Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > 2c46997be5021ee3173c5af9332905d7 > files > 854

blender-manual-2.49a-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Special modelling techniques</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Blender Documentation Volume I - User Guide"
HREF="book1.html"><LINK
REL="UP"
TITLE="Advanced Tools"
HREF="p8624.html"><LINK
REL="PREVIOUS"
TITLE="Wave Effect"
HREF="x9097.html"><LINK
REL="NEXT"
TITLE="DupliVerts"
HREF="x9177.html"></HEAD
><BODY
CLASS="chapter"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x9097.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="x9177.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="chapter"
><H1
><A
NAME="special_modelling"
></A
>Special modelling techniques</H1
><P
><I
CLASS="emphasis"
>Claudio "malefico" Andaur</I
></P
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="special_modelling_introduction"
></A
>Introduction</H1
><P
>&#13;	Once we have overcome the <SPAN
CLASS="QUOTE"
>"extrusion modelling fever"</SPAN
> and
	started to look at more challenging modelling targets, we might
	start the quest for alternative methods to do the job. There
	are a group of modelling techniques in Blender which not only make
	our modelling job easier but sometimes make it 
	<I
CLASS="emphasis"
>possible</I
>.
</P
><P
>&#13;	These so called <SPAN
CLASS="QUOTE"
>"special"</SPAN
> modelling techniques involve not
	only some vertex manipulation but the use of non-intuitive
	procedures which require a deeper knowledge or experience from the
	user than the average beginner.
</P
><P
>&#13;	In this chapter we will describe these techniques in detail
	and explain their utility in several modelling applications which
	could not have been solved any other way.
</P
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x9097.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="x9177.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Wave Effect</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="p8624.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>DupliVerts</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>