Sophie

Sophie

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lib64gigi-devel-0.8.0-8.1074.1.x86_64.rpm

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<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="AdamDlg_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="AdamDlg_8h.html" target="_self">AdamDlg.h</a></td><td class="desc">Contains a modal dialog interface kit that provides a single point from which a user can have a dialog brought up and managed by the property model manager (Adam). We also want to allow for easy filling of the dialog through the interface, as well as being able to remember and reuse dialog-specific state information. There are several structs to support the one API through which interaction takes place</td></tr>
<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="AdamGlue_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="AdamGlue_8h.html" target="_self">AdamGlue.h</a></td><td class="desc">Contains AdamCellGlueBase and derived classes, which automate the binding of <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> controls to Adobe Adam property models</td></tr>
<tr id="row_2_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="AdamParser_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="AdamParser_8h.html" target="_self">AdamParser.h</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="AlignmentFlags_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="AlignmentFlags_8h.html" target="_self">AlignmentFlags.h</a></td><td class="desc">Contains the Alignment flag type and the global alignment flag constants</td></tr>
<tr id="row_4_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Base_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Base_8h.html" target="_self">Base.h</a></td><td class="desc">Contains enums, utility classes, and free functions used throughout <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a></td></tr>
<tr id="row_5_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="BrowseInfoWnd_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="BrowseInfoWnd_8h.html" target="_self">BrowseInfoWnd.h</a></td><td class="desc">Contains the BrowseInfoWnd class, and its subclass TextBoxBrowseInfoWnd. These classes display info on another window</td></tr>
<tr id="row_6_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Button_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Button_8h.html" target="_self">Button.h</a></td><td class="desc">Contains the Button push-button control class; the StateButton control class, which represents check boxes and radio buttons; and the RadioButtonGroup control class, which allows multiple radio buttons to be combined into a single control</td></tr>
<tr id="row_7_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="checked_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="checked_8h.html" target="_self">checked.h</a></td><td class="desc">Contains part of the utfcpp library. See <a href="http://utfcpp.sourceforge.net">http://utfcpp.sourceforge.net</a> for documentation</td></tr>
<tr id="row_8_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Clr_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Clr_8h.html" target="_self">Clr.h</a></td><td class="desc">Contains the utility class Clr, which represents colors in <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a></td></tr>
<tr id="row_9_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ClrConstants_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ClrConstants_8h.html" target="_self">ClrConstants.h</a></td><td class="desc">Contains some useful constants of type Clr</td></tr>
<tr id="row_10_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ColorDlg_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ColorDlg_8h.html" target="_self">ColorDlg.h</a></td><td class="desc">Contains the Wnd class, upon which all <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> GUI elements are based</td></tr>
<tr id="row_11_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Config_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Config_8h.html" target="_self">Config.h</a></td><td class="desc">Contains build-generated configuration macros used throughout <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a></td></tr>
<tr id="row_12_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Control_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Control_8h.html" target="_self">Control.h</a></td><td class="desc">Contains the Control class, the base class for all <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> controls</td></tr>
<tr id="row_13_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="core_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="core_8h.html" target="_self">core.h</a></td><td class="desc">Contains part of the utfcpp library. See <a href="http://utfcpp.sourceforge.net">http://utfcpp.sourceforge.net</a> for documentation</td></tr>
<tr id="row_14_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Cursor_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Cursor_8h.html" target="_self">Cursor.h</a></td><td class="desc">Contains Cursor class, which encapsulates the rendering of the input cursor</td></tr>
<tr id="row_15_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="DrawUtil_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="DrawUtil_8h.html" target="_self">DrawUtil.h</a></td><td class="desc">Contains numerous 2D rendering convenience functions, for rendering rectangles, circles, etc</td></tr>
<tr id="row_16_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="DropDownList_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="DropDownList_8h.html" target="_self">DropDownList.h</a></td><td class="desc">Contains the DropDownList class, a control that displays a current selection, and allows the user to select one of several options from a list that drops down when the control is clicked</td></tr>
<tr id="row_17_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="DynamicGraphic_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="DynamicGraphic_8h.html" target="_self">DynamicGraphic.h</a></td><td class="desc">Contains the DynamicGraphic class, a control that allows display of a slideshow or animated sequence of images</td></tr>
<tr id="row_18_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Edit_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Edit_8h.html" target="_self">Edit.h</a></td><td class="desc">Contains the Edit class, a single-line editable text-box control</td></tr>
<tr id="row_19_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Enum_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Enum_8h.html" target="_self">Enum.h</a></td><td class="desc">Contains the utility classes and macros that allow for easy conversion to and from an enum value and its textual representation</td></tr>
<tr id="row_20_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="EveGlue_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="EveGlue_8h.html" target="_self">EveGlue.h</a></td><td class="desc">Contains the <a class="el" href="namespaceGG.html#adae8350761a66048d26c81240d65844d">ExecuteModalDialog()</a> and MakelDialog() functions and associated typs; these automate the parsing, instantiation, binding to <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> Wnds, and evaluation of Adobe Adam- and Eve- based dialogs</td></tr>
