Sophie

Sophie

distrib > Arklinux > devel > i586 > media > main > by-pkgid > 2c46997be5021ee3173c5af9332905d7 > files > 901

blender-manual-2.49a-1ark.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Transform Properties Panel</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="Blender Documentation Volume I - User Guide"
HREF="book1.html"><LINK
REL="UP"
TITLE="ObjectMode"
HREF="c2066.html"><LINK
REL="PREVIOUS"
TITLE="Scaling/mirroring objects"
HREF="x2191.html"><LINK
REL="NEXT"
TITLE="Duplicate"
HREF="x2230.html"></HEAD
><BODY
CLASS="section"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x2191.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>ObjectMode</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="x2230.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="mesh_modelling_objectmode_number"
></A
>Transform Properties Panel</H1
><P
>     
	Say you want to display the position/rotation/scaling of your object     
	in numbers. Or, you want to enter the location, rotation, and     
	scaling values for an object directly at once. To do so, select     
	the object you want to edit and press <B
CLASS="keycap"
>NKEY</B
>.     
	The <TT
CLASS="literal"
>Transform Properties</TT
> Panel (<A
HREF="x2216.html#BSG.EDT.F.MAK.OB2"
>Figure 2</A
>) is     
	displayed. <B
CLASS="keycap"
>SHIFT-LMB</B
>-click a     
	number to enter a value, then press OK to confirm the changes or move     
	the mouse outside the window to cancel. 
</P
><DIV
CLASS="figure"
><A
NAME="BSG.EDT.F.MAK.OB2"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/objectmode/gfx/ObjectModeNumbers.png"></P
></DIV
><P
><B
>Figure 2. The number dialog</B
></P
></DIV
><P
>&#13;	The panel also displays the Object name in the <TT
CLASS="literal"
>OB:</TT
> Button.
	You can edit it from here.
</P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x2191.html"
ACCESSKEY="P"
>&#60;&#60;&#60; Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="book1.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="x2230.html"
ACCESSKEY="N"
>Next &#62;&#62;&#62;</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Scaling/mirroring objects</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="c2066.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Duplicate</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>