<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <HTML ><HEAD ><TITLE >Tracking</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="Blender Documentation Volume I - User Guide" HREF="book1.html"><LINK REL="UP" TITLE="ObjectMode" HREF="c2066.html"><LINK REL="PREVIOUS" TITLE="Parenting (Grouping)" HREF="x2239.html"><LINK REL="NEXT" TITLE="Other Actions" HREF="x2312.html"></HEAD ><BODY CLASS="section" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#840084" ALINK="#0000FF" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="x2239.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >ObjectMode</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="x2312.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="section" ><H1 CLASS="section" ><A NAME="mesh_modelling_objectmode_tracking" ></A >Tracking</H1 ><P > To make an object rotate so that it faces another object, and keep this facing even if either object is moved, select at least two objects and press <B CLASS="keycap" >CTRL-T</B >. A dialog appears asking if you want to use a Track <I CLASS="emphasis" >constraint</I > or the old (Pre-2.30) track system. The Track constraint will be analyzed in <A HREF="x6875.html" >the Section called <I >Constraints</I > in the chapter called <I >Character Animation</I ></A > and is the preferred method. </P ><P > Here we will briefly treat the old track system, so, let's assume you have selected <TT CLASS="literal" >Old Track</TT > in the dialog. By default the inactive object(s) now track the active object so that their local y axis points to the tracked object. However, this may not happen if the tracking object already has a rotation of its own. You can produce correct tracking by canceling the rotation (<B CLASS="keycap" >ALT-R</B >) of the tracking object. </P ><P > The orientation of the tracking object is also set so that the z axis is upward. To change this, select the tracking object, change the Button Window to Object Context (<B CLASS="guiicon" > <IMG SRC="PartAT/effects/gfx/AnimationButtonsIcon.png"> </B >, or <B CLASS="keycap" >F7</B >) and select the track axis from the first row of six radio buttons and the upward-pointing axis from the second in the <TT CLASS="literal" >Anim Setting</TT > panel. (<A HREF="x2290.html#BSG.EDT.F.S68.OB5" >Figure 5</A >). </P ><DIV CLASS="figure" ><A NAME="BSG.EDT.F.S68.OB5" ></A ><DIV CLASS="mediaobject" ><P ><IMG SRC="PartM/objectmode/gfx/ObjectTrack.png"></P ></DIV ><P ><B >Figure 5. Setting track axis.</B ></P ></DIV ><P > To clear a track constraint, select the tracking object and press <B CLASS="keycap" >ALT-T</B >. As with clearing a parent constraint, you must choose whether to lose or save the rotation imposed by the tracking. </P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="x2239.html" ACCESSKEY="P" ><<< Previous</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="book1.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="x2312.html" ACCESSKEY="N" >Next >>></A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Parenting (Grouping)</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="c2066.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Other Actions</TD ></TR ></TABLE ></DIV ></BODY ></HTML >