<tr id="row_21_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="EveLayout_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="EveLayout_8h.html" target="_self">EveLayout.h</a></td><td class="desc"></td></tr>
<tr id="row_22_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="EventPump_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="EventPump_8h.html" target="_self">EventPump.h</a></td><td class="desc">Contains the EventPump class and its helper classes. An EventPump encapsulates the behavior of a <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> processing loop, such as the one associated with the singleton GUI object, or one associated with a modal Wnd</td></tr>
<tr id="row_23_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="EveParser_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="EveParser_8h.html" target="_self">EveParser.h</a></td><td class="desc"></td></tr>
<tr id="row_24_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Exception_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Exception_8h.html" target="_self">Exception.h</a></td><td class="desc">Contains the GG::Exception base class and macros that ease declaring subclasses</td></tr>
<tr id="row_25_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Export_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Export_8h.html" target="_self">Export.h</a></td><td class="desc">Contains the GG_API macro, which is used to specify which class and function symbols will be exported in SO's/DLL's</td></tr>
<tr id="row_26_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ExpressionParser_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ExpressionParser_8h.html" target="_self">ExpressionParser.h</a></td><td class="desc"></td></tr>
<tr id="row_27_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ExpressionWriter_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ExpressionWriter_8h.html" target="_self">ExpressionWriter.h</a></td><td class="desc"></td></tr>
<tr id="row_28_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="FileDlg_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="FileDlg_8h.html" target="_self">FileDlg.h</a></td><td class="desc">Contains the standard <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> file dialog</td></tr>
<tr id="row_29_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Flags_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Flags_8h.html" target="_self">Flags.h</a></td><td class="desc">Contains Flags and related classes, used to ensure typesafety when using bitflags</td></tr>
<tr id="row_30_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Font_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Font_8h.html" target="_self">Font.h</a></td><td class="desc">Contains the Font class, a class that encapsulates the rendering of a single FreeType-compatible font in italics, with underlining, left-, right-, or center- justified, etc., and the FontManager class which provides application-wide management of Font objects</td></tr>
<tr id="row_31_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="FontFwd_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="FontFwd_8h.html" target="_self">FontFwd.h</a></td><td class="desc">Contains forward declaration of Font, the TextFormat flags, StrSize, and CPSize</td></tr>
<tr id="row_32_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="GroupBox_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="GroupBox_8h.html" target="_self">GroupBox.h</a></td><td class="desc">Contains the GroupBox class, a simple, noninteractive box with an optional label</td></tr>
<tr id="row_33_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="GUI_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="GUI_8h.html" target="_self">GUI.h</a></td><td class="desc">Contains GUI class, which encapsulates the state and behavior of the entire <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> GUI</td></tr>
<tr id="row_34_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Layout_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Layout_8h.html" target="_self">Layout.h</a></td><td class="desc">Contains the Layout class, which is used to size and align <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> windows</td></tr>
<tr id="row_35_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Lexer_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Lexer_8h.html" target="_self">Lexer.h</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="LexerFwd_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="LexerFwd_8h.html" target="_self">LexerFwd.h</a></td><td class="desc"></td></tr>
<tr id="row_37_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ListBox_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ListBox_8h.html" target="_self">ListBox.h</a></td><td class="desc">Contains the ListBox class, a control that contains rows of other controls, commonly TextControls</td></tr>
<tr id="row_38_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Menu_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Menu_8h.html" target="_self">Menu.h</a></td><td class="desc">Contains the MenuItem class, which represents menu data; the MenuBar control class; and the PopupMenu class, which is used to provide immediate context menus</td></tr>
<tr id="row_39_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="MultiEdit_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="MultiEdit_8h.html" target="_self">MultiEdit.h</a></td><td class="desc">Contains the MultiEdit class, a multi-line text box control</td></tr>
<tr id="row_40_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="MultiEditFwd_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="MultiEditFwd_8h.html" target="_self">MultiEditFwd.h</a></td><td class="desc">Contains forward declaration of the MultiEdit class, and the MultiEditStyle flags</td></tr>
<tr id="row_41_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="OgreGUI_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="OgreGUI_8h.html" target="_self">OgreGUI.h</a></td><td class="desc">Contains OgreGUI, the input driver for using Ogre with <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a></td></tr>
<tr id="row_42_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="OgreGUIInputPlugin_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="OgreGUIInputPlugin_8h.html" target="_self">OgreGUIInputPlugin.h</a></td><td class="desc">Contains OgreGUIInputPlugin, the Ogre::Plugin base class for making plugins that provide OgreGUI with keyboard and mouse input</td></tr>
<tr id="row_43_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="OISInput_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="OISInput_8h.html" target="_self">OISInput.h</a></td><td class="desc">Contains <a class="el" href="classOISInput.html" title="An Ogre plugin that provides input functionality to OgreGUI using OIS.">OISInput</a>, the OgreGUIInputPlugin subclass that provides OgreGUI with OIS input</td></tr>
