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<li class="navelem"><a class="el" href="namespaceGG.html">GG</a></li><li class="navelem"><a class="el" href="classGG_1_1Cursor.html">Cursor</a></li>  </ul>
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<div class="title">GG::Cursor Class Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="Cursor_8h_source.html">Cursor.h</a>&gt;</code></p>
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Inheritance diagram for GG::Cursor:</div>
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  <img src="classGG_1_1Cursor.png" usemap="#GG::Cursor_map" alt=""/>
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<area href="classGG_1_1TextureCursor.html" title="TextureCursor is a very simple subclass of Cursor." alt="GG::TextureCursor" shape="rect" coords="0,56,117,80"/>
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Structors</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1Cursor.html#afaea95f48adfd283f1587a3fd635c22a">Cursor</a> ()</td></tr>
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virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1Cursor.html#a1c95dae973324329cefc653e5080b619">~Cursor</a> ()</td></tr>
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Mutators</h2></td></tr>
<tr class="memitem:a133fe9a4ea8a14d3d60b03866bc3ac59"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1Cursor.html#a133fe9a4ea8a14d3d60b03866bc3ac59">Render</a> (const <a class="el" href="structGG_1_1Pt.html">Pt</a> &amp;pt)=0</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classGG_1_1Cursor.html" title="Cursor is the base class for GUI-renderable cursors.">Cursor</a> is the base class for GUI-renderable cursors. </p>
<p>A <a class="el" href="classGG_1_1Cursor.html" title="Cursor is the base class for GUI-renderable cursors.">Cursor</a> can be set in the <a class="el" href="classGG_1_1GUI.html" title="An abstract base for an GUI framework class to drive the GG GUI.">GUI</a> and will be rendered if <a class="el" href="classGG_1_1GUI.html" title="An abstract base for an GUI framework class to drive the GG GUI.">GUI</a>'s RenderCursor() member returns true. Note that it may be necessary to disable the underlying platform's cursor . </p>

<p>Definition at line <a class="el" href="Cursor_8h_source.html#l00046">46</a> of file <a class="el" href="Cursor_8h_source.html">Cursor.h</a>.</p>
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          <td class="memname">virtual void GG::Cursor::Render </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structGG_1_1Pt.html">Pt</a> &amp;&#160;</td>
          <td class="paramname"><em>pt</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>Renders the cursor at the specified location. Subclasses should take care to ensure that the cursor's "hotspot" is rendered at <em>pt</em>. </p>

<p>Implemented in <a class="el" href="classGG_1_1TextureCursor.html#a23f10bd04e59da4556a23f713df7c2ae">GG::TextureCursor</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Cursor_8h_source.html">Cursor.h</a></li>
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