<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <HTML ><HEAD ><TITLE >JOIN</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.79"><LINK REL="HOME" TITLE="GGZ Gaming Zone Main Protocol Specification" HREF="index.html"><LINK REL="UP" TITLE="Server to client messages" HREF="x312.html"><LINK REL="PREVIOUS" TITLE="TABLE" HREF="rsp_list_tables.html"><LINK REL="NEXT" TITLE="LEAVE" HREF="rsp_table_leave.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >GGZ Gaming Zone Main Protocol Specification</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="rsp_list_tables.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="rsp_table_leave.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="RSP.TABLE.JOIN" ></A >JOIN</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN996" ></A ><H2 >Name</H2 >JOIN -- Message to indicate you've joined a table </DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN999" ></A ><H2 >Synopsis</H2 ><DIV CLASS="INFORMALTABLE" ><P ></P ><A NAME="AEN1001" ></A ><TABLE BORDER="1" CLASS="CALSTABLE" ><COL WIDTH="1*" ALIGN="LEFT" TITLE="C1"><COL WIDTH="1*" TITLE="C2"><COL WIDTH="1*" TITLE="C3"><TBODY ><TR ><TD COLSPAN="3" > <JOIN TABLE='table' SPECTATOR='spectator'/> </TD ></TR ><TR ><TD >TABLE</TD ><TD >integer</TD ><TD >1</TD ></TR ><TR ><TD >SPECTATOR</TD ><TD >boolstring</TD ><TD >false</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1017" ></A ><H2 >Description</H2 ><P >Tells the client that they have joined a table. Currently each client and each player can only be at one table at a time. The join will be initiated when the client sends either a <A HREF="req_table_join.html" >JOIN</A > request to join an existing table or a <A HREF="req_table_launch.html" >LAUNCH</A > request to launch a new table (and subsequently join it). </P ><DIV CLASS="REFSECT2" ><A NAME="AEN1022" ></A ><H3 >Message Data</H3 ><P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><SPAN CLASS="bold" ><B CLASS="EMPHASIS" >TABLE</B ></SPAN ></DT ><DD ><P > The index of the table that has been joined. This will be a non-negative integer corresponding to the index sent in the <A HREF="rsp_list_tables.html" >TABLE</A > tag. </P ></DD ><DT ><SPAN CLASS="bold" ><B CLASS="EMPHASIS" >SPECTATOR</B ></SPAN ></DT ><DD ><P > Either "true" if the player is a spectator or "false" if they are a normal player. This is generally determined based upon the client's <A HREF="req_table_join.html" >JOIN</A > request. </P ></DD ></DL ></DIV ></DIV ><DIV CLASS="REFSECT2" ><A NAME="AEN1037" ></A ><H3 >Usage</H3 ><P > JOIN is sent from the server to the client to inform the player they've joined a table. The client should take any necessary actions. </P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="rsp_list_tables.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="rsp_table_leave.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >TABLE</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="x312.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >LEAVE</TD ></TR ></TABLE ></DIV ></BODY ></HTML >