<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Scaling/mirroring objects</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="ObjectMode" HREF="c2066.html"><LINK REL="PREVIOUS" TITLE="Rotating objects" HREF="x2137.html"><LINK REL="NEXT" TITLE="Transform Properties Panel" HREF="x2216.html"></HEAD ><BODY CLASS="section" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x2137.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >ObjectMode</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x2216.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="mesh_modelling_objectmode_scaling" ></A >Scaling/mirroring objects</H1 ><P > To change the size of objects, press <B CLASS="keycap" >SKEY</B >. As in grab mode and rotate mode, scale the objects by moving the mouse, confirm with <B CLASS="keycap" >LMB</B > or <B CLASS="keycap" >ENTER</B >, and cancel with <B CLASS="keycap" >RMB</B > or <B CLASS="keycap" >ESC</B >. </P ><P > Scaling in 3D space requires a center point. This point is defined with the same buttons as the axis' supporting point for rotation (<A HREF="x2137.html#BSG.EDT.F.MAK.OB1" >Figure 1 in the Section called <I >Rotating objects</I ></A >). If you increase the size of the object, all points are moved away from the selected center point; if you decrease it, all points move towards this point. </P ><P > By default, the selected objects are scaled uniformly in all directions. To change the proportions (make the object longer, broader, and so on), you can lock the scaling process to one of the global coordinate axes, just as you would when moving objects. To do so, enter scale mode, move the mouse a bit in the direction of the axis you want to scale, then press <B CLASS="keycap" >MMB</B >. To return to uniform scaling, press <B CLASS="keycap" >MMB</B > again. You will see the scaling factors in the header of the 3D window. </P ><P > Again all considerations on constraining to given axis made for Grabbing still holds, as well as those on numerical input. </P ><P > Here again <B CLASS="keycap" >CTRL</B > switches to snap mode, with discrete scaling at 0.1 steps. Press <B CLASS="keycap" >SHIFT</B > for fine tuning. The scaling of selected objects can be reset to the default value by pressing <B CLASS="keycap" >ALT-S</B >. </P ><P > Mirroring objects is a different application of the scale tool. Mirroring is effectively nothing but scaling with a negative factor in one direction. To mirror in the direction of the X or Y axes, press <B CLASS="keycap" >SKEY</B > to go to scaling mode, then <B CLASS="keycap" >NKEY</B > to switch to numeric input. Select the desired coordinates and enter '-1' as scaling factor. </P ><DIV CLASS="tip" ><P ></P ><TABLE CLASS="tip" WIDTH="100%" BORDER="0" ><TR ><TD WIDTH="25" ALIGN="CENTER" VALIGN="TOP" ><IMG SRC="./stylesheet-images/tip.gif" HSPACE="5" ALT="Tip"></TD ><TH ALIGN="LEFT" VALIGN="CENTER" ><B >Blender Gesture System</B ></TH ></TR ><TR ><TD > </TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P > You can also enter scale mode by drawing a V-shaped line while holding down <B CLASS="keycap" >LMB</B >. </P ></TD ></TR ></TABLE ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x2137.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x2216.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Rotating objects</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c2066.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Transform Properties Panel</TD ></TR ></TABLE ></DIV ></BODY ></HTML >