Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > 2c46997be5021ee3173c5af9332905d7 > files > 886

blender-manual-2.49a-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Camera</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Blender Documentation Volume I - User Guide"
HREF="book1.html"><LINK
REL="UP"
TITLE="YafRay"
HREF="c11488.html"><LINK
REL="PREVIOUS"
TITLE="Background"
HREF="x12082.html"><LINK
REL="NEXT"
TITLE="Render"
HREF="x12169.html"></HEAD
><BODY
CLASS="section"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x12082.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>YafRay</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="x12169.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="section_yafray_camera"
></A
>Camera</H1
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><PRE
CLASS="programlisting"
>&#13;&#60;camera name="Camera" resx="1024" resy="576" focal="1.015937"&#62;
  &#60;from x="0.323759" y="-7.701275" z="2.818493"/&#62;
  &#60;to x="0.318982" y="-6.717273" z="2.640400"/&#62;
  &#60;up x="0.323330" y="-7.523182" z="3.802506"/&#62;
&#60;/camera&#62;
                         
                         </PRE
></TD
></TR
></TABLE
><P
></P
><UL
><LI
><P
>&#13;		 <TT
CLASS="literal"
>Name</TT
>: Name of the camera 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>resx</TT
>: Horizontal resolution
		 (rendered image width in pixels) 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>resy</TT
>: Vertical Resolution
		 (rendered image height in pixels) 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>res</TT
>: Resolution of the
		 shadowmap (only for volumetric shadows by now) 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>focal</TT
>: Field of View.
		 Equivilent to lens length in real world camera - 1.093 is roughly
		 35mm, 6.25 is roughly 200mm 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>from</TT
>: Position of the
		 camera 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>to</TT
>: Target of the camera 
            </P
></LI
><LI
><P
>&#13;		 <TT
CLASS="literal"
>up</TT
>: Cameras "Up Vector" - defines what is
		 considered the 'up' direction of the camera 
            </P
></LI
></UL
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x12082.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="x12169.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Background</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="c11488.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Render</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>