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lib64wxgtku2.8-devel-2.8.10-3mdv2010.0.x86_64.rpm

//-----------------------------------------------------------------------------
// Name:        myframe.cpp
// Purpose:     XML resources sample: A derived frame, called MyFrame
// Author:      Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
// RCS-ID:      $Id: myframe.cpp 43298 2006-11-11 01:15:42Z VZ $
// Copyright:   (c) Robert O'Connor and Vaclav Slavik
// Licence:     wxWindows licence
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
// Standard wxWidgets headers
//-----------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

// For all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
    #include "wx/wx.h"
#endif

#include "wx/sysopt.h"

//-----------------------------------------------------------------------------
// Header of this .cpp file
//-----------------------------------------------------------------------------

#include "myframe.h"

//-----------------------------------------------------------------------------
// Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
//-----------------------------------------------------------------------------

// Since setting an icon
#include "wx/image.h"

//-----------------------------------------------------------------------------

#include "wx/xrc/xmlres.h"              // XRC XML resouces

//-----------------------------------------------------------------------------

// Our derived dialog for the derived dialog example.
#include "derivdlg.h"
// Our custom class, for the custom class example.
#include "custclas.h"
// For functions to manipulate our wxTreeCtrl and wxListCtrl
#include "wx/treectrl.h"
#include "wx/listctrl.h"

//-----------------------------------------------------------------------------
// Regular resources (the non-XRC kind).
//-----------------------------------------------------------------------------

// The application icon
// All non-MSW platforms use an xpm. MSW uses an .ico file
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
    #include "rc/appicon.xpm"
#endif

//-----------------------------------------------------------------------------
// Event table: connect the events to the handler functions to process them
//-----------------------------------------------------------------------------

// The event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
// The reason why the menuitems and tools are given the same name in the
// XRC file, is that both a tool (a toolbar item) and a menuitem are designed
// to fire the same kind of event (an EVT_MENU) and thus I give them the same
// ID name to help new users emphasize this point which is often overlooked
// when starting out with wxWidgets.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
    EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
    EVT_MENU(wxID_EXIT,  MyFrame::OnExitToolOrMenuCommand)
    EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
    EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
    EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
    EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
    EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
    EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
    EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
    EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
    EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
END_EVENT_TABLE()

//-----------------------------------------------------------------------------
// Public methods
//-----------------------------------------------------------------------------

// Constructor
MyFrame::MyFrame(wxWindow* parent)
{
    // Load up this frame from XRC. [Note, instead of making a class's
    // constructor take a wxWindow* parent with a default value of NULL,
    // we could have just had designed MyFrame class with an empty
    // constructor and then written here:
    // wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
    // since this frame will always be the top window, and thus parentless.
    // However, the current approach has source code that can be recycled
    // for other frames that aren't the top level window.]
    wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame"));

    // Set the icon for the frame.
    SetIcon(wxICON(appicon));

    // Load the menubar from XRC and set this frame's menubar to it.
    SetMenuBar(wxXmlResource::Get()->LoadMenuBar(wxT("main_menu")));
    // Load the toolbar from XRC and set this frame's toolbar to it.
    // NOTE: For toolbars you currently should do it exactly like this.
    // With toolbars, you currently can't create one, and set it later. It
    // needs to be all in one step.
    wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
    SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));

#if wxUSE_STATUSBAR
    // Give the frame an optional statusbar. The '1' just means one field.
    // A gripsizer will automatically get put on into the corner, if that
    // is the normal OS behaviour for frames on that platform. Helptext
    // for menu items and toolbar tools will automatically get displayed
    // here.
    CreateStatusBar( 1 );
#endif // wxUSE_STATUSBAR
}

//-----------------------------------------------------------------------------
// Private methods
//-----------------------------------------------------------------------------

void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
        wxLogMessage(_T("Basic dialog resource has now been unloaded, you ")
                     _T("won't be able to use it before loading it again"));
    else
        wxLogWarning(_T("Failed to unload basic dialog resource"));
}

void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
        wxLogStatus(_T("Basic dialog resource has been loaded."));
    else
        wxLogError(_T("Failed to load basic dialog resource"));
}

void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    // true is to force the frame to close.
    Close(true);
}


void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    // "non_derived_dialog" is the name of the wxDialog XRC node that should
    // be loaded.
    if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
        dlg.ShowModal();
}


void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    // Make an instance of our derived dialog, passing it "this" window
    // (the main frame) as the parent of the dialog. This allows the dialog
    // to be destructed automatically when the parent is destroyed.
    PreferencesDialog preferencesDialog(this);
    // Show the instance of the dialog, modally.
    preferencesDialog.ShowModal();
}

void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
{
#if wxUSE_ANIMATIONCTRL
    // get the pointers we need
    wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
    if (!btn || !btn->GetParent()) return;

    wxWindow *win = btn->GetParent();
    wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
    if (ctrl->IsPlaying())
    {
        ctrl->Stop();
        btn->SetLabel(wxT("Play"));
    }
    else
    {
        if (ctrl->Play())
            btn->SetLabel(wxT("Stop"));
        else
            wxLogError(wxT("Cannot play the animation..."));
    }
#endif
}

void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));

#if wxUSE_LISTCTRL
    // There is no data in the listctrl. This will add some columns
    // and some data. You don't need to use any pointers
    // at all to manipulate the controls, just simply use the XRCCTL(...) macros.
    // "controls_treectrl" is the name of this control in the XRC.
    // (1) Insert a column, with the column header of "Name"
    // (The '_' function around "Name" marks this string as one to translate).
    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0,
                                                                 _("Name"),
                                                                 wxLIST_FORMAT_LEFT,
                                                                 ( 200 )
                                                                );
    // (2) Insert some items into the listctrl
    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(0,wxT("Todd Hope"));
    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(1,wxT("Kim Wynd"));
    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(2,wxT("Leon Li"));
#endif

#if wxUSE_TREECTRL
    // There is no data in the tree ctrl. These lines will add some.
    // (1) Instead of having to write out
    // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
    // each time (which is also OK), this example code will shown how
    // to make a pointer to the XRC control, so we can use
    // treectrl->SomeFunction() as a short cut. This is useful if you
    // will be referring to this control often in the code.
    wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
    // (2) Add a root node
    treectrl->AddRoot(_("Godfather"));
    // (3)Append some items to the root node.
    treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
    treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
    treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif

#if wxUSE_ANIMATIONCTRL
    // dynamically connect our event handler for the "clicked" event of the "play" button
    // in the animation ctrl page of our dialog
    dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED,
                wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
#endif

    // All done. Show the dialog.
    dlg.ShowModal();
}


void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog"));
    dlg.ShowModal();
}


void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog"));

    // Make an instance of our new custom class.
    MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
                                                wxID_ANY,
                                                wxDefaultPosition,
                                                wxDefaultSize,
                                                wxLC_REPORT,
                                                wxDefaultValidator);

    // "custom_control_placeholder" is the name of the "unknown" tag in the
    // custctrl.xrc XRC file.
    wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
                                                a_myResizableListCtrl);
    dlg.ShowModal();
}


void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("platform_property_dialog"));
    dlg.ShowModal();
}


void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("art_provider_dialog"));
    dlg.ShowModal();
}


void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxDialog dlg;
    wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("variable_expansion_dialog"));
    dlg.ShowModal();
}


void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
    wxString msg;
    msg.Printf( _T("This is the about dialog of XML resources demo.\n")
                _T("Welcome to %s"), wxVERSION_STRING);

    wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
}