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blender-manual-2.49a-1ark.i586.rpm

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>Warp Tool</TITLE
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>Blender Documentation Volume I - User Guide: Last modified April 29 2004 S68</TH
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><A
NAME="mesh_modelling_warp"
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>Warp Tool</H1
><P
>&#13;       The warp tool is a little-known tool in Blender, partly because it
        is not found in the EditButtons window, and partly because it is only
      useful in very specific cases. At any rate, it is not something that the average
      Blender-user needs to use every day.
</P
><P
>&#13;      A piece of text wrapped into a ring shape is useful when creating flying logos,
      but it would be difficult to model without the use of the warp tool. For 
	our example, we'll warp the phrase "Amazingly Warped Text" around a sphere.
</P
><P
>&#13;	1. First add the sphere.
</P
><P
>&#13;      2. Then add the text in front view, in the Editing Context and
	<TT
CLASS="literal"
>Curve and Surface</TT
> Panel set <TT
CLASS="literal"
>Ext1</TT
> to 0.1 - 
	making the text 3D,
      and set <TT
CLASS="literal"
>Ext2</TT
> to 0.01, adding a nice bevel to the edge.
      Make the <TT
CLASS="literal"
>BevResol</TT
> 1 or 2 to have a smooth bevel and 
	lower the 
      resolution so that the vertex
      count will not be too high when you subdivide the object later on 
      (<A
HREF="x3126.html#BSG.EDT.F.S68.1001"
>Figure 53</A
> - and see 
	<A
HREF="x3660.html"
>the Section called <I
>Text</I
> in the chapter called <I
>Curves and Surfaces</I
></A
>).        
      Convert the object to curves, then to a mesh, (<B
CLASS="keycap"
>ALT-C</B
> 
	twice) 
      because the warp tool
      does not work on text or on curves. Subdivide the mesh twice, so that
      the geometry will change shape cleanly, without artifacts. 
</P
><DIV
CLASS="figure"
><A
NAME="BSG.EDT.F.S68.1001"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/mesh_modeling/gfx/Warp01b.png"></P
></DIV
><P
><B
>Figure 53. Text settings</B
></P
></DIV
><P
>&#13;       Switch to top view and move the mesh away from the 3D cursor. This
       distance defines the radius of the warp. (See <A
HREF="x3126.html#BSG.EDT.F.S68.1002"
>Figure 54</A
>.) 
</P
><DIV
CLASS="figure"
><A
NAME="BSG.EDT.F.S68.1002"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/mesh_modeling/gfx/Warp01.png"></P
></DIV
><P
><B
>Figure 54. Top view of text and sphere</B
></P
></DIV
><P
>&#13;       Place the mesh in Edit Mode (<B
CLASS="keycap"
>TAB</B
>) and press <B
CLASS="keycap"
>AKEY</B
> 
       to select all vertices.
       Press <B
CLASS="keycap"
>SHIFT-W</B
> to activate the warp tool.
        Move the mouse up or down to interactively define the amount
        of warp. (<A
HREF="x3126.html#BSG.EDT.F.S68.1003"
>Figure 55</A
>). Holding down
        <B
CLASS="keycap"
>CTRL</B
> makes warp change in steps of five degrees. 
</P
><DIV
CLASS="figure"
><A
NAME="BSG.EDT.F.S68.1003"
></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/mesh_modeling/gfx/Warp02.png"></P
></DIV
><P
><B
>Figure 55. Warped text</B
></P
></DIV
><P
>&#13;       Now you can switch to camera view, add materials, lights and render 
       (<A
HREF="x3126.html#BSG.EDT.F.S68.1004"
>Figure 56</A
>). 
</P
><DIV
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></A
><DIV
CLASS="mediaobject"
><P
><IMG
SRC="PartM/mesh_modeling/gfx/Warp03.png"></P
></DIV
><P
><B
>Figure 56. Final rendering</B
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