<html> <head> <title>Interface XHalfFloatReadOnlyBitmap</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" type="text/css" href="../../../../idl.css"> </head> <body> <div id="adc-idlref"> <a name="_top_"> </a><table class="navimain" border="0" cellpadding="3"> <tr> <td class="navimain"><a href="../module-ix.html" class="navimain">Overview</a></td> <td class="navimain"><a href="module-ix.html" class="navimain">Module</a></td> <td class="navimain"><a href="XHalfFloatReadOnlyBitmap-xref.html" class="navimain">Use</a></td> <td class="navimainnone">Devguide</td> <td class="navimain"><a href="../../../../index-files/index-1.html" class="navimain">Index</a></td> </tr> </table> <table class="navisub" border="0" cellpadding="0"> <tr> <td class="navisub"><a href="#MethodsSummary" class="navisub">Methods' Summary</a></td> <td class="navisub">Attributes' Summary</td> <td class="navisub"><a href="#MethodsDetails" class="navisub">Methods' Details</a></td> <td class="navisub">Attributes' Details</td> </tr> </table> <hr> <table border="0" width="100%" cellpadding="5" cellspacing="3" class="title-table" style="margin-bottom:6pt;"> <tr> <td><p class="namechain"><a href="../../../../module-ix.html" class="namechain">::</a> <a href="../../../module-ix.html" class="namechain">com</a> :: <a href="../../module-ix.html" class="namechain">sun</a> :: <a href="../module-ix.html" class="namechain">star</a> :: <a href="module-ix.html" class="namechain">rendering</a> :: </p> </td> </tr> <tr> <td class="title"><table class="title-table" width="99%"> <tr> <td width="25%" class="title2">unpublished </td> <td width="50%" class="title">interface XHalfFloatReadOnlyBitmap</td> <td width="*"/></tr> </table> </td> </tr> <tr> <td><dl> <dt><b>Base Interfaces</b></dt> <dd><pre style="font-family:monospace;"><strong>XHalfFloatReadOnlyBitmap</strong> ┗ <a href="XBitmap.html">XBitmap</a> </pre></dd> <dd><a name/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="crosstitle"> <tr> <td class="imsum_left"><a href="XBitmap.html">XBitmap</a></td> <td class="imsum_right"><dl> <dt>(referenced interface's summary:)</dt> <dd>This is a generic interface to a bitmap.</dd> </dl> </td> </tr> </table> </dd> </dl> </td> </tr> <tr> <td><dl> <dt><b>Usage Restrictions</b></dt> <dd><i>not published</i></dd> <dt><b>Description</b></dt> <dd>Specialized interface for bitmaps containing half floats as their color components. Half floats are 16 bit wide, and some high-end GPUs already have them as supported frame buffer format. In contrast to <a href="XHalfFloatBitmap.html">XHalfFloatBitmap</a>, this interface only permits read-only access.</dd> <dd><p> Use this interface for e.g. bitmaps that are calculated on-the-fly, or that are pure functional, and thus cannot be modified.<p> If you get passed an instance of <a href="XHalfFloatReadOnlyBitmap.html">XHalfFloatReadOnlyBitmap</a> that also supports the <a href="XVolatileBitmap.html">XVolatileBitmap</a> interface, things become a bit more complicated. When reading data, one has to check for both <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> and mismatching <a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a> return values. If either of them occurs, the whole bitmap read operation should be repeated.<p> </dd> </dl> </td> </tr> </table> <hr> <a name="MethodsSummary"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle" colspan="2">Methods' Summary</td> </tr> <tr> <td class="imsum_left"><a href="#getData">getData</a></td> <td class="imsum_right">Query the raw data of this bitmap. </td> </tr> <tr> <td class="imsum_left"><a href="#getPixel">getPixel</a></td> <td class="imsum_right">Get a single pixel of the bitmap, returning its color value. </td> </tr> <tr> <td class="imsum_left"><a href="#getMemoryLayout">getMemoryLayout</a></td> <td class="imsum_right">Query the memory layout for this bitmap. </td> </tr> </table> <a name="MethodsDetails"/><table border="1" width="100%" cellpadding="5" cellspacing="0" class="subtitle"> <tr> <td class="subtitle">Methods' Details</td> </tr> <tr> <td class="imdetail"><a name="getData" class="membertitle">getData</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3">sequence< short ></td> </tr> <tr> <td valign="top"><b>getData</b>(</td> <td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerRectangle2D.html">IntegerRectangle2D</a></td> <td valign="bottom"> rect )</td> </tr> <tr> <td valign="top" align="right">raises( </td> <td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br> <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Query the raw data of this bitmap.</dd> <dd><p> Query the raw data of this bitmap, in the format as defined by getMemoryLayout(). With the given rectangle, a subset of the whole bitmap can be queried. When querying subsets of the bitmap, the same scanline padding takes place as when the whole bitmap is requested. Note: as we currently have no 16 bit float UNO data type, the values are transported as 16 bit integers across the API (which requires casting on both sides).<p> </dd> <dt><b>Throws</b></dt> <dd><a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> if the bitmap is volatile, and the content has been destroyed by the system. </dd> </dl> </td> </tr> </table> </td> </tr> <tr> <td class="imdetail"><a name="getPixel" class="membertitle">getPixel</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3">sequence< short ></td> </tr> <tr> <td valign="top"><b>getPixel</b>(</td> <td valign="top">[in] ::com::sun::star::<a href="../geometry/module-ix.html">geometry</a>::<a href="../geometry/IntegerPoint2D.html">IntegerPoint2D</a></td> <td valign="bottom"> pos )</td> </tr> <tr> <td valign="top" align="right">raises( </td> <td valign="top" colspan="2">::com::sun::star::<a href="../lang/module-ix.html">lang</a>::<a href="../lang/IndexOutOfBoundsException.html">IndexOutOfBoundsException</a>,<br> <a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> );</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Get a single pixel of the bitmap, returning its color value.</dd> <dd><p> </dd> <dt><b>Throws</b></dt> <dd><a href="VolatileContentDestroyedException.html">VolatileContentDestroyedException</a> if the bitmap is volatile, and the content has been destroyed by the system. </dd> </dl> </td> </tr> </table> </td> </tr> <tr> <td class="imdetail"><a name="getMemoryLayout" class="membertitle">getMemoryLayout</a><table border="0" width="96%" cellpadding="5" cellspacing="0" class="table-in-method" bgcolor="#ffffff" align="center"> <tr> <td><table class="table-in-method" border="0"> <tr> <td valign="top" colspan="3"><a href="FloatingPointBitmapLayout.html">FloatingPointBitmapLayout</a></td> </tr> <tr> <td valign="top"><b>getMemoryLayout</b>();</td> </tr> </table> <hr> <dl> <dt><b>Description</b></dt> <dd>Query the memory layout for this bitmap.</dd> <dd><p> </dd> </dl> </td> </tr> </table> </td> </tr> </table> <a href="#_top_">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright © 2000, 2012 LibreOffice contributors and/or their affiliates. 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