KNOWS BUGS/ISSUES: -Ring shadow slightly out of place in Uranus -Random/sporadic Z-fighting when using 16 bits (seems to work fine in 32 bits zbuffers) -Smooth transitions behave strangely sometimes (especially when current target is a spaceship). -Milky Way may look weird on some 3Dfx cards. AFAIK this is a hardware fault when dealing with large polygons located far away from the camera -3D models use a binary format (see README.BMF) so i guess it won't work on big endian computers (i haven't tested though). If you're running it on such a computer please drop me a note and tell me. -OU GUI version crashes on Linux when running under the NVIDIA driver (0.9beta). NoGUI (default on linux) version seems to work fine.