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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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><H1
><A
NAME="chapter_installation"
></A
>Installation</H1
><P
>&#13;			Blender is available both as binary executables and as source code on the 
			Foundation site (<A
HREF="http://www.blender.org/"
TARGET="_top"
>http://www.blender.org/</A
>).
			From the main page look for the 'Downloads' section.
		</P
><P
>&#13;			However, for correct usage of this book, using the version as provided on the 
			included 2.3 Guide CDROM is highly recommended. Where in the text below "download" 
			is mentioned, we also assume retrieving it from the CDROM.
		</P
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="installation_download"
></A
>Downloading and installing the binary distribution</H1
><P
>&#13;			The Binary distributions comes in 6 basic flavors:
		</P
><P
></P
><UL
><LI
><P
>Windows</P
></LI
><LI
><P
>Linux</P
></LI
><LI
><P
>MacOSX</P
></LI
><LI
><P
>FreeBSD</P
></LI
><LI
><P
>Irix</P
></LI
><LI
><P
>Solaris</P
></LI
></UL
><P
>&#13;			The Linux flavor comes actually in 4 different sub-flavors,
			for Intel and PowerPC architectures, with statically linked libraries or
			for dynamic loading libraries.
		</P
><P
>&#13;			The difference between the dynamic and the static flavor is important.
			The static build has the OpenGL libraries compiled in. This makes
			Blender running at your system without using hardware accelerated graphics.
			Use the static version to check if Blender runs fine when the
			dynamic version fails!
			 OpenGL is used in Blender for all drawing, including menus and buttons. 
			This dependency makes a proper and compliant OpenGL installation at your 
			system a requirement. Not all 3D card manufacturers provide such compliancy, 
			especially cheaper cards aimed at the gaming market.
		</P
><P
>&#13;			Of course since renderings are made by Blender rendering engine in core memory
			and by the main CPU of your machine, a graphic card with hardware acceleration
			makes no difference at rendering time. 
		</P
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="installation_windows"
></A
>Windows</H2
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_windows_quick"
></A
>Quick Install</H3
><P
>&#13;				Download the file <TT
CLASS="filename"
>blender-2.3#-windows.exe</TT
>,
				being <TT
CLASS="literal"
>2.3#</TT
> the version number, from the 
                   	 downloads section of the Blender Website. Start the installation by
                  	  double-clicking the file. This presents you with some questions,
                   	 for which the defaults should be ok. After setup is complete, you
                		can start Blender right away, or use the entry in the Start menu.
			</P
></DIV
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_windows_long"
></A
>In-depth Instructions</H3
><P
>	Download the file <TT
CLASS="filename"
>blender-2.3#-windows.exe</TT
> from 
                    	the downloads section of the Blender Website. Choose to download it (if prompted), 
                    	select a location and click "Save". Then navigate with explorer to the location you 
	                	saved the file in and double-click it to start the installation.</P
><P
>The first dialog presents you the license. You are expected to accept it
				if you want the installation to go any further.
				After accepting the license, select the components you wish
				to install (there is just one, Blender) and the additional actions
				you want to take. There are three: Add a shortcut to the Stat menu,
				Add Blender's icon to desktop, associate .blend files with Blender.
				By default they are all checked. If you don't want some action to
				be taken simply uncheck it. When done, click on <TT
CLASS="literal"
>Next</TT
>.
			</P
><P
>&#13;				Select a place to install the files to (the default should do well), 
				and click <TT
CLASS="literal"
>Next</TT
> to install Blender. Press <TT
CLASS="literal"
>Close
				</TT
> when installation is over.
			</P
><P
>&#13;				Afterwards you will be asked whether you want to start Blender immediately.
                    	Blender is now installed and can be started by means of the Start menu (an entry
                    	named "Blender Foundation" has been created by the setup routine) or by
               		 double-clicking a Blender file (<TT
CLASS="filename"
>*.blend</TT
>).
			</P
></DIV
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="installation_osx"
></A
>OSX</H2
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_osx_quick"
></A
>Install</H3
><P
>Download the file <TT
CLASS="filename"
>blender-2.3#-darwin-6.6-powerpc.dmg</TT
> from the 
                    downloads section of the Blender Website. Extract it by double-clicking the 
                    file. This will open a directory with several files. 
				</P
><P
> Since Blender uses OpenGL for the entire GUI, and Mac OSX draws the entire 
				Desktop with OpenGL as well, you will need to verify first you have sufficient VRAM in 
				your system. Below 8 MB VRAM Blender will not run at all. Up to 16 MB VRAM you will need
				to set your system at "1000s of colors" (System Preferences -&#62; Displays).
				</P
><P
>&#13;				You now can use Blender by double clicking the Blender icon. Or drag the 
				<TT
CLASS="filename"
>Blender</TT
> icon to the Dock to make an alias there. Blender starts
				by default in a smaller window. Use the "+" button in the window header to maximize.
