#ifndef __md2render_h__ #define __md2render_h__ /* md2render.cpp - C API for class to help load and render Quake2 MD2 models via OpenGL */ #ifdef __cplusplus extern "C" { #endif typedef struct _MD2render MD2render; MD2render *createMD2render(Md2Model *model); MD2render *createMD2renderWithAdjacency(Md2Model *model); void drawMD2render(MD2render *m, int frameA, int frameB); void drawMD2renderWithAdjacency(MD2render *m, int frameA, int frameB); #ifdef __cplusplus } #endif #endif /* __md2render_h__ */