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<li class="navelem"><a class="el" href="namespaceGG.html">GG</a></li><li class="navelem"><a class="el" href="classGG_1_1OgreGUIInputPlugin.html">OgreGUIInputPlugin</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">GG::OgreGUIInputPlugin Class Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="OgreGUIInputPlugin_8h_source.html">OgreGUIInputPlugin.h</a>&gt;</code></p>
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Inheritance diagram for GG::OgreGUIInputPlugin:</div>
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<p><a href="classGG_1_1OgreGUIInputPlugin-members.html">List of all members.</a></p>
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Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1OgreGUIInputPlugin.html#af19f87c5cc6740f963e31e5e2ee7a534">OgreGUIInputPlugin</a> ()</td></tr>
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virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1OgreGUIInputPlugin.html#a8f93add9747ff0773bee985528e0e58a">~OgreGUIInputPlugin</a> ()</td></tr>
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Static Public Member Functions</h2></td></tr>
<tr class="memitem:a24ac74063ea14a59d906662e571ea4ed"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1OgreGUIInputPlugin.html#a24ac74063ea14a59d906662e571ea4ed">SetRenderWindow</a> (Ogre::RenderWindow *window)</td></tr>
<tr class="memitem:a650914ac5fbdcbdf98c26a911e139589"><td class="memItemLeft" align="right" valign="top">static Ogre::RenderWindow *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1OgreGUIInputPlugin.html#a650914ac5fbdcbdf98c26a911e139589">GetRenderWindow</a> ()</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>The base class for Ogre plugins that provides input functionality to <a class="el" href="classGG_1_1OgreGUI.html" title="This is an abstract singleton class that represents the GUI framework of an Ogre OpenGL application...">OgreGUI</a>. </p>
<p>Derived classes must implement HandleWindowResize(), HandleWindowClose(), and HandleSystemEvents(). The last of these is where the input-system specific code resides. This function must obtain mouse moves and clicks, keyboard events, etc., from the underlying system and translate them to the associated <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> events. Derived classes must also call ConnectHandlers() sometime in their contructors. See <a class="el" href="classOISInput.html" title="An Ogre plugin that provides input functionality to OgreGUI using OIS.">OISInput</a> for a sample implementation. </p>

<p>Definition at line <a class="el" href="OgreGUIInputPlugin_8h_source.html#l00064">64</a> of file <a class="el" href="OgreGUIInputPlugin_8h_source.html">OgreGUIInputPlugin.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
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          <td class="memname">static void GG::OgreGUIInputPlugin::SetRenderWindow </td>
          <td>(</td>
          <td class="paramtype">Ogre::RenderWindow *&#160;</td>
          <td class="paramname"><em>window</em></td><td>)</td>
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<p>Overrides the use of the Ogre::Root-autocreated window. </p>

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          <td class="memname">static Ogre::RenderWindow* GG::OgreGUIInputPlugin::GetRenderWindow </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Returns the Ogre::RenderWindow in which the <a class="el" href="classGG_1_1OgreGUI.html" title="This is an abstract singleton class that represents the GUI framework of an Ogre OpenGL application...">OgreGUI</a> is operating. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreGUIInputPlugin_8h_source.html">OgreGUIInputPlugin.h</a></li>
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