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com.trolltech.qt.gui</FONT>
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Class QGraphicsView</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A>
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                          <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QGraphicsView</B>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/gui/QPaintDeviceInterface.html" title="interface in com.trolltech.qt.gui">QPaintDeviceInterface</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD>
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<DT><PRE>public class <B>QGraphicsView</B><DT>extends <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></DL>
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<p>The <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> class provides a widget for displaying the contents of a <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> visualizes the contents of a <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> in a scrollable viewport. To create a scene with geometrical items, see <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a>'s documentation. <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> is part of <a href="%2E%2E/graphicsview.html">The Graphics View Framework</tt></a>.</p>
<p>To visualize a scene, you start by constructing a <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> object, passing the address of the scene you want to visualize to <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s constructor. Alternatively, you can call <a href="QGraphicsView.html#setScene(com.trolltech.qt.gui.QGraphicsScene)"><tt>setScene</tt></a> to set the scene at a later point. After you call <a href="QWidget.html#show()"><tt>show</tt></a>, the view will by default scroll to the center of the scene and display any items that are visible at this point. For example:</p>
<pre>    QGraphicsScene scene;
    scene.addText(&quot;Hello, world!&quot;);

    QGraphicsView view(&amp;scene);
    view.show();</pre>
<p>You can explicitly scroll to any position on the scene by using the scroll bars, or by calling <a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a>. By passing a point to <a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a>, <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> will scroll its viewport to ensure that the point is centered in the view. An overload is provided for scrolling to a <a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a>, in which case <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> will see to that the center of the item is centered in the view. If all you want is to ensure that a certain area is visible, (but not necessarily centered,) you can call <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a> instead.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> can be used to visualize a whole scene, or only parts of it. The visualized area is by default detected automatically when the view is displayed for the first time (by calling QGraphicsScene::itemsBoundingRect()). To set the visualized area rectangle yourself, you can call <a href="QGraphicsView.html#setSceneRect(com.trolltech.qt.core.QRectF)"><tt>setSceneRect</tt></a>. This will adjust the scroll bars' ranges appropriately. Note that although the scene supports a virtually unlimited size, the range of the scroll bars will never exceed the range of an integer (INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values, you can choose to use <a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a> to navigate the scene instead.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> visualizes the scene by calling <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>render</tt></a>. By default, the items are drawn onto the viewport by using a regular <a href="QPainter.html"><tt>QPainter</tt></a>, and using default render hints. To change the default render hints that <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> passes to <a href="QPainter.html"><tt>QPainter</tt></a> when painting items, you can call <a href="QGraphicsView.html#setRenderHints(com.trolltech.qt.gui.QPainter.RenderHints)"><tt>setRenderHints</tt></a>.</p>
<p>By default, <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> provides a regular <a href="QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)"><tt>QWidget</tt></a> for the viewport widget. You can access this widget by calling <a href="QAbstractScrollArea.html#viewport()"><tt>viewport</tt></a>, or you can replace it by calling <a href="QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)"><tt>setViewport</tt></a>. To render using OpenGL, simply call <a href="QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)"><tt>setViewport</tt></a>(new <a href="%2E%2E/opengl/QGLWidget.html"><tt>QGLWidget</tt></a>). <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> takes ownership of the viewport widget.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> supports affine transformations, using <a href="QMatrix.html"><tt>QMatrix</tt></a>. You can either pass a matrix to <a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, or you can call one of the convenience functions <a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, <a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, <a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a> or <a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>. The most two common transformations are scaling, which is used to implement zooming, and rotation. <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> keeps the center of the view fixed during a transformation.</p>
<p>You can interact with the items on the scene by using the mouse and keyboard. <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> translates the mouse and key events into <i>scene</i> events, (events that inherit <a href="QGraphicsSceneEvent.html"><tt>QGraphicsSceneEvent</tt></a>,), and forward them to the visualized scene. In the end, it's the individual item that handles the events and reacts to them. For example, if you click on a selectable item, the item will typically let the scene know that it has been selected, and it will also redraw itself to display a selection rectangle. Similiary, if you click and drag the mouse to move a movable item, it's the item that handles the mouse moves and moves itself. Item interaction is enabled by default, and you can toggle it by calling <a href="QGraphicsView.html#setInteractive(boolean)"><tt>setInteractive</tt></a>.</p>
<p>You can also provide your own custom scene interaction, by creating a subclass of <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>, and reimplementing the mouse and key event handlers. To simplify how you programmatically interact with items in the view, <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> provides the mapping functions <a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a> and <a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a>, and the item accessors <a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a> and <a href="QGraphicsView.html#itemAt(com.trolltech.qt.core.QPoint)"><tt>itemAt</tt></a>. These functions allow you to map points, rectangles, polygons and paths between view coordinates and scene coordinates, and to find items on the scene using view coordinates.</p>
<p align="center"><img src="%2E%2E/images/graphicsview-view.png" /></p>
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a>, 
<a href="QGraphicsItem.html"><tt>QGraphicsItem</tt></a>, 
<a href="QGraphicsSceneEvent.html"><tt>QGraphicsSceneEvent</tt></a></DL>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheMode.html" title="class in com.trolltech.qt.gui">QGraphicsView.CacheMode</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This QFlag class provides flags for the int enum.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheModeFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.CacheModeFlag</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This enum describes the flags that you can set for a <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s cache mode.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.DragMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.DragMode</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This enum describes the default action for the view when pressing and dragging the mouse over the viewport.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This enum describes flags that you can enable to improve rendering performance in <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlags.html" title="class in com.trolltech.qt.gui">QGraphicsView.OptimizationFlags</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This QFlag class provides flags for the int enum.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This enums describe the possible anchors that <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> can use when the user resizes the view or when the view is transformed.</TD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportUpdateMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportUpdateMode</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This enum describes how <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> updates its viewport when the scene contents change or are exposed.</TD>
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<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal0.html" title="class in com.trolltech.qt">QSignalEmitter.Signal0</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="class in com.trolltech.qt">QSignalEmitter.Signal1</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal1.html" title="type parameter in QSignalEmitter.Signal1">A</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="class in com.trolltech.qt">QSignalEmitter.Signal2</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal2.html" title="type parameter in QSignalEmitter.Signal2">B</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="class in com.trolltech.qt">QSignalEmitter.Signal3</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal3.html" title="type parameter in QSignalEmitter.Signal3">C</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="class in com.trolltech.qt">QSignalEmitter.Signal4</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal4.html" title="type parameter in QSignalEmitter.Signal4">D</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="class in com.trolltech.qt">QSignalEmitter.Signal5</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal5.html" title="type parameter in QSignalEmitter.Signal5">E</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="class in com.trolltech.qt">QSignalEmitter.Signal6</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal6.html" title="type parameter in QSignalEmitter.Signal6">F</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="class in com.trolltech.qt">QSignalEmitter.Signal7</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal7.html" title="type parameter in QSignalEmitter.Signal7">G</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="class in com.trolltech.qt">QSignalEmitter.Signal8</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal8.html" title="type parameter in QSignalEmitter.Signal8">H</A>&gt;, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="class in com.trolltech.qt">QSignalEmitter.Signal9</A>&lt;<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">A</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">H</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">I</A>&gt;</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.trolltech.qt.gui.QWidget"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.trolltech.qt.gui.<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#customContextMenuRequested">customContextMenuRequested</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#QGraphicsView()">QGraphicsView</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>(0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene)">QGraphicsView</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>(<tt>scene</tt>, 0).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)">QGraphicsView</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene,
              <A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> and sets the visualized scene to <tt>scene</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QWidget)">QGraphicsView</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;parent)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/Qt.Alignment.html" title="class in com.trolltech.qt.core">Qt.Alignment</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#alignment()">alignment</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the alignment of the scene in the view when the whole scene is visible..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#backgroundBrush()">backgroundBrush</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the background brush of the scene..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheMode.html" title="class in com.trolltech.qt.gui">QGraphicsView.CacheMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#cacheMode()">cacheMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns which parts of the view are cached.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#centerOn(double, double)">centerOn</A></B>(double&nbsp;x,
         double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#centerOn(com.trolltech.qt.gui.QGraphicsItemInterface)">centerOn</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scrolls the contents of the viewport to ensure that <tt>item</tt> is centered in the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#centerOn(com.trolltech.qt.core.QPointF)">centerOn</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;pos)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scrolls the contents of the viewport to ensure that the scene coordinate <tt>pos</tt>, is centered in the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#contextMenuEvent(com.trolltech.qt.gui.QContextMenuEvent)">contextMenuEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QContextMenuEvent.html" title="class in com.trolltech.qt.gui">QContextMenuEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#dragEnterEvent(com.trolltech.qt.gui.QDragEnterEvent)">dragEnterEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QDragEnterEvent.html" title="class in com.trolltech.qt.gui">QDragEnterEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#dragLeaveEvent(com.trolltech.qt.gui.QDragLeaveEvent)">dragLeaveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QDragLeaveEvent.html" title="class in com.trolltech.qt.gui">QDragLeaveEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.DragMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.DragMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#dragMode()">dragMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the behavior for dragging the mouse over the scene while the left mouse button is pressed..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#dragMoveEvent(com.trolltech.qt.gui.QDragMoveEvent)">dragMoveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QDragMoveEvent.html" title="class in com.trolltech.qt.gui">QDragMoveEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)">drawBackground</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
               <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the background of the scene using <tt>painter</tt>, before any items and the foreground are drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#drawForeground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)">drawForeground</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
               <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the foreground of the scene using <tt>painter</tt>, after the background and all items are drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#drawItems(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QGraphicsItemInterface[], com.trolltech.qt.gui.QStyleOptionGraphicsItem[])">drawItems</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
          <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>[]&nbsp;items,
          <A HREF="../../../../com/trolltech/qt/gui/QStyleOptionGraphicsItem.html" title="class in com.trolltech.qt.gui">QStyleOptionGraphicsItem</A>[]&nbsp;options)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#drawItems(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QGraphicsItemInterface[], com.trolltech.qt.gui.QStyleOptionGraphicsItem[])"><tt>drawItems</tt></a>(<tt>painter</tt>, <tt>items</tt>, <tt>options</tt>, ).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#dropEvent(com.trolltech.qt.gui.QDropEvent)">dropEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QDropEvent.html" title="class in com.trolltech.qt.gui">QDropEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(double, double, double, double)">ensureVisible</A></B>(double&nbsp;x,
              double&nbsp;y,
              double&nbsp;w,
              double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>, 50, 50).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(double, double, double, double, int)">ensureVisible</A></B>(double&nbsp;x,
              double&nbsp;y,
              double&nbsp;w,
              double&nbsp;h,
              int&nbsp;xmargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>, <tt>xmargin</tt>, 50).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(double, double, double, double, int, int)">ensureVisible</A></B>(double&nbsp;x,
              double&nbsp;y,
              double&nbsp;w,
              double&nbsp;h,
              int&nbsp;xmargin,
              int&nbsp;ymargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(com.trolltech.qt.gui.QGraphicsItemInterface)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>item</tt>, 50, 50).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(com.trolltech.qt.gui.QGraphicsItemInterface, int)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
              int&nbsp;xmargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>item</tt>, <tt>xmargin</tt>, 50).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(com.trolltech.qt.gui.QGraphicsItemInterface, int, int)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
              int&nbsp;xmargin,
              int&nbsp;ymargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scrolls the contents of the viewport so that the center of item <tt>item</tt> is visible, with margins specified in pixels by <tt>xmargin</tt> and <tt>ymargin</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>rect</tt>, 50, 50).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
              int&nbsp;xmargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>rect</tt>, <tt>xmargin</tt>, 50).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)">ensureVisible</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
              int&nbsp;xmargin,
              int&nbsp;ymargin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scrolls the contents of the viewport so that the scene rectangle <tt>rect</tt> is visible, with margins specified in pixels by <tt>xmargin</tt> and <tt>ymargin</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#event(com.trolltech.qt.core.QEvent)">event</A></B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fitInView(double, double, double, double)">fitInView</A></B>(double&nbsp;x,
          double&nbsp;y,
          double&nbsp;w,
          double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>, Qt::IgnoreAspectRatio).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)">fitInView</A></B>(double&nbsp;x,
          double&nbsp;y,
          double&nbsp;w,
          double&nbsp;h,
          <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRadioMode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>aspectRadioMode</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fitInView(com.trolltech.qt.gui.QGraphicsItemInterface)">fitInView</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<tt>item</tt>, Qt::IgnoreAspectRatio).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fitInView(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.AspectRatioMode)">fitInView</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
          <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRadioMode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ensures that <tt>item</tt> fits tightly inside the view, scaling the view according to <tt>aspectRadioMode</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fitInView(com.trolltech.qt.core.QRectF)">fitInView</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<tt>rect</tt>, Qt::IgnoreAspectRatio).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fitInView(com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.AspectRatioMode)">fitInView</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
          <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRadioMode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales the view matrix and scrolls the scroll bars to ensure that the scene rectangle <tt>rect</tt> fits inside the viewport.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)">focusInEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)">focusOutEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#foregroundBrush()">foregroundBrush</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the foreground brush of the scene..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html" title="class in com.trolltech.qt.gui">QGraphicsView</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns the QGraphicsView instance pointed to by nativePointer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)">inputMethodEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QInputMethodEvent.html" title="class in com.trolltech.qt.gui">QInputMethodEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)">inputMethodQuery</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.InputMethodQuery.html" title="enum in com.trolltech.qt.core">Qt.InputMethodQuery</A>&nbsp;query)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#invalidateScene()">invalidateScene</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayers)"><tt>invalidateScene</tt></a>(QRectF(), QGraphicsScene::AllLayers).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF)">invalidateScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayers)"><tt>invalidateScene</tt></a>(<tt>rect</tt>, QGraphicsScene::AllLayers).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayer...)">invalidateScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.SceneLayer.html" title="enum in com.trolltech.qt.gui">QGraphicsScene.SceneLayer</A>...&nbsp;layers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invalidates and schedules a redraw of <tt>layers</tt> inside <tt>rect</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayers)">invalidateScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.SceneLayers.html" title="class in com.trolltech.qt.gui">QGraphicsScene.SceneLayers</A>&nbsp;layers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invalidates and schedules a redraw of <tt>layers</tt> inside <tt>rect</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#isInteractive()">isInteractive</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the view allowed scene interaction..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#itemAt(int, int)">itemAt</A></B>(int&nbsp;x,
       int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#itemAt(com.trolltech.qt.core.QPoint)">itemAt</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;pos)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the item at position <tt>pos</tt>, which is in viewport coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items()">items</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items in the associated scene.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(int, int)">items</A></B>(int&nbsp;x,
      int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(int, int, int, int)">items</A></B>(int&nbsp;x,
      int&nbsp;y,
      int&nbsp;w,
      int&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling
items(QRectF(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(int, int, int, int, com.trolltech.qt.core.Qt.ItemSelectionMode)">items</A></B>(int&nbsp;x,
      int&nbsp;y,
      int&nbsp;w,
      int&nbsp;h,
      <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This convenience function is equivalent to calling items(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>mode</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.gui.QPainterPath)">items</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items that are either
contained by or intersect with <tt>path</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.gui.QPainterPath, com.trolltech.qt.core.Qt.ItemSelectionMode)">items</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path,
