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<li class="navelem"><a class="el" href="namespaceGG.html">GG</a></li><li class="navelem"><a class="el" href="classGG_1_1ZList.html">ZList</a></li>  </ul>
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<div class="title">GG::ZList Class Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="ZList_8h_source.html">ZList.h</a>&gt;</code></p>

<p><a href="classGG_1_1ZList-members.html">List of all members.</a></p>
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Accessors</h2></td></tr>
<tr class="memitem:ab01fe59b4a2bba7fab5fa494761aaa68"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classGG_1_1Wnd.html">Wnd</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1ZList.html#ab01fe59b4a2bba7fab5fa494761aaa68">Pick</a> (const <a class="el" href="structGG_1_1Pt.html">Pt</a> &amp;pt, <a class="el" href="classGG_1_1Wnd.html">Wnd</a> *modal, const std::set&lt; <a class="el" href="classGG_1_1Wnd.html">Wnd</a> * &gt; *ignore=0) const </td></tr>
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Mutators</h2></td></tr>
<tr class="memitem:a9a9301216c990348b7c04af16a473145"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1ZList.html#a9a9301216c990348b7c04af16a473145">Add</a> (<a class="el" href="classGG_1_1Wnd.html">Wnd</a> *wnd)</td></tr>
<tr class="memitem:a052ccd1d29c6660fef3b971ffd6249d9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a052ccd1d29c6660fef3b971ffd6249d9"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1ZList.html#a052ccd1d29c6660fef3b971ffd6249d9">Remove</a> (<a class="el" href="classGG_1_1Wnd.html">Wnd</a> *wnd)</td></tr>
<tr class="memitem:a3b61f87b3776407983039150ce2b5223"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1ZList.html#a3b61f87b3776407983039150ce2b5223">MoveUp</a> (<a class="el" href="classGG_1_1Wnd.html">Wnd</a> *wnd)</td></tr>
<tr class="memitem:a41d418c42bed74f862116a15808037a1"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classGG_1_1ZList.html#a41d418c42bed74f862116a15808037a1">MoveDown</a> (<a class="el" href="classGG_1_1Wnd.html">Wnd</a> *wnd)</td></tr>
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Additional Inherited Members</h2></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>A Z-ordering (depth-ordering) of the windows in the <a class="el" href="classGG_1_1GUI.html" title="An abstract base for an GUI framework class to drive the GG GUI.">GUI</a>. </p>
<p>Windows being moved up, inserted, or added to the top of the list are checked against other windows at the insertion point and after; if any of these windows are modal or on-top windows, the inserted window is placed after them if it is not also modal or on-top. Z-values decrease into the screen. Windows in the z-list are kept in front-to-back order. No windows may share the same z-value. Add, Remove, MoveUp, and MoveDown all also add/remove/move all descendent windows. </p>

<p>Definition at line <a class="el" href="ZList_8h_source.html#l00050">50</a> of file <a class="el" href="ZList_8h_source.html">ZList.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
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          <td class="memname"><a class="el" href="classGG_1_1Wnd.html">Wnd</a>* GG::ZList::Pick </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structGG_1_1Pt.html">Pt</a> &amp;&#160;</td>
          <td class="paramname"><em>pt</em>, </td>
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          <td class="paramtype"><a class="el" href="classGG_1_1Wnd.html">Wnd</a> *&#160;</td>
          <td class="paramname"><em>modal</em>, </td>
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          <td class="paramtype">const std::set&lt; <a class="el" href="classGG_1_1Wnd.html">Wnd</a> * &gt; *&#160;</td>
          <td class="paramname"><em>ignore</em> = <code>0</code>&#160;</td>
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          <td>)</td>
          <td></td><td> const</td>
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<p>Returns pointer to the window under the point pt; constrains pick to modal if nonzero, and ignores <em>ignore</em> if nonzero. </p>

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          <td class="memname">void GG::ZList::Add </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classGG_1_1Wnd.html">Wnd</a> *&#160;</td>
          <td class="paramname"><em>wnd</em></td><td>)</td>
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<p><a class="el" href="classGG_1_1ZList.html#a9a9301216c990348b7c04af16a473145">Add()</a> places <em>wnd</em> in the list in front of the first entry with z-value &lt;= wnd-&gt;ZOrder(), or at the end of the list, whichever comes first. If wnd-&gt;ZOrder() == 0, <a class="el" href="classGG_1_1ZList.html#a9a9301216c990348b7c04af16a473145">Add()</a> inserts <em>wnd</em> at the front of the list, and updates <em>wnd's</em> z-value. </p>

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          <td class="memname">bool GG::ZList::MoveUp </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classGG_1_1Wnd.html">Wnd</a> *&#160;</td>
          <td class="paramname"><em>wnd</em></td><td>)</td>
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<p>Moves <em>wnd</em> from its current position to the beginning of list; updates wnd's z-value. </p>

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          <td class="memname">bool GG::ZList::MoveDown </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classGG_1_1Wnd.html">Wnd</a> *&#160;</td>
          <td class="paramname"><em>wnd</em></td><td>)</td>
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<p>Moves <em>wnd</em> from its current position to the end of list; updates wnd's z-value. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="ZList_8h_source.html">ZList.h</a></li>
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