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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Moving (translating) objects</H1
><P
>     
	To move groups of objects, press <B
CLASS="keycap"
>GKEY</B
> to activate 
	<I
CLASS="emphasis"
>Grab mode</I
> 
	for all selected objects. The selected objects will be displayed     
	as white wireframes and can be moved with the mouse (without     
	pressing any mouse buttons). To confirm the new position, click     
	<B
CLASS="keycap"
>LMB</B
> or press <B
CLASS="keycap"
>ENTER</B
>; to cancel     
	Grab mode, click <B
CLASS="keycap"
>RMB</B
> or press <B
CLASS="keycap"
>ESC</B
>.     
	The header of the 3D Window displays the distance you are moving. 
</P
><P
>     
	To lock movement to an axis of the global coordinate system, enter Grab 
	mode, move the object roughly along the     
	desired axis, then press <B
CLASS="keycap"
>MMB</B
>. To deactivate locking    
	press <B
CLASS="keycap"
>MMB</B
> again. 
	As a new 2.3 feature you can constrain movement to a given axis by pressing
	<B
CLASS="keycap"
>XKEY</B
>, <B
CLASS="keycap"
>YKEY</B
> or <B
CLASS="keycap"
>ZKEY</B
>. A single key constrains movement to the
	corresponding <I
CLASS="emphasis"
>global</I
> axis, as <B
CLASS="keycap"
>MMB</B
> does.
	a second keypress of the <I
CLASS="emphasis"
>same</I
> key constrains
	movement to the corresponding Object <I
CLASS="emphasis"
>local</I
>
	axis.
	A third keypress of the same key removes constrains. Lines
	are drawn to let you better visualize the constraint.
</P
><P
>&#13;	Once grabbing is activated you can enter the Object
	translation numerically by simply typing in a number. This will 
	let you enter the first co-ordinate shown in the 3D Window header.
	You can change co-ordinate with <B
CLASS="keycap"
>TAB</B
> use <B
CLASS="keycap"
>NKEY</B
> to exit/re-start numeric
	input mode, <B
CLASS="keycap"
>ENTER</B
> to finalize and <B
CLASS="keycap"
>ESC</B
> to exit. <B
CLASS="keycap"
>BACKSPACE</B
>
	will return to original values. Please note that you must use the keyboard <B
CLASS="keycap"
>.KEY</B
>
	not the <B
CLASS="keycap"
>NUM.</B
> for decimals.
</P
><P
>&#13;	If you keep <B
CLASS="keycap"
>CTRL</B
> pressed while moving the object
	you will activate <I
CLASS="emphasis"
>snap mode</I
>, and the object
	will move by a whole number of Blender units (grid squares).
	Snap mode ends when you release <B
CLASS="keycap"
>CTRL</B
> so be sure
	to confirm the position before releasing it.
</P
><P
>&#13;	The location of selected     
	objects can be reset to the default value by pressing     
	<B
CLASS="keycap"
>ALT-G</B
>.
</P
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><P
>&#13;	If you are striving for very fine and precise positioning, keep 
	<B
CLASS="keycap"
>SHIFT</B
> pressed as you move. This way a 
	large mouse movement will translate to a small object movement,
	which allows for fine tuning.
</P
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>Blender Gesture System</B
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><P
>     
	You can also enter Grab mode by drawing a straight line     
	while holding down <B
CLASS="keycap"
>LMB</B
>. 
</P
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