      <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items that, depending on <tt>mode</tt>, are either contained by or intersect with <tt>path</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.core.QPoint)">items</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;pos)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items at the position <tt>pos</tt> in the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.gui.QPolygon)">items</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items that are either contained by or
intersect with <tt>polygon</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.gui.QPolygon, com.trolltech.qt.core.Qt.ItemSelectionMode)">items</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A>&nbsp;polygon,
      <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items that, depending on <tt>mode</tt>, are either contained by or intersect with <tt>polygon</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.core.QRect)">items</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items that are either contained by or
intersect with <tt>rect</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#items(com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.ItemSelectionMode)">items</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect,
      <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a list of all the items that, depending on <tt>mode</tt>, are either contained by or intersect with <tt>rect</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)">keyPressEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)">keyReleaseEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapFromScene(double, double)">mapFromScene</A></B>(double&nbsp;x,
             double&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapFromScene(double, double, double, double)">mapFromScene</A></B>(double&nbsp;x,
             double&nbsp;y,
             double&nbsp;w,
             double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapFromScene(com.trolltech.qt.gui.QPainterPath)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the scene coordinate painter path <tt>path</tt> to a viewport coordinate painter path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the scene coordinate <tt>point</tt> to viewport coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapFromScene(com.trolltech.qt.gui.QPolygonF)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the scene coordinate polygon <tt>polygon</tt> to a viewport coordinate polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QRectF)">mapFromScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the scene rectangle <tt>rect</tt> to a viewport coordinate polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapToScene(int, int)">mapToScene</A></B>(int&nbsp;x,
           int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapToScene(int, int, int, int)">mapToScene</A></B>(int&nbsp;x,
           int&nbsp;y,
           int&nbsp;w,
           int&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is provided for convenience.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapToScene(com.trolltech.qt.gui.QPainterPath)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the viewport painter path <tt>path</tt> mapped to a scene coordinate painter path.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapToScene(com.trolltech.qt.core.QPoint)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the viewport coordinate <tt>point</tt> mapped to scene coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapToScene(com.trolltech.qt.gui.QPolygon)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A>&nbsp;polygon)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the viewport polygon <tt>polygon</tt> mapped to a scene coordinate polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mapToScene(com.trolltech.qt.core.QRect)">mapToScene</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the viewport rectangle <tt>rect</tt> mapped to a scene coordinate polygon.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#matrix()">matrix</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current transformation matrix for the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)">mouseDoubleClickEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)">mouseMoveEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)">mousePressEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)">mouseReleaseEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlags.html" title="class in com.trolltech.qt.gui">QGraphicsView.OptimizationFlags</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#optimizationFlags()">optimizationFlags</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns flags that can be used to tune <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s performance..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#paintEvent(com.trolltech.qt.gui.QPaintEvent)">paintEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEvent.html" title="class in com.trolltech.qt.gui">QPaintEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#render(com.trolltech.qt.gui.QPainter)">render</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</tt></a>(<tt>painter</tt>, QRectF(), QRect(), Qt::KeepAspectRatio).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)">render</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
       <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;target)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</tt></a>(<tt>painter</tt>, <tt>target</tt>, QRect(), Qt::KeepAspectRatio).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect)">render</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
       <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;target,
       <A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;source)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</tt></a>(<tt>painter</tt>, <tt>target</tt>, <tt>source</tt>, Qt::KeepAspectRatio).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
       <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;target,
       <A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;source,
       <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRatioMode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders the <tt>source</tt> rect, which is in view coordinates, from the scene into <tt>target</tt>, which is in paint device coordinates, using <tt>painter</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#renderHints()">renderHints</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the default render hints for the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#resetCachedContent()">resetCachedContent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets any cached content.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#resetMatrix()">resetMatrix</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets the view transformation matrix to the identity matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#resetTransform()">resetTransform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets the view transformation to the identity matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#resizeAnchor()">resizeAnchor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns how the view should position the scene when the view is resized..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#resizeEvent(com.trolltech.qt.gui.QResizeEvent)">resizeEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QResizeEvent.html" title="class in com.trolltech.qt.gui">QResizeEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#rotate(double)">rotate</A></B>(double&nbsp;angle)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates the current view transformation <tt>angle</tt> degrees clockwise.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#rubberBandSelectionMode()">rubberBandSelectionMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the behavior for selecting items with a rubber band selection rectangle..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#scale(double, double)">scale</A></B>(double&nbsp;sx,
      double&nbsp;sy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales the current view transformation by (<tt>sx</tt>, <tt>sy</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#scene()">scene</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a pointer to the scene that is currently visualized in the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#sceneRect()">sceneRect</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the area of the scene visualized by this view..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#scrollContentsBy(int, int)">scrollContentsBy</A></B>(int&nbsp;dx,
                 int&nbsp;dy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setAlignment(com.trolltech.qt.core.Qt.Alignment)">setAlignment</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.Alignment.html" title="class in com.trolltech.qt.core">Qt.Alignment</A>&nbsp;alignment)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the scene in the view when the whole scene is visible.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setAlignment(com.trolltech.qt.core.Qt.AlignmentFlag...)">setAlignment</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.AlignmentFlag.html" title="enum in com.trolltech.qt.core">Qt.AlignmentFlag</A>...&nbsp;alignment)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alignment of the scene in the view when the whole scene is visible.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setBackgroundBrush(com.trolltech.qt.gui.QBrush)">setBackgroundBrush</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A>&nbsp;brush)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the background brush of the scene.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setCacheMode(com.trolltech.qt.gui.QGraphicsView.CacheMode)">setCacheMode</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheMode.html" title="class in com.trolltech.qt.gui">QGraphicsView.CacheMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets which parts of the view are cached to <tt>mode</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setCacheMode(com.trolltech.qt.gui.QGraphicsView.CacheModeFlag...)">setCacheMode</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheModeFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.CacheModeFlag</A>...&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets which parts of the view are cached to <tt>mode</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setDragMode(com.trolltech.qt.gui.QGraphicsView.DragMode)">setDragMode</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.DragMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.DragMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the behavior for dragging the mouse over the scene while the left mouse button is pressed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setForegroundBrush(com.trolltech.qt.gui.QBrush)">setForegroundBrush</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A>&nbsp;brush)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the foreground brush of the scene.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setInteractive(boolean)">setInteractive</A></B>(boolean&nbsp;allowed)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the view allowed scene interaction.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix)">setMatrix</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A>&nbsp;matrix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>(<tt>matrix</tt>, false).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)">setMatrix</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A>&nbsp;matrix,
          boolean&nbsp;combine)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the view's current transformation matrix to <tt>matrix</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag)">setOptimizationFlag</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A>&nbsp;flag)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)"><tt>setOptimizationFlag</tt></a>(<tt>flag</tt>, true).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)">setOptimizationFlag</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A>&nbsp;flag,
                    boolean&nbsp;enabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables <tt>flag</tt> if <tt>enabled</tt> is true; otherwise disables <tt>flag</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setOptimizationFlags(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag...)">setOptimizationFlags</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A>...&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets flags that can be used to tune <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s performance.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setOptimizationFlags(com.trolltech.qt.gui.QGraphicsView.OptimizationFlags)">setOptimizationFlags</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlags.html" title="class in com.trolltech.qt.gui">QGraphicsView.OptimizationFlags</A>&nbsp;flags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets flags that can be used to tune <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s performance.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setRenderHint(com.trolltech.qt.gui.QPainter.RenderHint)">setRenderHint</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHint.html" title="enum in com.trolltech.qt.gui">QPainter.RenderHint</A>&nbsp;hint)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#setRenderHint(com.trolltech.qt.gui.QPainter.RenderHint, boolean)"><tt>setRenderHint</tt></a>(<tt>hint</tt>, true).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setRenderHint(com.trolltech.qt.gui.QPainter.RenderHint, boolean)">setRenderHint</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHint.html" title="enum in com.trolltech.qt.gui">QPainter.RenderHint</A>&nbsp;hint,
              boolean&nbsp;enabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If <tt>enabled</tt> is true, the render hint <tt>hint</tt> is enabled; otherwise it is disabled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setRenderHints(com.trolltech.qt.gui.QPainter.RenderHint...)">setRenderHints</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHint.html" title="enum in com.trolltech.qt.gui">QPainter.RenderHint</A>...&nbsp;hints)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the default render hints for the view to <tt>hints</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setRenderHints(com.trolltech.qt.gui.QPainter.RenderHints)">setRenderHints</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A>&nbsp;hints)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the default render hints for the view to <tt>hints</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setResizeAnchor(com.trolltech.qt.gui.QGraphicsView.ViewportAnchor)">setResizeAnchor</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A>&nbsp;anchor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets how the view should position the scene when the view is resized.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setRubberBandSelectionMode(com.trolltech.qt.core.Qt.ItemSelectionMode)">setRubberBandSelectionMode</A></B>(<A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the behavior for selecting items with a rubber band selection rectangle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setScene(com.trolltech.qt.gui.QGraphicsScene)">setScene</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current scene to <tt>scene</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setSceneRect(double, double, double, double)">setSceneRect</A></B>(double&nbsp;x,
             double&nbsp;y,
             double&nbsp;w,
             double&nbsp;h)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the area of the scene visualized by this view..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setSceneRect(com.trolltech.qt.core.QRectF)">setSceneRect</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the area of the scene visualized by this view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setTransform(com.trolltech.qt.gui.QTransform)">setTransform</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;matrix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Equivalent to <a href="QGraphicsView.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>(<tt>matrix</tt>, false).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)">setTransform</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;matrix,
             boolean&nbsp;combine)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the view's current transformation matrix to <tt>matrix</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setTransformationAnchor(com.trolltech.qt.gui.QGraphicsView.ViewportAnchor)">setTransformationAnchor</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A>&nbsp;anchor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets how the view should position the scene during transformations.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setupViewport(com.trolltech.qt.gui.QWidget)">setupViewport</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;widget)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This slot is called by <a href="QAbstractScrollArea.html#QAbstractScrollArea(com.trolltech.qt.gui.QWidget)"><tt>QAbstractScrollArea</tt></a> after <a href="QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)"><tt>setViewport</tt></a> has been called.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#setViewportUpdateMode(com.trolltech.qt.gui.QGraphicsView.ViewportUpdateMode)">setViewportUpdateMode</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportUpdateMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportUpdateMode</A>&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets how the viewport should update its contents.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#shear(double, double)">shear</A></B>(double&nbsp;sh,
      double&nbsp;sv)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shears the current view transformation by (<tt>sh</tt>, <tt>sv</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#showEvent(com.trolltech.qt.gui.QShowEvent)">showEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QShowEvent.html" title="class in com.trolltech.qt.gui">QShowEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QSize.html" title="class in com.trolltech.qt.core">QSize</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#sizeHint()">sizeHint</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#transform()">transform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current transformation matrix for the view.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#transformationAnchor()">transformationAnchor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns how the view should position the scene during transformations..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#translate(double, double)">translate</A></B>(double&nbsp;dx,
          double&nbsp;dy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Translates the current view transformation by (<tt>dx</tt>, <tt>dy</tt>).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#updateScene(java.util.List)">updateScene</A></B>(java.util.List&lt;<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&gt;&nbsp;rects)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Schedules an update of the scene rectangles <tt>rects</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#updateSceneRect(com.trolltech.qt.core.QRectF)">updateSceneRect</A></B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> that the scene's scene rect has changed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#viewportEvent(com.trolltech.qt.core.QEvent)">viewportEvent</A></B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#viewportTransform()">viewportTransform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a matrix that maps viewport coordinates to scene coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportUpdateMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportUpdateMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#viewportUpdateMode()">viewportUpdateMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns how the viewport should update its contents..</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html#wheelEvent(com.trolltech.qt.gui.QWheelEvent)">wheelEvent</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QWheelEvent.html" title="class in com.trolltech.qt.gui">QWheelEvent</A>&nbsp;event)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function is reimplemented for internal reasons.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.gui.QAbstractScrollArea"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.gui.<A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#addScrollBarWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.Alignment)">addScrollBarWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#addScrollBarWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.AlignmentFlag...)">addScrollBarWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#cornerWidget()">cornerWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#horizontalScrollBar()">horizontalScrollBar</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#horizontalScrollBarPolicy()">horizontalScrollBarPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#maximumViewportSize()">maximumViewportSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#minimumSizeHint()">minimumSizeHint</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#paintEngine()">paintEngine</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#scrollBarWidgets(com.trolltech.qt.core.Qt.Alignment)">scrollBarWidgets</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#scrollBarWidgets(com.trolltech.qt.core.Qt.AlignmentFlag...)">scrollBarWidgets</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setCornerWidget(com.trolltech.qt.gui.QWidget)">setCornerWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setHorizontalScrollBar(com.trolltech.qt.gui.QScrollBar)">setHorizontalScrollBar</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setHorizontalScrollBarPolicy(com.trolltech.qt.core.Qt.ScrollBarPolicy)">setHorizontalScrollBarPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setVerticalScrollBar(com.trolltech.qt.gui.QScrollBar)">setVerticalScrollBar</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setVerticalScrollBarPolicy(com.trolltech.qt.core.Qt.ScrollBarPolicy)">setVerticalScrollBarPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)">setViewport</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setViewportMargins(int, int, int, int)">setViewportMargins</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#verticalScrollBar()">verticalScrollBar</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#verticalScrollBarPolicy()">verticalScrollBarPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#viewport()">viewport</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.gui.QFrame"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.gui.<A HREF="../../../../com/trolltech/qt/gui/QFrame.html" title="class in com.trolltech.qt.gui">QFrame</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/gui/QFrame.html#changeEvent(com.trolltech.qt.core.QEvent)">changeEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#drawFrame(com.trolltech.qt.gui.QPainter)">drawFrame</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#frameRect()">frameRect</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#frameShadow()">frameShadow</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#frameShape()">frameShape</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#frameStyle()">frameStyle</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#frameWidth()">frameWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#lineWidth()">lineWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#midLineWidth()">midLineWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#setFrameRect(com.trolltech.qt.core.QRect)">setFrameRect</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#setFrameShadow(com.trolltech.qt.gui.QFrame.Shadow)">setFrameShadow</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#setFrameShape(com.trolltech.qt.gui.QFrame.Shape)">setFrameShape</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#setFrameStyle(int)">setFrameStyle</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#setLineWidth(int)">setLineWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QFrame.html#setMidLineWidth(int)">setMidLineWidth</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.gui.QWidget"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.gui.