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blender-manual-2.49a-1ark.i586.rpm

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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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>ObjectMode</TD
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><H1
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><A
NAME="mesh_modelling_objectmode_parenting"
></A
>Parenting (Grouping)</H1
><P
>&#13;	To create a group of objects, you must first make one
	of them the <I
CLASS="emphasis"
>parent</I
> of the others.
	To do so, select at least two objects, press <B
CLASS="keycap"
>CTRL-P</B
>, and 
	confirm on the dialog <TT
CLASS="literal"
>Make Parent?</TT
>. The 
	<I
CLASS="emphasis"
>active</I
>
	object will be made the parent of all the others. The center of
	all children is now linked to the center of the parent by a dashed line.
	At this point, grabbing, rotating, and scaling the parent will do the same to 
	the children
	being grabbed, rotated and scaled likewise.
</P
><P
>&#13;	Parenting
	is a very important tool with many advanced applications, as we'll see in 
	later chapters.
</P
><P
>&#13;	Press <B
CLASS="keycap"
>SHIFT-G</B
> with an active object
	to see the Group Selection menu
	(<A
HREF="x2239.html#BSG.EDT.F.S68.OB3"
>Figure 3</A
>). This contains:
</P
><P
></P
><UL
><LI
><P
> 
		<TT
CLASS="literal"
>Children</TT
> - Selects all the active objects' 
		children, and
		the children's children, up to the last generation.
	</P
></LI
><LI
><P
> 
		<TT
CLASS="literal"
>Immediate Children</TT
> - Selects all the active 
		objects'
		children but not these latter's children.
	</P
></LI
><LI
><P
> 
		<TT
CLASS="literal"
>Parent</TT
> - Selects the parent of the active object.
	</P
></LI
><LI
><P
> 
		<TT
CLASS="literal"
>Objects on shared layers</TT
> - This actually has 
		nothing to
		do with parents. It selects all objects on the same layer(s)
		of the active object.
	</P
></LI
></UL
><DIV
CLASS="figure"
><A
NAME="BSG.EDT.F.S68.OB3"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/objectmode/gfx/ObjectGrouping.png"></P
></DIV
><P
><B
>Figure 3. Group Select</B
></P
></DIV
><P
>&#13;	Move the child to the parent by clearing its origin (select
	it and press <B
CLASS="keycap"
>ALT-O</B
>)
</P
><P
>&#13;	Remove a parent relation via <B
CLASS="keycap"
>ALT-P</B
>. You can
	(<A
HREF="x2239.html#BSG.EDT.F.S68.OB4"
>Figure 4</A
>): 
</P
><P
></P
><UL
><LI
><P
> 
		<TT
CLASS="literal"
>Clear parent</TT
> - Frees the children, which return 
		to their
		<I
CLASS="emphasis"
>original</I
> location, rotation, and size.
	</P
></LI
><LI
><P
>&#13;	<TT
CLASS="literal"
>Clear parent...and keep transform</TT
> - Frees the children,
		and <I
CLASS="emphasis"
>keeps</I
> the location, rotation, and size 
		given
		to them by the parent.
	</P
></LI
><LI
><P
> 
		<TT
CLASS="literal"
>Clear parent inverse</TT
> - Places the children with 
		respect to the parent as if they were placed in the
		Global reference. This effectively clears the parent's 
		transformation
		from the children.
	</P
></LI
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><P
><IMG
SRC="PartM/objectmode/gfx/ObjectUnparent.png"></P
></DIV
><P
><B
>Figure 4. Freeing Children</B
></P
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