// These pass-through vertex, geometry, and fragment programs are // used by gs_simple.c // Vertex pass-through program for 2D positions with color void vertex_passthru(float2 position : POSITION, float4 color : COLOR, out float4 oPosition : POSITION, out float4 oColor : COLOR) { oPosition = float4(position,0,1); oColor = color; } // Geometry pass-through program for colored triangles TRIANGLE void geometry_passthru(AttribArray<float4> position : POSITION, AttribArray<float4> color : COLOR) { for (int i=0; i<position.length; i++) { emitVertex(position[i], color[i]); } } // Fragment pass-through program float4 fragment_passthru(float4 color : COLOR) : COLOR { return color; }