Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > 2c46997be5021ee3173c5af9332905d7 > files > 861

blender-manual-2.49a-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Modelling, Materials and Lights</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Blender Documentation Volume I - User Guide"
HREF="book1.html"><LINK
REL="PREVIOUS"
TITLE="Gus walks!"
HREF="x2021.html"><LINK
REL="NEXT"
TITLE="ObjectMode"
HREF="c2066.html"></HEAD
><BODY
CLASS="part"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x2021.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="c2066.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="PART"
><A
NAME="part_modeling"
></A
><DIV
CLASS="TITLEPAGE"
><H1
CLASS="title"
>II. Modelling, Materials and Lights</H1
><DIV
CLASS="PARTINTRO"
><A
NAME="AEN2059"
></A
><P
>&#13;		As you have seen in the Quick Start chapter in <A
HREF="p80.html"
>Part I</A
>,
		the creation of a 3D scene needs at least three key things: Models, Materials and
		Lights. In this Part we will delve deeper into each of these.
		</P
><P
>&#13;		Once you are finished with this Part, you can either go to
		<A
HREF="p7586.html"
>Part IV</A
> if you want to get the most out of
		Blender's rendering engines for still images, or read
		<A
HREF="p5814.html"
>Part III</A
> to learn all about Blender's animation
		capabilities. <A
HREF="p8624.html"
>Part V</A
> on the other
		hand gives you more information about advanced modelling tools.
		</P
></DIV
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="c2066.html"
>ObjectMode</A
></DT
><DT
><A
HREF="c2384.html"
>Mesh Modelling</A
></DT
><DT
><A
HREF="c3374.html"
>Curves and Surfaces</A
></DT
><DT
><A
HREF="c3943.html"
>Materials and textures</A
></DT
><DT
><A
HREF="c4956.html"
>Lighting</A
></DT
><DT
><A
HREF="c5652.html"
>The World and The Universe</A
></DT
></DL
></DIV
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x2021.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="c2066.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Gus walks!</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>ObjectMode</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>