<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Your first animation in 30 + 30 minutes</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="Introduction to Blender" HREF="p80.html"><LINK REL="PREVIOUS" TITLE="The vital functions" HREF="x1070.html"><LINK REL="NEXT" TITLE="Building the body" HREF="x1219.html"></HEAD ><BODY CLASS="chapter" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x1070.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x1219.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="chapter" ><H1 ><A NAME="chapter_quickstart" ></A >Your first animation in 30 + 30 minutes</H1 ><P > This chapter will guide you step-by-step through the animation of a small "Gingerbread Man" character. We'll describe all actions completely, but we'll assume that you have read the entire <A HREF="c627.html" >the chapter called <I >Understanding the interface</I ></A >, and that you understand the conventions used throughout this book. </P ><P > In the first 30 minutes of this tutorial we'll build a <I CLASS="emphasis" >still</I > gingerbread man. Then, in the next 30 minutes, we'll give him a skeleton and animate a walk cycle. </P ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="quickstart_start" ></A >Warming up</H1 ><P >Let's begin.</P ><P > 1. Fire up Blender by double clicking its icon or running it from the command line. Blender will open showing you, from top view, the default set-up: a camera and a plane. The plane is pink, meaning it is selected (<A HREF="c1182.html#BSG.QIK.F.S68.001" >Figure 1</A >). Delete the plane with <B CLASS="keycap" > XKEY</B > and confirm by clicking the <TT CLASS="literal" >Erase Selected</TT > entry in the dialog which appears. </P ><DIV CLASS="figure" ><A NAME="BSG.QIK.F.S68.001" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartI/quick_start/gfx/Quick01.png"></P ></DIV ><P ><B >Figure 1. Blender window as soon as you start it.</B ></P ></DIV ><P > Now select the camera with <B CLASS="keycap" >RMB</B > and press <B CLASS="keycap" >MKEY</B >. A small toolbox, like the one in <A HREF="c1182.html#BSG.QIK.F.S68.002" >Figure 2</A >, will appear beneath your mouse, with the first button checked. Check the rightmost button on the top row and then the <TT CLASS="literal" >OK</TT > button. This will move your camera to layer 10. </P ><P > Blender provides you with 20 layers to help you organize your work. You can see which layers are currently visible from the group of twenty buttons in the 3D window toolbar (<A HREF="c1182.html#BSG.QIK.F.S68.003" >Figure 3</A >). You can change the visible layer with <B CLASS="keycap" >LMB </B > and toggle visibility with <B CLASS="keycap" > SHIFT-LMB</B > </P ><DIV CLASS="figure" ><A NAME="BSG.QIK.F.S68.002" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartI/quick_start/gfx/Quick02.png"></P ></DIV ><P ><B >Figure 2. Layer control toolbox.</B ></P ></DIV ><DIV CLASS="figure" ><A NAME="BSG.QIK.F.S68.003" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartI/quick_start/gfx/Quick03.png"></P ></DIV ><P ><B >Figure 3. Layer visibility controls.</B ></P ></DIV ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x1070.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x1219.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >The vital functions</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="p80.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Building the body</TD ></TR ></TABLE ></DIV ></BODY ></HTML >