2001/09/27 Version 0.24 This experimental release. While many old bugs have actualy been fixed, most probably countless new have been introduced. GUI is somewhat messed up, with older and newer versions present at the same time. Linear gradients work now. OK - to some extent. Only objectBoundingBox unit system is supported, and there are known artefacts in printing and bitmap export. Still, if you follow some guidelines, you should be able to use them: - If opening non-sodipodi SVG, either leave old gradients intact entirely, or create fresh new ones, if you want to edit them. - Always edit gradient of single object at a time. Do not try to modify gradient of group of objects at the same time. - If you want to export or print gradiented text, better convert it to curves before. There have been lot of work on internals. Not much visible, except numerous bugs. Still, there is now near-complete asynchronous notifiaction system, that has been used to build dynamic dialogs - look at new experimental fill/gradient dialog for example. Hopefully there will be more these in future. Mitsuru contributed dynadraw-filtered drawing tool. Although it does currently only simple lines, it should emerge into full-featured XInput (read Wacom tablets) calligraphic tool. Sodipodi now saves emergency backups on segfault. So it would be good idea, to check $HOME/.sodipodi, $HOME or $TMP time-to-time, or you will run out of disk space. Also - although it should save files 99.9% correctly, unless there is grave memory corruption, it does not mean these files do not cause the same segfault again, if opened. But it helps a lot for crashes in UI system. Frank contributed neat enhanced knots. I.e. these small handles, used for scaling, node editing etc. can now have all kinds of fancy shapes, and handle X cursor by thmselves as well. I re-borrowed Raph SVG path code from librsvg (the old one came from Gill). The new code parses SVG files exported from Illustrator the right way - so you can now open and edit most Nautilus SVG icons. UI-wise there are neat color slider widgets, that should give a little better user experience than plain Gtk sliders. Among composite widgets there is CMYK color selector, but it is mainly placeholder - both display and printing go through RGB anyways. Frank also did near-complete snappoints implementation, so guidelines and grid are quite useful now. Francis contributed several bugfixes and also Base64 inline image support. There is global opacity setting implemented. It can currently only be acessed from context menu. Same stands for object sensitivity. Hint - to select insensitive objects, use rubberband or Shift-click. Many other people have contributed to sodipodi. Big thanks to everybody! 2001/09/27 Multiple skipped versions Hmm... Seems that I have omitted some versions 2000/10/09 Version 0.20 This release is intended to test the whole thing out before Gnome 1.4 release later this year. We have completely new interface, GnomeMDI is gnome, bonobo embeddable works in limited way, there are guidelines, grid and countless other improvements. 2000/05/04 Version 0.18 This is still development release. Many bugs, some of whose are very nasty memory corrupting ones are lurking around. Undo/Redo now basically work. Undo is unlimited, so you are encouraged to test, how long it takes to fill all memory... There are also some minor improvements, such as (preliminary) way to print semi-transparent pixmaps. 2000/28/03 Version 0.17 Sodipodi home is now http://sodipodi.sourceforge.net/ Started building regular tarballs and RPMs Created icon & desktop entry etc. etc. 2000/14/01 Version 0.16 Started hacking with GnomeMDI. You can fire up fill & stroke dialogs again and these even update itself, if active view changes. 2000/09/01 Version 0.16 Imported to CVS. Added multiple files / multiple views support. As a result, most things do not work any more, but you can experiment with load/save/print/import, group/ungroup, delete/duplicate, transforming, node editing, drawing, rects, ellipses and text. Sometimes it does not crash. 30.12.1999 Node editing now works!