<tr id="row_44_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="PluginInterface_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="PluginInterface_8h.html" target="_self">PluginInterface.h</a></td><td class="desc">Contains the PluginInterface class, an interface to custom-control plugins that allow runtime control selection</td></tr>
<tr id="row_45_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="PtRect_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="PtRect_8h.html" target="_self">PtRect.h</a></td><td class="desc">Contains the utility classes Pt and Rect</td></tr>
<tr id="row_46_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ReportParseError_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ReportParseError_8h.html" target="_self">ReportParseError.h</a></td><td class="desc"></td></tr>
<tr id="row_47_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Scroll_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Scroll_8h.html" target="_self">Scroll.h</a></td><td class="desc">Contains the Scroll scrollbar control class</td></tr>
<tr id="row_48_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="SDLGUI_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="SDLGUI_8h.html" target="_self">SDLGUI.h</a></td><td class="desc">Contains SDLGUI, the input driver for using SDL with <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a></td></tr>
<tr id="row_49_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="SignalsAndSlots_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="SignalsAndSlots_8h.html" target="_self">SignalsAndSlots.h</a></td><td class="desc">Contains the <a class="el" href="namespaceGG.html#a0ec79e1f371bfd7ed25b88e4a7f1d67c">Connect()</a> functions, which simplify the connection of boost signals and slots</td></tr>
<tr id="row_50_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Slider_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Slider_8h.html" target="_self">Slider.h</a></td><td class="desc">Contains the Slider class, which provides a slider control that allows the user to select a value from a range of an arbitrary type (int, double, an enum, etc.)</td></tr>
<tr id="row_51_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Spin_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Spin_8h.html" target="_self">Spin.h</a></td><td class="desc">Contains the Spin class template, which provides a spin-box control that allows the user to select a value from a range an arbitrary type (int, double, an enum, etc.)</td></tr>
<tr id="row_52_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="StaticGraphic_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="StaticGraphic_8h.html" target="_self">StaticGraphic.h</a></td><td class="desc">Contains the StaticGraphic class, a fixed image control</td></tr>
<tr id="row_53_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="StrongTypedef_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="StrongTypedef_8h.html" target="_self">StrongTypedef.h</a></td><td class="desc">Contains macros used to create "strong
    typedefs", that is value types that are not mutually interoperable with each other or with builtin types for extra type safety</td></tr>
<tr id="row_54_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="StyleFactory_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="StyleFactory_8h.html" target="_self">StyleFactory.h</a></td><td class="desc">Contains the StyleFactory class, which creates new controls for internal use by dialogs and other controls</td></tr>
<tr id="row_55_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="TabWnd_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="TabWnd_8h.html" target="_self">TabWnd.h</a></td><td class="desc">Contains the TabWnd class, which encapsulates a set of tabbed windows</td></tr>
<tr id="row_56_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="TestingUtils_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><b>TestingUtils.h</b></td><td class="desc"></td></tr>
<tr id="row_57_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="TextControl_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="TextControl_8h.html" target="_self">TextControl.h</a></td><td class="desc">Contains the TextControl class, a control which represents a certain text string in a certain font, justification, etc</td></tr>
<tr id="row_58_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Texture_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Texture_8h.html" target="_self">Texture.h</a></td><td class="desc">Contains the Texture class, which encapsulates an OpenGL texture object; the SubTexture class, which represents a portion of an OpenGL texture object; and the TextureManager class, which provides GUI-wide management of Texture objects</td></tr>
<tr id="row_59_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="ThreeButtonDlg_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ThreeButtonDlg_8h.html" target="_self">ThreeButtonDlg.h</a></td><td class="desc">Contains the standard modal user-input/-notification dialog</td></tr>
<tr id="row_60_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Timer_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Timer_8h.html" target="_self">Timer.h</a></td><td class="desc">Contains the Timer class, which allows Wnds to receive regular notifications of the passage of time</td></tr>
<tr id="row_61_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="unchecked_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="unchecked_8h.html" target="_self">unchecked.h</a></td><td class="desc">Contains part of the utfcpp library. See <a href="http://utfcpp.sourceforge.net">http://utfcpp.sourceforge.net</a> for documentation</td></tr>
<tr id="row_62_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="UnicodeCharsets_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="UnicodeCharsets_8h.html" target="_self">UnicodeCharsets.h</a></td><td class="desc">Contains the UnicodeCharsets class, and functions related to the character sets defined in the Unicode standard</td></tr>
<tr id="row_63_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="Wnd_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="Wnd_8h.html" target="_self">Wnd.h</a></td><td class="desc">Contains the Wnd class, upon which all <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> GUI elements are based</td></tr>
<tr id="row_64_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a href="WndEvent_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="WndEvent_8h.html" target="_self">WndEvent.h</a></td><td class="desc">Contains the WndEvent class, which is used internally by <a class="el" href="namespaceGG.html" title="The namespace that encloses all GG classes, functions, typedefs, enums, etc.">GG</a> to dispatch event messages to Wnds</td></tr>
<tr id="row_65_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><a href="ZList_8h_source.html"><img src="ftv2doc.png" alt="*" width="24" height="22" /></a><a class="el" href="ZList_8h.html" target="_self">ZList.h</a></td><td class="desc">Contains the ZList class, which maintains the Z-/depth-position of Wnds for GUI</td></tr>
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