> scale; <a name="l00122"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso6">00122</a> size_t <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso6">maxPixelError</a>; <a name="l00124"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso7">00124</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso7">useTriStrips</a>; <a name="l00126"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso8">00126</a> size_t <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso8">detailTile</a>; <a name="l00128"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso9">00128</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso9">lodMorph</a>; <a name="l00130"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso10">00130</a> <a class="code" href="namespaceOgre.html#a420">Real</a> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso10">lodMorphStart</a>; <a name="l00132"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso11">00132</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso11">lit</a>; <a name="l00134"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso12">00134</a> <span class="keywordtype">bool</span> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso12">coloured</a>; <a name="l00136"></a><a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso13">00136</a> <a class="code" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> <a class="code" href="classOgre_1_1TerrainOptions.html#Ogre_1_1TerrainOptionso13">terrainMaterial</a>; 00137 00138 }; 00139 <a name="l00140"></a><a class="code" href="OgreTerrainRenderable_8h.html#a1">00140</a> <span class="preprocessor">#define STITCH_NORTH_SHIFT 0</span> <a name="l00141"></a><a class="code" href="OgreTerrainRenderable_8h.html#a2">00141</a> <span class="preprocessor"></span><span class="preprocessor">#define STITCH_SOUTH_SHIFT 8</span> <a name="l00142"></a><a class="code" href="OgreTerrainRenderable_8h.html#a3">00142</a> <span class="preprocessor"></span><span class="preprocessor">#define STITCH_WEST_SHIFT 16</span> <a name="l00143"></a><a class="code" href="OgreTerrainRenderable_8h.html#a4">00143</a> <span class="preprocessor"></span><span class="preprocessor">#define STITCH_EAST_SHIFT 24</span> 00144 <span class="preprocessor"></span> <a name="l00145"></a><a class="code" href="OgreTerrainRenderable_8h.html#a5">00145</a> <span class="preprocessor">#define STITCH_NORTH 128 << STITCH_NORTH_SHIFT</span> <a name="l00146"></a><a class="code" href="OgreTerrainRenderable_8h.html#a6">00146</a> <span class="preprocessor"></span><span class="preprocessor">#define STITCH_SOUTH 128 << STITCH_SOUTH_SHIFT</span> <a name="l00147"></a><a class="code" href="OgreTerrainRenderable_8h.html#a7">00147</a> <span class="preprocessor"></span><span class="preprocessor">#define STITCH_WEST 128 << STITCH_WEST_SHIFT</span> <a name="l00148"></a><a class="code" href="OgreTerrainRenderable_8h.html#a8">00148</a> <span class="preprocessor"></span><span class="preprocessor">#define STITCH_EAST 128 << STITCH_EAST_SHIFT</span> 00149 <span class="preprocessor"></span> <a name="l00158"></a><a class="code" href="classOgre_1_1TerrainRenderable.html">00158</a> <span class="keyword">class </span><a class="code" href="OgreTerrainPrerequisites_8h.html#a0">_OgreTerrainExport</a> TerrainRenderable : <span class="keyword">public</span> <a class="code" href="classOgre_1_1Renderable.html">Renderable</a>, <span class="keyword">public</span> <a class="code" href="classOgre_1_1MovableObject.html">MovableObject</a> 00159 { 00160 <span class="keyword">public</span>: 00161 00162 TerrainRenderable(<span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& name); 00163 ~TerrainRenderable(); 00164 00165 <span class="keywordtype">void</span> deleteGeometry(); 00166 <a name="l00167"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablew5">00167</a> <span class="keyword">enum</span> Neighbor 00168 { 00169 NORTH = 0, 00170 SOUTH = 1, 00171 EAST = 2, 00172 WEST = 3, 00173 HERE = 4 00174 }; 00175 00182 <span class="keywordtype">void</span> initialise(<span class="keywordtype">int</span> startx, <span class="keywordtype">int</span> startz, <a class="code" href="namespaceOgre.html#a420">Real</a>* pageHeightData); 00183 00184 <span class="comment">//movable object methods</span> <a name="l00186"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea4">00186</a> <span