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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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><H1
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>Background</H1
><P
>&#13;		Adds a background image (environment map), colour or sky to your render.
        </P
><P
>&#13;          Pathlight and Hemilight can sample the background colour and intensity to simulate real
		world lighting
        </P
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="section_yafray_background_normal"
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>Normal Image Background</H2
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>&#13;&#60;background type="image" name="envnorm" power="1.000000"&#62;
  &#60;filename value="C:\directory\image.jpg"/&#62;
&#60;/background&#62;
                         
                         </PRE
></TD
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></TABLE
><P
></P
><UL
><LI
><P
>&#13;		 <TT
CLASS="literal"
>type - image</TT
>: Allows you to
		 use a bitmap image of one of the supported
		 texture formats as a background. The image is mapped around the
		 scene as a sphere, so the image should be in lattitude/longitude
		 format (ratio 2:1) 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>name</TT
>: Background Name 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>Power</TT
>: Level of brightness
		 of the bitmap. 1.0 is default, greater numbers will increase
		 brightness, lower numbers will decrease brightness 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>filename</TT
>: full path &#38; filename of the image,
		 including the file extension 
            </P
></LI
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><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="section_yafray_background_hdri"
></A
>HDRI Background</H2
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><PRE
CLASS="programlisting"
>&#13;&#60;background type = "HDRI" name = "envhdri" exposure_adjust = "0"&#62;
  &#60;filename value = "C:\directory\image.hdr" /&#62;
&#60;/background&#62;
                         
                         </PRE
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><P
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><LI
><P
>&#13;		 <TT
CLASS="literal"
>type - HDRI</TT
>: allows you to
		 use a HDR image as a background. The HDRI is mapped around the scene
		 as an angular map, not latitude longitude like the normal image
		 background 
            </P
></LI
><LI
><P
>&#13; 		<TT
CLASS="literal"
>name</TT
>: Background Name 
            </P
></LI
><LI
><P
>&#13; 		<TT
CLASS="literal"
>exposure_adjust</TT
>: Similar to
		 'power' for a normal image background. 0 is default, increasing this
		 will brighten the HDR, decreasing will darken (equivilent to
		 adjusting the f-stop on a physical camera) 
            </P
></LI
><LI
><P
>&#13; 		<TT
CLASS="literal"
>filename</TT
>: full path &#38; filename of the HDRI,
 		including the file extension 
            </P
></LI
></UL
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="section_yafray_background_constant"
></A
>Constant Background</H2
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><PRE
CLASS="programlisting"
>&#13;&#60;background type="constant" name = "constbackg"&#62;
  &#60;color r="1.000000" g="1.000000" b="1.000000"/&#62;
&#60;/background&#62;
                         
                         </PRE
></TD
></TR
></TABLE
><P
></P
><UL
><LI
><P
>&#13; 		<TT
CLASS="literal"
>type - constant</TT
>: lets you
		 assign a single colour as the background 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>name</TT
>: Background Name 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>color</TT
>: r - red value of color (0.000000 - 1.000000) g
		 - green value of color (0.000000 - 1.000000) g - green value of
		 color (0.000000 - 1.000000). 1/1/1 is white, 0/0/0 is black 
            </P
></LI
></UL
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="section_yafray_background_sunsky"
></A
>Sun/Sky Background</H2
><TABLE
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><PRE
CLASS="programlisting"
>&#13;&#60;background type="sunsky" name ="Sun1" turbidity ="4.000000" add_sun="on" sun_power="1.000000"
  a_var="1.000000" b_var="1.000000" c_var="1.000000" d_var="1.000000" e_var="1.000000" &#62;
  &#60;from x="-0.007401" y="8.589217" z="3.737965"/&#62;
&#60;/background&#62;
                         
                         </PRE
></TD
></TR
></TABLE
><P
></P
><UL
><LI
><P
>&#13;	 <TT
CLASS="literal"
>type - sunsky</TT
>: lets you
	 assign a realistic sky background with optional sun 
            </P
></LI
><LI
><P
>&#13;	 <TT
CLASS="literal"
>turbidity</TT
>: Atmosphere density (eg mist/fog) the lower
	 the number, the less visible the sky is. A value of 4 is a clear
	 sky. 
            </P
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