<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >ObjectMode</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="Modelling, Materials and Lights" HREF="p2057.html"><LINK REL="PREVIOUS" TITLE="Modelling, Materials and Lights" HREF="p2057.html"><LINK REL="NEXT" TITLE="Moving (translating) objects" HREF="x2097.html"></HEAD ><BODY CLASS="chapter" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="p2057.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x2097.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="chapter" ><H1 ><A NAME="mesh_modelling_objectmode" ></A >ObjectMode</H1 ><P ><I CLASS="emphasis" >By Martin Kleppmann</I ></P ><P > The geometry of a Blender scene is constructed from one or more Objects: Lamps, Curves, Surfaces, Cameras, Meshes, and the basic objects described in <A HREF="c2384.html#mesh_modelling_basic_objects" >the Section called <I >Basic Objects</I > in the chapter called <I >Mesh Modelling</I ></A >. Each object can be moved, rotated and scaled in <I CLASS="emphasis" >ObjectMode</I >. For more detailed changes to the geometry, you can work on the mesh of an Object in <I CLASS="emphasis" >EditMode</I > (see <A HREF="x2434.html" >the Section called <I >EditMode</I > in the chapter called <I >Mesh Modelling</I ></A >). </P ><P > Once you've added a basic object via <B CLASS="keycap" >SPACE</B >>>Add menu, Blender changes into EditMode by default if the Object is a Mesh, a Curve or a Surface. You can change to ObjectMode by pressing <B CLASS="keycap" >TAB</B >. The object's wireframe, if any, should now appear pink, meaning that the object is now selected and active. </P ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="mesh_modelling_objectmode_selecting" ></A >Selecting objects</H1 ><P > To select an object, click it with the <B CLASS="keycap" >RMB</B >. To select multiple objects, hold down <B CLASS="keycap" >SHIFT</B > and click with the <B CLASS="keycap" >RMB</B >. Generally, the last object to be selected becomes the <I CLASS="emphasis" >active</I > one: It appears in light pink, whereas the non-active selected objects appear purple. The definition of the active object is important for various reasons, including parenting. </P ><P > To deselect the active object, click it again with <B CLASS="keycap" >RMB</B >, if multiple Objects are selected hold <B CLASS="keycap" >SHIFT</B > to maintain the other selected. Press <B CLASS="keycap" >AKEY</B > to select all objects in the scene (if none are currently selected) or to deselect all (if one or more is selected). </P ><P > <B CLASS="keycap" >BKEY</B > activates <I CLASS="emphasis" >Border select</I >. Use Border select to select a group of objects by drawing a rectangle while holding down <B CLASS="keycap" >LMB</B >. You will select all objects that lie within or touch this rectangle. </P ><DIV CLASS="note" ><P ></P ><TABLE CLASS="note" WIDTH="100%" BORDER="0" ><TR ><TD WIDTH="25" ALIGN="CENTER" VALIGN="TOP" ><IMG SRC="./stylesheet-images/note.gif" HSPACE="5" ALT="Note"></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P > Border select adds to the previous selection, so to select only the contents of the rectangle, deselect all with <B CLASS="keycap" >AKEY</B > first. Use <B CLASS="keycap" >MMB</B > while you draw the border to deselect all objects within the rectangle. </P ></TD ></TR ></TABLE ></DIV ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="p2057.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x2097.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Modelling, Materials and Lights</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="p2057.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Moving (translating) objects</TD ></TR ></TABLE ></DIV ></BODY ></HTML >