class="comment"></span> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& getName( <span class="keywordtype">void</span> )<span class="keyword"> const</span> 00187 <span class="keyword"> </span>{ 00188 <span class="keywordflow">return</span> mName; 00189 }; 00190 <a name="l00192"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea5">00192</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a426">String</a>& getMovableType( <span class="keywordtype">void</span> )<span class="keyword"> const</span> 00193 <span class="keyword"> </span>{ 00194 <span class="keywordflow">return</span> mType; 00195 }; 00196 <a name="l00198"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea6">00198</a> <span class="keyword">const</span> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a>& getBoundingBox( <span class="keywordtype">void</span> )<span class="keyword"> const</span> 00199 <span class="keyword"> </span>{ 00200 <span class="keywordflow">return</span> mBounds; 00201 }; 00202 00204 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _notifyCurrentCamera( <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam ); 00205 00206 <span class="keyword">virtual</span> <span class="keywordtype">void</span> _updateRenderQueue( <a class="code" href="classOgre_1_1RenderQueue.html">RenderQueue</a>* queue ); 00207 00214 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getRenderOperation( <a class="code" href="classOgre_1_1RenderOperation.html">RenderOperation</a>& rend ); 00215 <a name="l00216"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea10">00216</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>& getMaterial( <span class="keywordtype">void</span> )<span class="keyword"> const</span> 00217 <span class="keyword"> </span>{ 00218 <span class="keywordflow">return</span> mMaterial; 00219 }; 00220 00221 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getWorldTransforms( <a class="code" href="classOgre_1_1Matrix4.html">Matrix4</a>* xform ) <span class="keyword">const</span>; 00222 00223 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Quaternion.html">Quaternion</a>& getWorldOrientation(<span class="keywordtype">void</span>) <span class="keyword">const</span>; 00224 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a>& getWorldPosition(<span class="keywordtype">void</span>) <span class="keyword">const</span>; 00225 <a name="l00227"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea14">00227</a> <span class="keyword">inline</span> <span class="keywordtype">int</span> getRenderLevel()<span class="keyword"> const</span> 00228 <span class="keyword"> </span>{ 00229 <span class="keywordflow">return</span> mRenderLevel; 00230 }; 00231 <a name="l00233"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea15">00233</a> <span class="keyword">inline</span> <span class="keywordtype">void</span> setForcedRenderLevel( <span class="keywordtype">int</span> i ) 00234 { 00235 mForcedRenderLevel = i; 00236 } 00237 00239 <span class="keywordtype">void</span> _getNormalAt( <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> * result ); 00240 00242 <span class="keywordtype">float</span> getHeightAt( <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y ); 00243 00246 <span class="keywordtype">bool</span> intersectSegment( <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> & start, <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> & end, <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> * result ); 00247 <a name="l00251"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea19">00251</a> <span class="keywordtype">void</span> _setNeighbor( Neighbor n, TerrainRenderable *t ) 00252 { 00253 mNeighbors[ n ] = t; 00254 }; 00255 <a name="l00258"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea20">00258</a> TerrainRenderable * _getNeighbor( Neighbor n ) 00259 { 00260 <span class="keywordflow">return</span> mNeighbors[ n ]; 00261 } 00262 00263 <a name="l00264"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea21">00264</a> <span class="keywordtype">void</span> setMaterial(<span class="keyword">const</span> <a class="code" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a>& m ) 00265 { 00266 mMaterial = m; 00267 }; 00268 00270 <span class="keywordtype">void</span> _calculateNormals(); 00271 00272 00273 00274 00277 <span class="keywordtype">void</span> _generateVertexLighting( <span