<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="traceCgGL" ProjectGUID="{9C51E805-9CF2-355B-757A-B20339B5816D}"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release\traceCgGL" ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" AdditionalIncludeDirectories="$(CG_INC_PATH);c:\Program Files\NVIDIA Corporation\Cg\include" PreprocessorDefinitions="CGGL_EXPORTS;WIN32;_WIN32;NDEBUG;_CONSOLE" StringPooling="TRUE" RuntimeLibrary="0" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="0" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="TRUE" Detect64BitPortabilityProblems="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="" OutputFile=".\Release/cgGL.dll" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="$(CG_LIB_PATH);c:\Program Files\NVIDIA Corporation\Cg\lib" ModuleDefinitionFile="" ProgramDatabaseFile=".\Release/cgGL.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug\traceCgGL" ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(CG_INC_PATH);c:\Program Files\NVIDIA Corporation\Cg\include" PreprocessorDefinitions="CGGL_EXPORTS;WIN32;_WIN32;_DEBUG;_CONSOLE" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="TRUE" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="" OutputFile=".\Debug/cgGL.dll" SuppressStartupBanner="TRUE" AdditionalLibraryDirectories="$(CG_LIB_PATH);c:\Program Files\NVIDIA Corporation\Cg\lib" ModuleDefinitionFile="" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/cgGL.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;h"> <File RelativePath="traceCgGL.c"></File> </Filter> </Files> <Globals> </Globals> </VisualStudioProject>