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ggz-docs-0.0.14.1-5.noarch.rpm

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>    When in CONNECTED state, a game client still isn't operable. There
    is another mandatory transition it has to do, namely to the WAITING
    state. This happens once the core client tells it where to connect
    to with a GAME_SERVER message, and that connections could be
    established without problems.
    Alternatively, depending on the operating system, the core client
    will establish the connection to the game server and pass it to the
    game client with a GAME_SERVER_FD message, so it can be used from the
    start on.
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