Sophie

Sophie

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ggz-docs-0.0.14.1-5.noarch.rpm

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>GGZ Gaming Zone Client/Game Client Protocol Specification</TH
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>1.4. Playing phase</A
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>    The PLAYING state is fully under the control of the game client.
    Messages to request seat changes might be sent from it to the core client,
    as might chat messages which are then sent to all other players on the table.
    Likewise, more information about the other players can be requested with
    an INFO request, upon a GAME_INFO message informs about those details.
    Not tied to a specific request but rather sent implicitely is the GAME_STATS
    message which contains statistical information about all registered players.
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>    In case of a leaving player, the game client can change the state back to
    WAITING, and then forward to PLAYING again at any time. Once the game is
    finished, the (last) transition is done and leads to the DONE state.
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