<?xml version="1.0"?> <liquidwar6> <!-- This is an example Liquid War 6 'hints.xml' file. This file can be put along with a 'map.png' file to change the behavior of the map. It is used by the map loader to decide wether it should, for instance, adapt the map to the screen size, guess colors automatically, and such things. It does not really define any real map parameter, it just give clues to the map loader. Note that this example only defines a few parameters, there are many more of them. The idea is to modify just the settings which are important for your map, and let the user choose the best values for other items. Happy hacking! --> <!-- "fighter-scale" (default="1.0"): Defines how wide (in pixels) fighters must be. This parameter is very important and will largely condition the number of fighters on the map. It is used when loading the map. If it is, for instance, set to 1, there will be exactly a fighter per pixel on the screen. That is, if you play 640x480 on an empty map, the maximum fighters you could have is about 300000. The idea is that by changing the resolution, you also define the density of the map. In pratice, this is done in the hope that someone with a slow computer will pick up a low resolution and therefore play small levels. Conversely, someone with a brand new computer with powerfull CPU & GPU will use great resolutions and be happy with many fighters on the map. Still, changing the resolution after loading the map will not affet the number of fighters. Same for network games, the first player, who loads the map, defines its properties according to its own settings. --> <float key="fighter-scale" value="2.500000"/> <!-- "system-color-auto" (default="true"): Defines wether system colors will be set automatically from base and alternate colors. This is a time saver to keep map designers from requiring to redefined every single color in the game. You only need to set color-base-bg, color-base-fg, color-alternate-bg and color-alternate-fg. Then system_color_bg and system_color_fg will be automatically set. --> <bool key="system-color-auto" value="false"/> </liquidwar6>