<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#acceptDrops()">acceptDrops</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#accessibleDescription()">accessibleDescription</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#accessibleName()">accessibleName</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#actionEvent(com.trolltech.qt.gui.QActionEvent)">actionEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#actions()">actions</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#activateWindow()">activateWindow</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#addAction(com.trolltech.qt.gui.QAction)">addAction</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#addActions(java.util.List)">addActions</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#adjustSize()">adjustSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#autoFillBackground()">autoFillBackground</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#backgroundRole()">backgroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#baseSize()">baseSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childAt(int, int)">childAt</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childAt(com.trolltech.qt.core.QPoint)">childAt</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childrenRect()">childrenRect</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#childrenRegion()">childrenRegion</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#clearFocus()">clearFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#clearMask()">clearMask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#close()">close</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#closeEvent(com.trolltech.qt.gui.QCloseEvent)">closeEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#contentsRect()">contentsRect</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#contextMenuPolicy()">contextMenuPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#createWinId()">createWinId</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#cursor()">cursor</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#depth()">depth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#destroy()">destroy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#destroy(boolean)">destroy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#destroy(boolean, boolean)">destroy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#devType()">devType</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#ensurePolished()">ensurePolished</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#enterEvent(com.trolltech.qt.core.QEvent)">enterEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusNextChild()">focusNextChild</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusNextPrevChild(boolean)">focusNextPrevChild</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusPolicy()">focusPolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusPreviousChild()">focusPreviousChild</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusProxy()">focusProxy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusWidget()">focusWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#font()">font</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#fontInfo()">fontInfo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#fontMetrics()">fontMetrics</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#foregroundRole()">foregroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#frameGeometry()">frameGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#frameSize()">frameSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#geometry()">geometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#getContentsMargins()">getContentsMargins</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabKeyboard()">grabKeyboard</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabMouse()">grabMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabMouse(com.trolltech.qt.gui.QCursor)">grabMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabShortcut(com.trolltech.qt.gui.QKeySequence)">grabShortcut</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#grabShortcut(com.trolltech.qt.gui.QKeySequence, com.trolltech.qt.core.Qt.ShortcutContext)">grabShortcut</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hasFocus()">hasFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hasMouseTracking()">hasMouseTracking</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#height()">height</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#heightForWidth(int)">heightForWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#heightMM()">heightMM</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hide()">hide</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#hideEvent(com.trolltech.qt.gui.QHideEvent)">hideEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#inputContext()">inputContext</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#insertAction(com.trolltech.qt.gui.QAction, com.trolltech.qt.gui.QAction)">insertAction</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#insertActions(com.trolltech.qt.gui.QAction, java.util.List)">insertActions</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isActiveWindow()">isActiveWindow</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isAncestorOf(com.trolltech.qt.gui.QWidget)">isAncestorOf</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isEnabled()">isEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isEnabledTo(com.trolltech.qt.gui.QWidget)">isEnabledTo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isFullScreen()">isFullScreen</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isHidden()">isHidden</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isLeftToRight()">isLeftToRight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isMaximized()">isMaximized</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isMinimized()">isMinimized</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isModal()">isModal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isRightToLeft()">isRightToLeft</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isVisible()">isVisible</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isVisibleTo(com.trolltech.qt.gui.QWidget)">isVisibleTo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isWindow()">isWindow</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#isWindowModified()">isWindowModified</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#keyboardGrabber()">keyboardGrabber</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#layout()">layout</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#layoutDirection()">layoutDirection</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#leaveEvent(com.trolltech.qt.core.QEvent)">leaveEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#locale()">locale</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#logicalDpiX()">logicalDpiX</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#logicalDpiY()">logicalDpiY</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#lower()">lower</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapFrom(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)">mapFrom</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapFromGlobal(com.trolltech.qt.core.QPoint)">mapFromGlobal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapFromParent(com.trolltech.qt.core.QPoint)">mapFromParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapTo(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)">mapTo</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapToGlobal(com.trolltech.qt.core.QPoint)">mapToGlobal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mapToParent(com.trolltech.qt.core.QPoint)">mapToParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mask()">mask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#maximumHeight()">maximumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#maximumSize()">maximumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#maximumWidth()">maximumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#metric(com.trolltech.qt.gui.QPaintDevice.PaintDeviceMetric)">metric</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumHeight()">minimumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumSize()">minimumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#minimumWidth()">minimumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#mouseGrabber()">mouseGrabber</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#move(int, int)">move</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#move(com.trolltech.qt.core.QPoint)">move</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#moveEvent(com.trolltech.qt.gui.QMoveEvent)">moveEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#nextInFocusChain()">nextInFocusChain</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#normalGeometry()">normalGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#numColors()">numColors</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowFlags(com.trolltech.qt.core.Qt.WindowFlags)">overrideWindowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowFlags(com.trolltech.qt.core.Qt.WindowType...)">overrideWindowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowState(com.trolltech.qt.core.Qt.WindowState...)">overrideWindowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#overrideWindowState(com.trolltech.qt.core.Qt.WindowStates)">overrideWindowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#paintingActive()">paintingActive</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#palette()">palette</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#parentWidget()">parentWidget</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#physicalDpiX()">physicalDpiX</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#physicalDpiY()">physicalDpiY</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#pos()">pos</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#raise()">raise</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#rect()">rect</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#releaseKeyboard()">releaseKeyboard</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#releaseMouse()">releaseMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#releaseShortcut(int)">releaseShortcut</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#removeAction(com.trolltech.qt.gui.QAction)">removeAction</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint, com.trolltech.qt.gui.QRegion)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint, com.trolltech.qt.gui.QRegion, com.trolltech.qt.gui.QWidget.RenderFlag...)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#render(com.trolltech.qt.gui.QPaintDeviceInterface, com.trolltech.qt.core.QPoint, com.trolltech.qt.gui.QRegion, com.trolltech.qt.gui.QWidget.RenderFlags)">render</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint()">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint(int, int, int, int)">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint(com.trolltech.qt.core.QRect)">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#repaint(com.trolltech.qt.gui.QRegion)">repaint</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resetInputContext()">resetInputContext</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resize(int, int)">resize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#resize(com.trolltech.qt.core.QSize)">resize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#restoreGeometry(com.trolltech.qt.core.QByteArray)">restoreGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#saveGeometry()">saveGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#scroll(int, int)">scroll</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#scroll(int, int, com.trolltech.qt.core.QRect)">scroll</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAcceptDrops(boolean)">setAcceptDrops</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAccessibleDescription(java.lang.String)">setAccessibleDescription</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAccessibleName(java.lang.String)">setAccessibleName</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAttribute(com.trolltech.qt.core.Qt.WidgetAttribute)">setAttribute</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAttribute(com.trolltech.qt.core.Qt.WidgetAttribute, boolean)">setAttribute</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setAutoFillBackground(boolean)">setAutoFillBackground</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setBackgroundRole(com.trolltech.qt.gui.QPalette.ColorRole)">setBackgroundRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setBaseSize(int, int)">setBaseSize</A>, <A 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int, int)">setGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setGeometry(com.trolltech.qt.core.QRect)">setGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setHidden(boolean)">setHidden</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setInputContext(com.trolltech.qt.gui.QInputContext)">setInputContext</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setLayout(com.trolltech.qt.gui.QLayout)">setLayout</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setLayoutDirection(com.trolltech.qt.core.Qt.LayoutDirection)">setLayoutDirection</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setLocale(com.trolltech.qt.core.QLocale)">setLocale</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMask(com.trolltech.qt.gui.QBitmap)">setMask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMask(com.trolltech.qt.gui.QRegion)">setMask</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumHeight(int)">setMaximumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumSize(int, int)">setMaximumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumSize(com.trolltech.qt.core.QSize)">setMaximumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMaximumWidth(int)">setMaximumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumHeight(int)">setMinimumHeight</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumSize(int, int)">setMinimumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumSize(com.trolltech.qt.core.QSize)">setMinimumSize</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMinimumWidth(int)">setMinimumWidth</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setMouseTracking(boolean)">setMouseTracking</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setPalette(com.trolltech.qt.gui.QPalette)">setPalette</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setParent(com.trolltech.qt.gui.QWidget)">setParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setParent(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)">setParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setParent(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowType...)">setParent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutAutoRepeat(int)">setShortcutAutoRepeat</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutAutoRepeat(int, boolean)">setShortcutAutoRepeat</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutEnabled(int)">setShortcutEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setShortcutEnabled(int, boolean)">setShortcutEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizeIncrement(int, int)">setSizeIncrement</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizeIncrement(com.trolltech.qt.core.QSize)">setSizeIncrement</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizePolicy(com.trolltech.qt.gui.QSizePolicy.Policy, com.trolltech.qt.gui.QSizePolicy.Policy)">setSizePolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setSizePolicy(com.trolltech.qt.gui.QSizePolicy)">setSizePolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setStatusTip(java.lang.String)">setStatusTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setStyle(com.trolltech.qt.gui.QStyle)">setStyle</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setStyleSheet(java.lang.String)">setStyleSheet</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setTabOrder(com.trolltech.qt.gui.QWidget, com.trolltech.qt.gui.QWidget)">setTabOrder</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setToolTip(java.lang.String)">setToolTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setUpdatesEnabled(boolean)">setUpdatesEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setVisible(boolean)">setVisible</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWhatsThis(java.lang.String)">setWhatsThis</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowFlags(com.trolltech.qt.core.Qt.WindowFlags)">setWindowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowFlags(com.trolltech.qt.core.Qt.WindowType...)">setWindowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowIcon(com.trolltech.qt.gui.QIcon)">setWindowIcon</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowIconText(java.lang.String)">setWindowIconText</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowModality(com.trolltech.qt.core.Qt.WindowModality)">setWindowModality</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowModified(boolean)">setWindowModified</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowOpacity(double)">setWindowOpacity</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowRole(java.lang.String)">setWindowRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowState(com.trolltech.qt.core.Qt.WindowState...)">setWindowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowState(com.trolltech.qt.core.Qt.WindowStates)">setWindowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#setWindowTitle(java.lang.String)">setWindowTitle</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#show()">show</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#showFullScreen()">showFullScreen</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#showMaximized()">showMaximized</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#showMinimized()">showMinimized</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#showNormal()">showNormal</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#size()">size</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#sizeIncrement()">sizeIncrement</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#sizePolicy()">sizePolicy</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#stackUnder(com.trolltech.qt.gui.QWidget)">stackUnder</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#statusTip()">statusTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#style()">style</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#styleSheet()">styleSheet</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#tabletEvent(com.trolltech.qt.gui.QTabletEvent)">tabletEvent</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#testAttribute(com.trolltech.qt.core.Qt.WidgetAttribute)">testAttribute</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#toolTip()">toolTip</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#underMouse()">underMouse</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#unsetCursor()">unsetCursor</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#unsetLayoutDirection()">unsetLayoutDirection</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#unsetLocale()">unsetLocale</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#update()">update</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#update(int, int, int, int)">update</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#update(com.trolltech.qt.core.QRect)">update</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#update(com.trolltech.qt.gui.QRegion)">update</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#updateGeometry()">updateGeometry</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#updateMicroFocus()">updateMicroFocus</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#updatesEnabled()">updatesEnabled</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#visibleRegion()">visibleRegion</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#whatsThis()">whatsThis</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#width()">width</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#widthMM()">widthMM</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#window()">window</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowFlags()">windowFlags</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowIcon()">windowIcon</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowIconText()">windowIconText</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowModality()">windowModality</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowOpacity()">windowOpacity</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowRole()">windowRole</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowState()">windowState</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowTitle()">windowTitle</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#windowType()">windowType</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#winId()">winId</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#x()">x</A>, <A HREF="../../../../com/trolltech/qt/gui/QWidget.html#y()">y</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.core.QObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.core.<A HREF="../../../../com/trolltech/qt/core/QObject.html" title="class in com.trolltech.qt.core">QObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/core/QObject.html#blockSignals(boolean)">blockSignals</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#childEvent(com.trolltech.qt.core.QChildEvent)">childEvent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#children()">children</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#connectSlotsByName()">connectSlotsByName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#customEvent(com.trolltech.qt.core.QEvent)">customEvent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#disposeLater()">disposeLater</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dumpObjectInfo()">dumpObjectInfo</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dumpObjectTree()">dumpObjectTree</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#dynamicPropertyNames()">dynamicPropertyNames</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#eventFilter(com.trolltech.qt.core.QObject, com.trolltech.qt.core.QEvent)">eventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild()">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild(java.lang.Class)">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChild(java.lang.Class, java.lang.String)">findChild</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren()">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class, com.trolltech.qt.core.QRegExp)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#findChildren(java.lang.Class, java.lang.String)">findChildren</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#installEventFilter(com.trolltech.qt.core.QObject)">installEventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#isWidgetType()">isWidgetType</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#killTimer(int)">killTimer</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#moveToThread(java.lang.Thread)">moveToThread</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#objectName()">objectName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#parent()">parent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#property(java.lang.String)">property</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#removeEventFilter(com.trolltech.qt.core.QObject)">removeEventFilter</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setObjectName(java.lang.String)">setObjectName</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setParent(com.trolltech.qt.core.QObject)">setParent</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#setProperty(java.lang.String, java.lang.Object)">setProperty</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#signalsBlocked()">signalsBlocked</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#startTimer(int)">startTimer</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#thread()">thread</A>, <A HREF="../../../../com/trolltech/qt/core/QObject.html#timerEvent(com.trolltech.qt.core.QTimerEvent)">timerEvent</A></CODE></TD>
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</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiObject.html#dispose()">dispose</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#disposed()">disposed</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#finalize()">finalize</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#reassignNativeResources(com.trolltech.qt.QtJambiObject, java.lang.Class)">reassignNativeResources</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String, int)">tr</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QSignalEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect()">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect(java.lang.Object)">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalSender()">signalSender</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#disableGarbageCollection()">disableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativeId()">nativeId</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativePointer()">nativePointer</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#reenableGarbageCollection()">reenableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#setJavaOwnership()">setJavaOwnership</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="QGraphicsView()"><!-- --></A><H3>
QGraphicsView</H3>
<PRE>
public <B>QGraphicsView</B>()</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>(0).
<P>
</DL>
<HR>

