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QPaintEngineState
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  SUMMARY:&nbsp;<A HREF="#nested_classes_inherited_from_class_com.trolltech.qt.QSignalEmitter">NESTED</A>&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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com.trolltech.qt.gui</FONT>
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Class QPaintEngineState</H2>
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java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">com.trolltech.qt.QSignalEmitter</A>
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          <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.trolltech.qt.gui.QPaintEngineState</B>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></DD>
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<DT><PRE>public class <B>QPaintEngineState</B><DT>extends <A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></DL>
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<P>
<p>The <a href="QPaintEngineState.html#QPaintEngineState()"><tt>QPaintEngineState</tt></a> class provides information about the active paint engine's current state.</p>
<p><a href="QPaintEngineState.html#QPaintEngineState()"><tt>QPaintEngineState</tt></a> records which properties that have changed since the last time the paint engine was updated, as well as their current value.</p>
<p>Which properties that have changed can at any time be retrieved using the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> function. This function returns an instance of the QPaintEngine::DirtyFlags type which stores an OR combination of QPaintEngine::DirtyFlag values. The QPaintEngine::DirtyFlag enum defines whether a property has changed since the last update or not.</p>
<p>If a property is marked with a dirty flag, its current value can be retrieved using the corresponding get function:</p>
<a name="getfunction"></a><p><table align="center" cellpadding="2" cellspacing="1" border="0">
<thead><tr valign="top" class="qt-style"><th>Property Flag</th><th>Current Property Value</th></tr></thead>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyBackground</td><td><a href="QPaintEngineState.html#backgroundBrush()"><tt>backgroundBrush</tt></a></td></tr>
<tr valign="top" class="even"><td>QPaintEngine::DirtyBackgroundMode</td><td><a href="QPaintEngineState.html#backgroundMode()"><tt>backgroundMode</tt></a></td></tr>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyBrush</td><td><a href="QPaintEngineState.html#brush()"><tt>brush</tt></a></td></tr>
<tr valign="top" class="even"><td>QPaintEngine::DirtyBrushOrigin</td><td><a href="QPaintEngineState.html#brushOrigin()"><tt>brushOrigin</tt></a></td></tr>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyClipRegion <i>or</i> QPaintEngine::DirtyClipPath</td><td><a href="QPaintEngineState.html#clipOperation()"><tt>clipOperation</tt></a></td></tr>
<tr valign="top" class="even"><td>QPaintEngine::DirtyClipPath</td><td><a href="QPaintEngineState.html#clipPath()"><tt>clipPath</tt></a></td></tr>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyClipRegion</td><td><a href="QPaintEngineState.html#clipRegion()"><tt>clipRegion</tt></a></td></tr>
<tr valign="top" class="even"><td>QPaintEngine::DirtyCompositionMode</td><td><a href="QPaintEngineState.html#compositionMode()"><tt>compositionMode</tt></a></td></tr>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyFont</td><td><a href="QPaintEngineState.html#font()"><tt>font</tt></a></td></tr>
<tr valign="top" class="even"><td>QPaintEngine::DirtyTransform</td><td><a href="QPaintEngineState.html#matrix()"><tt>matrix</tt></a></td></tr>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyClipEnabled</td><td><a href="QPaintEngineState.html#isClipEnabled()"><tt>isClipEnabled</tt></a></td></tr>
<tr valign="top" class="even"><td>QPaintEngine::DirtyPen</td><td><a href="QPaintEngineState.html#pen()"><tt>pen</tt></a></td></tr>
<tr valign="top" class="odd"><td>QPaintEngine::DirtyHints</td><td><a href="QPaintEngineState.html#renderHints()"><tt>renderHints</tt></a></td></tr>
</table></p>
<p>The <a href="QPaintEngineState.html#QPaintEngineState()"><tt>QPaintEngineState</tt></a> class also provide the <a href="QPaintEngineState.html#painter()"><tt>painter</tt></a> function which returns a pointer to the painter that is currently updating the paint engine.</p>
<p>An instance of this class, representing the current state of the active paint engine, is passed as argument to the QPaintEngine::updateState() function. The only situation in which you will have to use this class directly is when implementing your own paint engine.</p>
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<DT><B>See Also:</B><DD><a href="QPaintEngine.html"><tt>QPaintEngine</tt></a></DL>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
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QSignalEmitter.Signal9">B</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">C</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">D</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">E</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">F</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">G</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">H</A>,<A HREF="../../../../com/trolltech/qt/QSignalEmitter.Signal9.html" title="type parameter in QSignalEmitter.Signal9">I</A>&gt;</CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#backgroundBrush()">backgroundBrush</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the background brush in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/Qt.BGMode.html" title="enum in com.trolltech.qt.core">Qt.BGMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#backgroundMode()">backgroundMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the background mode in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#brush()">brush</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the brush in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#brushNeedsResolving()">brushNeedsResolving</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the coordinate of the fill have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#brushOrigin()">brushOrigin</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the brush origin in the current paint engine state.