/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Jambi. ** ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://www.trolltech.com/products/qt/opensource.html ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://www.trolltech.com/products/qt/licensing.html or contact the ** sales department at sales@trolltech.com. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef GAMENAMESPACE_H #define GAMENAMESPACE_H #include <QtCore/QFlags> namespace Game { enum ObjectFlag { Blocking = 0x01, CanPickUp = 0x02, Flipped = 0x04 }; typedef QFlags<ObjectFlag> ObjectFlags; enum WalkingDirection { NoDirection, Left, Right, Up, Down }; enum AnimationType { NoAnimation = 0x000, WalkingHorizontally = 0x001, WalkingFromScreen = 0x002, WalkingToScreen = 0x003, StandingStill = 0x004, UserAnimation = 0xf00 }; enum ActionType { NoAction = 0x000, Use = 0x001, Look = 0x002, Take = 0x003, PickUp = 0x003, UserAction = 0xf00 }; }; #endif