<A NAME="QGraphicsView(com.trolltech.qt.gui.QWidget)"><!-- --></A><H3>
QGraphicsView</H3>
<PRE>
public <B>QGraphicsView</B>(<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;parent)</PRE>
<DL>
<DD><p>Constructs a <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>. <tt>parent</tt> is passed to <a href="QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)"><tt>QWidget</tt></a>'s constructor.</p>
<P>
</DL>
<HR>

<A NAME="QGraphicsView(com.trolltech.qt.gui.QGraphicsScene)"><!-- --></A><H3>
QGraphicsView</H3>
<PRE>
public <B>QGraphicsView</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>(<tt>scene</tt>, 0).
<P>
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<HR>

<A NAME="QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><!-- --></A><H3>
QGraphicsView</H3>
<PRE>
public <B>QGraphicsView</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene,
                     <A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;parent)</PRE>
<DL>
<DD><p>Constructs a <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> and sets the visualized scene to <tt>scene</tt>. <tt>parent</tt> is passed to <a href="QWidget.html#QWidget(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.Qt.WindowFlags)"><tt>QWidget</tt></a>'s constructor.</p>
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<!-- ============ METHOD DETAIL ========== -->

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<B>Method Detail</B></FONT></TH>
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</TABLE>

<A NAME="alignment()"><!-- --></A><H3>
alignment</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/Qt.Alignment.html" title="class in com.trolltech.qt.core">Qt.Alignment</A> <B>alignment</B>()</PRE>
<DL>
<DD><p>Returns the alignment of the scene in the view when the whole scene is visible..</p>
<p>If the whole scene is visible in the view, (i.e&#x2e;, there are no visible scroll bars,) the view's alignment will decide where the scene will be rendered in the view. For example, if the alignment is Qt::AlignCenter, which is default, the scene will be centered in the view, and if the alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in the top-left corner of the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setAlignment(com.trolltech.qt.core.Qt.Alignment)"><tt>setAlignment</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="backgroundBrush()"><!-- --></A><H3>
backgroundBrush</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A> <B>backgroundBrush</B>()</PRE>
<DL>
<DD><p>Returns the background brush of the scene..</p>
<p>This property sets the background brush for the scene in this view. It is used to override the scene's own background, and defines the behavior of <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a>. To provide custom background drawing for this view, you can reimplement <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a> instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setBackgroundBrush(com.trolltech.qt.gui.QBrush)"><tt>setBackgroundBrush</tt></a>, 
<tt>QGraphicsScene::backgroundBrush</tt>, 
<a href="QGraphicsView.html#foregroundBrush()"><tt>foregroundBrush</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="cacheMode()"><!-- --></A><H3>
cacheMode</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheMode.html" title="class in com.trolltech.qt.gui">QGraphicsView.CacheMode</A> <B>cacheMode</B>()</PRE>
<DL>
<DD><p>Returns which parts of the view are cached.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> can cache pre-rendered content in a <a href="QPixmap.html"><tt>QPixmap</tt></a>, which is then drawn onto the viewport. The purpose of such caching is to speed up the total rendering time for areas that are slow to render. Texture, gradient and alpha blended backgrounds, for example, can be notibly slow to render; especially with a transformed view. The <a href="QGraphicsView.html#CacheModeFlag-enum"><tt>CacheBackground</tt></a> flag enables caching of the view's background. For example:</p>
<pre>    QGraphicsView view;
    view.setBackgroundBrush(&quot;:/images/backgroundtile.png&quot;);
    view.setCacheMode(QGraphicsView::CacheBackground);</pre>
<p>The cache is invalidated every time the view is transformed. However, when scrolling, only partial invalidation is required.</p>
<p>By default, nothing is cached.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setCacheMode(com.trolltech.qt.gui.QGraphicsView.CacheMode)"><tt>setCacheMode</tt></a>, 
<a href="QGraphicsView.html#resetCachedContent()"><tt>resetCachedContent</tt></a>, 
<a href="QPixmapCache.html"><tt>QPixmapCache</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="centerOn(double, double)"><!-- --></A><H3>
centerOn</H3>
<PRE>
public final void <B>centerOn</B>(double&nbsp;x,
                           double&nbsp;y)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="centerOn(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
centerOn</H3>
<PRE>
public final void <B>centerOn</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;pos)</PRE>
<DL>
<DD><p>Scrolls the contents of the viewport to ensure that the scene coordinate <tt>pos</tt>, is centered in the view.</p>
<p>Because <tt>pos</tt> is a floating point coordinate, and the scroll bars operate on integer coordinates, the centering is only an approximation.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="centerOn(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
centerOn</H3>
<PRE>
public final void <B>centerOn</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</PRE>
<DL>
<DD><p>Scrolls the contents of the viewport to ensure that <tt>item</tt> is centered in the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="dragMode()"><!-- --></A><H3>
dragMode</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.DragMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.DragMode</A> <B>dragMode</B>()</PRE>
<DL>
<DD><p>Returns the behavior for dragging the mouse over the scene while the left mouse button is pressed..</p>
<p>This property defines what should happen when the user clicks on the scene background and drags the mouse (e.g&#x2e;, scrolling the viewport contents using a pointing hand cursor, or selecting multiple items with a rubber band). The default value, <a href="QGraphicsView.html#DragMode-enum"><tt>NoDrag</tt></a>, does nothing.</p>
<p>This behavior only affects mouse clicks that are not handled by any item. You can define a custom behavior by creating a subclass of <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> and reimplementing <a href="QGraphicsView.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseMoveEvent</tt></a>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setDragMode(com.trolltech.qt.gui.QGraphicsView.DragMode)"><tt>setDragMode</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.gui.QGraphicsItemInterface, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                int&nbsp;xmargin)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>item</tt>, <tt>xmargin</tt>, 50).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>item</tt>, 50, 50).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.gui.QGraphicsItemInterface, int, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                                int&nbsp;xmargin,
                                int&nbsp;ymargin)</PRE>
<DL>
<DD><p>Scrolls the contents of the viewport so that the center of item <tt>item</tt> is visible, with margins specified in pixels by <tt>xmargin</tt> and <tt>ymargin</tt>. If the specified point cannot be reached, the contents are scrolled to the nearest valid position. The default value for both margins is 50 pixels.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.core.QRectF, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                                int&nbsp;xmargin)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>rect</tt>, <tt>xmargin</tt>, 50).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>rect</tt>, 50, 50).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                                int&nbsp;xmargin,
                                int&nbsp;ymargin)</PRE>
<DL>
<DD><p>Scrolls the contents of the viewport so that the scene rectangle <tt>rect</tt> is visible, with margins specified in pixels by <tt>xmargin</tt> and <tt>ymargin</tt>. If the specified rect cannot be reached, the contents are scrolled to the nearest valid position. The default value for both margins is 50 pixels.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(double, double, double, double, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(double&nbsp;x,
                                double&nbsp;y,
                                double&nbsp;w,
                                double&nbsp;h,
                                int&nbsp;xmargin)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>, <tt>xmargin</tt>, 50).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(double, double, double, double)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(double&nbsp;x,
                                double&nbsp;y,
                                double&nbsp;w,
                                double&nbsp;h)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>, 50, 50).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ensureVisible(double, double, double, double, int, int)"><!-- --></A><H3>
ensureVisible</H3>
<PRE>
public final void <B>ensureVisible</B>(double&nbsp;x,
                                double&nbsp;y,
                                double&nbsp;w,
                                double&nbsp;h,
                                int&nbsp;xmargin,
                                int&nbsp;ymargin)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>xmargin</tt>, <tt>ymargin</tt>).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fitInView(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
fitInView</H3>
<PRE>
public final void <B>fitInView</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<tt>rect</tt>, Qt::IgnoreAspectRatio).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fitInView(com.trolltech.qt.core.QRectF, com.trolltech.qt.core.Qt.AspectRatioMode)"><!-- --></A><H3>
fitInView</H3>
<PRE>
public final void <B>fitInView</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                            <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRadioMode)</PRE>
<DL>
<DD><p>Scales the view matrix and scrolls the scroll bars to ensure that the scene rectangle <tt>rect</tt> fits inside the viewport. <tt>rect</tt> must be inside the scene rect; otherwise, <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a> cannot guarantee that the whole rect is visible.</p>
<p>This function keeps the view's rotation, translation, or shear. The view is scaled according to <tt>aspectRadioMode</tt>. <tt>rect</tt> will be centered in the view if it does not fit tightly.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, 
<a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>, 
<a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="fitInView(double, double, double, double)"><!-- --></A><H3>
fitInView</H3>
<PRE>
public final void <B>fitInView</B>(double&nbsp;x,
                            double&nbsp;y,
                            double&nbsp;w,
                            double&nbsp;h)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>, Qt::IgnoreAspectRatio).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><!-- --></A><H3>
fitInView</H3>
<PRE>
public final void <B>fitInView</B>(double&nbsp;x,
                            double&nbsp;y,
                            double&nbsp;w,
                            double&nbsp;h,
                            <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRadioMode)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>aspectRadioMode</tt>).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>, 
<a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="fitInView(com.trolltech.qt.gui.QGraphicsItemInterface)"><!-- --></A><H3>
fitInView</H3>
<PRE>
public final void <B>fitInView</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#fitInView(double, double, double, double, com.trolltech.qt.core.Qt.AspectRatioMode)"><tt>fitInView</tt></a>(<tt>item</tt>, Qt::IgnoreAspectRatio).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fitInView(com.trolltech.qt.gui.QGraphicsItemInterface, com.trolltech.qt.core.Qt.AspectRatioMode)"><!-- --></A><H3>
fitInView</H3>
<PRE>
public final void <B>fitInView</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&nbsp;item,
                            <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRadioMode)</PRE>
<DL>
<DD><p>Ensures that <tt>item</tt> fits tightly inside the view, scaling the view according to <tt>aspectRadioMode</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#ensureVisible(com.trolltech.qt.core.QRectF, int, int)"><tt>ensureVisible</tt></a>, 
<a href="QGraphicsView.html#centerOn(double, double)"><tt>centerOn</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="foregroundBrush()"><!-- --></A><H3>
foregroundBrush</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A> <B>foregroundBrush</B>()</PRE>
<DL>
<DD><p>Returns the foreground brush of the scene..</p>
<p>This property sets the foreground brush for the scene in this view. It is used to override the scene's own foreground, and defines the behavior of <a href="QGraphicsView.html#drawForeground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawForeground</tt></a>. To provide custom background drawing for this view, you can reimplement <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a> instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setForegroundBrush(com.trolltech.qt.gui.QBrush)"><tt>setForegroundBrush</tt></a>, 
<tt>QGraphicsScene::foregroundBrush</tt>, 
<a href="QGraphicsView.html#backgroundBrush()"><tt>backgroundBrush</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayer...)"><!-- --></A><H3>
invalidateScene</H3>
<PRE>
public final void <B>invalidateScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                                  <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.SceneLayer.html" title="enum in com.trolltech.qt.gui">QGraphicsScene.SceneLayer</A>...&nbsp;layers)</PRE>
<DL>
<DD><p>Invalidates and schedules a redraw of <tt>layers</tt> inside <tt>rect</tt>. <tt>rect</tt> is in scene coordinates. Any cached content for <tt>layers</tt> inside <tt>rect</tt> is unconditionally invalidated and redrawn.</p>
<p>You can call this function to notify <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> of changes to the background or the foreground of the scene. It is commonly used for scenes with tile-based backgrounds to notify changes when <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> has enabled background caching.</p>
<p>Note that <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> currently supports background caching only (see CachedBackground). This function is equivalent to calling <a href="QWidget.html#update(com.trolltech.qt.gui.QRegion)"><tt>update</tt></a> if any layer but QGraphicsScene::BackgroundLayer is passed.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::invalidate</tt>, 
<a href="QWidget.html#update(com.trolltech.qt.gui.QRegion)"><tt>update</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="invalidateScene(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
invalidateScene</H3>
<PRE>
public final void <B>invalidateScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayers)"><tt>invalidateScene</tt></a>(<tt>rect</tt>, QGraphicsScene::AllLayers).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="invalidateScene()"><!-- --></A><H3>
invalidateScene</H3>
<PRE>
public final void <B>invalidateScene</B>()</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayers)"><tt>invalidateScene</tt></a>(QRectF(), QGraphicsScene::AllLayers).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="invalidateScene(com.trolltech.qt.core.QRectF, com.trolltech.qt.gui.QGraphicsScene.SceneLayers)"><!-- --></A><H3>
invalidateScene</H3>
<PRE>
public final void <B>invalidateScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect,
                                  <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.SceneLayers.html" title="class in com.trolltech.qt.gui">QGraphicsScene.SceneLayers</A>&nbsp;layers)</PRE>
<DL>
<DD><p>Invalidates and schedules a redraw of <tt>layers</tt> inside <tt>rect</tt>. <tt>rect</tt> is in scene coordinates. Any cached content for <tt>layers</tt> inside <tt>rect</tt> is unconditionally invalidated and redrawn.</p>
<p>You can call this function to notify <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> of changes to the background or the foreground of the scene. It is commonly used for scenes with tile-based backgrounds to notify changes when <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> has enabled background caching.</p>
<p>Note that <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> currently supports background caching only (see CachedBackground). This function is equivalent to calling <a href="QWidget.html#update(com.trolltech.qt.gui.QRegion)"><tt>update</tt></a> if any layer but QGraphicsScene::BackgroundLayer is passed.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::invalidate</tt>, 
<a href="QWidget.html#update(com.trolltech.qt.gui.QRegion)"><tt>update</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="isInteractive()"><!-- --></A><H3>
isInteractive</H3>
<PRE>
public final boolean <B>isInteractive</B>()</PRE>
<DL>
<DD><p>Returns whether the view allowed scene interaction..</p>
<p>If enabled, this view is set to allow scene interaction. Otherwise, this view will not allow interaction, and any mouse or key events are ignored (i.e&#x2e;, it will act as a read-only view).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="itemAt(int, int)"><!-- --></A><H3>
itemAt</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A> <B>itemAt</B>(int&nbsp;x,
                                           int&nbsp;y)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#itemAt(com.trolltech.qt.core.QPoint)"><tt>itemAt</tt></a>(<a href="%2E%2E/core/QPoint.html"><tt>QPoint</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="itemAt(com.trolltech.qt.core.QPoint)"><!-- --></A><H3>
itemAt</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A> <B>itemAt</B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;pos)</PRE>
<DL>
<DD><p>Returns the item at position <tt>pos</tt>, which is in viewport coordinates. If there are several items at this position, this function returns the topmost item.</p>
<p>Example:</p>
<pre>    void CustomView::mousePressEvent(QMouseEvent *event)
    {
        if (QGraphicsItem *item = itemAt(event-&gt;pos())) {
            qDebug() &lt;&lt; &quot;You clicked on item&quot; &lt;&lt; item;
        } else {
            qDebug() &lt;&lt; &quot;You didn't click on an item.&quot;;
        }
    }</pre>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.core.QRect)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect)</PRE>
<DL>
<DD>Returns a list of all the items that are either contained by or
intersect with <tt>rect</tt>. <tt>rect</tt> is in viewport
coordinates.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect,
                                                          <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Returns a list of all the items that, depending on <tt>mode</tt>, are either contained by or intersect with <tt>rect</tt>. <tt>rect</tt> is in viewport coordinates.</p>
<p>The default value for <tt>mode</tt> is Qt::IntersectsItemShape; all items whose exact shape intersects with or is contained by <tt>rect</tt> are returned.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#itemAt(com.trolltech.qt.core.QPoint)"><tt>itemAt</tt></a>, 
<a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a>, 
<a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="items(int, int, int, int)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(int&nbsp;x,
                                                          int&nbsp;y,
                                                          int&nbsp;w,
                                                          int&nbsp;h)</PRE>
<DL>
<DD>This convenience function is equivalent to calling
items(QRectF(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="items(int, int, int, int, com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(int&nbsp;x,
                                                          int&nbsp;y,
                                                          int&nbsp;w,
                                                          int&nbsp;h,
                                                          <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>This convenience function is equivalent to calling items(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>), <tt>mode</tt>).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.gui.QPolygon)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A>&nbsp;polygon)</PRE>
<DL>
<DD>Returns a list of all the items that are either contained by or
intersect with <tt>polygon</tt>. <tt>polygon</tt> is in viewport
coordinates.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.gui.QPolygon, com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A>&nbsp;polygon,
                                                          <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Returns a list of all the items that, depending on <tt>mode</tt>, are either contained by or intersect with <tt>polygon</tt>. <tt>polygon</tt> is in viewport coordinates.</p>
<p>The default value for <tt>mode</tt> is Qt::IntersectsItemShape; all items whose exact shape intersects with or is contained by <tt>polygon</tt> are returned.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#itemAt(com.trolltech.qt.core.QPoint)"><tt>itemAt</tt></a>, 
<a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a>, 
<a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="items()"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>()</PRE>
<DL>
<DD><p>Returns a list of all the items in the associated scene.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::items</tt></DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD>Returns a list of all the items that are either
contained by or intersect with <tt>path</tt>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.gui.QPainterPath, com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path,
                                                          <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Returns a list of all the items that, depending on <tt>mode</tt>, are either contained by or intersect with <tt>path</tt>. <tt>path</tt> is in viewport coordinates.</p>
<p>The default value for <tt>mode</tt> is Qt::IntersectsItemShape; all items whose exact shape intersects with or is contained by <tt>path</tt> are returned.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#itemAt(com.trolltech.qt.core.QPoint)"><tt>itemAt</tt></a>, 
<a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a>, 
<a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="items(int, int)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(int&nbsp;x,
                                                          int&nbsp;y)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling items(<a href="%2E%2E/core/QPoint.html"><tt>QPoint</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="items(com.trolltech.qt.core.QPoint)"><!-- --></A><H3>
items</H3>
<PRE>
public final java.util.List&lt;<A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>&gt; <B>items</B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;pos)</PRE>
<DL>
<DD><p>Returns a list of all the items at the position <tt>pos</tt> in the view. The items are listed in descending Z order (i.e&#x2e;, the first item in the list is the top-most item, and the last item is the bottom-most item). <tt>pos</tt> is in viewport coordinates.</p>
<p>This function is most commonly called from within mouse event handlers in a subclass in <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>. <tt>pos</tt> is in untransformed viewport coordinates, just like QMouseEvent::pos().</p>
<pre>    void CustomView::mousePressEvent(QMouseEvent *event)
    {
        qDebug() &lt;&lt; &quot;There are&quot; &lt;&lt; items(event-&gt;pos()).size()
                 &lt;&lt; &quot;items at position&quot; &lt;&lt; mapToScene(event-&gt;pos());
    }</pre>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::items</tt>, 
<tt>QGraphicsItem::zValue</tt></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Returns the scene coordinate painter path <tt>path</tt> to a viewport coordinate painter path.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(double, double, double, double)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A> <B>mapFromScene</B>(double&nbsp;x,
                                   double&nbsp;y,
                                   double&nbsp;w,
                                   double&nbsp;h)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a>(<a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.core.QPointF)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A>&nbsp;point)</PRE>
<DL>
<DD><p>Returns the scene coordinate <tt>point</tt> to viewport coordinates.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Returns the scene rectangle <tt>rect</tt> to a viewport coordinate polygon.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(double, double)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A> <B>mapFromScene</B>(double&nbsp;x,
                                 double&nbsp;y)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a>(<a href="%2E%2E/core/QPointF.html"><tt>QPointF</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapFromScene(com.trolltech.qt.gui.QPolygonF)"><!-- --></A><H3>
mapFromScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A> <B>mapFromScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Returns the scene coordinate polygon <tt>polygon</tt> to a viewport coordinate polygon.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.gui.QPainterPath)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A>&nbsp;path)</PRE>
<DL>
<DD><p>Returns the viewport painter path <tt>path</tt> mapped to a scene coordinate painter path.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(int, int, int, int)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToScene</B>(int&nbsp;x,
                                  int&nbsp;y,
                                  int&nbsp;w,
                                  int&nbsp;h)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QRect.html"><tt>QRect</tt></a>(<tt>x</tt>, <tt>y</tt>, <tt>w</tt>, <tt>h</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.core.QRect)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Returns the viewport rectangle <tt>rect</tt> mapped to a scene coordinate polygon.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.core.QPoint)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/core/QPoint.html" title="class in com.trolltech.qt.core">QPoint</A>&nbsp;point)</PRE>
<DL>
<DD><p>Returns the viewport coordinate <tt>point</tt> mapped to scene coordinates.</p>
<p>Note: It can be useful to map the whole rectangle covered by the pixel at <tt>point</tt> instead of the point itself. To do this, you can call <a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QRect.html"><tt>QRect</tt></a>(<tt>point</tt>, <a href="%2E%2E/core/QSize.html"><tt>QSize</tt></a>(2, 2))).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(com.trolltech.qt.gui.QPolygon)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPolygonF.html" title="class in com.trolltech.qt.gui">QPolygonF</A> <B>mapToScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QPolygon.html" title="class in com.trolltech.qt.gui">QPolygon</A>&nbsp;polygon)</PRE>
<DL>
<DD><p>Returns the viewport polygon <tt>polygon</tt> mapped to a scene coordinate polygon.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mapToScene(int, int)"><!-- --></A><H3>
mapToScene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>mapToScene</B>(int&nbsp;x,
                                int&nbsp;y)</PRE>
<DL>
<DD><p>This function is provided for convenience. It's equivalent to calling <a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a>(<a href="%2E%2E/core/QPoint.html"><tt>QPoint</tt></a>(<tt>x</tt>, <tt>y</tt>)).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="matrix()"><!-- --></A><H3>
matrix</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A> <B>matrix</B>()</PRE>
<DL>
<DD><p>Returns the current transformation matrix for the view. If no current transformation is set, the identity matrix is returned.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="optimizationFlags()"><!-- --></A><H3>
optimizationFlags</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlags.html" title="class in com.trolltech.qt.gui">QGraphicsView.OptimizationFlags</A> <B>optimizationFlags</B>()</PRE>
<DL>
<DD><p>Returns flags that can be used to tune <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s performance..</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses clipping, extra bounding rect adjustments, and certain other aids to improve rendering quality and performance for the common case graphics scene. However, depending on the target platform, the scene, and the viewport in use, some of these operations can degrade performance.</p>
<p>The effect varies from flag to flag; see the OptimizationFlags documentation for details.</p>
<p>By default, no optimization flags are enabled.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setOptimizationFlags(com.trolltech.qt.gui.QGraphicsView.OptimizationFlags)"><tt>setOptimizationFlags</tt></a>, 
<a href="QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)"><tt>setOptimizationFlag</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect)"><!-- --></A><H3>
render</H3>
<PRE>
public final void <B>render</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                         <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;target,
                         <A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;source)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</tt></a>(<tt>painter</tt>, <tt>target</tt>, <tt>source</tt>, Qt::KeepAspectRatio).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
render</H3>
<PRE>
public final void <B>render</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                         <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;target)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</tt></a>(<tt>painter</tt>, <tt>target</tt>, QRect(), Qt::KeepAspectRatio).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="render(com.trolltech.qt.gui.QPainter)"><!-- --></A><H3>
render</H3>
<PRE>
public final void <B>render</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)">render</tt></a>(<tt>painter</tt>, QRectF(), QRect(), Qt::KeepAspectRatio).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="render(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF, com.trolltech.qt.core.QRect, com.trolltech.qt.core.Qt.AspectRatioMode)"><!-- --></A><H3>
render</H3>
<PRE>
public final void <B>render</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                         <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;target,
                         <A HREF="../../../../com/trolltech/qt/core/QRect.html" title="class in com.trolltech.qt.core">QRect</A>&nbsp;source,
                         <A HREF="../../../../com/trolltech/qt/core/Qt.AspectRatioMode.html" title="enum in com.trolltech.qt.core">Qt.AspectRatioMode</A>&nbsp;aspectRatioMode)</PRE>
<DL>
<DD><p>Renders the <tt>source</tt> rect, which is in view coordinates, from the scene into <tt>target</tt>, which is in paint device coordinates, using <tt>painter</tt>. This function is useful for capturing the contents of the view onto a paint device, such as a <a href="QImage.html"><tt>QImage</tt></a> (e.g&#x2e;, to take a screenshot), or for printing to <a href="QPrinter.html"><tt>QPrinter</tt></a>. For example:</p>
<pre>    QGraphicsScene scene;
    scene.addItem(...
    ...