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/core/Qt.ClipOperation.html" title="enum in com.trolltech.qt.core">Qt.ClipOperation</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#clipOperation()">clipOperation</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the clip operation in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#clipPath()">clipPath</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the clip path in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#clipRegion()">clipRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the clip region in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainter.CompositionMode.html" title="enum in com.trolltech.qt.gui">QPainter.CompositionMode</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#compositionMode()">compositionMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the composition mode in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#font()">font</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the font in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html" title="class in com.trolltech.qt.gui">QPaintEngineState</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#fromNativePointer(com.trolltech.qt.QNativePointer)">fromNativePointer</A></B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This function returns the QPaintEngineState instance pointed to by nativePointer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#isClipEnabled()">isClipEnabled</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns wether clipping is enabled or not in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#matrix()">matrix</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the matrix in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#opacity()">opacity</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the opacity in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#painter()">painter</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a pointer to the painter currently updating the paint engine.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPen.html" title="class in com.trolltech.qt.gui">QPen</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#pen()">pen</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the pen in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#penNeedsResolving()">penNeedsResolving</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the coordinate of the stroke have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#renderHints()">renderHints</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the render hints in the current paint engine state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#setDirtyFlags(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)">setDirtyFlags</A></B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;dirtyFlags)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this QPaintEngineState's <tt>dirtyFlags</tt>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#state()">state</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a combination of flags identifying the set of properties that need to be updated when updating the paint engine's state (i.e&#x2e; during a call to the QPaintEngine::updateState() function).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html#transform()">transform</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the matrix in the current paint engine state.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiObject.html" title="class in com.trolltech.qt">QtJambiObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiObject.html#dispose()">dispose</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#disposed()">disposed</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#finalize()">finalize</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#reassignNativeResources(com.trolltech.qt.QtJambiObject, java.lang.Class)">reassignNativeResources</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String)">tr</A>, <A HREF="../../../../com/trolltech/qt/QtJambiObject.html#tr(java.lang.String, java.lang.String, int)">tr</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QSignalEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QSignalEmitter.html" title="class in com.trolltech.qt">QSignalEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#blockSignals(boolean)">blockSignals</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect()">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#disconnect(java.lang.Object)">disconnect</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalsBlocked()">signalsBlocked</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#signalSender()">signalSender</A>, <A HREF="../../../../com/trolltech/qt/QSignalEmitter.html#thread()">thread</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.trolltech.qt.QtJambiInterface"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.trolltech.qt.<A HREF="../../../../com/trolltech/qt/QtJambiInterface.html" title="interface in com.trolltech.qt">QtJambiInterface</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#disableGarbageCollection()">disableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativeId()">nativeId</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#nativePointer()">nativePointer</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#reenableGarbageCollection()">reenableGarbageCollection</A>, <A HREF="../../../../com/trolltech/qt/QtJambiInterface.html#setJavaOwnership()">setJavaOwnership</A></CODE></TD>
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<A NAME="backgroundBrush()"><!-- --></A><H3>
backgroundBrush</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A> <B>backgroundBrush</B>()</PRE>
<DL>
<DD><p>Returns the background brush in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBackground flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="backgroundMode()"><!-- --></A><H3>
backgroundMode</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/Qt.BGMode.html" title="enum in com.trolltech.qt.core">Qt.BGMode</A> <B>backgroundMode</B>()</PRE>
<DL>
<DD><p>Returns the background mode in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBackgroundMode flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="brush()"><!-- --></A><H3>
brush</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QBrush.html" title="class in com.trolltech.qt.gui">QBrush</A> <B>brush</B>()</PRE>
<DL>
<DD><p>Returns the brush in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBrush flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="brushNeedsResolving()"><!-- --></A><H3>
brushNeedsResolving</H3>
<PRE>
public final boolean <B>brushNeedsResolving</B>()</PRE>
<DL>
