#include <Cg/cg.h> extern void RegisterStates(CGcontext myCgContext); extern void RegisterSamplerStates(CGcontext myCgContext); extern CGstate RegisterState(const char *name, CGtype type, int size, CGcontext context, int stateId);
#include <Cg/cg.h> extern void RegisterStates(CGcontext myCgContext); extern void RegisterSamplerStates(CGcontext myCgContext); extern CGstate RegisterState(const char *name, CGtype type, int size, CGcontext context, int stateId);