    QGraphicsView view(&amp;scene);
    view.show();
    ...

    QPrinter printer(QPrinter::HighResolution);
    printer.setPageSize(QPrinter::A4);
    QPainter painter(&amp;printer);

<span class="comment">    // print, fitting the viewport contents into a full page</span>
    view.render(&amp;painter);

<span class="comment">    // print the upper half of the viewport into the lower.</span>
<span class="comment">    // half of the page.</span>
    QRect viewport = view.viewport()-&gt;rect();
    view.render(&amp;painter,
                QRectF(0, printer.height() / 2,
                       printer.width(), printer.height() / 2),
                viewport.adjusted(0, 0, 0, -viewport.height() / 2));</pre>
<p>If <tt>source</tt> is a null rect, this function will use <a href="QAbstractScrollArea.html#viewport()"><tt>viewport</tt></a>-&gt;<a href="QWidget.html#rect()"><tt>rect</tt></a> to determine what to draw. If <tt>target</tt> is a null rect, the full dimensions of <tt>painter</tt>'s paint device (e.g&#x2e;, for a <a href="QPrinter.html"><tt>QPrinter</tt></a>, the page size) will be used.</p>
<p>The source rect contents will be transformed according to <tt>aspectRatioMode</tt> to fit into the target rect. By default, the aspect ratio is kept, and <tt>source</tt> is scaled to fit in <tt>target</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::render</tt></DL>
</DD>
</DL>
<HR>

<A NAME="renderHints()"><!-- --></A><H3>
renderHints</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A> <B>renderHints</B>()</PRE>
<DL>
<DD><p>Returns the default render hints for the view.</p>
<p>These hints are used to initialize <a href="QPainter.html"><tt>QPainter</tt></a> before each visible item is drawn. <a href="QPainter.html"><tt>QPainter</tt></a> uses render hints to toggle rendering features such as antialiasing and smooth pixmap transformation.</p>
<p>QPainter::TextAntialiasing is enabled by default.</p>
<p>Example:</p>
<pre>    QGraphicsScene scene;
    scene.addRect(QRectF(-10, -10, 20, 20));

    QGraphicsView view(&amp;scene);
    view.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
    view.show();</pre>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setRenderHints(com.trolltech.qt.gui.QPainter.RenderHints)"><tt>setRenderHints</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="resetCachedContent()"><!-- --></A><H3>
resetCachedContent</H3>
<PRE>
public final void <B>resetCachedContent</B>()</PRE>
<DL>
<DD><p>Resets any cached content. Calling this function will clear <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s cache. If the current cache mode is <a href="QGraphicsView.html#CacheModeFlag-enum"><tt>CacheNone</tt></a>, this function does nothing.</p>
<p>This function is called automatically for you when the <a href="QGraphicsView.html#backgroundBrush()"><tt>backgroundBrush</tt></a> or QGraphicsScene::backgroundBrush properties change; you only need to call this function if you have reimplemented QGraphicsScene::drawBackground() or QGraphicsView::drawBackground() to draw a custom background, and need to trigger a full redraw.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#cacheMode()"><tt>cacheMode</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="resetMatrix()"><!-- --></A><H3>
resetMatrix</H3>
<PRE>
public final void <B>resetMatrix</B>()</PRE>
<DL>
<DD><p>Resets the view transformation matrix to the identity matrix.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="resetTransform()"><!-- --></A><H3>
resetTransform</H3>
<PRE>
public final void <B>resetTransform</B>()</PRE>
<DL>
<DD><p>Resets the view transformation to the identity matrix.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsView.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="resizeAnchor()"><!-- --></A><H3>
resizeAnchor</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A> <B>resizeAnchor</B>()</PRE>
<DL>
<DD><p>Returns how the view should position the scene when the view is resized..</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses this property to decide how to position the scene in the viewport when the viewport widget's size changes. The default behavior, <a href="QGraphicsView.html#ViewportAnchor-enum"><tt>NoAnchor</tt></a>, leaves the scene's position unchanged during a resize; the top-left corner of the view will appear to be anchored while resizing.</p>
<p>Note that the effect of this property is noticeable when only a part of the scene is visible (i.e&#x2e;, when there are scroll bars). Otherwise, if the whole scene fits in the view, <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> uses the view <a href="QGraphicsView.html#alignment()">alignment</tt></a> to position the scene in the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setResizeAnchor(com.trolltech.qt.gui.QGraphicsView.ViewportAnchor)"><tt>setResizeAnchor</tt></a>, 
<a href="QGraphicsView.html#alignment()">alignment</tt></a>, 
<a href="QGraphicsView.html#transformationAnchor()"><tt>transformationAnchor</tt></a>, 
<tt>Qt::WNorthWestGravity</tt></DL>
</DD>
</DL>
<HR>

