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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>Scaling/mirroring objects</H1
><P
>     
	To change the size of objects, press <B
CLASS="keycap"
>SKEY</B
>. As in     
	grab mode and rotate mode, scale the objects by moving the mouse,     
	confirm with <B
CLASS="keycap"
>LMB</B
> or <B
CLASS="keycap"
>ENTER</B
>, and     
	cancel with <B
CLASS="keycap"
>RMB</B
> or <B
CLASS="keycap"
>ESC</B
>. 
</P
><P
>     
	Scaling in 3D space requires a center point. This point is defined     
	with the same buttons as the axis' supporting point for rotation     
	(<A
HREF="x2137.html#BSG.EDT.F.MAK.OB1"
>Figure 1 in the Section called <I
>Rotating objects</I
></A
>). If you increase the size of     
	the object, all points are moved away from the selected center     
	point; if you decrease it, all points move towards this point. 
</P
><P
>     
	By default, the selected objects are scaled uniformly in all     
	directions. To change the proportions (make the object longer,     
	broader, and so on), you can lock the scaling process to one of the     
	global coordinate axes, just as you would when moving objects.     
	To do so, enter scale mode, move the mouse a bit in the direction of the 
	axis     
	you want to scale, then press <B
CLASS="keycap"
>MMB</B
>. To return to     
	uniform scaling, press <B
CLASS="keycap"
>MMB</B
> again. You will see the     
	scaling factors in the header of the 3D window. 
</P
><P
>&#13;	Again all considerations on constraining to given axis made for Grabbing
	still holds, as well as those on numerical input.
</P
><P
>&#13;	Here again <B
CLASS="keycap"
>CTRL</B
> switches to snap mode, with discrete
	scaling at 0.1 steps. Press <B
CLASS="keycap"
>SHIFT</B
> for fine tuning.
	The scaling of selected     
	objects can be reset to the default value by pressing     
	<B
CLASS="keycap"
>ALT-S</B
>.
</P
><P
>     
	Mirroring objects is a different application of the scale tool. Mirroring 
	is effectively nothing but scaling with a negative factor     
	in one direction. To mirror in the direction of the X or Y axes, press <B
CLASS="keycap"
>SKEY</B
>
	to go to scaling mode, then <B
CLASS="keycap"
>NKEY</B
> to switch to numeric input. Select the
	desired coordinates and enter '-1' as scaling factor.
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>     
	You can also enter scale mode by drawing a V-shaped line     
	while holding down <B
CLASS="keycap"
>LMB</B
>. 
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