/* mesh2d.h - efficient 2D mesh rendering */ typedef struct { int xsteps; int ysteps; GLfloat *data; GLuint *ndxs; } Mesh2D; Mesh2D createMesh2D(float x0, float x1, float y0, float y1, int xsteps, int ysteps); void freeMesh2D(Mesh2D mesh); typedef struct { GLuint elementArray; GLuint xyArray; int elementsPerTriStrpRow; int triStripRows; } Mesh2D_GL; Mesh2D_GL createMesh2D_GL(Mesh2D mesh); void bindMesh2D_GL(Mesh2D_GL mesh); void renderMesh2D_GL(Mesh2D_GL mesh); void freeMesh2D_GL(Mesh2D_GL mesh);