<A NAME="rotate(double)"><!-- --></A><H3>
rotate</H3>
<PRE>
public final void <B>rotate</B>(double&nbsp;angle)</PRE>
<DL>
<DD><p>Rotates the current view transformation <tt>angle</tt> degrees clockwise.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, 
<a href="QGraphicsView.html#matrix()"><tt>matrix</tt></a>, 
<a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="rubberBandSelectionMode()"><!-- --></A><H3>
rubberBandSelectionMode</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A> <B>rubberBandSelectionMode</B>()</PRE>
<DL>
<DD><p>Returns the behavior for selecting items with a rubber band selection rectangle..</p>
<p>This property defines how items are selected when using the <a href="QGraphicsView.html#DragMode-enum"><tt>RubberBandDrag</tt></a> drag mode.</p>
<p>The default value is Qt::IntersectsItemShape; all items whose shape intersects with or is contained by the rubber band are selected.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setRubberBandSelectionMode(com.trolltech.qt.core.Qt.ItemSelectionMode)"><tt>setRubberBandSelectionMode</tt></a>, 
<a href="QGraphicsView.html#dragMode()"><tt>dragMode</tt></a>, 
<a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="scale(double, double)"><!-- --></A><H3>
scale</H3>
<PRE>
public final void <B>scale</B>(double&nbsp;sx,
                        double&nbsp;sy)</PRE>
<DL>
<DD><p>Scales the current view transformation by (<tt>sx</tt>, <tt>sy</tt>).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, 
<a href="QGraphicsView.html#matrix()"><tt>matrix</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="scene()"><!-- --></A><H3>
scene</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A> <B>scene</B>()</PRE>
<DL>
<DD><p>Returns a pointer to the scene that is currently visualized in the view. If no scene is currently visualized, 0 is returned.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setScene(com.trolltech.qt.gui.QGraphicsScene)"><tt>setScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="sceneRect()"><!-- --></A><H3>
sceneRect</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A> <B>sceneRect</B>()</PRE>
<DL>
<DD><p>Returns the area of the scene visualized by this view..</p>
<p>The scene rect defines the extent of the scene, and in the view's case, this means the area of the scene that you can navigate using the scroll bars.</p>
<p>If unset, or if a null <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a> is set, this property has the same value as QGraphicsScene::sceneRect, and it changes with QGraphicsScene::sceneRect. Otherwise, the view's scene rect is unaffected by the scene.</p>
<p>Note that although the scene supports a virtually unlimited size, the range of the scroll bars will never exceed the range of an integer (INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values, you can choose to use <a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a> to navigate the scene instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setSceneRect(com.trolltech.qt.core.QRectF)"><tt>setSceneRect</tt></a>, 
<tt>QGraphicsScene::sceneRect</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setAlignment(com.trolltech.qt.core.Qt.AlignmentFlag...)"><!-- --></A><H3>
setAlignment</H3>
<PRE>
public final void <B>setAlignment</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.AlignmentFlag.html" title="enum in com.trolltech.qt.core">Qt.AlignmentFlag</A>...&nbsp;alignment)</PRE>
<DL>
<DD><p>Sets the alignment of the scene in the view when the whole scene is visible. to <tt>alignment</tt>.</p>
<p>If the whole scene is visible in the view, (i.e&#x2e;, there are no visible scroll bars,) the view's alignment will decide where the scene will be rendered in the view. For example, if the alignment is Qt::AlignCenter, which is default, the scene will be centered in the view, and if the alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in the top-left corner of the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#alignment()"><tt>alignment</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setAlignment(com.trolltech.qt.core.Qt.Alignment)"><!-- --></A><H3>
setAlignment</H3>
<PRE>
public final void <B>setAlignment</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.Alignment.html" title="class in com.trolltech.qt.core">Qt.Alignment</A>&nbsp;alignment)</PRE>
<DL>
<DD><p>Sets the alignment of the scene in the view when the whole scene is visible. to <tt>alignment</tt>.</p>
<p>If the whole scene is visible in the view, (i.e&#x2e;, there are no visible scroll bars,) the view's alignment will decide where the scene will be rendered in the view. For example, if the alignment is Qt::AlignCenter, which is default, the scene will be centered in the view, and if the alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in the top-left corner of the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#alignment()"><tt>alignment</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setBackgroundBrush(com.trolltech.qt.gui.QBrush)"><!-- --></A><H3>
setBackgroundBrush</H3>
<PRE>
public final void <B>setBackgroundBrush</B>(<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A>&nbsp;brush)</PRE>
<DL>
<DD><p>Sets the background brush of the scene. to <tt>brush</tt>.</p>
<p>This property sets the background brush for the scene in this view. It is used to override the scene's own background, and defines the behavior of <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a>. To provide custom background drawing for this view, you can reimplement <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a> instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::backgroundBrush</tt>, 
<a href="QGraphicsView.html#foregroundBrush()"><tt>foregroundBrush</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setCacheMode(com.trolltech.qt.gui.QGraphicsView.CacheModeFlag...)"><!-- --></A><H3>
setCacheMode</H3>
<PRE>
public final void <B>setCacheMode</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheModeFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.CacheModeFlag</A>...&nbsp;mode)</PRE>
<DL>
<DD><p>Sets which parts of the view are cached to <tt>mode</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> can cache pre-rendered content in a <a href="QPixmap.html"><tt>QPixmap</tt></a>, which is then drawn onto the viewport. The purpose of such caching is to speed up the total rendering time for areas that are slow to render. Texture, gradient and alpha blended backgrounds, for example, can be notibly slow to render; especially with a transformed view. The <a href="QGraphicsView.html#CacheModeFlag-enum"><tt>CacheBackground</tt></a> flag enables caching of the view's background. For example:</p>
<pre>    QGraphicsView view;
    view.setBackgroundBrush(&quot;:/images/backgroundtile.png&quot;);
    view.setCacheMode(QGraphicsView::CacheBackground);</pre>
<p>The cache is invalidated every time the view is transformed. However, when scrolling, only partial invalidation is required.</p>
<p>By default, nothing is cached.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#cacheMode()"><tt>cacheMode</tt></a>, 
<a href="QGraphicsView.html#resetCachedContent()"><tt>resetCachedContent</tt></a>, 
<a href="QPixmapCache.html"><tt>QPixmapCache</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setCacheMode(com.trolltech.qt.gui.QGraphicsView.CacheMode)"><!-- --></A><H3>
setCacheMode</H3>
<PRE>
public final void <B>setCacheMode</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.CacheMode.html" title="class in com.trolltech.qt.gui">QGraphicsView.CacheMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Sets which parts of the view are cached to <tt>mode</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> can cache pre-rendered content in a <a href="QPixmap.html"><tt>QPixmap</tt></a>, which is then drawn onto the viewport. The purpose of such caching is to speed up the total rendering time for areas that are slow to render. Texture, gradient and alpha blended backgrounds, for example, can be notibly slow to render; especially with a transformed view. The <a href="QGraphicsView.html#CacheModeFlag-enum"><tt>CacheBackground</tt></a> flag enables caching of the view's background. For example:</p>
<pre>    QGraphicsView view;
    view.setBackgroundBrush(&quot;:/images/backgroundtile.png&quot;);
    view.setCacheMode(QGraphicsView::CacheBackground);</pre>
<p>The cache is invalidated every time the view is transformed. However, when scrolling, only partial invalidation is required.</p>
<p>By default, nothing is cached.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#cacheMode()"><tt>cacheMode</tt></a>, 
<a href="QGraphicsView.html#resetCachedContent()"><tt>resetCachedContent</tt></a>, 
<a href="QPixmapCache.html"><tt>QPixmapCache</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setDragMode(com.trolltech.qt.gui.QGraphicsView.DragMode)"><!-- --></A><H3>
setDragMode</H3>
<PRE>
public final void <B>setDragMode</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.DragMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.DragMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Sets the behavior for dragging the mouse over the scene while the left mouse button is pressed. to <tt>mode</tt>.</p>
<p>This property defines what should happen when the user clicks on the scene background and drags the mouse (e.g&#x2e;, scrolling the viewport contents using a pointing hand cursor, or selecting multiple items with a rubber band). The default value, <a href="QGraphicsView.html#DragMode-enum"><tt>NoDrag</tt></a>, does nothing.</p>
<p>This behavior only affects mouse clicks that are not handled by any item. You can define a custom behavior by creating a subclass of <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> and reimplementing <a href="QGraphicsView.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><tt>mouseMoveEvent</tt></a>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#dragMode()"><tt>dragMode</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setForegroundBrush(com.trolltech.qt.gui.QBrush)"><!-- --></A><H3>
setForegroundBrush</H3>
<PRE>
public final void <B>setForegroundBrush</B>(<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A>&nbsp;brush)</PRE>
<DL>
<DD><p>Sets the foreground brush of the scene. to <tt>brush</tt>.</p>
<p>This property sets the foreground brush for the scene in this view. It is used to override the scene's own foreground, and defines the behavior of <a href="QGraphicsView.html#drawForeground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawForeground</tt></a>. To provide custom background drawing for this view, you can reimplement <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a> instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::foregroundBrush</tt>, 
<a href="QGraphicsView.html#backgroundBrush()"><tt>backgroundBrush</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setInteractive(boolean)"><!-- --></A><H3>
setInteractive</H3>
<PRE>
public final void <B>setInteractive</B>(boolean&nbsp;allowed)</PRE>
<DL>
<DD><p>Sets whether the view allowed scene interaction. to <tt>allowed</tt>.</p>
<p>If enabled, this view is set to allow scene interaction. Otherwise, this view will not allow interaction, and any mouse or key events are ignored (i.e&#x2e;, it will act as a read-only view).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#isInteractive()"><tt>isInteractive</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setMatrix(com.trolltech.qt.gui.QMatrix)"><!-- --></A><H3>
setMatrix</H3>
<PRE>
public final void <B>setMatrix</B>(<A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A>&nbsp;matrix)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>(<tt>matrix</tt>, false).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><!-- --></A><H3>
setMatrix</H3>
<PRE>
public final void <B>setMatrix</B>(<A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A>&nbsp;matrix,
                            boolean&nbsp;combine)</PRE>
<DL>
<DD><p>Sets the view's current transformation matrix to <tt>matrix</tt>.</p>
<p>If <tt>combine</tt> is true, then <tt>matrix</tt> is combined with the current matrix; otherwise, <tt>matrix</tt> <i>replaces</i> the current matrix. <tt>combine</tt> is false by default.</p>
<p>The transformation matrix tranforms the scene into view coordinates. Using the default transformation, provided by the identity matrix, one pixel in the view represents one unit in the scene (e.g&#x2e;, a 10x10 rectangular item is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is applied, the scene will be drawn in 1:2 (e.g&#x2e;, a 10x10 rectangular item is then drawn using 20x20 pixels in the view).</p>
<p>Example:</p>
<pre>    QGraphicsScene scene;
    scene.addText(&quot;GraphicsView rotated clockwise&quot;);

    QGraphicsView view(&amp;scene);
    view.rotate(90); <span class="comment">// the text is rendered with a 90 degree clockwise rotation</span>
    view.show();</pre>
<p>To simplify interation with items using a transformed view, <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> provides <a href="QWidget.html#mapTo(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)"><tt>mapTo</tt></a>... and <a href="QWidget.html#mapFrom(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)"><tt>mapFrom</tt></a>... functions that can translate between scene and view coordinates. For example, you can call <a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a> to map a view coordinate to a floating point scene coordinate, or <a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a> to map from floating point scene coordinates to view coordinates.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#matrix()"><tt>matrix</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag)"><!-- --></A><H3>
setOptimizationFlag</H3>
<PRE>
public final void <B>setOptimizationFlag</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A>&nbsp;flag)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)"><tt>setOptimizationFlag</tt></a>(<tt>flag</tt>, true).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)"><!-- --></A><H3>
setOptimizationFlag</H3>
<PRE>
public final void <B>setOptimizationFlag</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A>&nbsp;flag,
                                      boolean&nbsp;enabled)</PRE>
<DL>
<DD><p>Enables <tt>flag</tt> if <tt>enabled</tt> is true; otherwise disables <tt>flag</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#optimizationFlags()"><tt>optimizationFlags</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizationFlags(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag...)"><!-- --></A><H3>
setOptimizationFlags</H3>
<PRE>
public final void <B>setOptimizationFlags</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlag.html" title="enum in com.trolltech.qt.gui">QGraphicsView.OptimizationFlag</A>...&nbsp;flags)</PRE>
<DL>
<DD><p>Sets flags that can be used to tune <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s performance. to <tt>flags</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses clipping, extra bounding rect adjustments, and certain other aids to improve rendering quality and performance for the common case graphics scene. However, depending on the target platform, the scene, and the viewport in use, some of these operations can degrade performance.</p>
<p>The effect varies from flag to flag; see the OptimizationFlags documentation for details.</p>
<p>By default, no optimization flags are enabled.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#optimizationFlags()"><tt>optimizationFlags</tt></a>, 
<a href="QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)"><tt>setOptimizationFlag</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setOptimizationFlags(com.trolltech.qt.gui.QGraphicsView.OptimizationFlags)"><!-- --></A><H3>
setOptimizationFlags</H3>
<PRE>
public final void <B>setOptimizationFlags</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.OptimizationFlags.html" title="class in com.trolltech.qt.gui">QGraphicsView.OptimizationFlags</A>&nbsp;flags)</PRE>
<DL>
<DD><p>Sets flags that can be used to tune <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a>'s performance. to <tt>flags</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses clipping, extra bounding rect adjustments, and certain other aids to improve rendering quality and performance for the common case graphics scene. However, depending on the target platform, the scene, and the viewport in use, some of these operations can degrade performance.</p>
<p>The effect varies from flag to flag; see the OptimizationFlags documentation for details.</p>
<p>By default, no optimization flags are enabled.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#optimizationFlags()"><tt>optimizationFlags</tt></a>, 
<a href="QGraphicsView.html#setOptimizationFlag(com.trolltech.qt.gui.QGraphicsView.OptimizationFlag, boolean)"><tt>setOptimizationFlag</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setRenderHint(com.trolltech.qt.gui.QPainter.RenderHint)"><!-- --></A><H3>
setRenderHint</H3>
<PRE>
public final void <B>setRenderHint</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHint.html" title="enum in com.trolltech.qt.gui">QPainter.RenderHint</A>&nbsp;hint)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#setRenderHint(com.trolltech.qt.gui.QPainter.RenderHint, boolean)"><tt>setRenderHint</tt></a>(<tt>hint</tt>, true).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRenderHint(com.trolltech.qt.gui.QPainter.RenderHint, boolean)"><!-- --></A><H3>
setRenderHint</H3>
<PRE>
public final void <B>setRenderHint</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHint.html" title="enum in com.trolltech.qt.gui">QPainter.RenderHint</A>&nbsp;hint,
                                boolean&nbsp;enabled)</PRE>
<DL>
<DD><p>If <tt>enabled</tt> is true, the render hint <tt>hint</tt> is enabled; otherwise it is disabled.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#renderHints()"><tt>renderHints</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setRenderHints(com.trolltech.qt.gui.QPainter.RenderHint...)"><!-- --></A><H3>
setRenderHints</H3>
<PRE>
public final void <B>setRenderHints</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHint.html" title="enum in com.trolltech.qt.gui">QPainter.RenderHint</A>...&nbsp;hints)</PRE>
<DL>
<DD><p>Sets the default render hints for the view to <tt>hints</tt>.</p>
<p>These hints are used to initialize <a href="QPainter.html"><tt>QPainter</tt></a> before each visible item is drawn. <a href="QPainter.html"><tt>QPainter</tt></a> uses render hints to toggle rendering features such as antialiasing and smooth pixmap transformation.</p>
<p>QPainter::TextAntialiasing is enabled by default.</p>
<p>Example:</p>
<pre>    QGraphicsScene scene;
    scene.addRect(QRectF(-10, -10, 20, 20));

