<?xml version="1.0"?> <liquidwar6> <!-- This is an example Liquid War 6 'rules.xml' file. This file can be put along with a 'map.png' file to set up some parameters to your own preferred values. However, it's not required, a map can live without any 'rules.xml' file, defaults will be used, that's all. Note that this example only defines a few parameters, there are many more of them. The idea is to modify just the settings which are important for your map, and let the user choose the best values for other items. Happy hacking! --> <!-- "rounds-per-sec" (default="50", min="1", max="200"): Defines the overall speed of the game. All other settings being equal, raising this value will cause the game to behave faster. Everything will be faster, except probably the display since your computer will calculate more game positions in a given time and spend more CPU time. It will also increase network traffic. Values between 10 and 50 really make sense. --> <int key="rounds-per-sec" value="45"/> <!-- "moves-per-round" (default="2", min="1", max="50"): Defines how many times fighters move per round. Increasing this will just make fighters move faster, but won't change anything for the rest, that is keyboard and mouse responsivity, and network traffic will stay the same. Multiplying the number of moves per round by the number of rounds per second will give the number of moves per second, which is, in fact, how fast fighters move on the screen. --> <int key="moves-per-round" value="2"/> <!-- "start-red-x" (default="10", min="0", max="100"): X start position for the red team. This is a percentage of map width, value between 0 and 100. --> <int key="start-red-x" value="50"/> <!-- "start-red-y" (default="10", min="0", max="100"): Y start position for the red team. This is a percentage of map height, value between 0 and 100. --> <int key="start-red-y" value="50"/> <!-- "start-green-x" (default="90", min="0", max="100"): X start position for the green team. This is a percentage of map width, value between 0 and 100. --> <int key="start-green-x" value="50"/> <!-- "start-green-y" (default="90", min="0", max="100"): Y start position for the green team. This is a percentage of map height, value between 0 and 100. --> <int key="start-green-y" value="5"/> <!-- "start-blue-x" (default="90", min="0", max="100"): X start position for the blue team. This is a percentage of map width, value between 0 and 100. --> <int key="start-blue-x" value="50"/> <!-- "start-blue-y" (default="10", min="0", max="100"): Y start position for the blue team. This is a percentage of map height, value between 0 and 100. --> <int key="start-blue-y" value="95"/> </liquidwar6>