				More hints and tips about the OSX version can be found in the file 
				<TT
CLASS="filename"
>OSX tips.rtf</TT
> in the installation directory. 
				</P
></DIV
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="installation_linux"
></A
>Linux</H2
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_linux_quick"
></A
>Quick Install</H3
><P
>Download the file <TT
CLASS="filename"
>blender-2.3#-linux-glibc#.#.#-ARCH.tar.gz</TT
> from the 
                    	downloads section of the Blender Website. Here <TT
CLASS="literal"
>2.3#</TT
>
				is Blender version, <TT
CLASS="literal"
>#.#.#</TT
> is glibc version
				and <TT
CLASS="literal"
>ARCH</TT
> is the machine architecture, either
				<TT
CLASS="literal"
>i386</TT
> or <TT
CLASS="literal"
>powerpc</TT
>. You should 
				get the one matching your system, remember the choice between static and
				dynamic builds.
			</P
><P
>&#13;				Unpack the archive to a location of
	                  your choice. This will create a directory named
                    	<TT
CLASS="filename"
>blender-2.3#-linux-glibc#.#.#-ARCH</TT
>,
                    	in which you will find the <B
CLASS="command"
>blender</B
> binary.
			</P
><P
>&#13;                    	To start blender just open a shell and execute 
				<B
CLASS="command"
>./blender</B
>, of course when running
		            X.
			</P
></DIV
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_linux_long"
></A
>In-depth Instructions</H3
><P
>	Download the file <TT
CLASS="filename"
>blender-2.3#-linux-glibc#.#.#-ARCH.tar.gz</TT
> from 
                    the downloads section of the Blender Website. Choose to download it (if prompted), 
                    select a location and click "Save". Then navigate to the location you wish
                    blender to install to (e.g. <TT
CLASS="filename"
>/usr/local/</TT
>) and unpack the archive (with
                    <B
CLASS="command"
>tar xzf /path/to/blender-2.3#-linux-glibc#.#.#-ARCH.tar.gz</B
>).
                    If you like, you can rename the resulting directory from
                    <TT
CLASS="filename"
>blender-2.3#-linux-glibc#.#.#-ARCH</TT
> to something shorter,
			 e.g. just <TT
CLASS="filename"
>blender</TT
>.</P
><P
>Blender is now installed and can be started on the command line
                    by entering <B
CLASS="command"
>cd /path/to/blender</B
> followed 
			  by pressing the enter key in a shell.
                    If you are using KDE or Gnome you can start Blender using your file manager
                    of choice by navigating to the Blender executable and (double-) clicking
                    on it.</P
><P
>If you are using the Sawfish window manager, you might want to add a line
                		like <TT
CLASS="literal"
>("Blender" (system "blender &#38;"))</TT
> to your 
				<TT
CLASS="filename"
>.sawfish/rc</TT
> file.</P
><P
></P
><P
><B
>To add program icons for Blender in KDE</B
></P
><OL
TYPE="1"
><LI
><P
>Select the "Menu Editor" from the System submenu of the K menu.</P
></LI
><LI
><P
>Select the submenu labeled "Graphics" in the menu list.</P
></LI
><LI
><P
>Click the "New Item" button. A dialog box will appear that prompts
                            you to create a name. Create and type in a suitable name and click "OK".
                            "Blender" or "Blender 2.3#" would be logical
                    		choices, but this does not affect the functionality of the program.</P
></LI
><LI
><P
>You will be returned to the menu list, and the Graphics submenu will
                            expand, with your new entry highlighted. In the right section, make sure
                            the following fields are filled in: "Name", "Comment", "Command", "Type"
                            and "Work Path".<P
></P
><UL
><LI
><P
>The "Name" field should already be filled in, but you can change it
                                here at any time.</P
></LI
><LI
><P
>Fill the "Comment" field. This is where you define the tag that
                                appears when you roll over the icon.</P
></LI
><LI
><P
>Click the folder icon at the end of the "Command" field to browse to
                                    the blenderpublisher program icon. Select the program icon and click
                                "OK" to return to the Menu Editor.</P
></LI
><LI
><P
>The "Type" should be "Application".</P
></LI
><LI
><P
>The "Work Path" should be the same as the "Command", with the
                                    program name left off. For example, if the "Command" field reads
                                    <TT
CLASS="filename"
>/home/user/blender-publisher-#.##-linux-glibc#.#.#-ARCH/blender</TT
>,
                                    the "Work Path" would be
                            <TT
CLASS="filename"
>/home/user/blender-publisher-#.##-linux-glibc#.#.#-ARCH/</TT
>.</P
></LI
></UL
>
                    </P
></LI
><LI
><P
>Click "Apply" and close out of the Menu Editor.</P
></LI
></OL
><P
>To add a link to Blender on the KPanel, right-click on a blank spot on
                    the KPanel, then hover over "Add", then "Button", then "Graphics", and
                    select "Blender" (or whatever you named the menu item in step 3).