    QGraphicsView view(&amp;scene);
    view.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
    view.show();</pre>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#renderHints()"><tt>renderHints</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setRenderHints(com.trolltech.qt.gui.QPainter.RenderHints)"><!-- --></A><H3>
setRenderHints</H3>
<PRE>
public final void <B>setRenderHints</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A>&nbsp;hints)</PRE>
<DL>
<DD><p>Sets the default render hints for the view to <tt>hints</tt>.</p>
<p>These hints are used to initialize <a href="QPainter.html"><tt>QPainter</tt></a> before each visible item is drawn. <a href="QPainter.html"><tt>QPainter</tt></a> uses render hints to toggle rendering features such as antialiasing and smooth pixmap transformation.</p>
<p>QPainter::TextAntialiasing is enabled by default.</p>
<p>Example:</p>
<pre>    QGraphicsScene scene;
    scene.addRect(QRectF(-10, -10, 20, 20));

    QGraphicsView view(&amp;scene);
    view.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
    view.show();</pre>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#renderHints()"><tt>renderHints</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setResizeAnchor(com.trolltech.qt.gui.QGraphicsView.ViewportAnchor)"><!-- --></A><H3>
setResizeAnchor</H3>
<PRE>
public final void <B>setResizeAnchor</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A>&nbsp;anchor)</PRE>
<DL>
<DD><p>Sets how the view should position the scene when the view is resized. to <tt>anchor</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses this property to decide how to position the scene in the viewport when the viewport widget's size changes. The default behavior, <a href="QGraphicsView.html#ViewportAnchor-enum"><tt>NoAnchor</tt></a>, leaves the scene's position unchanged during a resize; the top-left corner of the view will appear to be anchored while resizing.</p>
<p>Note that the effect of this property is noticeable when only a part of the scene is visible (i.e&#x2e;, when there are scroll bars). Otherwise, if the whole scene fits in the view, <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> uses the view <a href="QGraphicsView.html#alignment()">alignment</tt></a> to position the scene in the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#resizeAnchor()"><tt>resizeAnchor</tt></a>, 
<a href="QGraphicsView.html#alignment()">alignment</tt></a>, 
<a href="QGraphicsView.html#transformationAnchor()"><tt>transformationAnchor</tt></a>, 
<tt>Qt::WNorthWestGravity</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setRubberBandSelectionMode(com.trolltech.qt.core.Qt.ItemSelectionMode)"><!-- --></A><H3>
setRubberBandSelectionMode</H3>
<PRE>
public final void <B>setRubberBandSelectionMode</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.ItemSelectionMode.html" title="enum in com.trolltech.qt.core">Qt.ItemSelectionMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Sets the behavior for selecting items with a rubber band selection rectangle. to <tt>mode</tt>.</p>
<p>This property defines how items are selected when using the <a href="QGraphicsView.html#DragMode-enum"><tt>RubberBandDrag</tt></a> drag mode.</p>
<p>The default value is Qt::IntersectsItemShape; all items whose shape intersects with or is contained by the rubber band are selected.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#rubberBandSelectionMode()"><tt>rubberBandSelectionMode</tt></a>, 
<a href="QGraphicsView.html#dragMode()"><tt>dragMode</tt></a>, 
<a href="QGraphicsView.html#items(com.trolltech.qt.core.QPoint)"><tt>items</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setScene(com.trolltech.qt.gui.QGraphicsScene)"><!-- --></A><H3>
setScene</H3>
<PRE>
public final void <B>setScene</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsScene.html" title="class in com.trolltech.qt.gui">QGraphicsScene</A>&nbsp;scene)</PRE>
<DL>
<DD><p>Sets the current scene to <tt>scene</tt>. If <tt>scene</tt> is already being viewed, this function does nothing.</p>
<p>When a scene is set on a view, the QGraphicsScene::changed() signal is automatically connected to this view's <a href="QGraphicsView.html#updateScene(java.util.List<com.trolltech.qt.core.QRectF>)"><tt>updateScene</tt></a> slot, and the view's scroll bars are adjusted to fit the size of the scene.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#scene()"><tt>scene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setSceneRect(double, double, double, double)"><!-- --></A><H3>
setSceneRect</H3>
<PRE>
public final void <B>setSceneRect</B>(double&nbsp;x,
                               double&nbsp;y,
                               double&nbsp;w,
                               double&nbsp;h)</PRE>
<DL>
<DD><p>Sets the area of the scene visualized by this view..</p>
<p>The scene rect defines the extent of the scene, and in the view's case, this means the area of the scene that you can navigate using the scroll bars.</p>
<p>If unset, or if a null <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a> is set, this property has the same value as QGraphicsScene::sceneRect, and it changes with QGraphicsScene::sceneRect. Otherwise, the view's scene rect is unaffected by the scene.</p>
<p>Note that although the scene supports a virtually unlimited size, the range of the scroll bars will never exceed the range of an integer (INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values, you can choose to use <a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a> to navigate the scene instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::sceneRect</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setSceneRect(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
setSceneRect</H3>
<PRE>
public final void <B>setSceneRect</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Sets the area of the scene visualized by this view. to <tt>rect</tt>.</p>
<p>The scene rect defines the extent of the scene, and in the view's case, this means the area of the scene that you can navigate using the scroll bars.</p>
<p>If unset, or if a null <a href="%2E%2E/core/QRectF.html"><tt>QRectF</tt></a> is set, this property has the same value as QGraphicsScene::sceneRect, and it changes with QGraphicsScene::sceneRect. Otherwise, the view's scene rect is unaffected by the scene.</p>
<p>Note that although the scene supports a virtually unlimited size, the range of the scroll bars will never exceed the range of an integer (INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values, you can choose to use <a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a> to navigate the scene instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::sceneRect</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setTransform(com.trolltech.qt.gui.QTransform)"><!-- --></A><H3>
setTransform</H3>
<PRE>
public final void <B>setTransform</B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;matrix)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>(<tt>matrix</tt>, false).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setTransform(com.trolltech.qt.gui.QTransform, boolean)"><!-- --></A><H3>
setTransform</H3>
<PRE>
public final void <B>setTransform</B>(<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A>&nbsp;matrix,
                               boolean&nbsp;combine)</PRE>
<DL>
<DD><p>Sets the view's current transformation matrix to <tt>matrix</tt>.</p>
<p>If <tt>combine</tt> is true, then <tt>matrix</tt> is combined with the current matrix; otherwise, <tt>matrix</tt> <i>replaces</i> the current matrix. <tt>combine</tt> is false by default.</p>
<p>The transformation matrix tranforms the scene into view coordinates. Using the default transformation, provided by the identity matrix, one pixel in the view represents one unit in the scene (e.g&#x2e;, a 10x10 rectangular item is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is applied, the scene will be drawn in 1:2 (e.g&#x2e;, a 10x10 rectangular item is then drawn using 20x20 pixels in the view).</p>
<p>Example:</p>
<pre>    QGraphicsScene scene;
    scene.addText(&quot;GraphicsView rotated clockwise&quot;);

    QGraphicsView view(&amp;scene);
    view.rotate(90); <span class="comment">// the text is rendered with a 90 degree clockwise rotation</span>
    view.show();</pre>
<p>To simplify interation with items using a transformed view, <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> provides <a href="QWidget.html#mapTo(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)"><tt>mapTo</tt></a>... and <a href="QWidget.html#mapFrom(com.trolltech.qt.gui.QWidget, com.trolltech.qt.core.QPoint)"><tt>mapFrom</tt></a>... functions that can translate between scene and view coordinates. For example, you can call <a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a> to map a view coordiate to a floating point scene coordinate, or <a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a> to map from floating point scene coordinates to view coordinates.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#transform()"><tt>transform</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setTransformationAnchor(com.trolltech.qt.gui.QGraphicsView.ViewportAnchor)"><!-- --></A><H3>
setTransformationAnchor</H3>
<PRE>
public final void <B>setTransformationAnchor</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A>&nbsp;anchor)</PRE>
<DL>
<DD><p>Sets how the view should position the scene during transformations. to <tt>anchor</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses this property to decide how to position the scene in the viewport when the transformation matrix changes, and the coordinate system of the view is transformed. The default behavior, <a href="QGraphicsView.html#ViewportAnchor-enum"><tt>AnchorViewCenter</tt></a>, ensures that the scene point at the center of the view remains unchanged during transformations (e.g&#x2e;, when rotating, the scene will appear to rotate around the center of the view).</p>
<p>Note that the effect of this property is noticeable when only a part of the scene is visible (i.e&#x2e;, when there are scroll bars). Otherwise, if the whole scene fits in the view, <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> uses the view <a href="QGraphicsView.html#alignment()">alignment</tt></a> to position the scene in the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#transformationAnchor()"><tt>transformationAnchor</tt></a>, 
<a href="QGraphicsView.html#alignment()">alignment</tt></a>, 
<a href="QGraphicsView.html#resizeAnchor()"><tt>resizeAnchor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setViewportUpdateMode(com.trolltech.qt.gui.QGraphicsView.ViewportUpdateMode)"><!-- --></A><H3>
setViewportUpdateMode</H3>
<PRE>
public final void <B>setViewportUpdateMode</B>(<A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportUpdateMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportUpdateMode</A>&nbsp;mode)</PRE>
<DL>
<DD><p>Sets how the viewport should update its contents. to <tt>mode</tt>.</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses this property to decide how to update areas of the scene that have been reexposed or changed. Usually you do not need to modify this property, but there are some cases where doing so can improve rendering performance. See the <a href="QGraphicsView.html#ViewportUpdateMode-enum"><tt>ViewportUpdateMode</tt></a> documentation for specific details.</p>
<p>The default value is <a href="QGraphicsView.html#ViewportUpdateMode-enum"><tt>MinimalViewportUpdate</tt></a>, where <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> will update as small an area of the viewport as possible when the contents change.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#viewportUpdateMode()"><tt>viewportUpdateMode</tt></a>, 
<a href="QGraphicsView.html#ViewportUpdateMode-enum"><tt>ViewportUpdateMode</tt></a>, 
<a href="QGraphicsView.html#cacheMode()"><tt>cacheMode</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="setupViewport(com.trolltech.qt.gui.QWidget)"><!-- --></A><H3>
setupViewport</H3>
<PRE>
protected void <B>setupViewport</B>(<A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A>&nbsp;widget)</PRE>
<DL>
<DD><p>This slot is called by <a href="QAbstractScrollArea.html#QAbstractScrollArea(com.trolltech.qt.gui.QWidget)"><tt>QAbstractScrollArea</tt></a> after <a href="QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)"><tt>setViewport</tt></a> has been called. Reimplement this function in a subclass of <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> to initialize the new viewport <tt>widget</tt> before it is used.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#setupViewport(com.trolltech.qt.gui.QWidget)">setupViewport</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QAbstractScrollArea.html#setViewport(com.trolltech.qt.gui.QWidget)"><tt>setViewport</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="shear(double, double)"><!-- --></A><H3>
shear</H3>
<PRE>
public final void <B>shear</B>(double&nbsp;sh,
                        double&nbsp;sv)</PRE>
<DL>
<DD><p>Shears the current view transformation by (<tt>sh</tt>, <tt>sv</tt>).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, 
<a href="QGraphicsView.html#matrix()"><tt>matrix</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="transform()"><!-- --></A><H3>
transform</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>transform</B>()</PRE>
<DL>
<DD><p>Returns the current transformation matrix for the view. If no current transformation is set, the identity matrix is returned.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setTransform(com.trolltech.qt.gui.QTransform, boolean)"><tt>setTransform</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#scale(double, double)"><tt>scale</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a>, 
<a href="QGraphicsView.html#translate(double, double)"><tt>translate</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="transformationAnchor()"><!-- --></A><H3>
transformationAnchor</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportAnchor.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportAnchor</A> <B>transformationAnchor</B>()</PRE>
<DL>
<DD><p>Returns how the view should position the scene during transformations..</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses this property to decide how to position the scene in the viewport when the transformation matrix changes, and the coordinate system of the view is transformed. The default behavior, <a href="QGraphicsView.html#ViewportAnchor-enum"><tt>AnchorViewCenter</tt></a>, ensures that the scene point at the center of the view remains unchanged during transformations (e.g&#x2e;, when rotating, the scene will appear to rotate around the center of the view).</p>
<p>Note that the effect of this property is noticeable when only a part of the scene is visible (i.e&#x2e;, when there are scroll bars). Otherwise, if the whole scene fits in the view, <a href="QGraphicsScene.html"><tt>QGraphicsScene</tt></a> uses the view <a href="QGraphicsView.html#alignment()">alignment</tt></a> to position the scene in the view.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setTransformationAnchor(com.trolltech.qt.gui.QGraphicsView.ViewportAnchor)"><tt>setTransformationAnchor</tt></a>, 
<a href="QGraphicsView.html#alignment()">alignment</tt></a>, 
<a href="QGraphicsView.html#resizeAnchor()"><tt>resizeAnchor</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="translate(double, double)"><!-- --></A><H3>
translate</H3>
<PRE>
public final void <B>translate</B>(double&nbsp;dx,
                            double&nbsp;dy)</PRE>
<DL>
<DD><p>Translates the current view transformation by (<tt>dx</tt>, <tt>dy</tt>).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setMatrix(com.trolltech.qt.gui.QMatrix, boolean)"><tt>setMatrix</tt></a>, 
<a href="QGraphicsView.html#matrix()"><tt>matrix</tt></a>, 
<a href="QGraphicsView.html#rotate(double)"><tt>rotate</tt></a>, 
<a href="QGraphicsView.html#shear(double, double)"><tt>shear</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="updateScene(java.util.List)"><!-- --></A><H3>
updateScene</H3>
<PRE>
public final void <B>updateScene</B>(java.util.List&lt;<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&gt;&nbsp;rects)</PRE>
<DL>
<DD><p>Schedules an update of the scene rectangles <tt>rects</tt>.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QGraphicsScene::changed</tt></DL>
</DD>
</DL>
<HR>

<A NAME="updateSceneRect(com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
updateSceneRect</H3>
<PRE>
public final void <B>updateSceneRect</B>(<A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Notifies <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> that the scene's scene rect has changed. <tt>rect</tt> is the new scene rect. If the view already has an explicitly set scene rect, this function does nothing.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#sceneRect()"><tt>sceneRect</tt></a>, 
<tt>QGraphicsScene::sceneRectChanged</tt></DL>
</DD>
</DL>
<HR>

