<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Moving (translating) objects</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="ObjectMode" HREF="c2066.html"><LINK REL="PREVIOUS" TITLE="ObjectMode" HREF="c2066.html"><LINK REL="NEXT" TITLE="Rotating objects" HREF="x2137.html"></HEAD ><BODY CLASS="section" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="c2066.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >ObjectMode</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x2137.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="mesh_modelling_objectmode_moving" ></A >Moving (translating) objects</H1 ><P > To move groups of objects, press <B CLASS="keycap" >GKEY</B > to activate <I CLASS="emphasis" >Grab mode</I > for all selected objects. The selected objects will be displayed as white wireframes and can be moved with the mouse (without pressing any mouse buttons). To confirm the new position, click <B CLASS="keycap" >LMB</B > or press <B CLASS="keycap" >ENTER</B >; to cancel Grab mode, click <B CLASS="keycap" >RMB</B > or press <B CLASS="keycap" >ESC</B >. The header of the 3D Window displays the distance you are moving. </P ><P > To lock movement to an axis of the global coordinate system, enter Grab mode, move the object roughly along the desired axis, then press <B CLASS="keycap" >MMB</B >. To deactivate locking press <B CLASS="keycap" >MMB</B > again. As a new 2.3 feature you can constrain movement to a given axis by pressing <B CLASS="keycap" >XKEY</B >, <B CLASS="keycap" >YKEY</B > or <B CLASS="keycap" >ZKEY</B >. A single key constrains movement to the corresponding <I CLASS="emphasis" >global</I > axis, as <B CLASS="keycap" >MMB</B > does. a second keypress of the <I CLASS="emphasis" >same</I > key constrains movement to the corresponding Object <I CLASS="emphasis" >local</I > axis. A third keypress of the same key removes constrains. Lines are drawn to let you better visualize the constraint. </P ><P > Once grabbing is activated you can enter the Object translation numerically by simply typing in a number. This will let you enter the first co-ordinate shown in the 3D Window header. You can change co-ordinate with <B CLASS="keycap" >TAB</B > use <B CLASS="keycap" >NKEY</B > to exit/re-start numeric input mode, <B CLASS="keycap" >ENTER</B > to finalize and <B CLASS="keycap" >ESC</B > to exit. <B CLASS="keycap" >BACKSPACE</B > will return to original values. Please note that you must use the keyboard <B CLASS="keycap" >.KEY</B > not the <B CLASS="keycap" >NUM.</B > for decimals. </P ><P > If you keep <B CLASS="keycap" >CTRL</B > pressed while moving the object you will activate <I CLASS="emphasis" >snap mode</I >, and the object will move by a whole number of Blender units (grid squares). Snap mode ends when you release <B CLASS="keycap" >CTRL</B > so be sure to confirm the position before releasing it. </P ><P > The location of selected objects can be reset to the default value by pressing <B CLASS="keycap" >ALT-G</B >. </P ><DIV CLASS="note" ><P ></P ><TABLE CLASS="note" WIDTH="100%" BORDER="0" ><TR ><TD WIDTH="25" ALIGN="CENTER" VALIGN="TOP" ><IMG SRC="./stylesheet-images/note.gif" HSPACE="5" ALT="Note"></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P > If you are striving for very fine and precise positioning, keep <B CLASS="keycap" >SHIFT</B > pressed as you move. This way a large mouse movement will translate to a small object movement, which allows for fine tuning. </P ></TD ></TR ></TABLE ></DIV ><DIV CLASS="tip" ><P ></P ><TABLE CLASS="tip" WIDTH="100%" BORDER="0" ><TR ><TD WIDTH="25" ALIGN="CENTER" VALIGN="TOP" ><IMG SRC="./stylesheet-images/tip.gif" HSPACE="5" ALT="Tip"></TD ><TH ALIGN="LEFT" VALIGN="CENTER" ><B >Blender Gesture System</B ></TH ></TR ><TR ><TD > </TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P > You can also enter Grab mode by drawing a straight line while holding down <B CLASS="keycap" >LMB</B >. </P ></TD ></TR ></TABLE ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="c2066.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x2137.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >ObjectMode</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c2066.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Rotating objects</TD ></TR ></TABLE ></DIV ></BODY ></HTML >