class="keyword">const</span> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> &sun, <a class="code" href="classOgre_1_1ColourValue.html">ColourValue</a> ambient ); 00278 00279 00281 <a class="code" href="namespaceOgre.html#a420">Real</a> getSquaredViewDepth(<span class="keyword">const</span> <a class="code" href="classOgre_1_1Camera.html">Camera</a>* cam) <span class="keyword">const</span>; 00282 <a name="l00284"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablea25">00284</a> <a class="code" href="namespaceOgre.html#a420">Real</a> getBoundingRadius(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> 0; <span class="comment">/* not needed */</span> } 00285 00287 <span class="keyword">const</span> <a class="code" href="namespaceOgre.html#a59">LightList</a>& getLights(<span class="keywordtype">void</span>) <span class="keyword">const</span>; 00288 00290 <span class="keywordtype">void</span> _updateCustomGpuParameter( 00291 <span class="keyword">const</span> <a class="code" href="classOgre_1_1GpuProgramParameters_1_1AutoConstantEntry.html">GpuProgramParameters::AutoConstantEntry</a>& constantEntry, 00292 <a class="code" href="classOgre_1_1GpuProgramParameters.html">GpuProgramParameters</a>* <a class="code" href="OgreGLPrerequisites_8h.html#a72">params</a>) <span class="keyword">const</span>; <a name="l00294"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablee0">00294</a> <span class="keyword">static</span> <a class="code" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a>& _getIndexCache(<span class="keywordtype">void</span>) {<span class="keywordflow">return</span> msIndexCache;} 00295 <span class="keyword">protected</span>: <a name="l00297"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet0">00297</a> <span class="keyword">static</span> <a class="code" href="classOgre_1_1TerrainBufferCache.html">TerrainBufferCache</a> msIndexCache; <a name="l00299"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet1">00299</a> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classOgre_1_1TerrainOptions.html">TerrainOptions</a>* msOptions; 00300 <a name="l00302"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb0">00302</a> <span class="keyword">inline</span> size_t _index( <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> z )<span class="keyword"> const</span> 00303 <span class="keyword"> </span>{ 00304 <span class="keywordflow">return</span> ( x + z * msOptions->tileSize ); 00305 }; 00306 <a name="l00308"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb1">00308</a> <span class="keyword">inline</span> <span class="keywordtype">float</span> _vertex( <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> z, <span class="keywordtype">int</span> n ) 00309 { 00310 <span class="keywordflow">return</span> mPositionBuffer[x * 3 + z * msOptions->tileSize * 3 + n]; 00311 }; 00312 00313 <a name="l00314"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb2">00314</a> <span class="keyword">inline</span> <span class="keywordtype">int</span> _numNeighbors()<span class="keyword"> const</span> 00315 <span class="keyword"> </span>{ 00316 <span class="keywordtype">int</span> n = 0; 00317 00318 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < 4; i++ ) 00319 { 00320 <span class="keywordflow">if</span> ( mNeighbors[ i ] != 0 ) 00321 n++; 00322 } 00323 00324 <span class="keywordflow">return</span> n; 00325 } 00326 <a name="l00327"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderableb3">00327</a> <span class="keyword">inline</span> <span class="keywordtype">bool</span> _hasNeighborRenderLevel( <span class="keywordtype">int</span> i )<span class="keyword"> const</span> 00328 <span class="keyword"> </span>{ 00329 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> j = 0; j < 4; j++ ) 00330 { 00331 <span class="keywordflow">if</span> ( mNeighbors[ j ] != 0 && mNeighbors[ j ] ->mRenderLevel == i ) 00332 <span class="keywordflow">return</span> <span class="keyword">true</span>; 00333 } 00334 00335 <span class="keywordflow">return</span> <span class="keyword">false</span>; 00336 00337 } 00338 00339 <span class="keywordtype">void</span> _adjustRenderLevel( <span class="keywordtype">int</span> i ); 00340 00341 <span class="keywordtype">void</span> _initLevelIndexes(); 00342 <span class="keywordtype">void</span> _destroyLevelIndexes(); 00343 00344 <span class="keywordtype">bool</span> _checkSize( <span class="keywordtype">int</span> n ); 00345 00346 <span class="keywordtype">void</span> _calculateMinLevelDist2( <a class="code" href="namespaceOgre.html#a420">Real</a> C ); 00347 00348 <a class="code" href="namespaceOgre.html#a420">Real</a> _calculateCFactor(); 00349 <a name="l00350"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep0">00350</a> <a class="code" href="classOgre_1_1VertexData.html">VertexData</a>* mTerrain; 00351 <a name="l00353"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep1">00353</a> <span class="keywordtype">int</span> mRenderLevel; <a name="l00355"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep2">00355</a> <span class="keywordtype">int</span> mLastNextLevel; <a name="l00357"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep3">00357</a> <a class="code" href="namespaceOgre.html#a420">Real</a> mLODMorphFactor; <a name="l00359"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep4">00359</a> <a class="code" href="namespaceOgre.html#a420">Real</a> *mMinLevelDistSqr; <a name="l00361"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep5">00361</a> TerrainRenderable *mNeighbors [ 4 ]; <a name="l00363"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep6">00363</a> <a class="code" href="classOgre_1_1AxisAlignedBox.html">AxisAlignedBox</a> mBounds; <a name="l00365"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep7">00365</a> <a class="code" href="classOgre_1_1Vector3.html">Vector3</a> mCenter; <a name="l00367"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep8">00367</a> <a class="code" href="namespaceOgre.html#a426">String</a> mName; <a name="l00369"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet2">00369</a> <span class="keyword">static</span> <a class="code" href="namespaceOgre.html#a426">String</a> mType; <a name="l00371"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep9">00371</a> <a class="code" href="classOgre_1_1MaterialPtr.html">MaterialPtr</a> mMaterial; <a name="l00373"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep10">00373</a> <span class="keywordtype">bool</span> mInit; <a name="l00375"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet3">00375</a> <span class="keyword">static</span> <a class="code" href="namespaceOgre.html#a563">LevelArray</a> mLevelIndex; <a name="l00377"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablet4">00377</a> <span class="keyword">static</span> <span class="keywordtype">bool</span> mLevelInit; <a name="l00379"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep11">00379</a> <a class="code" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> mMainBuffer; <a name="l00381"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep12">00381</a> <a class="code" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a>* mDeltaBuffers; <a name="l00383"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep13">00383</a> <span class="keywordtype">float</span>* mPositionBuffer; <a name="l00385"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep14">00385</a> <span class="keywordtype">int</span> mForcedRenderLevel; <a name="l00388"></a><a class="code" href="classOgre_1_1TerrainRenderable.html#Ogre_1_1TerrainRenderablep15">00388</a> <span class="keywordtype">int</span> mNextLevelDown[10]; 00390 <a class="code" href="classOgre_1_1IndexData.html">IndexData</a>* getIndexData(<span class="keywordtype">void</span>); 00392 <a class="code" href="classOgre_1_1IndexData.html">IndexData</a>* generateTriStripIndexes(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> stitchFlags); 00394 <a class="code" href="classOgre_1_1IndexData.html">IndexData</a>* generateTriListIndexes(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> stitchFlags); 00409 <span class="keywordtype">int</span> stitchEdge(Neighbor neighbor, <span class="keywordtype">int</span> hiLOD, <span class="keywordtype">int</span> loLOD, 00410 <span class="keywordtype">bool</span> omitFirstTri, <span class="keywordtype">bool</span> omitLastTri, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>** ppIdx); 00411 00413 <a class="code" href="classOgre_1_1HardwareVertexBufferSharedPtr.html">HardwareVertexBufferSharedPtr</a> createDeltaBuffer(<span class="keywordtype">void</span>); 00414 00415 }; 00416 00417 } 00418 00419 <span class="preprocessor">#endif</span> </pre></div><p> Copyright © 2000-2005 by The OGRE Team<br /> Last modified Wed Feb 23 00:19:14 2005 </p> </body> </html>