<A NAME="viewportTransform()"><!-- --></A><H3>
viewportTransform</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>viewportTransform</B>()</PRE>
<DL>
<DD><p>Returns a matrix that maps viewport coordinates to scene coordinates.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#mapToScene(int, int)"><tt>mapToScene</tt></a>, 
<a href="QGraphicsView.html#mapFromScene(com.trolltech.qt.core.QPointF)"><tt>mapFromScene</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="viewportUpdateMode()"><!-- --></A><H3>
viewportUpdateMode</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.ViewportUpdateMode.html" title="enum in com.trolltech.qt.gui">QGraphicsView.ViewportUpdateMode</A> <B>viewportUpdateMode</B>()</PRE>
<DL>
<DD><p>Returns how the viewport should update its contents..</p>
<p><a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> uses this property to decide how to update areas of the scene that have been reexposed or changed. Usually you do not need to modify this property, but there are some cases where doing so can improve rendering performance. See the <a href="QGraphicsView.html#ViewportUpdateMode-enum"><tt>ViewportUpdateMode</tt></a> documentation for specific details.</p>
<p>The default value is <a href="QGraphicsView.html#ViewportUpdateMode-enum"><tt>MinimalViewportUpdate</tt></a>, where <a href="QGraphicsView.html#QGraphicsView(com.trolltech.qt.gui.QGraphicsScene, com.trolltech.qt.gui.QWidget)"><tt>QGraphicsView</tt></a> will update as small an area of the viewport as possible when the contents change.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#setViewportUpdateMode(com.trolltech.qt.gui.QGraphicsView.ViewportUpdateMode)"><tt>setViewportUpdateMode</tt></a>, 
<a href="QGraphicsView.html#ViewportUpdateMode-enum"><tt>ViewportUpdateMode</tt></a>, 
<a href="QGraphicsView.html#cacheMode()"><tt>cacheMode</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="contextMenuEvent(com.trolltech.qt.gui.QContextMenuEvent)"><!-- --></A><H3>
contextMenuEvent</H3>
<PRE>
protected void <B>contextMenuEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QContextMenuEvent.html" title="class in com.trolltech.qt.gui">QContextMenuEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#contextMenuEvent(com.trolltech.qt.gui.QContextMenuEvent)">contextMenuEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::contextMenuEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="dragEnterEvent(com.trolltech.qt.gui.QDragEnterEvent)"><!-- --></A><H3>
dragEnterEvent</H3>
<PRE>
protected void <B>dragEnterEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QDragEnterEvent.html" title="class in com.trolltech.qt.gui">QDragEnterEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#dragEnterEvent(com.trolltech.qt.gui.QDragEnterEvent)">dragEnterEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::dragEnterEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="dragLeaveEvent(com.trolltech.qt.gui.QDragLeaveEvent)"><!-- --></A><H3>
dragLeaveEvent</H3>
<PRE>
protected void <B>dragLeaveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QDragLeaveEvent.html" title="class in com.trolltech.qt.gui">QDragLeaveEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#dragLeaveEvent(com.trolltech.qt.gui.QDragLeaveEvent)">dragLeaveEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::dragLeaveEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="dragMoveEvent(com.trolltech.qt.gui.QDragMoveEvent)"><!-- --></A><H3>
dragMoveEvent</H3>
<PRE>
protected void <B>dragMoveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QDragMoveEvent.html" title="class in com.trolltech.qt.gui">QDragMoveEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#dragMoveEvent(com.trolltech.qt.gui.QDragMoveEvent)">dragMoveEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::dragMoveEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
drawBackground</H3>
<PRE>
protected void <B>drawBackground</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                              <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Draws the background of the scene using <tt>painter</tt>, before any items and the foreground are drawn. Reimplement this function to provide a custom background for this view.</p>
<p>If all you want is to define a color, texture or gradient for the background, you can call <a href="QGraphicsView.html#setBackgroundBrush(com.trolltech.qt.gui.QBrush)"><tt>setBackgroundBrush</tt></a> instead.</p>
<p>All painting is done in <i>scene</i> coordinates. <tt>rect</tt> is the exposed rectangle.</p>
<p>The default implementation fills <tt>rect</tt> using the view's <a href="QGraphicsView.html#backgroundBrush()"><tt>backgroundBrush</tt></a>. If no such brush is defined (the default), the scene's <a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a> function is called instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#drawForeground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawForeground</tt></a>, 
<tt>QGraphicsScene::drawForeground</tt></DL>
</DD>
</DL>
<HR>

<A NAME="drawForeground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><!-- --></A><H3>
drawForeground</H3>
<PRE>
protected void <B>drawForeground</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                              <A HREF="../../../../com/trolltech/qt/core/QRectF.html" title="class in com.trolltech.qt.core">QRectF</A>&nbsp;rect)</PRE>
<DL>
<DD><p>Draws the foreground of the scene using <tt>painter</tt>, after the background and all items are drawn. Reimplement this function to provide a custom foreground for this view.</p>
<p>If all you want is to define a color, texture or gradient for the foreground, you can call <a href="QGraphicsView.html#setForegroundBrush(com.trolltech.qt.gui.QBrush)"><tt>setForegroundBrush</tt></a> instead.</p>
<p>All painting is done in <i>scene</i> coordinates. <tt>rect</tt> is the exposed rectangle.</p>
<p>The default implementation fills <tt>rect</tt> using the view's <a href="QGraphicsView.html#foregroundBrush()"><tt>foregroundBrush</tt></a>. If no such brush is defined (the default), the scene's <a href="QGraphicsView.html#drawForeground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawForeground</tt></a> function is called instead.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QGraphicsView.html#drawBackground(com.trolltech.qt.gui.QPainter, com.trolltech.qt.core.QRectF)"><tt>drawBackground</tt></a>, 
<tt>QGraphicsScene::drawBackground</tt></DL>
</DD>
</DL>
<HR>

<A NAME="drawItems(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QGraphicsItemInterface[], com.trolltech.qt.gui.QStyleOptionGraphicsItem[])"><!-- --></A><H3>
drawItems</H3>
<PRE>
protected void <B>drawItems</B>(<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A>&nbsp;painter,
                         <A HREF="../../../../com/trolltech/qt/gui/QGraphicsItemInterface.html" title="interface in com.trolltech.qt.gui">QGraphicsItemInterface</A>[]&nbsp;items,
                         <A HREF="../../../../com/trolltech/qt/gui/QStyleOptionGraphicsItem.html" title="class in com.trolltech.qt.gui">QStyleOptionGraphicsItem</A>[]&nbsp;options)</PRE>
<DL>
<DD><p>Equivalent to <a href="QGraphicsView.html#drawItems(com.trolltech.qt.gui.QPainter, com.trolltech.qt.gui.QGraphicsItemInterface[], com.trolltech.qt.gui.QStyleOptionGraphicsItem[])"><tt>drawItems</tt></a>(<tt>painter</tt>, <tt>items</tt>, <tt>options</tt>, ).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dropEvent(com.trolltech.qt.gui.QDropEvent)"><!-- --></A><H3>
dropEvent</H3>
<PRE>
protected void <B>dropEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QDropEvent.html" title="class in com.trolltech.qt.gui">QDropEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#dropEvent(com.trolltech.qt.gui.QDropEvent)">dropEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::dropEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="event(com.trolltech.qt.core.QEvent)"><!-- --></A><H3>
event</H3>
<PRE>
public boolean <B>event</B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#event(com.trolltech.qt.core.QEvent)">event</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QEvent::type</tt></DL>
</DD>
</DL>
<HR>

<A NAME="focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><!-- --></A><H3>
focusInEvent</H3>
<PRE>
protected void <B>focusInEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)">focusInEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QFocusEvent.html"><tt>QFocusEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><!-- --></A><H3>
focusOutEvent</H3>
<PRE>
protected void <B>focusOutEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QFocusEvent.html" title="class in com.trolltech.qt.gui">QFocusEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)">focusOutEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QFocusEvent.html"><tt>QFocusEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)"><!-- --></A><H3>
inputMethodEvent</H3>
<PRE>
protected void <B>inputMethodEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QInputMethodEvent.html" title="class in com.trolltech.qt.gui">QInputMethodEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)">inputMethodEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QInputMethodEvent.html"><tt>QInputMethodEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)"><!-- --></A><H3>
inputMethodQuery</H3>
<PRE>
public java.lang.Object <B>inputMethodQuery</B>(<A HREF="../../../../com/trolltech/qt/core/Qt.InputMethodQuery.html" title="enum in com.trolltech.qt.core">Qt.InputMethodQuery</A>&nbsp;query)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#inputMethodQuery(com.trolltech.qt.core.Qt.InputMethodQuery)">inputMethodQuery</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#inputMethodEvent(com.trolltech.qt.gui.QInputMethodEvent)"><tt>inputMethodEvent</tt></a>, 
<a href="QInputMethodEvent.html"><tt>QInputMethodEvent</tt></a>, 
<a href="QInputContext.html"><tt>QInputContext</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><!-- --></A><H3>
keyPressEvent</H3>
<PRE>
protected void <B>keyPressEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)">keyPressEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyReleaseEvent</tt></a>, 
<tt>QKeyEvent::ignore</tt>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QKeyEvent.html"><tt>QKeyEvent</tt></a>, 
<a href="%2E%2E/qtjambi-tetrix.html">Tetrix Example</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)"><!-- --></A><H3>
keyReleaseEvent</H3>
<PRE>
protected void <B>keyReleaseEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QKeyEvent.html" title="class in com.trolltech.qt.gui">QKeyEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#keyReleaseEvent(com.trolltech.qt.gui.QKeyEvent)">keyReleaseEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QWidget.html#keyPressEvent(com.trolltech.qt.gui.QKeyEvent)"><tt>keyPressEvent</tt></a>, 
<tt>QKeyEvent::ignore</tt>, 
<a href="QWidget.html#setFocusPolicy(com.trolltech.qt.core.Qt.FocusPolicy)"><tt>setFocusPolicy</tt></a>, 
<a href="QWidget.html#focusInEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusInEvent</tt></a>, 
<a href="QWidget.html#focusOutEvent(com.trolltech.qt.gui.QFocusEvent)"><tt>focusOutEvent</tt></a>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QKeyEvent.html"><tt>QKeyEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mouseDoubleClickEvent</H3>
<PRE>
protected void <B>mouseDoubleClickEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#mouseDoubleClickEvent(com.trolltech.qt.gui.QMouseEvent)">mouseDoubleClickEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::mouseDoubleClickEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mouseMoveEvent</H3>
<PRE>
protected void <B>mouseMoveEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#mouseMoveEvent(com.trolltech.qt.gui.QMouseEvent)">mouseMoveEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::mouseMoveEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="mousePressEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mousePressEvent</H3>
<PRE>
protected void <B>mousePressEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#mousePressEvent(com.trolltech.qt.gui.QMouseEvent)">mousePressEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::mousePressEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)"><!-- --></A><H3>
mouseReleaseEvent</H3>
<PRE>
protected void <B>mouseReleaseEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QMouseEvent.html" title="class in com.trolltech.qt.gui">QMouseEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#mouseReleaseEvent(com.trolltech.qt.gui.QMouseEvent)">mouseReleaseEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::mouseReleaseEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="paintEvent(com.trolltech.qt.gui.QPaintEvent)"><!-- --></A><H3>
paintEvent</H3>
<PRE>
protected void <B>paintEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEvent.html" title="class in com.trolltech.qt.gui">QPaintEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#paintEvent(com.trolltech.qt.gui.QPaintEvent)">paintEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::paintEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="resizeEvent(com.trolltech.qt.gui.QResizeEvent)"><!-- --></A><H3>
resizeEvent</H3>
<PRE>
protected void <B>resizeEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QResizeEvent.html" title="class in com.trolltech.qt.gui">QResizeEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#resizeEvent(com.trolltech.qt.gui.QResizeEvent)">resizeEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::resizeEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="scrollContentsBy(int, int)"><!-- --></A><H3>
scrollContentsBy</H3>
<PRE>
protected void <B>scrollContentsBy</B>(int&nbsp;dx,
                                int&nbsp;dy)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#scrollContentsBy(int, int)">scrollContentsBy</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="showEvent(com.trolltech.qt.gui.QShowEvent)"><!-- --></A><H3>
showEvent</H3>
<PRE>
protected void <B>showEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QShowEvent.html" title="class in com.trolltech.qt.gui">QShowEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html#showEvent(com.trolltech.qt.gui.QShowEvent)">showEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QWidget.html" title="class in com.trolltech.qt.gui">QWidget</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>visible</tt></CODE>, 
<a href="QWidget.html#event(com.trolltech.qt.core.QEvent)"><tt>event</tt></a>, 
<a href="QShowEvent.html"><tt>QShowEvent</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="sizeHint()"><!-- --></A><H3>
sizeHint</H3>
<PRE>
public <A HREF="../../../../com/trolltech/qt/core/QSize.html" title="class in com.trolltech.qt.core">QSize</A> <B>sizeHint</B>()</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#sizeHint()">sizeHint</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QSize::isValid</tt>, 
<a href="QWidget.html#minimumSizeHint()"><tt>minimumSizeHint</tt></a>, 
<a href="QWidget.html#sizePolicy()"><tt>sizePolicy</tt></a>, 
<a href="QWidget.html#setMinimumSize(int, int)"><tt>setMinimumSize</tt></a>, 
<a href="QWidget.html#updateGeometry()"><tt>updateGeometry</tt></a></DL>
</DD>
</DL>
<HR>

<A NAME="viewportEvent(com.trolltech.qt.core.QEvent)"><!-- --></A><H3>
viewportEvent</H3>
<PRE>
protected boolean <B>viewportEvent</B>(<A HREF="../../../../com/trolltech/qt/core/QEvent.html" title="class in com.trolltech.qt.core">QEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#viewportEvent(com.trolltech.qt.core.QEvent)">viewportEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="wheelEvent(com.trolltech.qt.gui.QWheelEvent)"><!-- --></A><H3>
wheelEvent</H3>
<PRE>
protected void <B>wheelEvent</B>(<A HREF="../../../../com/trolltech/qt/gui/QWheelEvent.html" title="class in com.trolltech.qt.gui">QWheelEvent</A>&nbsp;event)</PRE>
<DL>
<DD><p>This function is reimplemented for internal reasons.</p>
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html#wheelEvent(com.trolltech.qt.gui.QWheelEvent)">wheelEvent</A></CODE> in class <CODE><A HREF="../../../../com/trolltech/qt/gui/QAbstractScrollArea.html" title="class in com.trolltech.qt.gui">QAbstractScrollArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QWidget::wheelEvent</tt></DL>
</DD>
</DL>
<HR>

<A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3>
fromNativePointer</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QGraphicsView.html" title="class in com.trolltech.qt.gui">QGraphicsView</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</PRE>
<DL>
<DD>This function returns the QGraphicsView instance pointed to by nativePointer
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL>
</DD>
</DL>
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