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Compiling wxWidgets applications in the VC++ IDE
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<P>

<CENTER>
<a href="#wxwin2">Settings for wxWidgets 2.2</a> / <a href="#wxwin1">Settings for wxWidgets 1.68</a>
</CENTER>

<P>

To compile wxWidgets samples and applications using the VC++ 5.0 or 6.0 IDE (having compiled wxWidgets
using the makefile or project file provided), the following
steps and settings should be used.<P>

<H2>Steps</H2>

<ol>
<li>Create a new WIN32 Application project.
<li>Add the .cpp and .rc files for your project.
<li>Apply the settings listed below to the project, replacing c:\wx2 with your wxWidgets
installation path.
</ol>

<P>

<H2><a name="wxwin2">Settings for wxWidgets 2.2</a></H2>

These settings apply to wxWidgets 2.1.14 and above but most of them are not
necessary any longer for wxWidgets 2.3+.<P>

<DL>
<DT><B>General</B><DD>
The <B>Output files</B> and <B>Intermediate files</B> directory fields should be Debug
for the Debug configuration, and Release for the Release configuration.<P>

<DT><B>Debug: General</B><DD>
The <B>Executable for debug sessions</B> field should be altered to be the path and name
you'd expect (it may have generated a different name).<P>

<DT><B>C/C++: Preprocessor</B><DD>
The <B>Preprocessor definitions</B> field should contain the following symbols for Debug:<P>

<PRE>
WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1,
__WIN32__,WINVER=0x0400,STRICT
</PRE>
<P>
and these for Release:<P>

<PRE>
NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN32__,
WINVER=0x0400,STRICT</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
<PRE>
c:\wx2\include,c:\wx2\contrib\include
</PRE>
<P>(and of course any other directories you wish to use in your project).<P>

<DT><B>C/C++: Precompiled Headers</B><DD>

The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
button should be selected.<P>

<DT><B>C/C++: Code Generation</B><DD>

The <B>Use run-time library</B> control should be set to <B>Debug Multithreaded DLL</B> (Debug)
or <B>Multithreaded DLL</B> (Release).<P>

<DT><B>Link: Input</B><DD>

The <B>Object/library modules</B> field should contain:

<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
winmm.lib wxmsw25d.lib wxbase25d.lib wxpngd.lib wxzlibd.lib wxjpegd.lib wxtiffd.lib
</PRE>

for the Debug configuration and

<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
winmm.lib wxmsw25.lib wxbase25.lib wxpng.lib wxzlib.lib wxjpeg.lib wxtiff.lib
</PRE>

for the Release configuration.<P>

The <B>Ignore libraries</B> field should contain:

<PRE>
libcd.lib,libcid.lib,msvcrt.lib
</PRE>

for the Debug configuration and

<PRE>
libc.lib,libci.lib,msvcrtd.lib
</PRE>

for the Release configuration.<P>

The <B>Additional library path</B> field should contain

<PRE>
c:\wx2\lib,c:\wx2\contrib\lib
</PRE>

for both Debug and Release configurations.

<P>

<DT><B>Resources</B><DD>

Select your .rc file. The <B>Additional resource include directories</B> field should contain:

<PRE>
c:\wx2\include;c:\wx2\contrib\include
</PRE>

</DL>

<HR>

<H2><a name="wxwin1">Settings for wxWidgets 1.68</a></H2>

Note: these have not yet been checked.<P>

<DL>
<DT><B>Debug: General</B><DD>
The <B>Executable for debug sessions</B> field should be altered to be the path and name
you'd expect (it may have generated a different name).<P>

<DT><B>General</B><DD>
The <B>Output directories</B> fields can be made blank if you want the objects
and executable to be created in the project directory and not a subdirectory.<P>

<DT><B>C/C++: Preprocessor</B><DD>
The <B>Preprocessor definitions</B> field should contain the following symbols:<P>
<PRE>
WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WINVER=0x0400,STRICT
</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
<PRE>
../../include/base,../../include/msw
</PRE>
<P>(and of course any other directories you wish to use in your project).<P>

<DT><B>C/C++: Precompiled Headers</B><DD>

The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
button should be selected (I can't find a way of using the wxWidgets PCH file).<P>

<DT><B>C/C++: Code Generation</B><DD>

The <B>Use run-time library</B> control should be set to <B>Multithreaded DLL</B>. This
sets the compiler switch to /MD to match the wxWidgets makefile.<P>

<DT><B>Link: Input</B><DD>

The <B>Object/library modules</B> field should contain:

<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib
shell32.lib odbc32.lib odbccp32.lib comctl32.lib
../../lib/wx.lib ../../src/msw/dummy.obj
</PRE>

The <B>Ignore libraries</B> field should contain:

<PRE>
libcd.lib,libcid.lib
</PRE>

<P>

<DT><B>Resources</B><DD>

Select your .rc file. The <B>Additional resource include directories</B> field should contain:

<PRE>
..\..\include\msw;..\..\contrib\fafa
</PRE>

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