                    Alternately, you can navigate through the "Configure Panel" submenu
                from the K menu, to "Add", "Button", "Graphics", "Blender".</P
><P
>To add a Desktop icon for Blender, open Konquerer (found on the Panel by
                    default, or in the "System" submenu of the K menu) and navigate to the
                    blenderpublisher program icon where you first unzipped it. Click and
                    hold the program icon, and drag it from Konquerer to a blank spot on
                    your Desktop. You will be prompted to Copy Here, Move Here or Link Here,
                choose Link Here.</P
><P
></P
><P
><B
>To add program icons for Blender in GNOME</B
></P
><OL
TYPE="1"
><LI
><P
>Select "Edit menus" from the Panel submenu of the GNOME menu.</P
></LI
><LI
><P
>Select the "Graphics" submenu, and click the "New Item" button.</P
></LI
><LI
><P
>In the right pane, fill in the "Name:", "Comment:" and "Command:" fields.
                            Fill the "Name:" field with the program name, for example "Blender".
                            You can name this whatever you'd like, this is what appears in the menu,
                            but does not affect the functionality of the program.
                            Fill the "Comment:" field with a descriptive comment. This is what
                            is shown on the tooltips popups.
                            Fill the "Command:" field with the full path of the blenderpublisher
                            program item, for example,
                    <TT
CLASS="filename"
>/home/user/blender-publisher-#.##-linux-glibc#.#.#-ARCH/blender</TT
></P
></LI
><LI
><P
>Click the "No Icon" button to choose an icon. There may or may not be
                            an icon for Blender in your default location. You can make one, or look
                            for the icon that goes with KDE. This should be
                            <TT
CLASS="filename"
>/opt/kde/share/icons/hicolor/48x48/apps/blender.png</TT
>. If your
                            installation directory is different, you can search for it using this
                    command in a Terminal or Console: <B
CLASS="command"
>find / -name "blender.png" -print</B
></P
></LI
><LI
><P
>Click the "Save" button and close the Menu Editor.</P
></LI
></OL
><P
>To add a Panel icon, right-click a blank area of the Panel, then select
                    "Programs", then "Graphics", then "Blender". Alternatively, you could
                    click the GNOME menu, then select "Panel", then "Add to panel", then
                "Launcher from menu", then "Graphics", and "Blender".</P
><P
>To add a Desktop icon for Blender, open Nautilus (double-click the Home
                    icon in the upper-left corner of your Desktop, or click the GNOME menu,
                    then "Programs", then "Applications", and "Nautilus"). Navigate to the
                    folder which contains the blenderpublisher program icon. Right-click the
                    icon, and drag it to the Desktop. A menu will appear asking to Copy
                Here, Move Here, Link Here or Cancel. Select Link Here.</P
></DIV
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="installation_freebsd"
></A
>FreeBSD</H2
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_freebsd_quick"
></A
>Install</H3
><P
>Download the file <TT
CLASS="filename"
>blender-2.3#-freebsd-#.#-i386.tar.gz</TT
> from the 
                    	downloads section of the Blender Website. Here <TT
CLASS="literal"
>2.3#</TT
>
				is Blender version, <TT
CLASS="literal"
>#.#</TT
> is FreeBSD version
				and <TT
CLASS="literal"
>i386</TT
> is the machine architecture. 
			</P
><P
>&#13;			To start blender just open a shell and execute 
			<B
CLASS="command"
>./blender</B
>, of course when running X.
			</P
></DIV
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="installation_irix"
></A
>Irix</H2
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_irix_quick"
></A
>Install</H3
><P
>Download the file <TT
CLASS="filename"
>blender-2.3#-irix-6.5-mips.tar.gz</TT
> from the 
			downloads section of the Blender Website. Here <TT
CLASS="literal"
>2.3#</TT
>
			is Blender version, <TT
CLASS="literal"
>6.5</TT
> is Irix version
			and <TT
CLASS="literal"
>mips</TT
> is the machine architecture. 
			</P
><P
>&#13;			To start Blender just open a shell and execute 
			<B
CLASS="command"
>./blender</B
>, of course when running X. Blender was originally developed
			for the IRIX platform, but is currently not actively being maintained for all IRIX
			workstation versions. For some workstations performance troubles have been reported. 
			</P
></DIV
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="installation_solaris"
></A
>Solaris</H2
><DIV
CLASS="section"
><H3
CLASS="section"
><A
NAME="installation_solaris_quick"
></A
>Install</H3
><P
>Download the file <TT
CLASS="filename"
>blender-2.3#-solaris-2.8-sparc.tar.gz</TT
> from the 
                    	downloads section of the Blender Website. Here <TT
CLASS="literal"
>2.3#</TT
>
				is Blender version, <TT
CLASS="literal"
>2.8</TT
> is Solaris version
				and <TT
CLASS="literal"
>sparc</TT
> is the machine architecture. 
			</P
><P
>&#13;				Currently no further instructions for Sun Solaris are available. Please use the
				Blender website forums for support.
			</P
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