<DD><p>Returns whether the coordinate of the fill have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="brushOrigin()"><!-- --></A><H3>
brushOrigin</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/QPointF.html" title="class in com.trolltech.qt.core">QPointF</A> <B>brushOrigin</B>()</PRE>
<DL>
<DD><p>Returns the brush origin in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyBrushOrigin flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="clipOperation()"><!-- --></A><H3>
clipOperation</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/core/Qt.ClipOperation.html" title="enum in com.trolltech.qt.core">Qt.ClipOperation</A> <B>clipOperation</B>()</PRE>
<DL>
<DD><p>Returns the clip operation in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes either the QPaintEngine::DirtyClipPath or the QPaintEngine::DirtyClipRegion flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="clipPath()"><!-- --></A><H3>
clipPath</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainterPath.html" title="class in com.trolltech.qt.gui">QPainterPath</A> <B>clipPath</B>()</PRE>
<DL>
<DD><p>Returns the clip path in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyClipPath flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="clipRegion()"><!-- --></A><H3>
clipRegion</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QRegion.html" title="class in com.trolltech.qt.gui">QRegion</A> <B>clipRegion</B>()</PRE>
<DL>
<DD><p>Returns the clip region in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyClipRegion flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="compositionMode()"><!-- --></A><H3>
compositionMode</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.CompositionMode.html" title="enum in com.trolltech.qt.gui">QPainter.CompositionMode</A> <B>compositionMode</B>()</PRE>
<DL>
<DD><p>Returns the composition mode in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyCompositionMode flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="font()"><!-- --></A><H3>
font</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QFont.html" title="class in com.trolltech.qt.gui">QFont</A> <B>font</B>()</PRE>
<DL>
<DD><p>Returns the font in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyFont flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="isClipEnabled()"><!-- --></A><H3>
isClipEnabled</H3>
<PRE>
public final boolean <B>isClipEnabled</B>()</PRE>
<DL>
<DD><p>Returns wether clipping is enabled or not in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyClipEnabled flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="matrix()"><!-- --></A><H3>
matrix</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QMatrix.html" title="class in com.trolltech.qt.gui">QMatrix</A> <B>matrix</B>()</PRE>
<DL>
<DD><p>Returns the matrix in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyTransform flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="opacity()"><!-- --></A><H3>
opacity</H3>
<PRE>
public final double <B>opacity</B>()</PRE>
<DL>
<DD><p>Returns the opacity in the current paint engine state.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="painter()"><!-- --></A><H3>
painter</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.html" title="class in com.trolltech.qt.gui">QPainter</A> <B>painter</B>()</PRE>
<DL>
<DD><p>Returns a pointer to the painter currently updating the paint engine.</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="pen()"><!-- --></A><H3>
pen</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPen.html" title="class in com.trolltech.qt.gui">QPen</A> <B>pen</B>()</PRE>
<DL>
<DD><p>Returns the pen in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyPen flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="penNeedsResolving()"><!-- --></A><H3>
penNeedsResolving</H3>
<PRE>
public final boolean <B>penNeedsResolving</B>()</PRE>
<DL>
<DD><p>Returns whether the coordinate of the stroke have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive).</p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="renderHints()"><!-- --></A><H3>
renderHints</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPainter.RenderHints.html" title="class in com.trolltech.qt.gui">QPainter.RenderHints</A> <B>renderHints</B>()</PRE>
<DL>
<DD><p>Returns the render hints in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyHints flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="state()"><!-- --></A><H3>
state</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlags.html" title="class in com.trolltech.qt.gui">QPaintEngine.DirtyFlags</A> <B>state</B>()</PRE>
<DL>
<DD><p>Returns a combination of flags identifying the set of properties that need to be updated when updating the paint engine's state (i.e&#x2e; during a call to the QPaintEngine::updateState() function).</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="transform()"><!-- --></A><H3>
transform</H3>
<PRE>
public final <A HREF="../../../../com/trolltech/qt/gui/QTransform.html" title="class in com.trolltech.qt.gui">QTransform</A> <B>transform</B>()</PRE>
<DL>
<DD><p>Returns the matrix in the current paint engine state.</p>
<p>This variable should only be used when the <a href="QPaintEngineState.html#state()"><tt>state</tt></a> returns a combination which includes the QPaintEngine::DirtyTransform flag.</p>
<P>
<DD><DL>
<DT><B>See Also:</B><DD><a href="QPaintEngineState.html#state()"><tt>state</tt></a>, 
<tt>QPaintEngine::updateState</tt></DL>
</DD>
</DL>
<HR>

<A NAME="setDirtyFlags(com.trolltech.qt.gui.QPaintEngine.DirtyFlag...)"><!-- --></A><H3>
setDirtyFlags</H3>
<PRE>
protected final void <B>setDirtyFlags</B>(<A HREF="../../../../com/trolltech/qt/gui/QPaintEngine.DirtyFlag.html" title="enum in com.trolltech.qt.gui">QPaintEngine.DirtyFlag</A>...&nbsp;dirtyFlags)</PRE>
<DL>
<DD>Sets this QPaintEngineState's <tt>dirtyFlags</tt>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fromNativePointer(com.trolltech.qt.QNativePointer)"><!-- --></A><H3>
fromNativePointer</H3>
<PRE>
public static <A HREF="../../../../com/trolltech/qt/gui/QPaintEngineState.html" title="class in com.trolltech.qt.gui">QPaintEngineState</A> <B>fromNativePointer</B>(<A HREF="../../../../com/trolltech/qt/QNativePointer.html" title="class in com.trolltech.qt">QNativePointer</A>&nbsp;nativePointer)</PRE>
<DL>
<DD>This function returns the QPaintEngineState instance pointed to by nativePointer
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>nativePointer</CODE> - the QNativePointer of which object should be returned.</DL>
</DD>
</DL>
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