<html> <head> <title>Module animations</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" type="text/css" href="../../../../idl.css"> </head> <body> <div id="adc-idlref"> <a name="_top_"> </a><table class="navimain" border="0" cellpadding="3"> <tr> <td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td> <td class="navimainself">Module</td> <td class="navimainnone">Use</td> <td class="navimainnone">Devguide</td> <td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td> </tr> </table> <table class="navisub" border="0" cellpadding="0"> <tr> <td class="navisub">Nested Modules</td> <td class="navisub"><a href="#Services" class="navisub">Services</a></td> <td class="navisub">Singletons</td> <td class="navisub"><a href="#Interfaces" class="navisub">Interfaces</a></td> <td class="navisub"><a href="#Structs" class="navisub">Structs</a></td> <td class="navisub">Exceptions</td> <td class="navisub"><a href="#Enums" class="navisub">Enums</a></td> <td class="navisub">Typedefs</td> <td class="navisub"><a href="#ConstantGroups" class="navisub">Constant Groups</a></td> </tr> </table> <hr> <table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;"> <tr> <td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: </p> </td> </tr> <tr> <td class="title">module animations</td> </tr> <tr> <td/></tr> </table> <hr> <a name="Services"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Services</td> </tr> <tr> <td class="imsum_left"><a href="TargetPropertiesCreator.html">TargetPropertiesCreator</a></td> <td class="imsum_right"/></tr> </table> <a name="Interfaces"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Interfaces</td> </tr> <tr> <td class="imsum_left"><a href="XAnimate.html">XAnimate</a></td> <td class="imsum_right">Interface for generic animation. </td> </tr> <tr> <td class="imsum_left"><a href="XAnimateColor.html">XAnimateColor</a></td> <td class="imsum_right">Interface for animation by defining color changes over time. <br> Only color value will be legal values for the following members </td> </tr> <tr> <td class="imsum_left"><a href="XAnimateMotion.html">XAnimateMotion</a></td> <td class="imsum_right">Interface for animation by defining motion on a path. </td> </tr> <tr> <td class="imsum_left"><a href="XAnimateSet.html">XAnimateSet</a></td> <td class="imsum_right">Interface for animation by simply setting the value of the target attribute to a constant value. This interface provides a simple means of just setting the value of an attribute for a specified duration. When using XAnimateSet, the following memebers are ignored </td> </tr> <tr> <td class="imsum_left"><a href="XAnimateTransform.html">XAnimateTransform</a></td> <td class="imsum_right">animates a transformation attribute on a target element, thereby allowing animations to control translation, scaling, rotation and/or skewing. The member <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#Attributes">Attributes</a> contains a short from <b>AnimationTransformType</b>. Depending on the value in <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#Attributes">Attributes</a>, the members <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#From">From</a>, <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#To">To</a>, <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#By">By</a> or <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#Values">Values</a> contain the following </td> </tr> <tr> <td class="imsum_left"><a href="XAnimationListener.html">XAnimationListener</a></td> <td class="imsum_right">makes it possible to register listeners, which are called whenever an animation event occurs. </td> </tr> <tr> <td class="imsum_left"><a href="XAnimationNode.html">XAnimationNode</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="XAnimationNodeSupplier.html">XAnimationNodeSupplier</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="XAudio.html">XAudio</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="XCommand.html">XCommand</a></td> <td class="imsum_right">Execution of the XCommand animation node causes the slideshow component to call back the application to perform the command. </td> </tr> <tr> <td class="imsum_left"><a href="XIterateContainer.html">XIterateContainer</a></td> <td class="imsum_right">An iterate container iterates over subitems of a given target object and animates them by subsequently executes the contained effects on them. <br> This could be used to animate a target text word by word or letter by letter. </td> </tr> <tr> <td class="imsum_left"><a href="XTargetPropertiesCreator.html">XTargetPropertiesCreator</a></td> <td class="imsum_right">Factory interface to generate properties for all animated targets.</td> </tr> <tr> <td class="imsum_left"><a href="XTimeContainer.html">XTimeContainer</a></td> <td class="imsum_right">Supported modules </td> </tr> <tr> <td class="imsum_left"><a href="XTransitionFilter.html">XTransitionFilter</a></td> <td class="imsum_right">Base members <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#Values">Values</a>, <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#From">From</a>, <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#To">To</a> and <a href="XAnimate.html">XAnimate</a>::<a href="XAnimate.html#By">By</a> can be used with <code>double</code> values that set the transition progress the specific amount of time. </td> </tr> </table> <a name="Structs"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Structs</td> </tr> <tr> <td class="imsum_left"><a href="Event.html">Event</a></td> <td class="imsum_right">an event has a source that causes an event to be fired and a trigger that defines under which condition an event should be raised and an offset if the event should be raised a defined amount of time after the event is triggered. </td> </tr> <tr> <td class="imsum_left"><a href="TargetProperties.html">TargetProperties</a></td> <td class="imsum_right">Properties of an animated target.</td> </tr> <tr> <td class="imsum_left"><a href="TimeFilterPair.html">TimeFilterPair</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="ValuePair.html">ValuePair</a></td> <td class="imsum_right"/></tr> </table> <a name="Enums"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Enums</td> </tr> <tr> <td class="imsum_left"><a href="Timing.html">Timing</a></td> <td class="imsum_right"/></tr> </table> <a name="ConstantGroups"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Constant Groups</td> </tr> <tr> <td class="imsum_left"><a href="AnimationAdditiveMode.html">AnimationAdditiveMode</a></td> <td class="imsum_right">Specifies the additive mode for the animation. </td> </tr> <tr> <td class="imsum_left"><a href="AnimationCalcMode.html">AnimationCalcMode</a></td> <td class="imsum_right">Specifies the interpolation mode for the animation. </td> </tr> <tr> <td class="imsum_left"><a href="AnimationColorSpace.html">AnimationColorSpace</a></td> <td class="imsum_right">defines the colorspace that is used for interpolation. <br> This does not change how colors are interpreted but how to interpolate from one color to another. </td> </tr> <tr> <td class="imsum_left"><a href="AnimationEndSync.html">AnimationEndSync</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="AnimationFill.html">AnimationFill</a></td> <td class="imsum_right">This constants are used for the members <a href="AnimationFill.html#fill">fill</a> and <a href="AnimationFill.html#fillDefault">fillDefault</a> of the an <a href="XTimeContainer.html">XTimeContainer</a>. </td> </tr> <tr> <td class="imsum_left"><a href="AnimationNodeType.html">AnimationNodeType</a></td> <td class="imsum_right">This constants defines a type for an animation node. <br> It can be used to quickly identify semantic blocks inside an animation hierachy. </td> </tr> <tr> <td class="imsum_left"><a href="AnimationRestart.html">AnimationRestart</a></td> <td class="imsum_right">defines the restart behaviour </td> </tr> <tr> <td class="imsum_left"><a href="AnimationTransformType.html">AnimationTransformType</a></td> <td class="imsum_right">Specifies the transformation type for an <a href="XAnimateTransform.html">XAnimateTransform</a>. </td> </tr> <tr> <td class="imsum_left"><a href="AnimationValueType.html">AnimationValueType</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="EventTrigger.html">EventTrigger</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="TransitionSubType.html">TransitionSubType</a></td> <td class="imsum_right"/></tr> <tr> <td class="imsum_left"><a href="TransitionType.html">TransitionType</a></td> <td 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