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<title>Interface XHalfFloatReadOnlyBitmap</title>
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<td width="25%" class="title2">unpublished </td>
<td width="50%" class="title">interface XHalfFloatReadOnlyBitmap</td>
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<td><dl>
<dt><b>Base Interfaces</b></dt>
<dd><pre style="font-family:monospace;"><strong>XHalfFloatReadOnlyBitmap</strong>
&#x2517 <a href="XBitmap.html">XBitmap</a>

</pre></dd>
<dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle">
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<td class="imsum_left"><a href="XBitmap.html">XBitmap</a></td>
<td class="imsum_right"><dl>
<dt>(referenced interface's summary:)</dt>
<dd>This is a generic interface to a bitmap.</dd>
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<td><dl>
<dt><b>Usage Restrictions</b></dt>
<dd><i>not published</i></dd>
<dt><b>Description</b></dt>
<dd>Specialized interface for bitmaps containing half floats as their
 color components. Half floats are 16 bit wide, and some high-end
 GPUs already have them as supported frame buffer format. In
 contrast to <a href="XHalfFloatBitmap.html">XHalfFloatBitmap</a>, this interface only
 permits read-only access.</dd>
<dd><p>

 Use this interface for e.g. bitmaps that are calculated
 on-the-fly, or that are pure functional, and thus cannot be
 modified.<p>

 If you get passed an instance of
 <a href="XHalfFloatReadOnlyBitmap.html">XHalfFloatReadOnlyBitmap</a> that also supports the
 <a href="XVolatileBitmap.html">XVolatileBitmap</a> interface, things become a bit more
 complicated. When reading data, one has to check for both
 <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> and mismatching
 <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a> return values. If either of them
 occurs, the whole bitmap read operation should be repeated.<p>
 </dd>
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<td class="subtitle" colspan="2">Methods' Summary</td>
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<td class="imsum_left"><a href="#getData">getData</a></td>
<td class="imsum_right">Query the raw data of this bitmap.&nbsp;</td>
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<td class="imsum_left"><a href="#getPixel">getPixel</a></td>
<td class="imsum_right">Get a single pixel of the bitmap, returning its color
 value.&nbsp;</td>
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<td class="imsum_left"><a href="#getMemoryLayout">getMemoryLayout</a></td>
<td class="imsum_right">Query the memory layout for this bitmap.&nbsp;</td>
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<td class="subtitle">Methods' Details</td>
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<td class="imdetail"><a name="getData" class="membertitle">getData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
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<td valign="top" colspan="3">sequence&lt; short &gt;</td>
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<td valign="top"><b>getData</b>(</td>
<td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td>
<td valign="bottom">&nbsp;rect )</td>
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<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br>
<a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td>
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<dl>
<dt><b>Description</b></dt>
<dd>Query the raw data of this bitmap.</dd>
<dd><p>

 Query the raw data of this bitmap, in the format as defined by
 getMemoryLayout(). With the given rectangle, a subset of the
 whole bitmap can be queried. When querying subsets of the
 bitmap, the same scanline padding takes place as when the
 whole bitmap is requested. Note: as we currently have no 16
 bit float UNO data type, the values are transported as 16 bit
 integers across the API (which requires casting on both
 sides).<p>

 </dd>
<dt><b>Throws</b></dt>
<dd><a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a>
 if the bitmap is volatile, and the content has been destroyed by the system.
 </dd>
</dl>
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</td>
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<td class="imdetail"><a name="getPixel" class="membertitle">getPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
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<td><table class="table-in-method" border="0">
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<td valign="top" colspan="3">sequence&lt; short &gt;</td>
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<td valign="top"><b>getPixel</b>(</td>
<td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td>
<td valign="bottom">&nbsp;pos )</td>
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<td valign="top" align="right">raises( </td>
<td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br>
<a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td>
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<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Get a single pixel of the bitmap, returning its color
 value.</dd>
<dd><p>

 </dd>
<dt><b>Throws</b></dt>
<dd><a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a>
 if the bitmap is volatile, and the content has been destroyed by the system.
 </dd>
</dl>
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<td class="imdetail"><a name="getMemoryLayout" class="membertitle">getMemoryLayout</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center">
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<td><table class="table-in-method" border="0">
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<td valign="top" colspan="3"><a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td>
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<td valign="top"><b>getMemoryLayout</b>();</td>
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<hr>
<dl>
<dt><b>Description</b></dt>
<dd>Query the memory layout for this bitmap.</dd>
<dd><p>
 </dd>
</dl>
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